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scc_codec.h
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scc_codec.h
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/* ScummC
* Copyright (C) 2006 Alban Bedel
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/// @defgroup scumm SCUMM data
/**
* @file scc_codec.h
* @ingroup scumm
* @brief SCUMM image encoding/decoding
*/
// code.c
/// @brief Create a smap from a bitmap.
///
/// It simply try every codec for each stripe and take the best one.
/// Note that in the doot data at least some room aren't using the
/// best encoding.
int scc_code_image(uint8_t* src, int src_stride,
int width,int height,int transparentColor,
uint8_t** smap_p);
int scc_code_zbuf(uint8_t* src, int src_stride,
int width,int height,
uint8_t** smap_p);
// decode.c
int scc_decode_image(uint8_t* dst, int dst_stride,
int width,int height,
uint8_t* smap,uint32_t smap_size,
int transparentColor);
int scc_decode_zbuf(uint8_t* dst, int dst_stride,
int width,int height,
uint8_t* zmap,uint32_t zmap_size,int or);