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AO Crash on completing bad ending after cutscene Linux (stable and beta) #1660

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accessiblepixel opened this issue Nov 18, 2024 · 1 comment

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@accessiblepixel
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Original bug

No

Operating system

Linux

Bug description

In both stable and beta (compiled from github beta branch) version:
Used level select cheat to get to 'The Boardroom'.

Played the last level 'The Boardroom', upon completing, cutscene 'What A Drag' and 'Bad Ending' play fine, but executable hard crashes to desktop.

Although I do have to say between the beta and the stable, the input in beta feels a lot more responsive, I've been going between the two of them a fair bit today, and found it easier to complete 'The Boardroom' on the beta than the stable, the input and latency just feels more... 'right'? So there must be good changes in the beta =D

Can provide video of level completion and crash in stable and beta if required.

Thank you. Hope you're having a great day =^.^=

Repro steps

Use level select cheat to get to 'The Boardroom' ( Shift (or R1/RB) and press DOWN, RIGHT, LEFT, RIGHT, LEFT, RIGHT, LEFT, UP)
Play through level
Bad ending cutscene plays
Crash to desktop.

Save file

No response

Log

2024-11-18 22:35:59,594 INFO [default] s32 WinMain(HINSTANCE, HINSTANCE, LPSTR, s32) [I] Relive: (64 bit)
2024-11-18 22:35:59,595 INFO [default] s32 WinMain(HINSTANCE, HINSTANCE, LPSTR, s32) [I] Checking AE files are present...
2024-11-18 22:35:59,595 INFO [default] s32 WinMain(HINSTANCE, HINSTANCE, LPSTR, s32) [I] No AE files found, switch to AO
2024-11-18 22:35:59,595 INFO [default] s32 AOMain(HINSTANCE, HINSTANCE, LPSTR, s32) [I] AO standalone starting...
2024-11-18 22:35:59,595 INFO [default] s32 AO::WinMain_48EF50(HINSTANCE, HINSTANCE, LPSTR, s32) [I] Main enter
2024-11-18 22:35:59,595 INFO [default] void PrintSDL2Versions() [I] Compiled with SDL2 ver 2.30.0
2024-11-18 22:35:59,595 INFO [default] void PrintSDL2Versions() [I] Runtime SDL2 ver 2.30.0
2024-11-18 22:35:59,743 WARNING [default] s32 AO::IO_Init_48E1A0(s8) [W] Not implemented
2024-11-18 22:35:59,743 WARNING [default] s32 PSX_CD_Add_EMU_Path_4FAC00(const char_type*) [W] Not implemented
2024-11-18 22:35:59,745 WARNING [default] void PSX_EMU_Set_screen_mode_4F9420(s8) [W] Not implemented
2024-11-18 22:35:59,745 INFO [default] void AO::Init_VGA_AndPsxVram() [I] Force window mode hack
2024-11-18 22:35:59,745 INFO [default] s32 VGA_FullScreenSet_4F31F0(bool) [I] Stub
2024-11-18 22:35:59,846 WARNING [default] void AO::Game_SetExitCallBack_48E040(TExitGameCB) [W] Not implemented
2024-11-18 22:35:59,846 INFO [default] s8 Sys_PumpMessages_4EE4F4() [I] User just inserted joystick!
2024-11-18 22:35:59,846 INFO [default] [ENTER] void Input_InitJoyStick_460080()
2024-11-18 22:35:59,846 INFO [default] void Input_InitJoyStick_460080() [I] SDL_NumJoysticks: 1
2024-11-18 22:35:59,846 INFO [default] void Input_InitJoyStick_460080() [I] Controller name is X360 Controller
2024-11-18 22:35:59,846 INFO [default] [EXIT] void Input_InitJoyStick_460080()
2024-11-18 22:35:59,846 INFO [default] void NewParseSettingsIni() [I] Ini category: Control
2024-11-18 22:35:59,846 INFO [default] void NewParseSettingsIni() [I] Value: controller = Gamepad
2024-11-18 22:35:59,846 INFO [default] void NewParseSettingsIni() [I] Ini category: Keyboard
2024-11-18 22:35:59,846 INFO [default] void NewParseSettingsIni() [I] Value: run = shift
2024-11-18 22:35:59,846 INFO [default] void NewParseSettingsIni() [I] Value: sneak = alt
2024-11-18 22:35:59,846 INFO [default] void NewParseSettingsIni() [I] Value: jump = space
2024-11-18 22:35:59,846 INFO [default] void NewParseSettingsIni() [I] Value: action = ctrl
2024-11-18 22:35:59,846 INFO [default] void NewParseSettingsIni() [I] Value: throw = Z
2024-11-18 22:35:59,846 INFO [default] void NewParseSettingsIni() [I] Value: fart = X
2024-11-18 22:35:59,846 INFO [default] void NewParseSettingsIni() [I] Ini category: Gamepad
2024-11-18 22:35:59,846 INFO [default] void NewParseSettingsIni() [I] Value: buttons = 11
2024-11-18 22:35:59,846 INFO [default] void NewParseSettingsIni() [I] Value: run = RB
2024-11-18 22:35:59,846 INFO [default] void NewParseSettingsIni() [I] Value: sneak = RT
2024-11-18 22:35:59,846 INFO [default] void NewParseSettingsIni() [I] Value: jump = Y
2024-11-18 22:35:59,846 INFO [default] void NewParseSettingsIni() [I] Value: action = X
2024-11-18 22:35:59,846 INFO [default] void NewParseSettingsIni() [I] Value: throw = B
2024-11-18 22:35:59,846 INFO [default] void NewParseSettingsIni() [I] Value: fart = A
2024-11-18 22:35:59,846 INFO [default] void NewParseSettingsIni() [I] Value: speak1 = LB
2024-11-18 22:35:59,846 INFO [default] void NewParseSettingsIni() [I] Value: speak2 = LT
2024-11-18 22:35:59,846 INFO [default] void NewParseSettingsIni() [I] Ini category: Alive
2024-11-18 22:35:59,846 INFO [default] void NewParseSettingsIni() [I] Value: keep_aspect = true
2024-11-18 22:35:59,846 INFO [default] void NewParseSettingsIni() [I] Value: filter_screen = false
2024-11-18 22:35:59,846 INFO [default] void NewParseSettingsIni() [I] Value: reverb = false
2024-11-18 22:35:59,846 INFO [default] void NewParseSettingsIni() [I] Value: audio_stereo = true
2024-11-18 22:35:59,846 INFO [default] void NewParseSettingsIni() [I] Value: debug_mode = false
2024-11-18 22:35:59,846 INFO [default] void NewParseSettingsIni() [I] Value: overwrite_ini_by_game = true
2024-11-18 22:35:59,846 INFO [default] void NewParseSettingsIni() [I] Value: latency_hack = true
2024-11-18 22:35:59,846 WARNING [default] void sub_4FBA20() [W] Not implemented
2024-11-18 22:35:59,846 INFO [default] static s32 AO::DDCheat::DebugFont_Printf_498B40(s32, const char_type*, ...) [I] Using AE code
2024-11-18 22:35:59,846 INFO [default] void AO::Vram_reset_450840() [I] Using AE code
2024-11-18 22:35:59,846 INFO [default] void AO::Vram_alloc_explicit_4507F0(s16, s16, s16, s16) [I] Using AE code
2024-11-18 22:35:59,846 WARNING [default] void CheckShiftCapslock_4953B0() [W] Not implemented
2024-11-18 22:35:59,846 WARNING [default] void Draw_Debug_Strings_4F2800() [W] Not implemented
2024-11-18 22:35:59,854 INFO [default] [ENTER] void Input_InitJoyStick_460080()
2024-11-18 22:35:59,854 INFO [default] void Input_InitJoyStick_460080() [I] SDL_NumJoysticks: 1
2024-11-18 22:35:59,854 INFO [default] void Input_InitJoyStick_460080() [I] Controller name is X360 Controller
2024-11-18 22:35:59,854 INFO [default] [EXIT] void Input_InitJoyStick_460080()
2024-11-18 22:35:59,854 INFO [default] void NewParseSettingsIni() [I] Ini category: Control
2024-11-18 22:35:59,854 INFO [default] void NewParseSettingsIni() [I] Value: controller = Gamepad
2024-11-18 22:35:59,854 INFO [default] void NewParseSettingsIni() [I] Ini category: Keyboard
2024-11-18 22:35:59,854 INFO [default] void NewParseSettingsIni() [I] Value: run = shift
2024-11-18 22:35:59,854 INFO [default] void NewParseSettingsIni() [I] Value: sneak = alt
2024-11-18 22:35:59,854 INFO [default] void NewParseSettingsIni() [I] Value: jump = space
2024-11-18 22:35:59,854 INFO [default] void NewParseSettingsIni() [I] Value: action = ctrl
2024-11-18 22:35:59,854 INFO [default] void NewParseSettingsIni() [I] Value: throw = Z
2024-11-18 22:35:59,854 INFO [default] void NewParseSettingsIni() [I] Value: fart = X
2024-11-18 22:35:59,854 INFO [default] void NewParseSettingsIni() [I] Ini category: Gamepad
2024-11-18 22:35:59,854 INFO [default] void NewParseSettingsIni() [I] Value: buttons = 11
2024-11-18 22:35:59,854 INFO [default] void NewParseSettingsIni() [I] Value: run = RB
2024-11-18 22:35:59,854 INFO [default] void NewParseSettingsIni() [I] Value: sneak = RT
2024-11-18 22:35:59,854 INFO [default] void NewParseSettingsIni() [I] Value: jump = Y
2024-11-18 22:35:59,854 INFO [default] void NewParseSettingsIni() [I] Value: action = X
2024-11-18 22:35:59,854 INFO [default] void NewParseSettingsIni() [I] Value: throw = B
2024-11-18 22:35:59,854 INFO [default] void NewParseSettingsIni() [I] Value: fart = A
2024-11-18 22:35:59,854 INFO [default] void NewParseSettingsIni() [I] Value: speak1 = LB
2024-11-18 22:35:59,854 INFO [default] void NewParseSettingsIni() [I] Value: speak2 = LT
2024-11-18 22:35:59,854 INFO [default] void NewParseSettingsIni() [I] Ini category: Alive
2024-11-18 22:35:59,854 INFO [default] void NewParseSettingsIni() [I] Value: keep_aspect = true
2024-11-18 22:35:59,854 INFO [default] void NewParseSettingsIni() [I] Value: filter_screen = false
2024-11-18 22:35:59,854 INFO [default] void NewParseSettingsIni() [I] Value: reverb = false
2024-11-18 22:35:59,854 INFO [default] void NewParseSettingsIni() [I] Value: audio_stereo = true
2024-11-18 22:35:59,854 INFO [default] void NewParseSettingsIni() [I] Value: debug_mode = false
2024-11-18 22:35:59,854 INFO [default] void NewParseSettingsIni() [I] Value: overwrite_ini_by_game = true
2024-11-18 22:35:59,854 INFO [default] void NewParseSettingsIni() [I] Value: latency_hack = true
2024-11-18 22:35:59,854 WARNING [default] CdlFILE* AO::PSX_CdSearchFile_49B930(CdlFILE*, const char_type*) [W] Not implemented
2024-11-18 22:35:59,856 INFO [default] void SDLSoundSystem::Init(u32, s32, s32) [I] SDL Audio Driver 0 pulseaudio
2024-11-18 22:35:59,856 INFO [default] void SDLSoundSystem::Init(u32, s32, s32) [I] SDL Audio Driver 1 alsa
2024-11-18 22:35:59,856 INFO [default] void SDLSoundSystem::Init(u32, s32, s32) [I] SDL Audio Driver 2 sndio
2024-11-18 22:35:59,856 INFO [default] void SDLSoundSystem::Init(u32, s32, s32) [I] SDL Audio Driver 3 pipewire
2024-11-18 22:35:59,856 INFO [default] void SDLSoundSystem::Init(u32, s32, s32) [I] SDL Audio Driver 4 dsp
2024-11-18 22:35:59,856 INFO [default] void SDLSoundSystem::Init(u32, s32, s32) [I] SDL Audio Driver 5 disk
2024-11-18 22:35:59,856 INFO [default] void SDLSoundSystem::Init(u32, s32, s32) [I] SDL Audio Driver 6 dummy
2024-11-18 22:35:59,863 INFO [default] void SDLSoundSystem::Init(u32, s32, s32) [I] -----------------------------
2024-11-18 22:35:59,863 INFO [default] void SDLSoundSystem::Init(u32, s32, s32) [I] Audio Device opened, got specs:
2024-11-18 22:35:59,863 INFO [default] void SDLSoundSystem::Init(u32, s32, s32) [I] Channels: 2 nFormat: 32784 nFreq: 44100 nPadding: 0 nSamples: 2048 nSize: 8192 nSilence: 0
2024-11-18 22:35:59,863 INFO [default] void SDLSoundSystem::Init(u32, s32, s32) [I] Driver: pulseaudio
2024-11-18 22:35:59,863 INFO [default] void SDLSoundSystem::Init(u32, s32, s32) [I] -----------------------------
2024-11-18 22:35:59,869 WARNING [default] void AO::Odd_Sleep_48DD90(u32) [W] Not implemented
2024-11-18 22:35:59,870 INFO [default] s16 AO::vram_alloc_450B20(u16, s16, u16, PSX_RECT*) [I] Using AE code
2024-11-18 22:35:59,870 INFO [default] void AO::OrderingTable_Add_498A80(PrimHeader**, PrimHeader*) [I] Using AE code
2024-11-18 22:35:59,908 INFO [default] s16 AO::Math_RandomRange_450F20(s16, s16) [I] Using AE code
2024-11-18 22:36:04,889 INFO [default] s32 AO::vram_alloc_450860(s16, s16, PSX_RECT*) [I] Using AE code
2024-11-18 22:36:04,889 INFO [default] void AO::Poly_Set_SemiTrans_498A40(PrimHeader*, s32) [I] Using AE code
2024-11-18 22:36:04,889 INFO [default] void AO::Poly_Set_Blending_498A00(PrimHeader*, s32) [I] Using AE code
2024-11-18 22:36:04,889 INFO [default] void AO::Get_fmvs_sectors_44FEB0(const char_type*, const char_type*, const char_type*, u32*, u32*, u32*) [I] Using AE code
2024-11-18 22:36:04,889 INFO [default] AO::Movie* AO::Movie::ctor_489C90(s32, s32, s8, s32, s16) [I] Using AE code
2024-11-18 22:36:04,889 INFO [default] void AO::Movie::VUpdate_489EA0() [I] Using AE code
2024-11-18 22:36:05,691 INFO [default] void AO::Init_PrimClipper_495FD0(Prim_PrimClipper*, const PSX_RECT*) [I] Using AE code
2024-11-18 22:36:27,402 INFO [default] FP AO::Math_Cosine_4510A0(u8) [I] Using AE code
2024-11-18 22:36:27,402 INFO [default] FP AO::Math_Sine_451110(u8) [I] Using AE code
2024-11-18 22:36:27,402 INFO [default] u32 AO::Math_FixedPoint_Multiply_451040(s32, s32) [I] Using AE code
2024-11-18 22:36:27,689 INFO [default] void AO::Vram_free_450CE0(PSX_Point, PSX_Point) [I] Using AE code
2024-11-18 22:36:37,265 INFO [default] [ENTER] void AO::Menu::ProgressInProgressFilesLoading()
2024-11-18 22:36:37,265 INFO [default] [EXIT] void AO::Menu::ProgressInProgressFilesLoading()
2024-11-18 22:37:49,593 INFO [default] void AO::PlatformBase::VAdd_4515D0(AO::BaseAliveGameObject*) [I] Add 94166544802256 count 1 gnFrame 2606
2024-11-18 22:37:52,431 INFO [default] void AO::PlatformBase::VRemove_451680(AO::BaseAliveGameObject*) [I] Remove 94166544802256 count 0 gnFrame 2683
2024-11-18 22:38:01,309 INFO [default] [ENTER] static void AO::SaveGame::LoadFromMemory_459970(AO::SaveData*, s32)
2024-11-18 22:38:01,309 INFO [default] [EXIT] static void AO::SaveGame::LoadFromMemory_459970(AO::SaveData*, s32)
2024-11-18 22:38:49,954 INFO [default] void AO::PlatformBase::VAdd_4515D0(AO::BaseAliveGameObject*) [I] Add 94166544802256 count 1 gnFrame 4320
2024-11-18 22:38:53,551 INFO [default] void AO::PlatformBase::VRemove_451680(AO::BaseAliveGameObject*) [I] Remove 94166544802256 count 0 gnFrame 4420
2024-11-18 22:39:13,879 INFO [default] [ENTER] static void AO::SaveGame::LoadFromMemory_459970(AO::SaveData*, s32)
2024-11-18 22:39:13,880 INFO [default] [EXIT] static void AO::SaveGame::LoadFromMemory_459970(AO::SaveData*, s32)
2024-11-18 22:39:32,396 INFO [default] [ENTER] static void AO::SaveGame::LoadFromMemory_459970(AO::SaveData*, s32)
2024-11-18 22:39:32,396 INFO [default] [EXIT] static void AO::SaveGame::LoadFromMemory_459970(AO::SaveData*, s32)
2024-11-18 22:39:50,187 INFO [default] [ENTER] static void AO::SaveGame::LoadFromMemory_459970(AO::SaveData*, s32)
2024-11-18 22:39:50,187 INFO [default] [EXIT] static void AO::SaveGame::LoadFromMemory_459970(AO::SaveData*, s32)
2024-11-18 22:40:06,161 INFO [default] [ENTER] static void AO::SaveGame::LoadFromMemory_459970(AO::SaveData*, s32)
2024-11-18 22:40:06,161 INFO [default] [EXIT] static void AO::SaveGame::LoadFromMemory_459970(AO::SaveData*, s32)
2024-11-18 22:40:26,030 INFO [default] [ENTER] static void AO::SaveGame::LoadFromMemory_459970(AO::SaveData*, s32)
2024-11-18 22:40:26,030 INFO [default] [EXIT] static void AO::SaveGame::LoadFromMemory_459970(AO::SaveData*, s32)
2024-11-18 22:41:10,880 INFO [default] [ENTER] static void AO::SaveGame::LoadFromMemory_459970(AO::SaveData*, s32)
2024-11-18 22:41:10,880 INFO [default] [EXIT] static void AO::SaveGame::LoadFromMemory_459970(AO::SaveData*, s32)
2024-11-18 22:41:29,297 INFO [default] [ENTER] static void AO::SaveGame::LoadFromMemory_459970(AO::SaveData*, s32)
2024-11-18 22:41:29,297 INFO [default] [EXIT] static void AO::SaveGame::LoadFromMemory_459970(AO::SaveData*, s32)
2024-11-18 22:41:57,944 INFO [default] [ENTER] static void AO::SaveGame::LoadFromMemory_459970(AO::SaveData*, s32)
2024-11-18 22:41:57,944 INFO [default] [EXIT] static void AO::SaveGame::LoadFromMemory_459970(AO::SaveData*, s32)
2024-11-18 22:42:16,362 INFO [default] [ENTER] static void AO::SaveGame::LoadFromMemory_459970(AO::SaveData*, s32)
2024-11-18 22:42:16,362 INFO [default] [EXIT] static void AO::SaveGame::LoadFromMemory_459970(AO::SaveData*, s32)
2024-11-18 22:43:08,901 INFO [default] void AO::PlatformBase::VAdd_4515D0(AO::BaseAliveGameObject*) [I] Add 94166544802256 count 1 gnFrame 11825
2024-11-18 22:43:12,563 INFO [default] void AO::PlatformBase::VRemove_451680(AO::BaseAliveGameObject*) [I] Remove 94166544802256 count 0 gnFrame 11927
2024-11-18 22:43:17,349 INFO [default] void AO::PlatformBase::VAdd_4515D0(AO::BaseAliveGameObject*) [I] Add 94166544802256 count 1 gnFrame 12058
2024-11-18 22:43:17,447 INFO [default] void AO::PlatformBase::VRemove_451680(AO::BaseAliveGameObject*) [I] Remove 94166544802256 count 0 gnFrame 12061
2024-11-18 22:43:40,119 INFO [default] [ENTER] static void AO::SaveGame::LoadFromMemory_459970(AO::SaveData*, s32)
2024-11-18 22:43:40,119 INFO [default] [EXIT] static void AO::SaveGame::LoadFromMemory_459970(AO::SaveData*, s32)
2024-11-18 22:43:58,636 INFO [default] [ENTER] static void AO::SaveGame::LoadFromMemory_459970(AO::SaveData*, s32)
2024-11-18 22:43:58,636 INFO [default] [EXIT] static void AO::SaveGame::LoadFromMemory_459970(AO::SaveData*, s32)
2024-11-18 22:44:27,118 INFO [default] [ENTER] static void AO::SaveGame::LoadFromMemory_459970(AO::SaveData*, s32)
2024-11-18 22:44:27,118 INFO [default] [EXIT] static void AO::SaveGame::LoadFromMemory_459970(AO::SaveData*, s32)
2024-11-18 22:45:20,385 INFO [default] void AO::PlatformBase::VAdd_4515D0(AO::BaseAliveGameObject*) [I] Add 94166544802256 count 1 gnFrame 15626
2024-11-18 22:45:23,320 INFO [default] void AO::PlatformBase::VRemove_451680(AO::BaseAliveGameObject*) [I] Remove 94166544802256 count 0 gnFrame 15706
2024-11-18 22:45:31,175 INFO [default] void AO::PlatformBase::VAdd_4515D0(AO::BaseAliveGameObject*) [I] Add 94166544802256 count 1 gnFrame 15930
2024-11-18 22:45:31,273 INFO [default] void AO::PlatformBase::VRemove_451680(AO::BaseAliveGameObject*) [I] Remove 94166544802256 count 0 gnFrame 15933
2024-11-18 22:45:53,912 INFO [default] void AO::PlatformBase::VAdd_4515D0(AO::BaseAliveGameObject*) [I] Add 94166533269200 count 1 gnFrame 16590
2024-11-18 22:45:54,044 INFO [default] void AO::PlatformBase::VRemove_451680(AO::BaseAliveGameObject*) [I] Remove 94166533269200 count 0 gnFrame 16594
2024-11-18 22:45:58,532 INFO [default] void AO::PlatformBase::VAdd_4515D0(AO::BaseAliveGameObject*) [I] Add 94166544802256 count 1 gnFrame 16730
2024-11-18 22:45:59,588 INFO [default] void AO::PlatformBase::VRemove_451680(AO::BaseAliveGameObject*) [I] Remove 94166544802256 count 0 gnFrame 16762
2024-11-18 22:46:00,809 INFO [default] void AO::Slig::Init_46B890() [I] Hack fix the slig walking zone (if you see this in a custom map please give your spwaned slig a left/right bound that matches the spawn id!)
2024-11-18 22:46:00,842 INFO [default] void AO::Slig::Init_46B890() [I] Hack fix the slig walking zone (if you see this in a custom map please give your spwaned slig a left/right bound that matches the spawn id!)
2024-11-18 22:46:02,096 INFO [default] void FrameTableOffsetExists(int, bool) [I] couldn't find AnimId for framtableoffset: 92040
2024-11-18 22:46:02,129 INFO [default] void FrameTableOffsetExists(int, bool) [I] couldn't find AnimId for framtableoffset: 46232
2024-11-18 22:46:02,129 INFO [default] void FrameTableOffsetExists(int, bool) [I] couldn't find AnimId for framtableoffset: 46232
2024-11-18 22:46:02,163 INFO [default] u32 AO::Pal_Make_Colour_447950(u8, u8, u8, s16) [I] Using AE code
2024-11-18 22:46:02,591 INFO [default] void FrameTableOffsetExists(int, bool) [I] couldn't find AnimId for framtableoffset: 46232
2024-11-18 22:46:02,591 INFO [default] void FrameTableOffsetExists(int, bool) [I] couldn't find AnimId for framtableoffset: 46232
2024-11-18 22:46:03,053 INFO [default] void FrameTableOffsetExists(int, bool) [I] couldn't find AnimId for framtableoffset: 46232
2024-11-18 22:46:03,053 INFO [default] void FrameTableOffsetExists(int, bool) [I] couldn't find AnimId for framtableoffset: 46232
2024-11-18 22:46:03,977 INFO [default] void FrameTableOffsetExists(int, bool) [I] couldn't find AnimId for framtableoffset: 46232
2024-11-18 22:46:03,977 INFO [default] void FrameTableOffsetExists(int, bool) [I] couldn't find AnimId for framtableoffset: 46232
2024-11-18 22:46:04,438 INFO [default] void FrameTableOffsetExists(int, bool) [I] couldn't find AnimId for framtableoffset: 46232
2024-11-18 22:46:04,439 INFO [default] void FrameTableOffsetExists(int, bool) [I] couldn't find AnimId for framtableoffset: 46232
2024-11-18 22:46:04,901 INFO [default] void FrameTableOffsetExists(int, bool) [I] couldn't find AnimId for framtableoffset: 46232
2024-11-18 22:46:04,901 INFO [default] void FrameTableOffsetExists(int, bool) [I] couldn't find AnimId for framtableoffset: 46232
2024-11-18 22:46:05,594 INFO [default] void FrameTableOffsetExists(int, bool) [I] couldn't find AnimId for framtableoffset: 92152
2024-11-18 22:46:07,838 INFO [default] void AO::Slig::Init_46B890() [I] Hack fix the slig walking zone (if you see this in a custom map please give your spwaned slig a left/right bound that matches the spawn id!)
2024-11-18 22:46:07,871 INFO [default] void AO::Slig::Init_46B890() [I] Hack fix the slig walking zone (if you see this in a custom map please give your spwaned slig a left/right bound that matches the spawn id!)
Error: signal 11:
relive(_Z13crash_handleri+0x34)[0x55a4d8e3fd04]
/lib/x86_64-linux-gnu/libc.so.6(+0x45320)[0x7767dc245320]
relive(_ZN2AO15InvisibleSwitch14VUpdate_4335A0Ev+0x6e)[0x55a4d9009efe]
relive(_ZN2AO16Game_Loop_437630Ev+0xfb)[0x55a4d90228cb]
relive(_ZN2AO15Game_Run_4373D0Ev+0x217)[0x55a4d9022f27]
relive(_ZN2AO16Game_Main_450050Ev+0x337)[0x55a4d9023337]
relive(_ZN2AO14WinMain_48EF50EPvS0_Pci+0x1a6)[0x55a4d8f7b9d6]
relive(main+0x1bb)[0x55a4d8e2ed1b]
/lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca)[0x7767dc22a1ca]
/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b)[0x7767dc22a28b]
relive(_start+0x25)[0x55a4d8e3e5b5]

@accessiblepixel
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I just checked the video capture I got of the endings, and the "smooth move knucklehead" prompt saying you didn't save enough muds appears for 1-2 frames after the ending cutscene finishes and before it crashes (in both the builds). Not sure if this helps determine where the crash is happening, but thought I'd mention it :) Hope you're having a great week.

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