Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Suggestion about adding a simple texture streaming workflow #11

Open
wdw89 opened this issue Nov 13, 2019 · 1 comment
Open

Suggestion about adding a simple texture streaming workflow #11

wdw89 opened this issue Nov 13, 2019 · 1 comment

Comments

@wdw89
Copy link

wdw89 commented Nov 13, 2019

Current workflow in unity can't be widely used, and not working with other shaders. The live link plugin should just stream textures to a specific path, no need to send mesh from unity first.
So I can open an existing spp file, then streaming textures to any location I want, I can manually assign textures in any materials with any shader, I can use this workflow with maya, 3ds max or blender, too. And no need a maya, 3ds max or blender plugin, because we just stream textures, assign textures can be done in dcc manually.

@wdw89
Copy link
Author

wdw89 commented Nov 13, 2019

And If I can use presets in export texture will be great.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant