From 37bdd1bb93853a319efb59ea4742e781de11e1b7 Mon Sep 17 00:00:00 2001 From: Agami Date: Mon, 18 Nov 2024 19:40:24 +0200 Subject: [PATCH] 1.12.03 Added refill buttons for adventurers in the military window. Added missing provisions label to tooltips. Changed camp hotkey to Control q. Added Enter for construct and upgrade buttons in the camp. --- OCR-Support/gfx/texticons/provisions.png | Bin 0 -> 1490 bytes OCR-Support/gui/hud.gui | 11 +++-- OCR-Support/gui/texticons.gui | 10 ++-- OCR-Support/gui/window_domicile.gui | 6 ++- OCR-Support/gui/window_military.gui | 43 ++++++++++++++++++ .../localization/english/ocr_l_english.yml | 4 +- .../localization/french/ocr_l_french.yml | 4 +- .../localization/german/ocr_l_german.yml | 4 +- .../localization/korean/ocr_l_korean.yml | 4 +- .../localization/russian/ocr_l_russian.yml | 4 +- .../simp_chinese/ocr_l_simp_chinese.yml | 4 +- .../localization/spanish/ocr_l_spanish.yml | 4 +- 12 files changed, 73 insertions(+), 25 deletions(-) create mode 100644 OCR-Support/gfx/texticons/provisions.png diff --git a/OCR-Support/gfx/texticons/provisions.png b/OCR-Support/gfx/texticons/provisions.png new file mode 100644 index 0000000000000000000000000000000000000000..e633a2973d946f3ec9367935262c42e423a896da GIT binary patch literal 1490 zcmeAS@N?(olHy`uVBq!ia0vp^ERX^ydm&=r+ODKp=>V+@(X5QS`?i+i|zZ)Re$*v zgt;|ilufqHHBb><+bttdx@$s%S&3J$U*q~R!yK{N-M#V5h4tduTR%NHIq~UF_4I51 zWi=k1nDp!$&pfG*ys_ZJH#)0L%LsK~U31Ir^}P<4+q!2Xij;r72d4REPZ!6KiaC2HWqSw*h#ddlUSm+= zme^>uwda#$7Qdpe%ijPm9j5uIY8hEpZxv^`o}CqumA3Cjz|3T0PZQPCf|pJmY0(i7 zK6`Y_p@2eXO>^H*SGTfVZ5J@Hl7IL2el_3zYK!mwKiD1rGdj6+yJb3k&Tg3@cve!i zJtHkwAY#(J6>DCcj<;UeyG6(<=Wp7%Z-&;}&Sbvzd7->v?!EU56eDg3^-9HL2oxmW zJZYG-Nj+$H5dWF7$$4S!Ti&y`?Bd(^?c$qXD>JVhI*@z#;Z1*er)jsGzJ|Sd^)RrC zK|Fk!n2)rt6Hj!;oo#X#U4j?aveeIJJF@5X-10}3*N$l|GJW^Sf;l|xta_$XZcgc= zlwhHWDy}_q`?QvLO;cF$t#0PGW2<@6f8PrJ^?k|?*YpS0MFR%mRlp3M~5Ja>L$ z_mufJ-$vGT<|({zh-SIjmkXw558ud4JmuUIvrEZjx!d>MIUCG*D;@T2 z+U#&Mnc@2E)ht|^!mc569G?e%dZB6d+~i~Sy{egeKiw9X#&;veZ*@k(*48;D5qdvd zvb;DR{SkC9Dv4f_G&iBX#wftEvtVz)ym<^Ex*Ls`T)A_qIFNIGe>Q{U(UVKFbVX*x zOj{-Up(AkuUwU9;-L5t3jDA`atWQ(gac=wk+LI?cPiQPCS)7VWgEthlN{piN3m2X00c4rApNq4)(&v}j`R{x3h+;fkF;+XC&2IeRRPgg&ebxsLQ E0KDAHfdBvi literal 0 HcmV?d00001 diff --git a/OCR-Support/gui/hud.gui b/OCR-Support/gui/hud.gui index 8a9ba5f..fd52e81 100644 --- a/OCR-Support/gui/hud.gui +++ b/OCR-Support/gui/hud.gui @@ -2158,6 +2158,7 @@ widget = { button_text = { using = NoWindowsOpen datacontext = "[GetPlayer.GetDomicile]" + shortcut = map_mode_5 onclick = "[ToggleGameViewData( 'domicile', Domicile.Self )]" blockoverride "text" { raw_text = "Your [Domicile.GetType.GetNameNoTooltip] is in [Domicile.GetLocation.GetTerrain.GetNameNoTooltip] of [Domicile.GetLocation.GetNameNoTooltip]," @@ -2179,9 +2180,13 @@ widget = { } text_single = { - raw_text = "[Domicile.GetProvisionsMax]." + raw_text = "[Domicile.GetProvisionsMax]," } } + + text_single = { + raw_text = "Control Q." + } } # blockoverride "extra" { # text_single = { @@ -2930,14 +2935,14 @@ widget = { button_text = { name = "hud_camp_button" widgetid = "hud_camp_button" - shortcut = "council_window" + shortcut = "map_mode_5" datacontext = "[Character.GetDomicile]" visible = "[Character.HasDomicile]" onclick = "[ToggleGameViewData( 'domicile', Domicile.Self )]" # tooltip = "[Domicile.GetMapPinTooltip( Character.Self )]" blockoverride "text" { - raw_text = "Your [SelectLocalization(IsLandlessAdventurer( GetPlayer ), 'camp', 'estate')], F4." + raw_text = "Your [SelectLocalization(IsLandlessAdventurer( GetPlayer ), 'camp', 'estate')], Control Q." } } diff --git a/OCR-Support/gui/texticons.gui b/OCR-Support/gui/texticons.gui index 541afa3..28c74ae 100644 --- a/OCR-Support/gui/texticons.gui +++ b/OCR-Support/gui/texticons.gui @@ -2595,12 +2595,10 @@ texticon = { texticon = { icon = provisions_icon iconsize = { - texture = "gfx/interface/icons/icon_camp_supply.dds" - size = { 0 0 } - framesize = { 0 0 } - frame = 1 - offset = { 0 6 } - fontsize = 16 + texture = "gfx/texticons/provisions.png" + size = { 68 17 } + offset = { 0 4 } + fontsize = 15 } } diff --git a/OCR-Support/gui/window_domicile.gui b/OCR-Support/gui/window_domicile.gui index f03bb50..4f538cb 100644 --- a/OCR-Support/gui/window_domicile.gui +++ b/OCR-Support/gui/window_domicile.gui @@ -908,6 +908,7 @@ types OCR { name = "construct_button" visible = "[And( DomicileWindow.IsEditMode, Or( DomicileWindow.IsInspectLineTreeBuilding, DomicileBuildingSlot.HasSelectedFreeInternalSlot ) )]" shortcut = character_finder + shortcut = confirm onclick = "[DomicileWindow.SetShowConstructionStartedNotification( DomicileWindow.GetSelectedSlotIndex )]" onclick = "[PostCommand( Domicile.BuildBuilding( DomicileBuilding.Self, DomicileWindow.Self ) )]" @@ -928,6 +929,7 @@ types OCR { button_text = { name = "upgrade_button" shortcut = mapmode_duchies_secondary + shortcut = confirm visible = "[And(And( And( DomicileWindow.IsEditMode, Not( DomicileWindow.IsInspectLineTreeBuilding ) ), Not( DomicileBuildingSlot.HasSelectedFreeInternalSlot ) ), Not(ObjectsEqual(DomicileBuildingSlot.GetBuilding, DomicileWindow.GetSelectedTreeUpgrade)))]" onclick = "[PostCommand( Domicile.BuildBuilding( DomicileBuilding.Self, DomicileWindow.Self ) )]" onclick = "[GetVariableSystem.Clear( 'camp_build_view' )]" @@ -955,12 +957,12 @@ types OCR { text_single = { visible = "[And(And( DomicileWindow.IsEditMode, Or( DomicileWindow.IsInspectLineTreeBuilding, DomicileBuildingSlot.HasSelectedFreeInternalSlot ) ), IsValidCommand( Domicile.BuildBuilding( DomicileBuilding.Self, DomicileWindow.Self ) ))]" - raw_text = "hotkey C," + raw_text = "Enter or C," } text_single = { visible = "[And(And( And( DomicileWindow.IsEditMode, Not( DomicileWindow.IsInspectLineTreeBuilding ) ), Not( DomicileBuildingSlot.HasSelectedFreeInternalSlot ) ), IsValidCommand( Domicile.BuildBuilding( DomicileBuilding.Self, DomicileWindow.Self ) ))]" - raw_text = "hotkey U," + raw_text = "Enter or U," } } diff --git a/OCR-Support/gui/window_military.gui b/OCR-Support/gui/window_military.gui index 0e2b4ad..c7b2d74 100644 --- a/OCR-Support/gui/window_military.gui +++ b/OCR-Support/gui/window_military.gui @@ -564,6 +564,49 @@ window = { using = tooltip_se clicksound = "event:/SFX/UI/Unit/Army/sfx_ui_raise_army" } + + button_text = { + layoutpolicy_horizontal = expanding + datacontext = "[MilitaryView.GetMilitaryItem]" + visible = "[And( GetPlayer.GetGovernment.IsType( 'landless_adventurer_government' ), Character.IsPlayerInteractionShown('refill_maa_interaction') )]" + shortcut = map_mode_18 + + name = "adventurer_refill_shortcut" + datacontext = "[GetPlayer]" + enabled = "[Character.IsPlayerInteractionValid('refill_maa_interaction')]" + onclick = "[Character.OpenPlayerInteraction('refill_maa_interaction')]" + blockoverride "disabled" { + visible = "[Not(Character.IsPlayerInteractionValid('refill_maa_interaction'))]" + } + blockoverride "text" { + raw_text = "[Character.GetPlayerInteractionName('refill_maa_interaction')], Control R." + } + tooltip = "[Character.GetPlayerInteractionTooltip('refill_maa_interaction')]" + using = tooltip_se + clicksound = "event:/SFX/UI/Unit/Army/sfx_ui_raise_army" + } + + button_text = { + layoutpolicy_horizontal = expanding + datacontext = "[MilitaryView.GetMilitaryItem]" + visible = "[And( GetPlayer.GetGovernment.IsType( 'landless_adventurer_government' ), Character.IsPlayerInteractionShown('reinforce_soldiers_interaction') )]" + shortcut = map_mode_17 + + name = "adventurer_reinforce_shortcut" + datacontext = "[GetPlayer]" + enabled = "[Character.IsPlayerInteractionValid('reinforce_soldiers_interaction')]" + blockoverride "disabled" { + visible = "[Not(Character.IsPlayerInteractionValid('reinforce_soldiers_interaction'))]" + } + onclick = "[Character.OpenPlayerInteraction('reinforce_soldiers_interaction')]" + blockoverride "text" { + raw_text = "[Character.GetPlayerInteractionName('reinforce_soldiers_interaction')], Control L." + } + tooltip = "[Character.GetPlayerInteractionTooltip('reinforce_soldiers_interaction')]" + using = tooltip_se + clicksound = "event:/SFX/UI/Unit/Army/sfx_ui_raise_army" + } + } button_text = { diff --git a/OCR-Support/localization/english/ocr_l_english.yml b/OCR-Support/localization/english/ocr_l_english.yml index ebf7128..ceeea8b 100644 --- a/OCR-Support/localization/english/ocr_l_english.yml +++ b/OCR-Support/localization/english/ocr_l_english.yml @@ -24,8 +24,8 @@ LOADING_TIP: "Loading tip:" # 3. push # 4. upload - mod_version: "Mod version 1.2.02 for CK3 1.14" - mod_changes: ".02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes:\nUpdated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." + mod_version: "Mod version 1.2.03 for CK3 1.14" + mod_changes: ".03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." prev_changes: "" agot_ocr_version: "" agot_ocr_mod_changes: "" diff --git a/OCR-Support/localization/french/ocr_l_french.yml b/OCR-Support/localization/french/ocr_l_french.yml index f2701d7..22aae31 100644 --- a/OCR-Support/localization/french/ocr_l_french.yml +++ b/OCR-Support/localization/french/ocr_l_french.yml @@ -24,8 +24,8 @@ LOADING_TIP: "Loading tip:" # 3. push # 4. upload - mod_version: "Mod version 1.2.02 for CK3 1.14" - mod_changes: ".02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes:\nUpdated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." + mod_version: "Mod version 1.2.03 for CK3 1.14" + mod_changes: ".03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." prev_changes: "" agot_ocr_version: "" agot_ocr_mod_changes: "" diff --git a/OCR-Support/localization/german/ocr_l_german.yml b/OCR-Support/localization/german/ocr_l_german.yml index d17f565..510bae7 100644 --- a/OCR-Support/localization/german/ocr_l_german.yml +++ b/OCR-Support/localization/german/ocr_l_german.yml @@ -24,8 +24,8 @@ LOADING_TIP: "Loading tip:" # 3. push # 4. upload - mod_version: "Mod version 1.2.02 for CK3 1.14" - mod_changes: ".02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes:\nUpdated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." + mod_version: "Mod version 1.2.03 for CK3 1.14" + mod_changes: ".03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." prev_changes: "" agot_ocr_version: "" agot_ocr_mod_changes: "" diff --git a/OCR-Support/localization/korean/ocr_l_korean.yml b/OCR-Support/localization/korean/ocr_l_korean.yml index 87d9e88..4fe3a53 100644 --- a/OCR-Support/localization/korean/ocr_l_korean.yml +++ b/OCR-Support/localization/korean/ocr_l_korean.yml @@ -24,8 +24,8 @@ LOADING_TIP: "Loading tip:" # 3. push # 4. upload - mod_version: "Mod version 1.2.02 for CK3 1.14" - mod_changes: ".02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes:\nUpdated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." + mod_version: "Mod version 1.2.03 for CK3 1.14" + mod_changes: ".03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." prev_changes: "" agot_ocr_version: "" agot_ocr_mod_changes: "" diff --git a/OCR-Support/localization/russian/ocr_l_russian.yml b/OCR-Support/localization/russian/ocr_l_russian.yml index dee9f35..0a8c5dc 100644 --- a/OCR-Support/localization/russian/ocr_l_russian.yml +++ b/OCR-Support/localization/russian/ocr_l_russian.yml @@ -24,8 +24,8 @@ LOADING_TIP: "Loading tip:" # 3. push # 4. upload - mod_version: "Mod version 1.2.02 for CK3 1.14" - mod_changes: ".02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes:\nUpdated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." + mod_version: "Mod version 1.2.03 for CK3 1.14" + mod_changes: ".03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." prev_changes: "" agot_ocr_version: "" agot_ocr_mod_changes: "" diff --git a/OCR-Support/localization/simp_chinese/ocr_l_simp_chinese.yml b/OCR-Support/localization/simp_chinese/ocr_l_simp_chinese.yml index 186a6af..59d871a 100644 --- a/OCR-Support/localization/simp_chinese/ocr_l_simp_chinese.yml +++ b/OCR-Support/localization/simp_chinese/ocr_l_simp_chinese.yml @@ -24,8 +24,8 @@ LOADING_TIP: "Loading tip:" # 3. push # 4. upload - mod_version: "Mod version 1.2.02 for CK3 1.14" - mod_changes: ".02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes:\nUpdated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." + mod_version: "Mod version 1.2.03 for CK3 1.14" + mod_changes: ".03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." prev_changes: "" agot_ocr_version: "" agot_ocr_mod_changes: "" diff --git a/OCR-Support/localization/spanish/ocr_l_spanish.yml b/OCR-Support/localization/spanish/ocr_l_spanish.yml index fe04037..dddb154 100644 --- a/OCR-Support/localization/spanish/ocr_l_spanish.yml +++ b/OCR-Support/localization/spanish/ocr_l_spanish.yml @@ -24,8 +24,8 @@ LOADING_TIP: "Loading tip:" # 3. push # 4. upload - mod_version: "Mod version 1.2.02 for CK3 1.14" - mod_changes: ".02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes:\nUpdated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." + mod_version: "Mod version 1.2.03 for CK3 1.14" + mod_changes: ".03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." prev_changes: "" agot_ocr_version: "" agot_ocr_mod_changes: ""