From 3e72b0a7049519c124fe809bbc0b7a61e35ce949 Mon Sep 17 00:00:00 2001 From: Agami Date: Tue, 19 Nov 2024 20:17:47 +0200 Subject: [PATCH] 1.2.05 Fixed unclickable traits in the ruler designer. Hopefully. --- OCR-Support/gui/hud.gui | 22 +++++++++---------- OCR-Support/gui/window_ruler_designer.gui | 6 ++--- .../localization/english/ocr_l_english.yml | 4 ++-- .../localization/french/ocr_l_french.yml | 4 ++-- .../localization/german/ocr_l_german.yml | 4 ++-- .../localization/korean/ocr_l_korean.yml | 4 ++-- .../localization/russian/ocr_l_russian.yml | 4 ++-- .../simp_chinese/ocr_l_simp_chinese.yml | 4 ++-- .../localization/spanish/ocr_l_spanish.yml | 4 ++-- 9 files changed, 27 insertions(+), 29 deletions(-) diff --git a/OCR-Support/gui/hud.gui b/OCR-Support/gui/hud.gui index daad9fd..8fa52b9 100644 --- a/OCR-Support/gui/hud.gui +++ b/OCR-Support/gui/hud.gui @@ -2284,6 +2284,7 @@ widget = { name = "task_contracts" datamodel = "[GetPlayer.GetAcceptedTaskContracts]" ignoreinvisible = yes + direction = vertical item = { button_task_contract_banner_ocr = {} @@ -2616,15 +2617,21 @@ widget = { item = { button_text = { - blockoverride "text" { - - } blockoverride "extra" { text_single = { visible = "[Scheme.IsExposed]" raw_text = "game_concept_exposed" } + + text_single = { + raw_text = "SCHEME_WIDGET_SUCCESS_CHANCE" + } + + text_single = { + raw_text = "Chance," + } + text_single = { raw_text = "[BottomBarSchemeItem.GetScheme.GetSchemeType.GetTypeNameNoTooltip]" } @@ -2688,15 +2695,6 @@ widget = { tooltip = "[Character.GetOpinionBreakdownText(GetPlayer)]" } - #### - text_single = { - raw_text = "Chance is" - # [Scheme.GetSuccessChance]% - } - text_single = { - raw_text = "SCHEME_WIDGET_SUCCESS_CHANCE" - } - comma = {} #### text_single = { diff --git a/OCR-Support/gui/window_ruler_designer.gui b/OCR-Support/gui/window_ruler_designer.gui index 673b1c8..8a5aec9 100644 --- a/OCR-Support/gui/window_ruler_designer.gui +++ b/OCR-Support/gui/window_ruler_designer.gui @@ -2689,10 +2689,10 @@ types ruler_designer_types button_text = { layoutpolicy_horizontal = expanding datacontext = "[RulerDesignerWindow.GetFaith]" - blockoverride "text" { + blockoverride "text" { raw_text = "[Select_CString(GetVariableSystem.Exists('show_designer_tooltips'), Trait.GetName( Character.Self ), Trait.GetNameNoTooltip( Character.Self ))]" - align = left - } + alwaystransparent = yes + } blockoverride "extra" { text_single = { raw_text = ", Disabled" diff --git a/OCR-Support/localization/english/ocr_l_english.yml b/OCR-Support/localization/english/ocr_l_english.yml index 7a1bd76..ef01ab6 100644 --- a/OCR-Support/localization/english/ocr_l_english.yml +++ b/OCR-Support/localization/english/ocr_l_english.yml @@ -25,8 +25,8 @@ LOADING_TIP: "Loading tip:" # 4. Disconnect # 5. upload - mod_version: "Mod version 1.2.04 for CK3 1.14" - mod_changes: ".04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." + mod_version: "Mod version 1.2.05 for CK3 1.14" + mod_changes: ".05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." prev_changes: "" agot_ocr_version: "" agot_ocr_mod_changes: "" diff --git a/OCR-Support/localization/french/ocr_l_french.yml b/OCR-Support/localization/french/ocr_l_french.yml index 8c68571..f13b0d5 100644 --- a/OCR-Support/localization/french/ocr_l_french.yml +++ b/OCR-Support/localization/french/ocr_l_french.yml @@ -25,8 +25,8 @@ LOADING_TIP: "Loading tip:" # 4. Disconnect # 5. upload - mod_version: "Mod version 1.2.04 for CK3 1.14" - mod_changes: ".04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." + mod_version: "Mod version 1.2.05 for CK3 1.14" + mod_changes: ".05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." prev_changes: "" agot_ocr_version: "" agot_ocr_mod_changes: "" diff --git a/OCR-Support/localization/german/ocr_l_german.yml b/OCR-Support/localization/german/ocr_l_german.yml index 7247ccc..78fa4c5 100644 --- a/OCR-Support/localization/german/ocr_l_german.yml +++ b/OCR-Support/localization/german/ocr_l_german.yml @@ -25,8 +25,8 @@ LOADING_TIP: "Loading tip:" # 4. Disconnect # 5. upload - mod_version: "Mod version 1.2.04 for CK3 1.14" - mod_changes: ".04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." + mod_version: "Mod version 1.2.05 for CK3 1.14" + mod_changes: ".05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." prev_changes: "" agot_ocr_version: "" agot_ocr_mod_changes: "" diff --git a/OCR-Support/localization/korean/ocr_l_korean.yml b/OCR-Support/localization/korean/ocr_l_korean.yml index c90816f..b906326 100644 --- a/OCR-Support/localization/korean/ocr_l_korean.yml +++ b/OCR-Support/localization/korean/ocr_l_korean.yml @@ -25,8 +25,8 @@ LOADING_TIP: "Loading tip:" # 4. Disconnect # 5. upload - mod_version: "Mod version 1.2.04 for CK3 1.14" - mod_changes: ".04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." + mod_version: "Mod version 1.2.05 for CK3 1.14" + mod_changes: ".05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." prev_changes: "" agot_ocr_version: "" agot_ocr_mod_changes: "" diff --git a/OCR-Support/localization/russian/ocr_l_russian.yml b/OCR-Support/localization/russian/ocr_l_russian.yml index 2b4f6ed..82862bf 100644 --- a/OCR-Support/localization/russian/ocr_l_russian.yml +++ b/OCR-Support/localization/russian/ocr_l_russian.yml @@ -25,8 +25,8 @@ LOADING_TIP: "Loading tip:" # 4. Disconnect # 5. upload - mod_version: "Mod version 1.2.04 for CK3 1.14" - mod_changes: ".04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." + mod_version: "Mod version 1.2.05 for CK3 1.14" + mod_changes: ".05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." prev_changes: "" agot_ocr_version: "" agot_ocr_mod_changes: "" diff --git a/OCR-Support/localization/simp_chinese/ocr_l_simp_chinese.yml b/OCR-Support/localization/simp_chinese/ocr_l_simp_chinese.yml index dbd30b2..a79b2ef 100644 --- a/OCR-Support/localization/simp_chinese/ocr_l_simp_chinese.yml +++ b/OCR-Support/localization/simp_chinese/ocr_l_simp_chinese.yml @@ -25,8 +25,8 @@ LOADING_TIP: "Loading tip:" # 4. Disconnect # 5. upload - mod_version: "Mod version 1.2.04 for CK3 1.14" - mod_changes: ".04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." + mod_version: "Mod version 1.2.05 for CK3 1.14" + mod_changes: ".05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." prev_changes: "" agot_ocr_version: "" agot_ocr_mod_changes: "" diff --git a/OCR-Support/localization/spanish/ocr_l_spanish.yml b/OCR-Support/localization/spanish/ocr_l_spanish.yml index bed8e2d..ae008a4 100644 --- a/OCR-Support/localization/spanish/ocr_l_spanish.yml +++ b/OCR-Support/localization/spanish/ocr_l_spanish.yml @@ -25,8 +25,8 @@ LOADING_TIP: "Loading tip:" # 4. Disconnect # 5. upload - mod_version: "Mod version 1.2.04 for CK3 1.14" - mod_changes: ".04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." + mod_version: "Mod version 1.2.05 for CK3 1.14" + mod_changes: ".05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." prev_changes: "" agot_ocr_version: "" agot_ocr_mod_changes: ""