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One or more blueprints has an unresolved compiler error (Spout Receiver Spout Sender) #26
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hi @cesar3dartist , hmmm you need create a folder called Plugins in your project
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Even with that, the example opens all broken up. It might be Unreal Engine 4.15 problem. If you want, I can send a zip with the whole project working now correctly in 4.15 |
ok, np, upload the zip, I will take a look. |
I can replicate this issue in UE4.15 - about to test against an older version. @cesar3dartist Could you share how you managed to make the project work in 4.15? |
Seems I spoke too soon! I managed to get this working happily in 4.15. From the editor, select window -> plugins, scroll down and select spout and then tick enable. The editor prompts you to restart and rebuilds the plugin against the newer version of UE. |
I copied all folders from Spout-UE4-master into my project (Binaries, Content, Resources, Source, Thirdparty). I then generated the Visual Studio files to Build the C++ Unreal Engine project. I opened the project in Unreal Engine and loaded the "Spout" map. I get this error. What am I doing wrong?
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