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LAB3.cpp
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LAB3.cpp
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#include<stdlib.h>
#include<GL/glut.h>
GLfloat vertices[]={-1.0,-1.0,-1.0,1.0,-1.0,-1.0,1.0,
1.0,-1.0,-1.0,1.0,-1.0,-1.0,-1.0,1.0,
1.0,-1.0,1.0,1.0,1.0,1.0,-1.0,1.0,1.0};
GLfloat colors[] = {0.0,0.0,0.0,1.0,0.0,0.0,1.0,1.0,0.0,
0.0,1.0,0.0,0.0,0.0,1.0,1.0,0.0,
1.0,1.0,1.0,1.0,0.0,1.0,1.0};
GLubyte cubeIndices[]={0,3,2,1,2,3,7,6,0,4,7,3,1,2,6,5,4, 5,6,7,0,1,5,4};
static GLfloat theta[]={0.0,0.0,0.0};
static GLint axis=2;
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glRotatef(theta[0],1.0,0.0,0.0);
glRotatef(theta[1],0.0,1.0,0.0);
glRotatef(theta[2],0.0,0.0,1.0);
glDrawElements(GL_QUADS,24,GL_UNSIGNED_BYTE, cubeIndices);
glFlush();
glutSwapBuffers();
}
void spinCube()
{
theta[axis]+=2.0;
if(theta[axis]>360.0) theta[axis]-=360.0;
glutPostRedisplay();
}
void mouse(int btn, int state, int x, int y)
{
if(btn==GLUT_LEFT_BUTTON && state==GLUT_DOWN)
axis=0;
if(btn==GLUT_MIDDLE_BUTTON&&state==GLUT_DOWN)
axis=1;
if(btn==GLUT_RIGHT_BUTTON&& state==GLUT_DOWN)
axis=2;
}
void myReshape(int w, int h)
{
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if(w<=h)
glOrtho(-2.0,2.0,-2.0*(GLfloat)h/(GLfloat)w, 2.0*(GLfloat)h/(GLfloat)w,-10.0,10.0);
else
glOrtho(-2.0*(GLfloat)w/(GLfloat)h, 2.0*(GLfloat)w/(GLfloat)h, -2.0,2.0,-10.0,10.0);
glMatrixMode(GL_MODELVIEW);
}
void main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB|GLUT_DEPTH);
glutInitWindowSize(500,500);
glutCreateWindow("Spin a color cube");
glutReshapeFunc(myReshape);
glutDisplayFunc(display);
glutIdleFunc(spinCube);
glutMouseFunc(mouse);
glEnable(GL_DEPTH_TEST);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3,GL_FLOAT, 0, vertices);
glColorPointer(3, GL_FLOAT, 0, colors);
glColor3f(1.0,1.0,1.0);
glutMainLoop();
}