We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
I'm talking about this line:
Spout-UE4/Source/SpoutPlugin/Private/SpoutBPFunctionLibrary.cpp
Line 584 in 8740fc1
Line 573 in 8740fc1
Line 236 in 8740fc1
Doing this defeats the purpose of Spout in the first place. Is there any reason why not just copy resource like this:?
ID3D11Texture2D* t_dst = (ID3D11Texture2D*)SenderStruct->Texture2DResource->GetTexture2DRHI()->GetNativeResource(); g_pImmediateContext->CopyResource(t_dst, t_texTemp);
and then call it a day? I'm not sure if texTemp is even necessary anymore if we don't do staging and CPU access.
The text was updated successfully, but these errors were encountered:
No branches or pull requests
I'm talking about this line:
Spout-UE4/Source/SpoutPlugin/Private/SpoutBPFunctionLibrary.cpp
Line 584 in 8740fc1
Spout-UE4/Source/SpoutPlugin/Private/SpoutBPFunctionLibrary.cpp
Line 573 in 8740fc1
Spout-UE4/Source/SpoutPlugin/Private/SpoutBPFunctionLibrary.cpp
Line 236 in 8740fc1
Doing this defeats the purpose of Spout in the first place. Is there any reason why not just copy resource like this:?
and then call it a day? I'm not sure if texTemp is even necessary anymore if we don't do staging and CPU access.
The text was updated successfully, but these errors were encountered: