From d19f966413676043db9ae22eeea97fbe0f4d69b4 Mon Sep 17 00:00:00 2001 From: Agami Date: Sun, 24 Nov 2024 22:53:33 +0200 Subject: [PATCH] 1.2.08 fixed replacing buildings in holdings. --- OCR-Support/gui/window_county_view.gui | 247 ++++++++++-------- .../localization/english/ocr_l_english.yml | 4 +- .../localization/french/ocr_l_french.yml | 4 +- .../localization/german/ocr_l_german.yml | 4 +- .../localization/korean/ocr_l_korean.yml | 4 +- .../localization/russian/ocr_l_russian.yml | 4 +- .../simp_chinese/ocr_l_simp_chinese.yml | 4 +- .../localization/spanish/ocr_l_spanish.yml | 4 +- 8 files changed, 154 insertions(+), 121 deletions(-) diff --git a/OCR-Support/gui/window_county_view.gui b/OCR-Support/gui/window_county_view.gui index 9f0b21a..9e3d707 100644 --- a/OCR-Support/gui/window_county_view.gui +++ b/OCR-Support/gui/window_county_view.gui @@ -3369,120 +3369,34 @@ window = { datacontext = "[HoldingView.GetProvince.GetCounty.GetCulture]" # visible = "[HoldingView.IsSelectingNewBuilding]" + text_single = { + raw_text = "Selecting a building will start construction, without a preview!" + layoutpolicy_horizontal = expanding + visible = "[EqualTo_string(HoldingView.GetTracksViewPrompt, Localize('REPLACE_BUILDING_PROMPT'))]" + } + item = { vbox = { layoutpolicy_horizontal = expanding - - button_text = { - layoutpolicy_horizontal = expanding - tooltip = "[GUIPotentialBuildingItem.GetTooltip]" - onclick = "[GUIPotentialBuildingItem.ShowDetails]" - blockoverride "num" { - + button_select_building = { + visible = "[Not(EqualTo_string(HoldingView.GetTracksViewPrompt, Localize('REPLACE_BUILDING_PROMPT')))]" + blockoverride "click" { + onclick = "[GUIPotentialBuildingItem.ShowDetails]" } - shortcuts_list = { - blockoverride "click" { - onclick = "[GUIPotentialBuildingItem.ShowDetails]" - } + blockoverride "preview" { + raw_text = "Preview." } + } - blockoverride "extra" { - - text_single = { - margin_left = -3 - raw_text = "[GUIPotentialBuildingItem.GetBuilding.GetTypeName]." - } - - text_single = { - visible = "[Not(GUIPotentialBuildingItem.CanConstruct)]" - raw_text = "Disabled," - } - - hbox = { - spacing = 3 - text_single = { - raw_text = "Costs" - } - - hbox = { - margin_bottom = 1 - - hbox = { - spacing = 3 - datacontext = "[GUIPotentialBuildingItem.GetGoldCost]" - visible = "[GUIPotentialBuildingItem.HasGoldCost]" - - text_single = { - # layoutpolicy_horizontal = expanding - raw_text = "[ValueBreakdown.GetValue]," - tooltip_visible = "[ValueBreakdown.HasTooltip]" - - tooltipwidget = { - widget_value_breakdown_tooltip = { } - } - } - - text_single = { - visible = "[LessThan_CFixedPoint(GetPlayer.GetGold, ValueBreakdown.GetFixedPointValue)]" - raw_text = "need [Subtract_CFixedPoint(ValueBreakdown.GetFixedPointValue, GetPlayer.GetGold)|0] more." - } - } - - hbox = { - spacing = 3 - datacontext = "[GUIPotentialBuildingItem.GetPrestigeCost]" - visible = "[GUIPotentialBuildingItem.HasPrestigeCost]" - - text_single = { - raw_text = "[ValueBreakdown.GetValue]," - tooltip_visible = "[ValueBreakdown.HasTooltip]" - - tooltipwidget = { - widget_value_breakdown_tooltip = { } - } - } - - text_single = { - visible = "[LessThan_CFixedPoint(GetPlayer.GetPrestige, ValueBreakdown.GetFixedPointValue)]" - raw_text = "need [Subtract_CFixedPoint(ValueBreakdown.GetFixedPointValue, GetPlayer.GetPrestige)|0] more." - } - - } - - hbox = { - datacontext = "[GUIPotentialBuildingItem.GetPietyCost]" - visible = "[GUIPotentialBuildingItem.HasPietyCost]" - spacing = 3 - - text_single = { - raw_text = "[ValueBreakdown.GetValue]," - tooltip_visible = "[ValueBreakdown.HasTooltip]" - - tooltipwidget = { - widget_value_breakdown_tooltip = { } - } - } - - text_single = { - visible = "[LessThan_CFixedPoint(GetPlayer.GetPiety, ValueBreakdown.GetFixedPointValue)]" - raw_text = "need [Subtract_CFixedPoint(ValueBreakdown.GetFixedPointValue, GetPlayer.GetPiety)|0] more." - } - } - } - - text_single = { - datacontext = "[GUIPotentialBuildingItem.GetConstructionTime]" - raw_text = "will take [ValueBreakdown.GetValue]." - tooltip_visible = "[ValueBreakdown.HasTooltip]" - - tooltipwidget = { - widget_value_breakdown_tooltip = { } - } - } - - expand = { } - } + button_select_building = { + visible = "[EqualTo_string(HoldingView.GetTracksViewPrompt, Localize('REPLACE_BUILDING_PROMPT'))]" + blockoverride "click" { + enabled = "[GUIPotentialBuildingItem.CanConstruct]" + onclick = "[GUIPotentialBuildingItem.Construct]" + } + blockoverride "preview" { + raw_text = "Construct." } } @@ -4052,6 +3966,7 @@ window = { vbox = { name = "level_track_previous" datamodel = "[GUITrackItem.GetPreLevelItems]" + layoutpolicy_horizontal = expanding item = { button_text = { @@ -4983,4 +4898,122 @@ types CountyViewTypes } } } + + type button_select_building = button_text { + layoutpolicy_horizontal = expanding + tooltip = "[GUIPotentialBuildingItem.GetTooltip]" + block "click" { + } + blockoverride "num" { + + } + shortcuts_list = { + } + + blockoverride "extra" { + + text_single = { + margin_left = -3 + raw_text = "[GUIPotentialBuildingItem.GetBuilding.GetTypeName]." + } + + text_single = { + visible = "[Not(GUIPotentialBuildingItem.CanConstruct)]" + raw_text = "Disabled," + } + + + flowcontainer = { + ignoreinvisible = yes + spacing = 3 + text_single = { + raw_text = "Costs" + } + + flowcontainer = { + ignoreinvisible = yes + margin_bottom = 1 + + flowcontainer = { + ignoreinvisible = yes + spacing = 3 + datacontext = "[GUIPotentialBuildingItem.GetGoldCost]" + visible = "[GUIPotentialBuildingItem.HasGoldCost]" + + text_single = { + # layoutpolicy_horizontal = expanding + raw_text = "[ValueBreakdown.GetValue]," + tooltip_visible = "[ValueBreakdown.HasTooltip]" + + tooltipwidget = { + widget_value_breakdown_tooltip = { } + } + } + + text_single = { + visible = "[LessThan_CFixedPoint(GetPlayer.GetGold, ValueBreakdown.GetFixedPointValue)]" + raw_text = "need [Subtract_CFixedPoint(ValueBreakdown.GetFixedPointValue, GetPlayer.GetGold)|0] more." + } + } + + flowcontainer = { + ignoreinvisible = yes + spacing = 3 + datacontext = "[GUIPotentialBuildingItem.GetPrestigeCost]" + visible = "[GUIPotentialBuildingItem.HasPrestigeCost]" + + text_single = { + raw_text = "[ValueBreakdown.GetValue]," + tooltip_visible = "[ValueBreakdown.HasTooltip]" + + tooltipwidget = { + widget_value_breakdown_tooltip = { } + } + } + + text_single = { + visible = "[LessThan_CFixedPoint(GetPlayer.GetPrestige, ValueBreakdown.GetFixedPointValue)]" + raw_text = "need [Subtract_CFixedPoint(ValueBreakdown.GetFixedPointValue, GetPlayer.GetPrestige)|0] more." + } + + } + + flowcontainer = { + ignoreinvisible = yes + datacontext = "[GUIPotentialBuildingItem.GetPietyCost]" + visible = "[GUIPotentialBuildingItem.HasPietyCost]" + spacing = 3 + + text_single = { + raw_text = "[ValueBreakdown.GetValue]," + tooltip_visible = "[ValueBreakdown.HasTooltip]" + + tooltipwidget = { + widget_value_breakdown_tooltip = { } + } + } + + text_single = { + visible = "[LessThan_CFixedPoint(GetPlayer.GetPiety, ValueBreakdown.GetFixedPointValue)]" + raw_text = "need [Subtract_CFixedPoint(ValueBreakdown.GetFixedPointValue, GetPlayer.GetPiety)|0] more." + } + } + } + + text_single = { + datacontext = "[GUIPotentialBuildingItem.GetConstructionTime]" + raw_text = "will take [ValueBreakdown.GetValue]." + tooltip_visible = "[ValueBreakdown.HasTooltip]" + + tooltipwidget = { + widget_value_breakdown_tooltip = { } + } + } + } + + text_single = { + block "preview" {} + } + } + } } diff --git a/OCR-Support/localization/english/ocr_l_english.yml b/OCR-Support/localization/english/ocr_l_english.yml index 4be053f..27a0611 100644 --- a/OCR-Support/localization/english/ocr_l_english.yml +++ b/OCR-Support/localization/english/ocr_l_english.yml @@ -25,8 +25,8 @@ LOADING_TIP: "Loading tip:" # 4. Disconnect # 5. upload - mod_version: "Mod version 1.2.07 for CK3 1.14" - mod_changes: ".07 changes: Added missing descriptions for camp buildings.\n.06 changes: Fixed succession laws missing from the realm window.\n.05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." + mod_version: "Mod version 1.2.08 for CK3 1.14" + mod_changes: ".08 changes: fixed replacing buildings in holdings.\n.07 changes: Added missing descriptions for camp buildings.\n.06 changes: Fixed succession laws missing from the realm window.\n.05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." prev_changes: "" agot_ocr_version: "" agot_ocr_mod_changes: "" diff --git a/OCR-Support/localization/french/ocr_l_french.yml b/OCR-Support/localization/french/ocr_l_french.yml index aeca724..571ac5e 100644 --- a/OCR-Support/localization/french/ocr_l_french.yml +++ b/OCR-Support/localization/french/ocr_l_french.yml @@ -25,8 +25,8 @@ LOADING_TIP: "Loading tip:" # 4. Disconnect # 5. upload - mod_version: "Mod version 1.2.07 for CK3 1.14" - mod_changes: ".07 changes: Added missing descriptions for camp buildings.\n.06 changes: Fixed succession laws missing from the realm window.\n.05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." + mod_version: "Mod version 1.2.08 for CK3 1.14" + mod_changes: ".08 changes: fixed replacing buildings in holdings.\n.07 changes: Added missing descriptions for camp buildings.\n.06 changes: Fixed succession laws missing from the realm window.\n.05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." prev_changes: "" agot_ocr_version: "" agot_ocr_mod_changes: "" diff --git a/OCR-Support/localization/german/ocr_l_german.yml b/OCR-Support/localization/german/ocr_l_german.yml index a1b4d21..29bb8cb 100644 --- a/OCR-Support/localization/german/ocr_l_german.yml +++ b/OCR-Support/localization/german/ocr_l_german.yml @@ -25,8 +25,8 @@ LOADING_TIP: "Loading tip:" # 4. Disconnect # 5. upload - mod_version: "Mod version 1.2.07 for CK3 1.14" - mod_changes: ".07 changes: Added missing descriptions for camp buildings.\n.06 changes: Fixed succession laws missing from the realm window.\n.05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." + mod_version: "Mod version 1.2.08 for CK3 1.14" + mod_changes: ".08 changes: fixed replacing buildings in holdings.\n.07 changes: Added missing descriptions for camp buildings.\n.06 changes: Fixed succession laws missing from the realm window.\n.05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." prev_changes: "" agot_ocr_version: "" agot_ocr_mod_changes: "" diff --git a/OCR-Support/localization/korean/ocr_l_korean.yml b/OCR-Support/localization/korean/ocr_l_korean.yml index dd698cd..0c6745c 100644 --- a/OCR-Support/localization/korean/ocr_l_korean.yml +++ b/OCR-Support/localization/korean/ocr_l_korean.yml @@ -25,8 +25,8 @@ LOADING_TIP: "Loading tip:" # 4. Disconnect # 5. upload - mod_version: "Mod version 1.2.07 for CK3 1.14" - mod_changes: ".07 changes: Added missing descriptions for camp buildings.\n.06 changes: Fixed succession laws missing from the realm window.\n.05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." + mod_version: "Mod version 1.2.08 for CK3 1.14" + mod_changes: ".08 changes: fixed replacing buildings in holdings.\n.07 changes: Added missing descriptions for camp buildings.\n.06 changes: Fixed succession laws missing from the realm window.\n.05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." prev_changes: "" agot_ocr_version: "" agot_ocr_mod_changes: "" diff --git a/OCR-Support/localization/russian/ocr_l_russian.yml b/OCR-Support/localization/russian/ocr_l_russian.yml index 51002fe..155dafe 100644 --- a/OCR-Support/localization/russian/ocr_l_russian.yml +++ b/OCR-Support/localization/russian/ocr_l_russian.yml @@ -25,8 +25,8 @@ LOADING_TIP: "Loading tip:" # 4. Disconnect # 5. upload - mod_version: "Mod version 1.2.07 for CK3 1.14" - mod_changes: ".07 changes: Added missing descriptions for camp buildings.\n.06 changes: Fixed succession laws missing from the realm window.\n.05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." + mod_version: "Mod version 1.2.08 for CK3 1.14" + mod_changes: ".08 changes: fixed replacing buildings in holdings.\n.07 changes: Added missing descriptions for camp buildings.\n.06 changes: Fixed succession laws missing from the realm window.\n.05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." prev_changes: "" agot_ocr_version: "" agot_ocr_mod_changes: "" diff --git a/OCR-Support/localization/simp_chinese/ocr_l_simp_chinese.yml b/OCR-Support/localization/simp_chinese/ocr_l_simp_chinese.yml index 8280d42..672b931 100644 --- a/OCR-Support/localization/simp_chinese/ocr_l_simp_chinese.yml +++ b/OCR-Support/localization/simp_chinese/ocr_l_simp_chinese.yml @@ -25,8 +25,8 @@ LOADING_TIP: "Loading tip:" # 4. Disconnect # 5. upload - mod_version: "Mod version 1.2.07 for CK3 1.14" - mod_changes: ".07 changes: Added missing descriptions for camp buildings.\n.06 changes: Fixed succession laws missing from the realm window.\n.05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." + mod_version: "Mod version 1.2.08 for CK3 1.14" + mod_changes: ".08 changes: fixed replacing buildings in holdings.\n.07 changes: Added missing descriptions for camp buildings.\n.06 changes: Fixed succession laws missing from the realm window.\n.05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." prev_changes: "" agot_ocr_version: "" agot_ocr_mod_changes: "" diff --git a/OCR-Support/localization/spanish/ocr_l_spanish.yml b/OCR-Support/localization/spanish/ocr_l_spanish.yml index 8629f44..d88d957 100644 --- a/OCR-Support/localization/spanish/ocr_l_spanish.yml +++ b/OCR-Support/localization/spanish/ocr_l_spanish.yml @@ -25,8 +25,8 @@ LOADING_TIP: "Loading tip:" # 4. Disconnect # 5. upload - mod_version: "Mod version 1.2.07 for CK3 1.14" - mod_changes: ".07 changes: Added missing descriptions for camp buildings.\n.06 changes: Fixed succession laws missing from the realm window.\n.05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." + mod_version: "Mod version 1.2.08 for CK3 1.14" + mod_changes: ".08 changes: fixed replacing buildings in holdings.\n.07 changes: Added missing descriptions for camp buildings.\n.06 changes: Fixed succession laws missing from the realm window.\n.05 changes: fixed unclickable traits in the ruler designer. Hopefully.\n.04 changes: Fixed a character missing in the event window.\nAlso added the number of characters, ages and their skills.\nFixed advice Finding Contracts.\nClicking an alert will now automatically restore the advice window if it was minimized.\n.03 changes: Added refill buttons for adventurers in the military window.\nAdded missing provisions label to tooltips.\nChanged camp hotkey to Control q.\nAdded Enter for construct and upgrade buttons in the camp.\n.02 changes: Fixed the list of dangers not appearing.\nFixed some dangers listed as both medium and low.\n.01 changes: Fixed game rules being limited to 200.\nAdded numbers to wars, when calling an ally to war. Should fix an issue with clicks.\nAdded how many of adjacent rulers are at war.\n1.2 Changes: Updated to game version 1.14.\nYou can now play as landless adventurers. With Roads to Power DLC.\nTo do next: admin governments, message settings, music player, update sighted view.\nOther changes: Removed traits from the list of mercenaries because it caused massive lag.\nUpdated the list of holy orders, they apparently weren't converted to text.\nDid some clean up on the bookmark screen.\nMain menu now shows a character of the week." prev_changes: "" agot_ocr_version: "" agot_ocr_mod_changes: ""