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Using dotnetfiddle.net / a no-setup beginner approach? #487
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That's a good idea. Is there any guide on how to integrate automated tests with .NET Fiddle? |
Definitely like the appeal of this - quickly whipping up a repl.it or something for the first few homeworks would be neat for the true beginner beginners, and then move onto an IDE once they're a bit more confident. Only issues is they wont be using GitHub and get the benefit of the build, testing etc. But it could be a way to ease someone in. Had a look around..
There are probably others but the few i've looked at. |
Yes, I've been grappling with these thoughts as well. I've come to the conclusion that using I have even tried to push Godot first as has been suggested by some educators due to the lower GDscript learning curve and its seeming "subset of C#" conceptuality... but then I've had students push back saying, "no thanks, I want to do Unity with C#". I believe the present educational paradigm and huge gaming ecosystem is a double edged sword that is very defeative for personality types that would have benefited from less structured learning and more educational exploration and self direction... and unfortunately this "no-setup beginner approach" is necessary given this current social climate. |
I recently ran into a situation with some learners that are having a hard time with C# primarily due to setup. Because of their desire to learn Unity / game development the exposure to C# has been rough and they don't really have the patience to move through the initial setup of straight C# development.
It would be really great if some intermediate / beginner option that isolated the development environment setup from the language learning were available. I think that learning to set up the dev env after getting their hands around the language for a while first would yield better results.
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