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app.js
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var timer = 60;
var score = 0;
var hitRnum = 0;
//* Score increaseScore()
function increaseScore() {
score += 10;
document.querySelector("#scoreVal").textContent = score;
}
//* For hitting bubble random value store
function getNewHit() {
hitRnum = Math.floor(Math.random() * 10);
document.querySelector("#hitVal").textContent = hitRnum;
}
//* for many bubbles
// for storing bubbles values
function makeBubble() {
var clutter = "";
for (var i = 1; i <= 154; i++) {
var rnum = Math.floor(Math.random() * 10);
clutter += `<div class="bubble">${rnum}</div>`;
}
document.querySelector("#pbottom").innerHTML = clutter;
}
//* Timer value decresed
function runTimer() {
var timerInterval = setInterval(function () {
if (timer > 0) {
timer--;
document.querySelector("#timerVal").textContent = timer;
} else {
clearInterval(timerInterval);
document.querySelector("#pbottom").innerHTML = `<h2 id="pbottom">GAME OVER</h2>`;
}
}, 1000);
}
document.querySelector("#pbottom").addEventListener("click", function (dets) {
var clickedNum = Number(dets.target.textContent);
if (clickedNum === hitRnum) {
increaseScore();
makeBubble();
getNewHit();
}
});
makeBubble();
runTimer();
getNewHit();