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pix.py
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pix.py
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# Pixel-art Independent of X11 or P.I.X for short
import signal
import argparse
import curses
import os
import sys
import re
from PIL import Image
from random import randint
import math
from collections import Counter
# [TODO] :
# - Fix the ellipse tool sometime not being pixel accurate.
# Default key bindings
default_keymap = {
"move_up": [curses.KEY_UP, ord('w')],
"move_down": [curses.KEY_DOWN, ord('s')],
"move_left": [curses.KEY_LEFT, ord('a')],
"move_right": [curses.KEY_RIGHT, ord('d')],
"perform_action": [ord(' '), ord('\n'), ord('x')],
"undo_action": [ord('u')],
"save_and_quit": [ord('q')],
"save_with_confirm": [ord('Q')],
"toggle_info_bar": [ord('g')],
"increase_color": [ord('=')],
"decrease_color": [ord('-')],
"next_tool": [ord('+')],
"previous_tool": [ord('_')],
"select_tool_0": [ord('!')],
"select_tool_1": [ord('@')],
"select_tool_2": [ord('#')],
"select_tool_3": [ord('$')],
"select_tool_4": [ord('%')],
"select_tool_5": [ord('^')],
"select_tool_6": [ord('&')],
"bucket_fill": [ord('b')],
"toggle_horizontal_mirroring": [ord('h')],
"toggle_vertical_mirroring": [ord('v')],
"move_horizontal_mirroring": [ord('M')],
"move_vertical_mirroring": [ord('m')],
"hex_prompt": [ord('H')],
"hex_export": [ord('E')],
}
def load_keymap(filename, keymap):
key_aliases = {
"space": ord(' '),
"enter": ord('\n'),
";": ord(';'),
"dot": ord('.'),
"comma": ord(','),
">": ord('>'),
"<": ord('<'),
# Add more aliases if needed
}
try:
with open(filename, 'r') as file:
for line in file:
if '::' in line:
action, keys = line.strip().split('::')
keys = keys.split(',')
key_list = []
for key in keys:
key = key.strip()
if len(key) == 1: # Single character
key_list.append(ord(key))
elif key in key_aliases:
key_list.append(key_aliases[key])
else:
raise ValueError(f"Unknown key alias: {key}")
if action in keymap:
keymap[action] = key_list
except FileNotFoundError:
print(f"Keymap file '{filename}' not found. Using default key bindings.")
except ValueError as e:
print(f"Error in keymap file: {e}")
return keymap
class Drawing:
def __init__(self, stdscr, width=64, height=64, view_size=64, filename=None, background=1, palette="palette.hex"):
self.palette=palette
self.stdscr = stdscr
# for line pen:
self.info_bar=True
self.rect_pen=False
self.tool_id=0
self.tool_count=6
self.mirror_x_offset=0
self.mirror_y_offset=0
# for x2 and y2 you could use cursor_x and cursor_y I think.
self.x1=self.x2=self.y1=self.y2=-1
self.background_color=background
self.filename = filename
self.width = width
self.height = height
self.view_size = view_size
self.image = Image.new('RGB', (self.width, self.height), (0, 0, 0))
self.cursor_x = width // 2
self.cursor_y = height // 2
self.color = (255, 255, 255) # Default color white
self.color_pair = 1
self.mirror_h = False
self.mirror_v = False
self.undo_stack = []
self.redo_stack = []
self.screenshots = [] # Change to a list to store multiple screenshots
self.current_state = self.take_screenshot()
self.tools = ["Dot","Pen","Bucket","Line","Rect","Ellipse","Copy"]
self.colors = [
(0, 0, 0), # Black
(255, 255, 255), # White
(255, 0, 0), # Red
(0, 255, 0), # Green
(0, 0, 255), # Blue
(255, 255, 0), # Yellow
(255, 165, 0), # Orange
(128, 0, 128), # Purple
(0, 255, 255), # Cyan
(255, 192, 203) # Pink
]
#NOTE: too slow to run
# Add random unique colors until we reach 254 total colors
# while len(self.colors) < 254:
# random_color = (randint(0, 255), randint(0, 255), randint(0, 255))
# if random_color not in self.colors:
# self.colors.append(random_color)
# NOTE: Add some random colors to the default pallet to expend it a little
suported_colors=24
while len(self.colors) < suported_colors:
random_color = (randint(0, 255), randint(0, 255), randint(0, 255))
if random_color not in self.colors:
self.colors.append(random_color)
if self.valid_palette(self.palette):
self.load_rgb_from_file(self.palette)
self.color_pairs = {}
self.initialize_colors()
self.pen_down = False # Initialize pen state
self.set_color(1)
if filename:
self.load_image(filename)
def valid_palette(self,palette_file):
# Check if file exists
if not os.path.isfile(palette_file):
print(f"File '{palette_file}' does not exist.")
return False
valid_hex_pattern = re.compile(r'^#?[0-9a-fA-F]{6}$')
valid_hex_count = 0
# Open and read the file line by line
with open(palette_file, 'r') as file:
for line in file:
line = line.strip()
if valid_hex_pattern.match(line):
valid_hex_count += 1
# Check if there are at least 8 valid hex color values
if valid_hex_count >= 8:
return True
else:
curses.endwin() # End curses mode to allow normal input
print(f"File '{palette_file}' does not have enough valid hex color values.")
exit()
return False
def hex_to_rgb(self,hex_color):
"""Convert a hex color to an RGB tuple."""
hex_color = hex_color.lstrip('#')
return tuple(int(hex_color[i:i+2], 16) for i in (0, 2, 4))
def load_rgb_from_file(self,filename):
# init default colors
"""Load hex colors from a file and convert them to RGB."""
# Replace the 8 last color of the colors array with those in the file
with open(filename, 'r') as file:
for i, line in enumerate(file):
hex_color = line.strip()
rgb_tuple = self.hex_to_rgb(hex_color)
self.colors[i+2] = rgb_tuple
def initialize_colors(self):
curses.start_color()
curses.use_default_colors()
for i, (r, g, b) in enumerate(self.colors):
curses.init_color(i + 1, int(r * 1000 / 255), int(g * 1000 / 255), int(b * 1000 / 255))
curses.init_pair(i + 1, i + 1, self.background_color)
self.color_pairs[i] = i + 1
def move_cursor(self, direction):
if direction == 'UP':
self.cursor_y = (self.cursor_y - 1) % self.height
elif direction == 'DOWN':
self.cursor_y = (self.cursor_y + 1) % self.height
elif direction == 'LEFT':
self.cursor_x = (self.cursor_x - 1) % self.width
elif direction == 'RIGHT':
self.cursor_x = (self.cursor_x + 1) % self.width
def set_color(self, color_key):
self.color = self.colors[int(color_key)]
self.color_pair = self.color_pairs[int(color_key)]
def set_palette(self, color_key):
if (int(color_key) <= 1):
self.color = self.colors[int(color_key)]
self.color_pair = self.color_pairs[int(color_key)]
else :
index=int(len(self.colors)-10)+int(color_key)
self.color = self.colors[index]
self.color_pair = self.color_pairs[index]
def increase_color(self):
colors_count=int(len(self.colors))
if self.color_pair < colors_count:
self.color = self.colors[self.color_pair]
self.color_pair+=1
else:
self.color_pair=1
self.color = self.colors[self.color_pair]
def decrease_color(self):
colors_count=int(len(self.colors))
if self.color_pair > 1:
self.color_pair-=1
self.color = self.colors[self.color_pair-1]
else:
self.color_pair=colors_count
def draw_pixel(self):
self.image.putpixel((self.cursor_x, self.cursor_y), self.color)
if self.mirror_h:
mx=self.width + self.mirror_x_offset - 1 - self.cursor_x
if (mx<self.width):
self.image.putpixel((mx , self.cursor_y), self.color)
if self.mirror_v:
my=self.height +self.mirror_y_offset - 1 - self.cursor_y
if (my<self.height):
self.image.putpixel((self.cursor_x, my), self.color)
if self.mirror_h and self.mirror_v:
my=self.height +self.mirror_y_offset - 1 - self.cursor_y
mx=self.width + self.mirror_x_offset - 1 - self.cursor_x
if (mx<self.width) and (my<self.height):
self.image.putpixel((mx, my), self.color)
def set_pixel(self,x,y,color=-1):
if color == -1:
color=self.color
self.image.putpixel((x, y), color)
if self.mirror_h:
self.image.putpixel((self.width - 1 - x, y), color)
if self.mirror_v:
self.image.putpixel((x, self.height - 1 - y), color)
if self.mirror_h and self.mirror_v:
self.image.putpixel((self.width - 1 - x, self.height - 1 - y), color)
def get_pixel(self,x,y):
r, g, b = self.image.getpixel((x, y))
color=(r,g,b)
return color
def pick_pixel(self):
r, g, b = self.image.getpixel((self.cursor_x, self.cursor_y))
color_key=self.get_closest_color_id(r,g,b)
color=(r,g,b)
self.color = color
self.color_pair = self.color_pairs[int(color_key-2)]
def draw_rect(self):
if self.pen_down:
#self.x2, self.y2 = self.cursor_x, self.cursor_y
x1, x2 = sorted([self.x1, self.cursor_x])
y1, y2 = sorted([self.y1, self.cursor_y])
for x in range(x1, x2 + 1):
for y in range(y1, y2 + 1):
self.set_pixel(x, y)
self.reset_rect()
else:
self.x1, self.y1 = self.cursor_x, self.cursor_y
self.pen_down = True
def draw_ellipse(self, filled=False):
if self.pen_down:
# Swap coordinates if needed
if self.x1 > self.cursor_x:
x1, x2 = self.cursor_x, self.x1
else:
x1, x2 = self.x1, self.cursor_x
if self.y1 > self.cursor_y:
y1, y2 = self.cursor_y, self.y1
else:
y1, y2 = self.y1, self.cursor_y
# If any of the values are <= 2, draw a rectangle instead
if (x2 - x1) < 2 or (y2 - y1) < 2:
self.draw_rect()
return
# Ellipse drawing using Bresenham's algorithm
center_x = (x1 + x2) // 2
center_y = (y1 + y2) // 2
radius_x = (x2 - x1) // 2
radius_y = (y2 - y1) // 2
# Bresenham's ellipse algorithm variables
a2 = radius_x * radius_x
b2 = radius_y * radius_y
two_a2 = 2 * a2
two_b2 = 2 * b2
x = 0
y = radius_y
dx = two_b2 * x
dy = two_a2 * y
err = a2 * (1 - 2 * radius_y)
crit1 = -b2 * radius_x
crit2 = a2 * (1 - 2 * radius_x)
crit3 = crit1 - a2 * radius_y
while y >= 0 and x <= radius_x:
# Draw the ellipse in all four quadrants
if filled:
for xi in range(center_x - x, center_x + x + 1):
self.set_pixel(xi, center_y + y)
self.set_pixel(xi, center_y - y)
else:
# Outline with 1-pixel thickness
self.set_pixel(center_x + x, center_y + y)
self.set_pixel(center_x - x, center_y - y)
self.set_pixel(center_x + x, center_y - y)
self.set_pixel(center_x - x, center_y + y)
if err <= 0:
x += 1
dx += two_b2
err += dx + b2
if err > 0:
y -= 1
dy -= two_a2
err += a2 - dy
self.reset_rect()
else:
self.x1, self.y1 = self.cursor_x, self.cursor_y
self.pen_down = True
def draw_line(self):
if self.pen_down:
x1, y1 = self.x1, self.y1
x2, y2 = self.cursor_x, self.cursor_y
dx = abs(x2 - x1)
dy = abs(y2 - y1)
sx = 1 if x1 < x2 else -1
sy = 1 if y1 < y2 else -1
err = dx - dy
while True:
self.set_pixel(x1, y1)
if x1 == x2 and y1 == y2:
break
e2 = err * 2
if e2 > -dy:
err -= dy
x1 += sx
if e2 < dx:
err += dx
y1 += sy
self.reset_rect()
else:
self.x1, self.y1 = self.cursor_x, self.cursor_y
self.pen_down = True
def reset_rect(self):
self.pen_down = False
self.x1 = self.x2 = self.y1 = self.y2 = 0
def bucket_fill(self, x, y, new_color):
if not (0 <= x < self.width and 0 <= y < self.height):
return
old_color = self.image.getpixel((x, y))
if old_color == new_color:
return
self._bucket_fill(x, y, old_color, new_color)
if self.mirror_h:
self._bucket_fill(self.width - 1 - self.cursor_x, self.cursor_y, old_color, new_color)
if self.mirror_v:
self._bucket_fill(self.cursor_x, self.height - 1 - self.cursor_y, old_color, new_color)
if self.mirror_h and self.mirror_v:
self._bucket_fill(self.width - 1 - self.cursor_x, self.height - 1 - self.cursor_y, old_color, new_color)
def _bucket_fill(self, x, y, old_color, new_color):
stack = [(x, y)]
while stack:
cx, cy = stack.pop()
if not (0 <= cx < self.width and 0 <= cy < self.height):
continue
if self.image.getpixel((cx, cy)) != old_color:
continue
self.image.putpixel((cx, cy), new_color)
stack.append((cx + 1, cy))
stack.append((cx - 1, cy))
stack.append((cx, cy + 1))
stack.append((cx, cy - 1))
def update_cursor(self):
self.stdscr.clear()
self.display_view()
if (self.pen_down):
char='◘'
else:
char="•"
if self.color_pair != 1: # if black turn to white (cause black on black ain't visible)
color = curses.color_pair(self.color_pair) # set to active color
else:
color = curses.color_pair(2) | curses.A_REVERSE # set to white
self.stdscr.addch(self.view_size // 2, self.view_size // 2, char, color)
self.stdscr.move(self.view_size // 2, self.view_size // 2)
def get_closest_color_id(self, rr, gg, bb, threshold=30):
for i, (r, g, b) in enumerate(self.colors):
if (r, g, b) == (rr, gg, bb):
# Ensure that the index exists in self.color_pairs
if i+1 in self.color_pairs:
return self.color_pairs[i+1]
else:
return -1
distance = math.sqrt((rr - r) ** 2 + (gg - g) ** 2 + (bb - b) ** 2)
if distance <= threshold:
if i+1 in self.color_pairs:
return self.color_pairs[i+1]
else:
return -1
closest_index = None
min_distance = float('inf')
for i, (r, g, b) in enumerate(self.colors):
distance = math.sqrt((rr - r) ** 2 + (gg - g) ** 2 + (bb - b) ** 2)
if distance < min_distance:
min_distance = distance
closest_index = i
if distance <= threshold:
break
# Ensure that closest_index+1 is valid before accessing self.color_pairs
if closest_index is not None and closest_index+1 in self.color_pairs:
return self.color_pairs[closest_index+1]
else:
return -1
def display_view(self):
# Example setup
start_x = self.cursor_x - self.view_size // 2
start_y = self.cursor_y - self.view_size // 2
for y in range(-1,self.view_size):
for x in range(-1,self.view_size):
img_x = start_x + x
img_y = start_y + y
color_id=0
char=" "
closest=color_id
# check if within the image canvas
if 0 <= img_x < self.width and 0 <= img_y < self.height:
# get the rgb value for the current selected pixel
r, g, b = self.image.getpixel((img_x, img_y))
closest = self.get_closest_color_id(r,g,b)
rgb_color = (r,g,b)
# set the color id to black if blank
if (r + g + b == 0):
color_id = 3
else:
color_id = closest
# Assigning the char
if img_y == 0 or img_y == self.height-1 or img_x == 0 or img_x == self.width-1:
# borders
if (r + g + b == 0):
char = '.'
else:
char = '█'
elif (img_x == int(self.width / 2)+int(self.mirror_x_offset/2) and self.mirror_h):
# Vertical guideline for mirror mode
char = '|'
if (r + g + b == 0):
color_id = 3
else:
color_id = closest
elif (img_y == int(self.height / 2)+int(self.mirror_y_offset/2) and self.mirror_v):
# Horizontal guideline for mirror mode
char = '-'
if (r + g + b == 0):
color_id = 3
else:
color_id = closest
else:
# PREVIEW TOOL
char = '█'
color_id = closest
# Rect pen selection
if ( self.tool_id==4 or self.tool_id==5 ) and self.pen_down:
if img_x >= self.x1 and img_y >= self.y1 and img_x <= self.cursor_x and img_y <= self.cursor_y or img_x <= self.x1 and img_y <= self.y1 and img_x >= self.cursor_x and img_y >= self.cursor_y or img_x >= self.x1 and img_y <= self.y1 and img_x <= self.cursor_x and img_y >= self.cursor_y or img_x <= self.x1 and img_y >= self.y1 and img_x >= self.cursor_x and img_y <= self.cursor_y:
char = 'x'
color_id=self.color_pair+1
# make black visible as white
if color_id==2:
color_id=3
# Line tool preview
if self.tool_id == 3 and self.pen_down:
# Bresenham's line algorithm to determine line pixels
x1, y1 = self.x1, self.y1
x2, y2 = self.cursor_x, self.cursor_y
dx = abs(x2 - x1)
dy = abs(y2 - y1)
sx = 1 if x1 < x2 else -1
sy = 1 if y1 < y2 else -1
err = dx - dy
while True:
if img_x == x1 and img_y == y1:
char = 'x'
color_id = self.color_pair + 1
# Make black visible as white
if color_id == 2:
color_id = 3
if x1 == x2 and y1 == y2:
break
e2 = err * 2
if e2 > -dy:
err -= dy
x1 += sx
if e2 < dx:
err += dx
y1 += sy
elif img_x > 0 and img_x < self.width:
if len(self.colors) < 64:
color_id=3
char = ' '
if (img_y == -1):
r, g, b = self.image.getpixel((img_x, self.height-1))
closest = self.get_closest_color_id(r,g,b)
color_id = closest
char = '▲'
if (img_y == self.height):
r, g, b = self.image.getpixel((img_x, 0))
closest = self.get_closest_color_id(r,g,b)
color_id = closest
char = '▼'
elif img_y > 0 and img_y < self.height:
if len(self.colors) < 64:
color_id=3
char = ' '
if (img_x == -1):
r, g, b = self.image.getpixel((self.width-1, img_y))
closest = self.get_closest_color_id(r,g,b)
color_id = closest
char = '◀'
if (img_x == self.width):
r, g, b = self.image.getpixel((0, img_y))
closest = self.get_closest_color_id(r,g,b)
color_id = closest
char = '▶'
else:
char = ' '
color_id = 3
color_id = 1 if color_id is None else color_id
try:
if color_id > 1:
# Color character only
self.stdscr.addch(y, x, char, curses.color_pair(color_id-1))
#else:
# self.stdscr.addch(y, x, "z", curses.color_pair(12))
else:
# Default color
self.stdscr.addch(y, x, char, curses.color_pair(1))
except curses.error:
pass
# TOP GUI INFO
if self.info_bar==True:
offset_y=2
offset_x=2
for i in range(1,11):
index=i
if self.color_pair==index:
# active color
# chars: •█
char="•"
#self.stdscr.addstr(5+i, 7, str(self.colors[index-1])+", "+str(i-1), curses.color_pair(0))
else:
char=str(i-1)
#self.stdscr.addstr(5+i, 7, str(self.colors[index-1])+", "+str(index)+", "+str(i-1), curses.color_pair(0))
# make black visible
if index > 1:
self.stdscr.addch(offset_y+i, offset_x, char, curses.color_pair(index) | curses.A_REVERSE)
else:
self.stdscr.addch(offset_y+i, offset_x, char, curses.color_pair(2))
self.stdscr.addstr(1, 1, str(self.tools[self.tool_id]), curses.color_pair(2))
# default black and white
#self.stdscr.addch(5, 5, char, curses.color_pair(0))
#self.stdscr.addch(13, 5, char, curses.color_pair(1))
# Use addstr to add a string at position (5, 5)
# Debugs:
# self.stdscr.addstr(20, 7, "Color: "+str(self.color), curses.color_pair(0))
# self.stdscr.addstr(22, 7, "Index: "+str(self.color_pair), curses.color_pair(0))
# self.stdscr.addstr(24, 7, "pos: "+str(self.cursor_x)+", "+str(self.cursor_y), curses.color_pair(0))
# Could get less compression with higher resolution but that's good enaugh for pixel art, it's some between 128 and 64
# If I implement a config file system that's the kind of stuff you could tweek in the pixrc file
def load_image(self, filename, resolution=96):
with Image.open(filename) as img:
img = img.quantize(colors=resolution).convert('RGB')
self.image = img
self.width, self.height = self.image.size
self.cursor_x = self.width // 2
self.cursor_y = self.height // 2
# Extract colors and count them
pixels = list(self.image.getdata())
color_count = Counter(pixels)
most_common_colors = color_count.most_common(resolution)
# Append unique colors to palette
for color, _ in most_common_colors:
if color not in self.colors:
self.colors.append(color)
self.initialize_colors()
def rgb_prompt(self):
curses.endwin() # End curses mode to allow normal input
# Could be a single input taking hex value instead
r=input("R: ")
g=input("G: ")
b=input("B: ")
self.color= (int(r),int(g),int(b))
#curses.initscr()
color_id=self.get_closest_color_id(int(r),int(g),int(b))
#self.set_color(color_id)
curses.setupterm()
def hex_prompt(self):
if self.color_pair<3: # don't overwrite the default (black and white)
self.color_pair=3
curses.endwin() # End curses mode to allow normal input
hex_color = input("Enter hex color (e.g., #ff5733 or ff5733): ").strip()
# Remove the '#' if it's present
if hex_color.startswith("#"):
hex_color = hex_color[1:]
# Ensure the input is exactly 6 characters long
if len(hex_color) != 6:
raise ValueError("Invalid hex color. Please provide a 6-character hex value.")
# Convert hex to RGB
r = int(hex_color[0:2], 16)
g = int(hex_color[2:4], 16)
b = int(hex_color[4:6], 16)
# set the color
self.color = (r, g, b)
self.colors[self.color_pair-1]=self.color
# update the color palette
self.initialize_colors()
curses.setupterm()
def export_colors_to_hex(self):
import curses
curses.endwin() # End curses mode to allow normal input
# Prompt the user for the output file name
print("Exporting current color pallet to .hex file.")
filename = input("Enter the name for the output file (no extension): ")
# Define colors to ignore
colors_to_ignore = [(0, 0, 0), (255, 255, 255)] # Black and White
# Filter out the colors we want to ignore
filtered_colors = [color for color in self.colors if color not in colors_to_ignore]
# Ensure we only export up to 8 colors, even after filtering
colors_to_export = filtered_colors[:8]
# Prepare the file name with .hex extension
hex_filename = f"{filename}.hex"
try:
with open(hex_filename, 'w') as file:
for color in colors_to_export:
# Convert RGB to hexadecimal format
hex_color = "#{:02X}{:02X}{:02X}".format(color[0], color[1], color[2])
file.write(f"{hex_color}\n")
print(f"Colors exported successfully to {hex_filename}")
except IOError as e:
print(f"Error writing file {hex_filename}: {e}")
# use the color wheel from the color picker class
def save_image(self, filename=None, confirm="n"):
new_filename=""
if filename is None:
curses.endwin() # End curses mode to allow normal input
filename = input("Enter filename (default 'out.png'): ").strip()
if not filename:
filename = "out.png"
#curses.setupterm() # Restart curses mode
confirm="y"
if str(confirm.lower()) == "n":
curses.endwin() # End curses mode to allow normal input
confirm = input("Save changes to "+str(filename)+"? (y/N): ").strip()
if str(confirm.lower()) != "y":
return 0
new_filename = input("Enter filename (default '"+str(filename)+"'): ").strip()
if new_filename != "":
filename=new_filename
# Replace spaces with underscores and convert to lowercase
filename = filename.replace(' ', '_').lower()
if not filename.endswith('.png'):
filename += '.png'
if str(confirm.lower()) == "y":
self.image.save(filename)
def reset_image(self):
curses.endwin() # End curses mode to allow normal input
confirm = input("Reset image? (y/N): ").strip()
if confirm.lower() == "y":
self.image = Image.new('RGB', (self.width, self.height), (0, 0, 0)) # Reset canvas to blank state
self.pen_down = False
self.cursor_x = self.width // 2
self.cursor_y = self.height // 2
curses.initscr() # Restart curses mode
def toggle_horizontal_mirroring(self):
self.mirror_h = not self.mirror_h
def toggle_vertical_mirroring(self):
self.mirror_v = not self.mirror_v
def take_screenshot(self):
self.screenshots.append(self.image.copy())
max_screenshots=25
if len(self.screenshots) > max_screenshots:
self.screenshots.pop(0) # Keep only the last `max_history_steps` screenshots
def load_screenshot(self):
if self.screenshots:
self.image = self.screenshots.pop()
def handle_input(key, drawing, keymap):
if key in map(ord, '0123456789'):
drawing.set_color(int(chr(key)))
elif key in keymap['move_horizontal_mirroring']:
if (drawing.mirror_x_offset < int(drawing.width-6)):
drawing.mirror_x_offset+=2
else:
drawing.mirror_x_offset=-int(drawing.width-4)
elif key in keymap['move_vertical_mirroring']:
if (drawing.mirror_y_offset < int(drawing.height-6)):
drawing.mirror_y_offset+=2
else:
drawing.mirror_y_offset=-int(drawing.height-4)
elif key in keymap['move_up']:
drawing.move_cursor('UP')
elif key in keymap['move_down']:
drawing.move_cursor('DOWN')
elif key in keymap['move_left']:
drawing.move_cursor('LEFT')
elif key in keymap['move_right']:
drawing.move_cursor('RIGHT')
elif key in keymap['perform_action']:
# NOTE!: ALL OF THIS COULD BE IN THE PERFORM ACTION FUNCTION OF THE DRAWING CLASS
#drawing.perform_action()
if not drawing.pen_down:
drawing.save_image('pix.save.0.png', confirm="y")
drawing.take_screenshot() # save current image to variable scre>
# Tools actions
if drawing.tool_id==0: # DOT
drawing.pen_down = False
drawing.draw_pixel()
elif drawing.tool_id==1: # PEN
drawing.pen_down = not drawing.pen_down
elif drawing.tool_id==2: # BUCKET
drawing.bucket_fill(drawing.cursor_x, drawing.cursor_y, drawing.color)
elif drawing.tool_id==3: # LINE
drawing.draw_line()
elif drawing.tool_id==4: # RECT
drawing.draw_rect()
elif drawing.tool_id==5: # ELLIPSE
drawing.draw_ellipse()
elif drawing.tool_id==6: # COPY
drawing.pick_pixel()
drawing.tool_id=0
drawing.pen_down = False
elif key in keymap['save_and_quit']:
drawing.save_image('pix.save.png')
return False # Quit
elif key in keymap['undo_action']: # 'e' to save and quit
drawing.load_screenshot() # load variable screenshot to current image
elif key in keymap['save_with_confirm']:
drawing.save_image('pix.save.png', confirm="y")
return False # Quit
elif key in keymap['toggle_info_bar']:
drawing.info_bar = not drawing.info_bar
elif key in keymap['increase_color']:
drawing.increase_color()
elif key in keymap['decrease_color']:
drawing.decrease_color()
elif key in keymap['next_tool']:
drawing.pen_down = False
if drawing.tool_id < drawing.tool_count:
drawing.tool_id += 1
else:
drawing.tool_id = 0
elif key in keymap['previous_tool']:
drawing.pen_down = False
if drawing.tool_id > 0:
drawing.tool_id -= 1
else:
drawing.tool_id = drawing.tool_count
elif key in keymap['select_tool_0']: # DOT TOOL
drawing.tool_id = 0
elif key in keymap['select_tool_1']: # PEN TOOL
drawing.tool_id = 1
elif key in keymap['select_tool_2']: # BUCKET TOOL
drawing.tool_id = 2
elif key in keymap['select_tool_3']: # LINE TOOL
drawing.tool_id = 3
elif key in keymap['select_tool_4']: # RECT TOOL
drawing.tool_id = 4
elif key in keymap['select_tool_5']: # ELLIPSE TOOL
drawing.tool_id = 5
elif key in keymap['select_tool_6']: # COPY TOOL
drawing.pick_pixel()
drawing.tool_id = 6
elif key in keymap['bucket_fill']:
drawing.take_screenshot() # Save current image to variable screenshot
drawing.save_image('pix.save.0.png', confirm="y")
drawing.bucket_fill(drawing.cursor_x, drawing.cursor_y, drawing.color)
elif key in keymap['toggle_horizontal_mirroring']:
drawing.toggle_horizontal_mirroring()
elif key in keymap['toggle_vertical_mirroring']:
drawing.toggle_vertical_mirroring()
if key in keymap['hex_prompt']:
drawing.hex_prompt()
if key in keymap['hex_export']:
drawing.export_colors_to_hex()
# Check for pen down and specific tools
if drawing.pen_down and drawing.tool_id == 1:
drawing.draw_pixel()
drawing.update_cursor()
return True
def main(stdscr):
#args = parse_arguments()
# args = sys.argv[1:]
# filename = single_argument(args)
# if (sys.argv[1:]):
# filename = str(sys.argv[1:])
#else:
filename = args.file if args.file else None
palette = args.palette if args.palette else "palette.hex"
#curses.curs_set(1) # Make cursor visible
# Hide the cursor
curses.curs_set(0)
stdscr.clear()
# so if args.width is passed make drawing.width equal to args.width if not argument passed use 64 as the default
canvas_width = args.width if args.width else 64
canvas_height = args.height if args.height else 64
#background=args.background
drawing = Drawing(stdscr, filename=filename, width=canvas_width, height=canvas_height, background=-1, palette=palette)
drawing.update_cursor() # Initial cursor update
def signal_handler(sig, frame):
if not os.path.exists("pix.save."+str(sig)+".png"):
drawing.save_image("pix.save."+str(sig)+".png", "y")
curses.endwin()
exit(0)
signal.signal(signal.SIGINT, signal_handler)
signal.signal(signal.SIGHUP, signal_handler)
signal.signal(signal.SIGTERM, signal_handler)
while True:
stdscr.refresh()
key = stdscr.getch()
if not handle_input(key, drawing,keymap):
break
def is_valid_img(file_name):
if not os.path.isfile(file_name):
return False
try:
with Image.open(file_name) as img:
img.verify() # Verify the file is an image
return True
except (IOError, SyntaxError):
return False
parser = argparse.ArgumentParser(description='CLI drawing program.')
parser = argparse.ArgumentParser(usage='(w,a,s,d) keys to move the cursor, (e) to export, (0 - 9) change the color, (b) bucket fill, (h,v) mirror pen, (space) toggle pen, (enter) place single pixel, (u) Undo')
parser.add_argument('-W','--width', type=int, default=64, help='Width of the image. (default: 64)')
parser.add_argument('-H','--height', type=int, default=64, help='Height of the image (default; 64).')
parser.add_argument('-f','--file', type=str, help='File to load.')
parser.add_argument('-p','--palette', type=str, help='palette file (default; palette.hex).')
parser.add_argument('-k','--keymap', type=str, default="default.key", help='Keymap file (default: default.key).')
#args = parser.parse_args()
args, unknown_args = parser.parse_known_args()
# Load keymap from a file