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Fluid discretizer multiplies fluid amount #79

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Ydrec opened this issue Jan 24, 2023 · 2 comments
Open

Fluid discretizer multiplies fluid amount #79

Ydrec opened this issue Jan 24, 2023 · 2 comments

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@Ydrec
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Ydrec commented Jan 24, 2023

Tested on version 1.0.56-gtnh which comes with gtnh 2.2.9dev4

When placing multiple fluid discretizers on same net the amount of teardrops and fluid "available" for crafting would multiply, Doesn't affect the actual fluid amounts as crafting tasks just don't start with fake amounts and taking out teardrops lowers their amount by the multiple. Haven't been able to find dupes but can be confusing on big networks as it prevents ordering seemingly possible craft tasks.

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@GlodBlock
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wiki has warned that don't put multiple discretizer in the same me network.

@zeng-github01
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zeng-github01 commented Dec 28, 2023

wiki has warned that don't put multiple discretizer in the same me network.

我在思考,作者大大要不要ps一个材质 把分散器的纹理中的黄色和蓝色的部分,弄成红色。配合找机会弄一个冲突排除。这个红色的纹理就是冲突 @GlodBlock 回头我研究一下设备检测。把这个issue尝试修一下

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