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galaxy_library_export.py
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galaxy_library_export.py
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
import csv
import json
import re
import sqlite3
import time
from enum import Enum
from os.path import exists
from sys import platform
from natsort import natsorted
class Arguments():
""" argparse wrapper, to reduce code verbosity """
__parser = None
__args = None
__bAll = False # Extract all fields
def __init__(self, args, **kwargs):
import argparse
self.__parser = argparse.ArgumentParser(**kwargs)
for arg in args:
self.__parser.add_argument(*arg[0], **arg[1])
self.__args = self.__parser.parse_args()
self.__bAll = getattr(self.__args, 'all')
def help(self):
self.__parser.print_help()
def anyOption(self, exceptions):
self.notExportOptions = exceptions
for k,v in self.__args.__dict__.items():
if (k not in exceptions) and v:
return True
return False
def extractAll(self):
self.__bAll = True
def __getitem__(self, name):
return self.__getattr__(name)
def __getattr__(self, name):
ret = getattr(self.__args, name)
if isinstance(ret, bool) and (name not in self.notExportOptions):
ret = self.__bAll or ret
elif isinstance(ret, list) and (1 == len(ret)):
ret = ret[0]
return ret
class Type(Enum):
""" used to specify the field type while parsing the raw data """
STRING = 0
STRING_JSON = 1
INTEGER = 10
DATE = 20
LIST = 30
class Positions(dict):
""" small dictionary to avoid errors while parsing non-exported field positions """
def __getitem__(self, key):
try:
return dict.__getitem__(self, key)
except KeyError:
return None
def extractData(args):
database_location = args.fileDB
platforms = {"3do": "3DO Interactive Multiplayer", "3ds": "Nintendo 3DS", "aion": "Aion", "aionl": "Aion: Legions of War", "amazon": "Amazon", "amiga": "Amiga", "arc": "ARC", "atari": "Atari 2600", "battlenet": "Battle.net", "bb": "BestBuy", "beamdog": "Beamdog", "bethesda": "Bethesda.net", "blade": "Blade & Soul", "c64": "Commodore 64", "d2d": "Direct2Drive", "dc": "Dreamcast", "discord": "Discord", "dotemu": "DotEmu", "egg": "Newegg", "elites": "Elite Dangerous", "epic": "Epic Games Store", "eso": "The Elder Scrolls Online", "fanatical": "Fanatical", "ffxi": "Final Fantasy XI", "ffxiv": "Final Fantasy XIV", "fxstore": "Placeholder", "gamehouse": "GameHouse", "gamesessions": "GameSessions", "gameuk": "GAME UK", "generic": "Other", "gg": "GamersGate", "glyph": "Trion World", "gmg": "Green Man Gaming", "gog": "GOG", "gw": "Guild Wars", "gw2": "Guild Wars 2", "humble": "Humble Bundle", "indiegala": "IndieGala", "itch": "Itch.io", "jaguar": "Atari Jaguar", "kartridge": "Kartridge", "lin2": "Lineage 2", "minecraft": "Minecraft", "n64": "Nintendo 64", "ncube": "Nintendo GameCube", "nds": "Nintendo DS", "neo": "NeoGeo", "nes": "Nintendo Entertainment System", "ngameboy": "Game Boy", "nswitch": "Nintendo Switch", "nuuvem": "Nuuvem", "nwii": "Wii", "nwiiu": "Wii U", "oculus": "Oculus", "origin": "Origin", "paradox": "Paradox Plaza", "pathofexile": "Path of Exile", "pce": "PC Engine", "playasia": "Play-Asia", "playfire": "Playfire", "ps2": "PlayStation 2", "psn": "PlayStation Network", "psp": "PlayStation Portable", "psvita": "PlayStation Vita", "psx": "PlayStation", "riot": "Riot", "rockstar": "Rockstar Games Launcher", "saturn": "Sega Saturn", "sega32": "32X", "segacd": "Sega CD", "segag": "Sega Genesis", "sms": "Sega Master System", "snes": "Super Nintendo Entertainment System", "stadia": "Google Stadia", "star": "Star Citizen", "steam": "Steam", "test": "Test", "totalwar": "Total War", "twitch": "Twitch", "unknown": "Unknown", "uplay": "Uplay", "vision": "ColecoVision", "wargaming": "Wargaming", "weplay": "WePlay", "winstore": "Windows Store", "xboxog": "Xbox", "xboxone": "Xbox Live", "zx": "ZX Spectrum PC"}
def loadOptions():
""" Loads options from `settings.json` and initialises defaults """
defaults = {"TreatDLCAsGame": [], "TreatReleaseAsDLC": {}}
# Load settings from disk
try:
with open('settings.json', 'r', encoding='utf-8') as f:
o = json.load(f)
except:
o = {}
# Initialise defaults
for k, v in defaults.items():
if k not in o:
o[k] = v
return o
def id(name):
""" Returns the numeric ID for the specified type """
return cursor.execute('SELECT id FROM GamePieceTypes WHERE type="{}"'.format(name)).fetchone()[0]
def clean(s):
""" Cleans strings for CSV consumption """
for f in clean.filters:
s = f.sub('\\\\n', s) # Convert CRLF, LF, <br> into '\n' string
return s
clean.filters = [
re.compile(r'\s*?(?:\r?\n|<br\s*/?>)')
]
def jld(name, bReturnParsed=False, object=None):
""" json.loads(`name`), optionally returning the purified sub-object of the same name,
for cases such as {`name`: {`name`: "string"}}
"""
v = json.loads((object if object else result)[positions[name]])
if not bReturnParsed:
return v
v = v[name]
return clean(v) if isinstance(v, str) else v
def prepare(resultName, fields, dbField=None, dbRef=None, dbCondition=None, dbCustomJoin=None, dbResultField=None, dbGroupBy=None):
""" Wrapper around the statement preparation and result parsing\n
`resultName` cli argument variable name\n
`fields` {`title` to be inserted in the CSV: `boolean condition`, …}\n
SELECT `dbField` FROM `dbRef` WHERE `dbCondition`\n
SELECT `dbResultField` FROM MasterDB GROUP BY `dbGroupBy`
"""
# CSV field names
for name,condition in fields.items():
if condition:
fieldnames.append(name)
if dbField:
og_fields.append(', {}'.format(dbField))
# Position of the results
positions[resultName] = prepare.nextPos
prepare.nextPos += 1
if dbRef:
og_references.append(', {}'.format(dbRef))
if dbCondition:
og_conditions.append(' AND ({})'.format(dbCondition))
if dbCustomJoin:
og_joins.append(' ' + dbCustomJoin)
if dbResultField:
og_resultFields.append(dbResultField)
if dbGroupBy:
og_resultGroupBy.append(dbGroupBy)
def includeField(object, columnName, fieldName=None, fieldType=Type.STRING, paramName=None, delimiter=','):
if args[columnName if not paramName else paramName]:
if None is fieldName:
fieldName = columnName
try:
if Type.INTEGER is fieldType:
row[columnName] = round(object[fieldName])
elif Type.DATE is fieldType:
row[columnName] = time.strftime("%Y-%m-%d", time.localtime(object[fieldName]))
elif Type.STRING is fieldType:
row[columnName] = object[fieldName]
elif Type.STRING_JSON is fieldType:
row[columnName] = jld(fieldName, True)
elif Type.LIST is fieldType:
s = object[fieldName].split(delimiter)
row[columnName] = set(s) if 1 < len(s) else objectFieldName
except:
row[columnName] = object[fieldName]
from contextlib import contextmanager
@contextmanager
def OpenDB():
# Prepare the DB connection
_connection = sqlite3.connect(database_location)
_cursor = _connection.cursor()
_exception = None
try:
yield _cursor
except Exception as e:
_exception = e
# Close the DB connection
_cursor.close()
_connection.close()
# Re-raise the unhandled exception if needed
if _exception:
raise _exception
# Load options before opening the DB
options = loadOptions()
with OpenDB() as cursor:
# Create a view of ProductPurchaseDates (= purchased/added games) joined on GamePieces for a full owned game data DB
owned_game_database = """CREATE TEMP VIEW MasterList AS
SELECT GamePieces.releaseKey, GamePieces.gamePieceTypeId, GamePieces.value FROM ProductPurchaseDates
JOIN GamePieces ON ProductPurchaseDates.gameReleaseKey = GamePieces.releaseKey;"""
# Set up default queries and processing metadata, and always extract the game title along with any parameters
prepare.nextPos = 2
positions = Positions({'releaseKey': 0, 'title': 1})
fieldnames = ['title']
og_fields = ["""CREATE TEMP VIEW MasterDB AS SELECT DISTINCT(MasterList.releaseKey) AS releaseKey, MasterList.value AS title, PLATFORMS.value AS platformList"""]
og_references = [""" FROM MasterList, MasterList AS PLATFORMS"""]
og_joins = []
og_conditions = [""" WHERE MasterList.gamePieceTypeId={} AND PLATFORMS.releaseKey=MasterList.releaseKey AND PLATFORMS.gamePieceTypeId={}""".format(
id('title'),
id('allGameReleases')
)]
og_order = """ ORDER BY title;"""
og_resultFields = ['GROUP_CONCAT(DISTINCT MasterDB.releaseKey)', 'MasterDB.title']
og_resultGroupBy = ['MasterDB.platformList']
# title can be customized by user, allow extraction of original title
if args.originalTitle:
prepare(
'originalTitle',
{'originalTitle': True},
dbField='ORIGINALTITLE.value AS originalTitle',
dbRef='MasterList AS ORIGINALTITLE',
dbCondition='ORIGINALTITLE.releaseKey=MasterList.releaseKey AND ORIGINALTITLE.gamePieceTypeId={}'.format(id('originalTitle')),
dbResultField='MasterDB.originalTitle'
)
# (User customised) sorting title, same export data sorting as in the Galaxy client
prepare(
'sortingTitle',
{'sortingTitle': args.sortingTitle},
dbField='SORTINGTITLE.value AS sortingTitle',
dbRef='MasterList AS SORTINGTITLE',
dbCondition='(SORTINGTITLE.releaseKey=MasterList.releaseKey) AND (SORTINGTITLE.gamePieceTypeId={})'.format(id('sortingTitle')),
dbResultField='MasterDB.sortingTitle'
)
# Create parameterised filtered view of owned games using multiple joins: the order
# in which we `prepare` them, is the same as they will appear as CSV columns
if args.summary:
prepare(
'summary',
{'summary': True},
dbField='SUMMARY.value AS summary',
dbRef='MasterList AS SUMMARY',
dbCondition='(SUMMARY.releaseKey=MasterList.releaseKey) AND (SUMMARY.gamePieceTypeId={})'.format(id('summary')),
dbResultField='MasterDB.summary'
)
if args.platforms:
prepare(
'platforms',
{'platformList': True},
)
if args.myRating:
prepare(
'myRating',
{'myRating': True},
dbField='MYRATING.value AS myRating',
dbRef='MasterList AS MYRATING',
dbCondition='(MYRATING.releaseKey=MasterList.releaseKey) AND (MYRATING.gamePieceTypeId={})'.format(id('myRating')),
dbResultField='MasterDB.myRating'
)
# add filednames of metadata and orginalMetadata
# this allows to order them in a way that metadata values are followed by their related originalMetadata value in the export
for name,condition in {
'criticsScore': args.criticsScore,
'developers': args.developers,
'genres': args.genres,
'publishers': args.publishers,
'releaseDate': args.releaseDate,
'originalReleaseDate': args.originalReleaseDate,
'themes': args.themes,
}.items():
if condition:
fieldnames.append(name)
if args.criticsScore or args.developers or args.genres or args.publishers or args.releaseDate or args.themes:
prepare(
'metadata',
{}, # fieldnames are added separateley together with their related originalMetadata fields
dbField='METADATA.value AS metadata',
dbRef='MasterList AS METADATA',
dbCondition='METADATA.releaseKey=MasterList.releaseKey AND METADATA.gamePieceTypeId={}'.format(id('meta')),
dbResultField='MasterDB.metadata'
)
if args.originalReleaseDate:
prepare(
'originalMetadata',
{}, # fieldnames are added separateley together with their related metadata fields
dbField='ORIGINALMETADATA.value AS originalMetadata',
dbRef='MasterList AS ORIGINALMETADATA',
dbCondition='ORIGINALMETADATA.releaseKey=MasterList.releaseKey AND ORIGINALMETADATA.gamePieceTypeId={}'.format(id('originalMeta')),
dbResultField='MasterDB.originalMetadata'
)
if args.playtime:
prepare(
'playtime',
{'gameMins': True},
dbField='GAMETIMES.minutesInGame AS time',
dbRef='GAMETIMES',
dbCondition='GAMETIMES.releaseKey=MasterList.releaseKey',
dbResultField='sum(MasterDB.time)'
)
if args.lastPlayed:
prepare(
'lastPlayed',
{'lastPlayed': True},
dbField='LASTPLAYEDDATES.lastPlayedDate as lastPlayed',
dbCustomJoin='LEFT JOIN LASTPLAYEDDATES ON LASTPLAYEDDATES.gameReleaseKey=MasterList.releaseKey',
dbResultField='MasterDB.lastPlayed'
)
if args.tags:
prepare(
'tags',
{'tags': True},
dbField='USERRELEASETAGS.tag AS tags',
dbCustomJoin='LEFT JOIN USERRELEASETAGS ON USERRELEASETAGS.releaseKey=MasterList.releaseKey',
dbResultField='GROUP_CONCAT(MasterDB.tags)'
)
prepare( # Grab a list of DLCs for filtering, regardless of whether we're exporting them or not
'dlcs',
{'dlcs': args.dlcs},
# concatenate all dlcs of the game in one list to make sure all dlcs from the different platforms are found
dbField="""DLC.value AS dlcs,
CASE
WHEN DLC.value IS NULL OR DLC.value IN ('{"dlcs":null}', '{"dlcs":[]}')
THEN NULL
ELSE REPLACE(REPLACE(DLC.value, '{"dlcs":[', ''), ']}', '')
END AS dlcList""",
dbRef='MasterList AS DLC',
dbCondition='(DLC.releaseKey=MasterList.releaseKey) AND (DLC.gamePieceTypeId={})'.format(id('dlcs')),
dbResultField="""'{"dlcs":[' || COALESCE(GROUP_CONCAT(MasterDB.dlcList), '') || ']}'"""
)
if args.isHidden:
prepare(
'isHidden',
{'isHidden': True},
dbField='UserReleaseProperties.isHidden AS isHidden',
dbCustomJoin='LEFT JOIN USERRELEASEPROPERTIES ON USERRELEASEPROPERTIES.releaseKey=MasterList.releaseKey',
dbResultField='CASE WHEN MasterDB.isHidden = 1 THEN \'True\' ELSE \'False\' END'
)
if args.osCompatibility:
prepare(
'osCompatibility',
{'osCompatibility': True},
# concatenate lists of operating systems because different platforms can support different systems
dbField="""OSCOMPATIBILITY.value AS osCompatibility,
CASE
WHEN OSCOMPATIBILITY.value IS NULL OR OSCOMPATIBILITY.value IN ('{"supported":[]}', '{"supported":null}')
THEN NULL
ELSE REPLACE(REPLACE(OSCOMPATIBILITY.value, '{"supported":[', ''), ']}', '')
END AS osList""",
dbRef='MasterList AS OSCOMPATIBILITY',
dbCondition='OSCOMPATIBILITY.releaseKey=MasterList.releaseKey AND OSCOMPATIBILITY.gamePieceTypeId={}'.format(id('osCompatibility')),
dbResultField="""'{"supported":[' || COALESCE(GROUP_CONCAT(MasterDB.osList), '') || ']}'"""
)
if args.imageBackground or args.imageSquare or args.imageVertical:
prepare(
'images',
{
'backgroundImage': args.imageBackground,
'squareIcon': args.imageSquare,
'verticalCover': args.imageVertical
},
dbField='IMAGES.value AS images',
dbRef='MasterList AS IMAGES',
dbCondition='(IMAGES.releaseKey=MasterList.releaseKey) AND (IMAGES.gamePieceTypeId={})'.format(id('originalImages')),
dbResultField='MasterDB.images'
)
# Display each game and its details along with corresponding release key grouped by releasesList
unique_game_data = """SELECT {} FROM MasterDB GROUP BY {} ORDER BY MasterDB.title;""".format(
', '.join(og_resultFields),
', '.join(og_resultGroupBy)
)
# Perform the queries
cursor.execute(owned_game_database)
cursor.execute(''.join(og_fields + og_references + og_joins + og_conditions) + og_order)
cursor.execute(unique_game_data)
# Prepare a list of games and DLCs
results = []
dlcs = set()
while True:
result = cursor.fetchone()
if not result: break
results.append((result[0].split(','), result))
d = jld('dlcs', True)
if d:
for dlc in d:
dlcs.add(dlc)
results = natsorted(results, key=lambda r: str.casefold(str(json.loads(r[1][positions['sortingTitle']])['title'])))
# Exclude games mistakenly treated as DLCs, such as "3 out of 10, EP2"
for dlc in options['TreatDLCAsGame']:
dlcs.discard(dlc)
# Add dlcs mistakenly treated as games, such as "Grey Goo - Emergence Campaign"
additionalDLCs = options['TreatReleaseAsDLC']
for game in additionalDLCs.keys():
dlcs.update(additionalDLCs[game])
# There are spurious random dlcNUMBERa entries in the library, plus a few DLCs which appear
# multiple times in different ways and are not attached to a game
titleExclusion = re.compile(r'^(?:'
r'dlc_?[0-9]+_?a'
r'|alternative look for yennefer(?:\s+\[[a-z]+\])?'
r'|beard and hairstyle set for geralt(?:\s+\[[a-z]+\])?'
r'|new quest - contract: missing miners(?:\s+\[[a-z]+\])?'
r'|temerian armor set(?:\s+\[[a-z]+\])?'
r')$')
# Compile the CSV
try:
with open(args.fileCSV, 'w', encoding='utf-8', newline='') as csvfile:
writer = csv.DictWriter(csvfile, fieldnames=fieldnames, delimiter=args.delimiter)
writer.writeheader()
for (ids, result) in results:
# Only consider games for the list, not DLCs
if not args.exportDlcDetails and 0 < len([x for x in ids if x in dlcs]):
continue
try:
# JSON string needs to be converted to dict
# For json.load() to work correctly, all double quotes must be correctly escaped
try:
row = {'title': jld('title', True)}
if (not row['title']) or (titleExclusion.match(str.casefold(row['title']))):
continue
except:
# No title or {'title': null}
continue
# SortingTitle
if args.sortingTitle:
try:
sortingTitle = jld('sortingTitle')
row['sortingTitle'] = sortingTitle['title']
except:
row['sortingTitle'] = ''
# OriginalTitle
if args.originalTitle:
try:
originalTitle = jld('originalTitle')
row['originalTitle'] = originalTitle['title']
except:
row['originalTitle'] = ''
# Playtime
includeField(result, 'gameMins', positions['playtime'], paramName='playtime')
# LastPlayed
includeField(result, 'lastPlayed', positions['lastPlayed'])
# Summaries
includeField(result, 'summary', fieldType=Type.STRING_JSON)
# Platforms
if args.platforms:
rkeys = result[positions['releaseKey']].split(',')
if any(platform in releaseKey for platform in platforms for releaseKey in rkeys):
row['platformList'] = set(platforms[platform] for releaseKey in rkeys for platform in platforms if releaseKey.startswith(platform))
else:
row['platformList'] = []
# User rating
includeField(result, 'myRating', fieldType=Type.STRING_JSON)
# Various metadata
if args.criticsScore or args.developers or args.genres or args.publishers or args.releaseDate or args.themes:
metadata = jld('metadata')
includeField(metadata, 'criticsScore', fieldType=Type.INTEGER)
includeField(metadata, 'developers')
includeField(metadata, 'genres')
includeField(metadata, 'publishers')
includeField(metadata, 'releaseDate', fieldType=Type.DATE)
includeField(metadata, 'themes')
# Original metadata
if args.originalReleaseDate:
originalMetadata = jld('originalMetadata')
includeField(originalMetadata, 'originalReleaseDate', 'releaseDate', fieldType=Type.DATE)
# Original images
if args.imageBackground or args.imageSquare or args.imageVertical:
images = jld('images')
includeField(images, 'backgroundImage', 'background', paramName='imageBackground')
includeField(images, 'squareIcon', paramName='imageSquare')
includeField(images, 'verticalCover', paramName='imageVertical')
# DLCs
if args.dlcs:
row['dlcs'] = set()
dlcList = jld('dlcs', True)
if dlcList == None:
dlcList = []
if options["TreatReleaseAsDLC"]:
rkeys = result[positions['releaseKey']].split(',')
for key in rkeys:
if options["TreatReleaseAsDLC"].get(key) != None:
dlcList.extend(options["TreatReleaseAsDLC"][key])
for dlc in dlcList:
try:
# Check the availability of the DLC in the games list (uncertain)
d = next(x[1] for x in results if dlc in x[0])
if d:
row['dlcs'].add(jld('title', True, d))
except StopIteration:
pass
# Tags
if args.tags:
includeField(result, 'tags', positions['tags'], fieldType=Type.LIST)
# isHidden
if args.isHidden:
includeField(result, 'isHidden', positions['isHidden'], fieldType=Type.STRING)
# osCompatibility
if args.osCompatibility:
row['osCompatibility'] = set()
osCompatibility = jld('osCompatibility')
osList = osCompatibility['supported']
if osList:
for operatingSystem in osList:
row['osCompatibility'].add(operatingSystem['name'])
# Set conversion, list sorting, empty value reset
for k,v in row.items():
if v:
if list == type(v) or set == type(v):
row[k] = natsorted(list(row[k]), key=str.casefold)
if not args.pythonLists:
row[k] = args.delimiter.join(row[k])
else:
row[k] = ''
writer.writerow(row)
except Exception as e:
print('Parsing failed on: {}'.format(result))
raise e
except FileNotFoundError:
print('Unable to write to “{}”, make sure that the path exists and that you have the write permissions'.format(args.fileCSV))
return
if __name__ == "__main__":
# macOS
if platform == "darwin":
defaultDBlocation = "/Users/Shared/GOG.com/Galaxy/Storage/galaxy-2.0.db"
# Windows
elif platform == "win32":
defaultDBlocation = "C:\\ProgramData\\GOG.com\\Galaxy\\storage\\galaxy-2.0.db"
def ba(variableName, description, defaultValue=False):
""" Boolean argument: creates a default boolean argument with the name of the storage variable and
the description to be shown in the help screen
"""
return {
'action': 'store_true',
'required': defaultValue,
'help': description,
'dest': variableName,
}
# Set up the arguments
args = Arguments(
[
[
['-i', '--input'],
{
'default': defaultDBlocation,
'type': str,
'nargs': 1,
'required': False,
'metavar': 'FN',
'help': 'pathname of the galaxy2 database',
'dest': 'fileDB',
}
],
[
['-o', '--output'],
{
'default': 'gameDB.csv',
'type': str,
'nargs': 1,
'required': False,
'metavar': 'FN',
'help': 'pathname of the generated CSV',
'dest': 'fileCSV',
}
],
[
['-d'],
{
'default': '\t',
'type': str,
'required': False,
'metavar': 'CHARACTER',
'help': 'CSV field separator, defaults to tab',
'dest': 'delimiter',
}
],
[['-a', '--all'], ba('all', '(default) extracts all the fields')],
[['--sorting-title'], ba('sortingTitle', '(user customised) sorting title')],
[['--title-original'], ba('originalTitle', 'original title independent of any user changes')],
[['--my-rating'], ba('myRating', 'user rating score')],
[['--critics-score'], ba('criticsScore', 'critics rating score')],
[['--developers'], ba('developers', 'list of developers')],
[['--dlcs'], ba('dlcs', 'list of dlc titles for the specified game')],
[['--genres'], ba('genres', 'game genres')],
[['--image-background'], ba('imageBackground', 'background image')],
[['--image-square'], ba('imageSquare', 'square icon')],
[['--image-vertical'], ba('imageVertical', 'vertical cover image')],
[['--platforms'], ba('platforms', 'list of platforms the game is available on')],
[['--publishers'], ba('publishers', 'list of publishers')],
[['--release-date'], ba('releaseDate', '(user customized) release date of the software')],
[['--release-date-original'], ba('originalReleaseDate', 'original release date independent of any user changes')],
[['--summary'], ba('summary', 'game summary')],
[['--tags'], ba('tags', 'user tags')],
[['--hidden'], ba('isHidden', 'is gamne hidden in galaxy client')],
[['--os-compatibility'], ba('osCompatibility', 'list of supported operating systems')],
[['--themes'], ba('themes', 'game themes')],
[['--playtime'], ba('playtime', 'time spent playing the game')],
[['--last-played'], ba('lastPlayed', 'last time the game was played')],
[['--dlcs-details'], ba('exportDlcDetails', 'add a separate entry for each dlc with all available information to the exported csv')],
[['--py-lists'], ba('pythonLists', 'export lists as Python parseable instead of delimiter separated strings')],
],
description='GOG Galaxy 2 exporter: scans the local Galaxy 2 database to export a list of games and related information into a CSV'
)
if not args.anyOption(['delimiter', 'fileCSV', 'fileDB', 'pythonLists', 'exportDlcDetails']):
args.extractAll()
if exists(args.fileDB):
extractData(args)
else:
print('Unable to find the DB “{}”, make sure that {}'.format(
args.fileDB,
'GOG Galaxy 2 is installed' if defaultDBlocation == args.fileDB else 'you specified the correct path'
))