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Releases: Aeroluna/Heck

Heck v1.4.4

08 Oct 13:18
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v1.4.4

  • Fixed bug where changing the smoke setting did not update setting the camera depth texture.

v1.4.2

  • Reworked track property system to hopefully reduce overhead.
  • Updated TransformController to allow multiple tracks.
  • Added lerpHSV interpolation to point definitions for colors.

v1.4.1

  • Fixed various bugs with multiplayer settings setter.
  • Fixed bug when using custom key binds with reloader.
  • Fixed bug when trying to use reloader while paused.
  • Fixed bug where assigning sliders to tracks would not properly create the track.

Chroma v2.7.0

08 Oct 13:17
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v2.7.0

  • Fixed bug where it was possible to remove the alpha from sabers.
  • Reworked the modifiers menu.
  • Added "Custom Environments" which allows downloading an environment json and loading it for any map.
  • Updated many outdated light id tables.
  • Added new shader types for materials: BaseWater, BillieWater, BTSPillar, InterscopeConcrete, InterscopeCar, Obstacle, WaterfallMirror.

v2.6.2

  • Changed created materials to be disposed on map end.
  • Fixed exception that occurred on select custom platforms.
  • Fixed bug where materials would not read track tag in v2.
  • Fixed bug where disable environment enhancements settings did not function.
  • Fixed bug where ring propagation groups had incorrect ids.
  • Fixed bug where geometry would not accept a string as a material.
  • Added disableDebris tag to notes.
  • Added a fail safe when attempting to duplicate over 100 objects, (DO NOT DO THIS BTW!!!)
  • Increased performance on fallback function when failing to load lookupid.
  • Added the ability to assign multiple tracks to environment objects.

v2.6.1

  • Updated to Beat Saber v1.24.0.
  • Fixed bug where materials would not read color tag in v2.
  • Fixed bug where geometry would not reflect in mirror.

Noodle Extensions v1.5.0

08 Oct 13:17
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  • Fixed bug where "_flip" would not be read for v2 maps. (#51)
  • Fixed bug where flip and before jump note line layer were not being calculated for v3 maps.
  • Fixed bug where precision placed notes would unintentionally have a flipLineIndex set, causing them to slide. (#49)
  • Fixed hard crash when playing a noodle extensions map in multiplayer. (thank you @Goobwabber)
  • Changed AssignTrackParent and AssignPlayerToTrack to use the standard TransformController controls (position, localPosition, rotation, localRotation, scale). This change only affects v3 maps.
  • Changed pointDefinitions from an array to an object.
  • Added various under-the-hood performance improvements.
  • Added arc/chain noodling support.
  • Uncapped arc height. Don't ask to uncap x position because it is impossible.
  • Changed AssignPlayerToTrack to no longer reset position while paused but instead move pause menu to player. (Works in multiplayer as well)

Heck v1.4.0

08 Oct 13:17
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  • Added ReLoader. To activate, you must be in debug mode (Activated with the -aerolunaisthebestmodder launch param).
  • Added Settings Setter to multiplayer. (thanks @Goobwabber)
  • Added TransformController to be used by other mods.
  • Added repeat field for AnimateTrack.

Chroma v2.6.0

08 Oct 13:17
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  • Added new geometry system for instantiating primitive shapes in environment.
  • Added component system for v3.
  • Removed old method for assigning light ids, use new component system. This change only affects v3 maps.
  • Added ILightWithId component. Fields: lightID, type.
  • Removed AssignFogTrack event. This change only affects v3 maps.
  • Added BloomFogEnvironment component. Fields: attenuation, offset, startY, height. Animateable.
  • Added TubeBloomPrePassLight component. Fields: colorAlphaMultiplier, bloomFogIntensityMultiplier. Animateable.
  • Added AnimateComponent event for animating previous components.
  • Added arc/chain coloring

Noodle Extensions v1.4.9

03 Apr 23:12
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  • Fixed critical bug where playing on low mirror quality would cause bombs to crash the map.

Heck v1.3.5

03 Apr 23:12
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Chroma v2.5.11

03 Apr 23:12
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  • Fixed critical bug where playing on low mirror quality would cause bombs to crash the map.
  • Fixed bug where if you launched the game without a Chroma config, the SongCore capability would not register.
  • Added colorizer for sliders. _color tag for sliders is not yet implemented.
  • Fixed various exceptions with the Weave and Fall Out Boy environment.

Noodle Extensions v1.4.8

02 Apr 20:47
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  • Updated to Beat Saber v1.21.0
  • SiraUtil added as a dependency.
  • Multiplayer support removed for now. This will be worked on after Multiplayer Extensions is updated.
  • Major rework to source code.
  • Use correct updated jump duration calculations introduced in v1.19.0. This fixes #23 #19 #20

Heck v1.3.4

02 Apr 20:47
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  • Updated to Beat Saber v1.21.0
  • SiraUtil added as a dependency. Affinity patches are cool.
  • Multiplayer support removed for now. This will be worked on after Multiplayer Extensions is updated.
  • Added "_noteJumpDurationTypeSettings" and "_noteJumpFixedDuration" as settable settings.
  • A bunch of behind the scenes stuff you don't care about below.
  • Zenjectify everything.
  • Renamed AnimationHelper ->AnimationExtensions and changed a lot of signatures.
  • Added InstanceTranspilers.EmitInstanceDelegate to help with Affinity transpilers.
  • Added NullableAttributes
  • Added "Modules" for loading and unloading mods per map.
  • Added "CustomDataDeserializer" for deserializing BeatmapData and binding through Zenject.
  • Added special launch argument for debugging, only elevates log levels currently.
  • Reworked "HeckPatcher" system.