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Fluid storage bus cannot see if a recipe is completed #148

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mertgoksel opened this issue Apr 24, 2024 · 7 comments
Open

Fluid storage bus cannot see if a recipe is completed #148

mertgoksel opened this issue Apr 24, 2024 · 7 comments

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@mertgoksel
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I have tanks to store the crafted fluids with fluid storage busses that have sticky cards. When i order a fluid the fluid gets made and sent to the tank properly but the recipe is not completed in the ae system.

@GlodBlock
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you must make the crafted fluid go through ae system. directly sending the fluid to the tank where the storage bus hooked on is invalid.

@mertgoksel
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I do not agree. Storage bus is a storage space that the system sees and can be accessed by the interfaces. Since its no different than a drive it should be valid. The fluid already goes through the system into the tank via fluid interface. Are you saying that the autocrafting only accounts for storage cells?

@GlodBlock
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hmm, then that should work.
do you use a subnet to store stuffs? can you show the screenshot of your setup?

@mertgoksel
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@mertgoksel
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mertgoksel commented Apr 25, 2024

I partitioned 3 fluid drives to have single fluids to solve the issue. But it doesn't change the fact that these should work. Also, all of this happens on main net.

@StaffiX
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StaffiX commented Apr 25, 2024

Crafting CPUs store the items/fluids they're using.

Sticky card forces the items/fluids to only go to a specific storage, so it skips the cpu and goes to the supertank directly.

My recommendation would be to never use sticky cards on fluids that you autocraft.

@zeng-github01
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@GlodBlock You can close this issue.

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4 participants