Releases: Aeroluna/Heck
Releases Β· Aeroluna/Heck
Heck v1.4.4
v1.4.4
- Fixed bug where changing the smoke setting did not update setting the camera depth texture.
v1.4.2
- Reworked track property system to hopefully reduce overhead.
- Updated TransformController to allow multiple tracks.
- Added
lerpHSV
interpolation to point definitions for colors.
v1.4.1
- Fixed various bugs with multiplayer settings setter.
- Fixed bug when using custom key binds with reloader.
- Fixed bug when trying to use reloader while paused.
- Fixed bug where assigning sliders to tracks would not properly create the track.
Chroma v2.7.0
v2.7.0
- Fixed bug where it was possible to remove the alpha from sabers.
- Reworked the modifiers menu.
- Added "Custom Environments" which allows downloading an environment json and loading it for any map.
- Updated many outdated light id tables.
- Added new shader types for materials: BaseWater, BillieWater, BTSPillar, InterscopeConcrete, InterscopeCar, Obstacle, WaterfallMirror.
v2.6.2
- Changed created materials to be disposed on map end.
- Fixed exception that occurred on select custom platforms.
- Fixed bug where materials would not read track tag in v2.
- Fixed bug where disable environment enhancements settings did not function.
- Fixed bug where ring propagation groups had incorrect ids.
- Fixed bug where geometry would not accept a string as a material.
- Added
disableDebris
tag to notes. - Added a fail safe when attempting to duplicate over 100 objects, (DO NOT DO THIS BTW!!!)
- Increased performance on fallback function when failing to load lookupid.
- Added the ability to assign multiple tracks to environment objects.
v2.6.1
- Updated to Beat Saber v1.24.0.
- Fixed bug where materials would not read color tag in v2.
- Fixed bug where geometry would not reflect in mirror.
Noodle Extensions v1.5.0
- Fixed bug where
"_flip"
would not be read for v2 maps. (#51) - Fixed bug where flip and before jump note line layer were not being calculated for v3 maps.
- Fixed bug where precision placed notes would unintentionally have a flipLineIndex set, causing them to slide. (#49)
- Fixed hard crash when playing a noodle extensions map in multiplayer. (thank you @Goobwabber)
- Changed
AssignTrackParent
andAssignPlayerToTrack
to use the standard TransformController controls (position
,localPosition
,rotation
,localRotation
,scale
). This change only affects v3 maps. - Changed
pointDefinitions
from an array to an object. - Added various under-the-hood performance improvements.
- Added arc/chain noodling support.
- Uncapped arc height. Don't ask to uncap x position because it is impossible.
- Changed
AssignPlayerToTrack
to no longer reset position while paused but instead move pause menu to player. (Works in multiplayer as well)
Heck v1.4.0
- Added ReLoader. To activate, you must be in debug mode (Activated with the
-aerolunaisthebestmodder
launch param). - Added Settings Setter to multiplayer. (thanks @Goobwabber)
- Added TransformController to be used by other mods.
- Added
repeat
field for AnimateTrack.
Chroma v2.6.0
- Added new geometry system for instantiating primitive shapes in environment.
- Added component system for v3.
- Removed old method for assigning light ids, use new component system. This change only affects v3 maps.
- Added
ILightWithId
component. Fields:lightID
,type
. - Removed
AssignFogTrack
event. This change only affects v3 maps. - Added
BloomFogEnvironment
component. Fields:attenuation
,offset
,startY
,height
. Animateable. - Added
TubeBloomPrePassLight
component. Fields:colorAlphaMultiplier
,bloomFogIntensityMultiplier
. Animateable. - Added
AnimateComponent
event for animating previous components. - Added arc/chain coloring
Noodle Extensions v1.4.9
- Fixed critical bug where playing on low mirror quality would cause bombs to crash the map.
Heck v1.3.5
- Fixed bug where burst sliders were not initialized. Fixed Aeroluna/Technicolor#12
- Added arcs to initializer
Chroma v2.5.11
- Fixed critical bug where playing on low mirror quality would cause bombs to crash the map.
- Fixed bug where if you launched the game without a Chroma config, the SongCore capability would not register.
- Added colorizer for sliders.
_color
tag for sliders is not yet implemented. - Fixed various exceptions with the Weave and Fall Out Boy environment.
Noodle Extensions v1.4.8
Heck v1.3.4
- Updated to Beat Saber v1.21.0
- SiraUtil added as a dependency. Affinity patches are cool.
- Multiplayer support removed for now. This will be worked on after Multiplayer Extensions is updated.
- Added
"_noteJumpDurationTypeSettings"
and"_noteJumpFixedDuration"
as settable settings. - A bunch of behind the scenes stuff you don't care about below.
- Zenjectify everything.
- Renamed AnimationHelper ->AnimationExtensions and changed a lot of signatures.
- Added
InstanceTranspilers.EmitInstanceDelegate
to help with Affinity transpilers. - Added
NullableAttributes
- Added "Modules" for loading and unloading mods per map.
- Added "CustomDataDeserializer" for deserializing BeatmapData and binding through Zenject.
- Added special launch argument for debugging, only elevates log levels currently.
- Reworked "HeckPatcher" system.