Releases: AndrolGenhald/Factorio-Boxing-2
Releases · AndrolGenhald/Factorio-Boxing-2
2.17.1
2.0.6 Factorio 0.15
Added setting for player boxing (disabled by default)
2.0.5 Factorio 0.15
Major changes:
- Moved everything to data-updates.lua and removed all optional dependencies. Items should generally be added in the first pass by data.lua, so this should catch everything, but if there are any mods adding new items in data-updates.lua I'll have to add them back as optional dependencies.
- Removed all generated icons and used Factorio's built in icon layering (this means icons should work for all mods without requiring any extra work!)
Other changes:
- Lots of general cleanup
- Fixed a silly migration error
- Tweaked technology costs
2.0.4 Factorio 0.14
Implemented "unknown" icon for icons that haven't been generated.
Added icons for the following mods:
- Bio Industries
- Charcoal Burner
- Natural Evolution Buildings
- Sticky Notes
2.0.4 Factorio 0.13
Implemented "unknown" icon for icons that haven't been generated.
Added icons for the following mods:
- Bio Industries
- Charcoal Burner
- Natural Evolution Buildings
- Sticky Notes
2.0.3 Factorio 0.14
Fixed rail boxing, added migration for rail and terrain boxing, updated icons.
boxing-2_2.0.3.zip
2.0.3 Factorio 0.13
Fixed rail boxing, added migration for rail and terrain boxing, updated icons.
boxing-2_2.0.3.zip
2.0.2 Factorio 0.14
Fixed crash when subgroup isn't defined.
boxing-2_2.0.2.zip
2.0.2 Factorio 0.13
Fixed crash when subgroup isn't defined.
boxing-2_2.0.2.zip
2.0.1 Factorio 0.14
Added boxing for terrain and rails.
boxing-2_2.0.1.zip