From 8f8816bb567321de8527fd530c2475b176fb9e23 Mon Sep 17 00:00:00 2001 From: Agami Date: Wed, 20 Nov 2024 18:57:18 +0200 Subject: [PATCH] 1.2.06 Fixed succession laws missing from the realm window. --- OCR-Support/gui/window_my_realm.gui | 20 +++++++------------ .../localization/english/ocr_l_english.yml | 4 ++-- .../localization/french/ocr_l_french.yml | 4 ++-- .../localization/german/ocr_l_german.yml | 4 ++-- .../localization/korean/ocr_l_korean.yml | 4 ++-- .../localization/russian/ocr_l_russian.yml | 4 ++-- .../simp_chinese/ocr_l_simp_chinese.yml | 4 ++-- .../localization/spanish/ocr_l_spanish.yml | 4 ++-- 8 files changed, 21 insertions(+), 27 deletions(-) diff --git a/OCR-Support/gui/window_my_realm.gui b/OCR-Support/gui/window_my_realm.gui index 5b611d6..c132faf 100644 --- a/OCR-Support/gui/window_my_realm.gui +++ b/OCR-Support/gui/window_my_realm.gui @@ -1402,7 +1402,6 @@ window = { layoutpolicy_horizontal = expanding spacing = 3 - button_text = { blockoverride "text" { margin_right = 3 @@ -1771,7 +1770,6 @@ window = { vbox = { name = "exceptions" layoutpolicy_horizontal = expanding - layoutpolicy_vertical = growing margin_left = 5 visible = "[DataModelHasItems(MyRealmWindow.GetSuccessionExceptions)]" @@ -1818,7 +1816,6 @@ window = { name = "line_of_succession" visible = "[MyRealmWindow.HasSingleHeir]" layoutpolicy_horizontal = expanding - layoutpolicy_vertical = growing spacing = 10 hbox = { @@ -1951,9 +1948,7 @@ window = { } } - expand = { - layoutpolicy_vertical = expanding - } + expand = {} } } } @@ -2592,13 +2587,12 @@ window = { } } expand = {} + } } - } - - window_realm_old = { - alwaystransparent = no - visible = "[GetVariableSystem.Exists('ocr')]" - } + } + window_realm_old = { + alwaystransparent = no + visible = "[GetVariableSystem.Exists('ocr')]" } } @@ -2992,5 +2986,5 @@ types MyRealmWindow template agot_show_law { - visible = "[And(And( GuiLawGroup.GetLawGroup.HasFlag( 'admin_law' ), GuiLawGroup.IsAvailable ), Not(GetPlayer.GetGovernment.IsType('landless_adventurer_government')))]" + visible = "[And( And( Not( GuiLawGroup.GetLawGroup.HasFlag( 'realm_law' ) ), Not( GuiLawGroup.GetLawGroup.HasFlag( 'admin_law' ) ) ), GuiLawGroup.IsAvailable )]" } diff --git a/OCR-Support/localization/english/ocr_l_english.yml b/OCR-Support/localization/english/ocr_l_english.yml index ef01ab6..40bfd24 100644 --- a/OCR-Support/localization/english/ocr_l_english.yml +++ b/OCR-Support/localization/english/ocr_l_english.yml @@ -25,8 +25,8 @@ LOADING_TIP: "Loading tip:" # 4. Disconnect # 5. upload - mod_version: "Mod version 1.2.05 for CK3 1.14" - mod_changes: ".05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." + mod_version: "Mod version 1.2.06 for CK3 1.14" + mod_changes: ".06 changes: Fixed succession laws missing from the realm window.\n.05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." prev_changes: "" agot_ocr_version: "" agot_ocr_mod_changes: "" diff --git a/OCR-Support/localization/french/ocr_l_french.yml b/OCR-Support/localization/french/ocr_l_french.yml index f13b0d5..806ed12 100644 --- a/OCR-Support/localization/french/ocr_l_french.yml +++ b/OCR-Support/localization/french/ocr_l_french.yml @@ -25,8 +25,8 @@ LOADING_TIP: "Loading tip:" # 4. Disconnect # 5. upload - mod_version: "Mod version 1.2.05 for CK3 1.14" - mod_changes: ".05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." + mod_version: "Mod version 1.2.06 for CK3 1.14" + mod_changes: ".06 changes: Fixed succession laws missing from the realm window.\n.05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." prev_changes: "" agot_ocr_version: "" agot_ocr_mod_changes: "" diff --git a/OCR-Support/localization/german/ocr_l_german.yml b/OCR-Support/localization/german/ocr_l_german.yml index 78fa4c5..ca0543c 100644 --- a/OCR-Support/localization/german/ocr_l_german.yml +++ b/OCR-Support/localization/german/ocr_l_german.yml @@ -25,8 +25,8 @@ LOADING_TIP: "Loading tip:" # 4. Disconnect # 5. upload - mod_version: "Mod version 1.2.05 for CK3 1.14" - mod_changes: ".05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." + mod_version: "Mod version 1.2.06 for CK3 1.14" + mod_changes: ".06 changes: Fixed succession laws missing from the realm window.\n.05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." prev_changes: "" agot_ocr_version: "" agot_ocr_mod_changes: "" diff --git a/OCR-Support/localization/korean/ocr_l_korean.yml b/OCR-Support/localization/korean/ocr_l_korean.yml index b906326..70b3a7f 100644 --- a/OCR-Support/localization/korean/ocr_l_korean.yml +++ b/OCR-Support/localization/korean/ocr_l_korean.yml @@ -25,8 +25,8 @@ LOADING_TIP: "Loading tip:" # 4. Disconnect # 5. upload - mod_version: "Mod version 1.2.05 for CK3 1.14" - mod_changes: ".05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." + mod_version: "Mod version 1.2.06 for CK3 1.14" + mod_changes: ".06 changes: Fixed succession laws missing from the realm window.\n.05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." prev_changes: "" agot_ocr_version: "" agot_ocr_mod_changes: "" diff --git a/OCR-Support/localization/russian/ocr_l_russian.yml b/OCR-Support/localization/russian/ocr_l_russian.yml index 82862bf..6b87c94 100644 --- a/OCR-Support/localization/russian/ocr_l_russian.yml +++ b/OCR-Support/localization/russian/ocr_l_russian.yml @@ -25,8 +25,8 @@ LOADING_TIP: "Loading tip:" # 4. Disconnect # 5. upload - mod_version: "Mod version 1.2.05 for CK3 1.14" - mod_changes: ".05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." + mod_version: "Mod version 1.2.06 for CK3 1.14" + mod_changes: ".06 changes: Fixed succession laws missing from the realm window.\n.05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." prev_changes: "" agot_ocr_version: "" agot_ocr_mod_changes: "" diff --git a/OCR-Support/localization/simp_chinese/ocr_l_simp_chinese.yml b/OCR-Support/localization/simp_chinese/ocr_l_simp_chinese.yml index a79b2ef..b5484a6 100644 --- a/OCR-Support/localization/simp_chinese/ocr_l_simp_chinese.yml +++ b/OCR-Support/localization/simp_chinese/ocr_l_simp_chinese.yml @@ -25,8 +25,8 @@ LOADING_TIP: "Loading tip:" # 4. Disconnect # 5. upload - mod_version: "Mod version 1.2.05 for CK3 1.14" - mod_changes: ".05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." + mod_version: "Mod version 1.2.06 for CK3 1.14" + mod_changes: ".06 changes: Fixed succession laws missing from the realm window.\n.05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." prev_changes: "" agot_ocr_version: "" agot_ocr_mod_changes: "" diff --git a/OCR-Support/localization/spanish/ocr_l_spanish.yml b/OCR-Support/localization/spanish/ocr_l_spanish.yml index ae008a4..0ac2d93 100644 --- a/OCR-Support/localization/spanish/ocr_l_spanish.yml +++ b/OCR-Support/localization/spanish/ocr_l_spanish.yml @@ -25,8 +25,8 @@ LOADING_TIP: "Loading tip:" # 4. Disconnect # 5. upload - mod_version: "Mod version 1.2.05 for CK3 1.14" - mod_changes: ".05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." + mod_version: "Mod version 1.2.06 for CK3 1.14" + mod_changes: ".06 changes: Fixed succession laws missing from the realm window.\n.05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." prev_changes: "" agot_ocr_version: "" agot_ocr_mod_changes: ""