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premake5.lua
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premake5.lua
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workspace "GraphicAlgorithm"
configurations { "Debug", "Release" }
platforms {"x64"}
include "Frame"
include "BRDF_Sampler"
include "DepthToPositionAndNormal"
include "FitLTCMatrix"
include "SH_Sampler"
include "001_Reflective shadow map"
include "002_Non-interleaved Deferred Shading of Interleaved Sample"
include "003_Stochastic Light Culling"
include "004_Metalights Improved Interleaved Shading"
include "005_Interactive Order Independent Transparency"
include "006_Wang Tiles for Image and Texture Generation"
include "007_Tile Shading"
include "008_A Non-Photorealistic Lighting Model"
include "009_Spherical Harmonic Lighting The Gritty Details"
include "010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines"
include "011_An Efficient Representation for Irradiance Environment Maps"
include "012_Real Time Concurrent Linked List Construction on the GPU"
include "013_Fourier Opacity Optimization for Scalable Exploration"
include "014_Approximating Dynamic Global Illumination in Image Space"
include "015_Image Space Horizon Based Ambient Occlusion"
include "016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination"
include "017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination"
include "018_Cascaded Shadow Maps"
include "019_A Survey of Efficient Representations for Independent Unit Vectors"
include "020_Real-time Approximation to Large Convolution Kernel"
include "021_Real-time indirect illumination by virtual planar area lights"
include "022_Variance Shadow Maps"
include "023_Efficient GPU Screen-Space Ray Tracing"
include "024_Real-Time Global Illumination using Precomputed Light Field Probes"
include "025_Exponential Shadow Maps"
include "026_Moment Shadow Mapping"
include "027_FidelityFX Super Resolution"
include "028_Mobile Friendly FSR"