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char_pets.php
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char_pets.php
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<?php
require_once 'header.php';
require_once 'libs/char_lib.php';
require_once 'libs/spell_lib.php';
valid_login($action_permission['read']);
//########################################################################################################################^M
// SHOW CHARACTER PETS
//########################################################################################################################^M
function char_pets(&$sqlr, &$sqlc)
{
global $output, $lang_global, $lang_char, $realm_id, $characters_db, $mmfpm_db, $action_permission, $user_lvl, $user_name, $spell_datasite, $pet_ability;
wowhead_tt();
require_once 'core/char/char_security.php';
$result = $sqlc->query('SELECT account, name, race, class, level, gender FROM characters WHERE guid = '.$id.' LIMIT 1');
if ($sqlc->num_rows($result))
{
$char = $sqlc->fetch_assoc($result);
$owner_acc_id = $sqlc->result($result, 0, 'account');
$result = $sqlr->query('SELECT `username`, `gmlevel` FROM `account` LEFT JOIN `account_access` ON `account`.`id`=`account_access`.`id` WHERE `account`.`id` = '.$owner_acc_id.' ORDER BY `gmlevel` DESC LIMIT 1');
$owner_name = $sqlr->result($result, 0, 'username');
$owner_gmlvl = $sqlr->result($result, 0, 'gmlevel');
if (empty($owner_gmlvl))
$owner_gmlvl = 0;
if (($user_lvl > $owner_gmlvl)||($owner_name === $user_name))
{
$output .= '
<center>
<div id="tab_content">
<h1>'.$lang_char['pets'].'</h1>
<br />';
require_once 'core/char/char_header.php';
$output .= '
<br /><br />';
$result = $sqlc->query('SELECT id, level, exp, name, curhappiness FROM character_pet WHERE owner = '.$id.'');
if ($sqlc->num_rows($result))
{
$sqlm = new SQL;
$sqlm->connect($mmfpm_db['addr'], $mmfpm_db['user'], $mmfpm_db['pass'], $mmfpm_db['name']);
while($pet = $sqlc->fetch_assoc($result))
{
$happiness = floor($pet['curhappiness']/333000);
if (1 == $happiness)
{
$hap_text = 'Content';
$hap_val = 1;
}
elseif (2 == $happiness)
{
$hap_text = 'Happy';
$hap_val = 2;
}
else
{
$hap_text = 'Unhappy';
$hap_val = 0;
}
$pet_next_lvl_xp = floor(char_get_xp_to_level($pet['level'])/4);
$output .= '
<font class="bold">'.$pet['name'].' - lvl '.char_get_level_color($pet['level']).'
<a style="padding:2px;" onmouseover="toolTip(\''.$hap_text.'\', \'item_tooltip\')" onmouseout="toolTip()"><img src="img/pet/happiness_'.$hap_val.'.jpg" alt="" /></a>
<br /><br />
</font>
<table class="lined" style="width: 550px;">
<tr>
<td align="right">Exp:</td>
<td valign="top" class="bar skill_bar" style="background-position: '.(round(385*$pet['exp']/$pet_next_lvl_xp)-385).'px;">
<span>'.$pet['exp'].'/'.$pet_next_lvl_xp.'</span>
</td>
</tr>
<tr>
<td align="right">Pet Abilities:</td>
<td align="left">';
$ability_results = $sqlc->query('SELECT spell FROM pet_spell WHERE guid = '.$pet['id'].' and active > 1'); // active = 0 is unused and active = 1 probably some passive auras, i dont know diference between values 129 and 193, need to check mangos source
if ($sqlc->num_rows($ability_results))
{
while ($ability = $sqlc->fetch_assoc($ability_results))
{
$output .= '
<a style="padding:2px;" href="'.$spell_datasite.$ability['spell'].'" target="_blank">
<img src="'.spell_get_icon($ability['spell'], $sqlm).'" alt="'.$ability['spell'].'" class="icon_border_0" />
</a>';
}
}
$output .= '
</td>
</tr>
</table>
<br /><br />';
}
unset($ability_results);
unset($pet_next_lvl_xp);
unset($happiness);
unset($pet);
}
$output .= '
</div>
</div>
<br />';
require_once 'core/char/char_footer.php';
$output .='
<br />
</center>
<!-- end of char_pets.php -->';
}
else
error($lang_char['no_permission']);
}
else
error($lang_char['no_char_found']);
}
//########################################################################################################################
// MAIN
//########################################################################################################################
// action variable reserved for future use
//$action = (isset($_GET['action'])) ? $_GET['action'] : NULL;
// load language
$lang_char = lang_char();
$output .= '
<div class="top">
<h1>'.$lang_char['character'].'</h1>
</div>';
// we getting links to realm database and character database left behind by header
// header does not need them anymore, might as well reuse the link
char_pets($sqlr, $sqlc);
//unset($action);
unset($action_permission);
unset($lang_char);
require_once 'footer.php';
?>