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Server.cpp
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Server.cpp
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#include "Server.hpp"
using namespace SocketTCP;
DataBuffer Server::Server::Client::loadData() {
DataBuffer result;
DataBuffer sizeBuffer = {0, 0, 0, 0, 0, 0, 0, 0};
u64 size = 0;
RecvResult check = sockets->Recv(socket_, &sizeBuffer, sizeof(size), NIX(MSG_DONTWAIT) WIN(0));
switch (check)
{
case SocketTCP::RecvResult::kAgain:
return DataBuffer();
case SocketTCP::RecvResult::kDisconnect:
disconnect();
return DataBuffer();
default:
break;
}
size = *reinterpret_cast<u64 *>(sizeBuffer.data());
if (size == 0)
return DataBuffer();
check = sockets->Recv(socket_, &result, size, NIX(MSG_DONTWAIT) WIN(0));
switch (check)
{
case SocketTCP::RecvResult::kAgain:
return DataBuffer();
case SocketTCP::RecvResult::kDisconnect:
disconnect();
return DataBuffer();
default:
break;
}
return result;
}
void Server::Server::Client::disconnect() {
if (socket_ != WIN(INVALID_SOCKET) NIX(-1))
{
sockets->Shutdown(socket_, SD_BOTH);
sockets->Close(socket_);
socket_ = WIN(INVALID_SOCKET) NIX(-1);
}
disconnected_ = true;
}
bool Server::Server::Client::sendData(const string &data) const {
DataBuffer send_buffer = DataBuffer();
u64 size = data.size() + 1;
for (u64 i = 0; i < sizeof(u64); ++i)
{
send_buffer.push_back(static_cast<u8>(size & 0xFF));
size >>= 8;
}
std::copy(data.begin(), data.end(), std::back_inserter(send_buffer));
send_buffer.push_back(0);
if (sockets->Send(socket_, send_buffer, 0) < 0)
return false;
return true;
}
Server::Server::Client::Client(Socket socket) : socket_(socket) {}
Server::Server::Client::~Client() {
if (socket_ != WIN(INVALID_SOCKET) NIX(-1))
{
sockets->Shutdown(socket_, SD_BOTH);
sockets->Close(socket_);
}
}
Server::Server::Server(const i32 ip_address, const u16 port,
KeepAliveConfig conf,
HandlerFunctionType handler,
ConnectionHandlerFunctionType connect_handler_,
ConnectionHandlerFunctionType disconnect_handler_,
u64 thread_count)
: ip_address_(ip_address),
port_(port),
handler(handler),
connect_handler_(connect_handler_),
disconnect_handler_(disconnect_handler_),
thread(thread_count),
ka_config(conf),
socket_(0),
timeout_(1)
{
}
Server::Server::~Server() {
if (status_ == Status::kUp)
stop();
}
void Server::Server::setHandler(Server::HandlerFunctionType handler) {
this->handler = handler;
}
u16 Server::Server::getPort() const { return port_; }
u16 Server::Server::setPort(const u16 port) {
this->port_ = port;
start();
return port;
}
u32 Server::Server::getIpAddress() const { return ip_address_; }
u32 Server::Server::setIpAddress(const u32 ip_address) {
this->ip_address_ = ip_address;
start();
return ip_address;
}
Server::Server::Status Server::Server::start() {
if (status_ == Status::kUp)
stop();
SocketAddr_in address_{};
address_.sin_addr.s_addr = ip_address_;
address_.sin_port = htons(port_);
address_.sin_family = AF_INET;
socket_ = sockets->NewSocket(AF_INET, SOCK_STREAM NIX(| SOCK_NONBLOCK), 0);
if (socket_ WIN(== INVALID_SOCKET) NIX(== -1))
return status_ = Status::kErrSocketInit;
#ifdef _WIN32
u32 timeout = timeout_ * 1000;
sockets->SetSockOptions(socket_, SOL_SOCKET, SO_RCVTIMEO, reinterpret_cast<char *>(&timeout), sizeof(timeout));
if (u32 mode = 0; sockets->IOctlSocket(socket_, FIONBIO, &mode) == SOCKET_ERROR)
return status_ = Status::kErrSocketInit;
#else
struct timeval tv
{
timeout_, 0
};
sockets->SetSockOptions(socket_, SOL_SOCKET, SO_RCVTIMEO, reinterpret_cast<char *>(&tv), sizeof(tv));
#endif
i32 flag = true;
if ((sockets->SetSockOptions(socket_, SOL_SOCKET, SO_REUSEADDR, reinterpret_cast<char *>(&flag), sizeof(flag)) == -1) or
(sockets->Bind(socket_, address_) < 0))
return status_ = Status::kErrSocketBind;
if (sockets->Listen(socket_, SOMAXCONN) < 0)
return status_ = Status::kErrSocketListening;
halts_ = false;
thread.addJob([this]
{ handlingAcceptLoop(); });
thread.addJob([this]
{ waitingDataLoop(); });
return status_ = Status::kUp;
}
void Server::Server::stop() {
halt();
thread.dropUnstartedJobs();
status_ = Status::kClose;
sockets->Close(socket_);
client_work_mutex_.lock();
clients_.clear();
client_work_mutex_.unlock();
}
void Server::Server::joinLoop() {
thread.join();
}
void Server::Server::halt() {
halts_ = true;
thread.halt();
}
string Server::Server::explainStatus() {
i32 lastError{0};
#ifdef _WIN32
if (status_ != Status::kUp and status_ != Status::kClose)
{
lastError = WSAGetLastError();
}
#endif
switch (status_)
{
case Server::Server::Status::kUp:
return "Socket is up.";
case Server::Server::Status::kErrSocketInit:
return std::format("Error: couldn't initialize a socket ({}).", lastError);
case Server::Server::Status::kErrSocketBind:
return std::format("Error: couldn't bind a socket ({}).", lastError);
case Server::Server::Status::kErrSocketListening:
return std::format("Error: couldn't listen a socket ({}).", lastError);
default:
return "Socket is closed.";
}
}
void Server::Server::handlingAcceptLoop() {
timeval waiting_time_tv{0, 5000};
fd_set master{};
FD_ZERO(&master);
sockets->FdSet(socket_, &master);
fd_set temp = master;
if (sockets->SelectBeforeAccept(socket_, &temp, &waiting_time_tv) != -1 and sockets->FdIsSet(socket_, &temp))
{
SocketAddr_in clientAddr{};
Socket clientSocket = sockets->Accept(socket_, clientAddr);
if (clientSocket WIN(!= 0) NIX(>= 0))
{
if (enableKeepAlive(clientSocket))
{
std::unique_ptr<Client> client(new Client(clientSocket));
client->sockets = sockets;
connect_handler_(*client);
client_work_mutex_.lock();
clients_.push_back(std::move(client));
client_work_mutex_.unlock();
}
else
{
sockets->Shutdown(clientSocket, 0);
sockets->Close(clientSocket);
}
}
}
if (not halts_)
thread.addJob([this]()
{ handlingAcceptLoop(); });
}
void Server::Server::waitingDataLoop() {
DataBuffer data;
client_work_mutex_.lock();
ClientIterator iter = clients_.begin();
for (auto &client : clients_)
{
client->access_mutex_.lock();
if (not client->disconnected_ and not client->removed_)
data = client->loadData();
else
data.clear();
if (!data.empty())
{
if (client->answered_)
{
client->access_mutex_.unlock();
continue;
}
client->answered_ = true;
thread.addJob([this, data = std::move(data), &client]
{
client_work_mutex_.lock();
if (client == nullptr)
{
client_work_mutex_.unlock();
return;
}
client->access_mutex_.lock();
handler(data, *client);
client->answered_ = false;
client->access_mutex_.unlock();
client_work_mutex_.unlock(); });
}
else if (client->disconnected_ and not client->removed_)
{
client->removed_ = true;
thread.addJob([this, &client, iter]
{
client_work_mutex_.lock();
client->access_mutex_.lock();
disconnect_handler_(*client);
client->access_mutex_.unlock();
client.reset();
clients_.erase(iter);
client_work_mutex_.unlock(); });
}
client->access_mutex_.unlock();
++iter;
}
client_work_mutex_.unlock();
if (not halts_)
thread.addJob([this]()
{ waitingDataLoop(); });
}
bool Server::Server::enableKeepAlive(Socket socket_) {
i32 flag = 1;
#ifdef _WIN32
tcp_keepalive ka{1, static_cast<u_long>(ka_config.idle) * 1000, static_cast<u_long>(ka_config.intvl) * 1000};
if (sockets->SetSockOptions(socket_, SOL_SOCKET, SO_KEEPALIVE, reinterpret_cast<char *>(&flag), sizeof(flag)) != 0)
return false;
u32 numBytesReturned = 0;
if (sockets->wsaioctl(socket_, SIO_KEEPALIVE_VALS, &ka, sizeof(ka), nullptr, 0, &numBytesReturned, 0, nullptr) != 0)
return false;
#else
if (sockets->SetSockOptions(socket_, SOL_SOCKET, SO_KEEPALIVE, reinterpret_cast<char *>(&flag), sizeof(flag)) == -1)
return false;
if (sockets->SetSockOptions(socket_, IPPROTO_TCP, TCP_KEEPIDLE, reinterpret_cast<char *>(&ka_config.idle), sizeof(ka_config.idle)) == -1)
return false;
if (sockets->SetSockOptions(socket_, IPPROTO_TCP, TCP_KEEPINTVL, reinterpret_cast<char *>(&ka_config.intvl), sizeof(ka_config.intvl)) == -1)
return false;
if (sockets->SetSockOptions(socket_, IPPROTO_TCP, TCP_KEEPCNT, reinterpret_cast<char *>(&ka_config.cnt), sizeof(ka_config.cnt)) == -1)
return false;
#endif
return true;
}