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3D-Game-and-Computer-Graphics

  • model of the 3-D environment. (Containing the ground squares, the player cube, and the circles (considered as empty spaces)).
  • animation of the 3-D objects. (The player cube should move according to the left, right, up and down arrows. The ground under the player cube should move according to the player's up and down movements.)
  • When the player cube moves onto an empty space (circle in the ground), the player cube should appear as if it is falling down and the game should end.

Demo Video : https://bit.ly/34GJSPf