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Releases: Anuken/Mindustry

7.0 Build 141.3

22 Jan 18:27
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  • Fixed host research not syncing to clients correctly
  • Fixed clients being able to open research dialog
  • Fixed a crash with certain mods
  • Fixed "consumer-less" modded blocks always being at 100% efficiency

7.0 Build 141.2

13 Jan 15:14
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  • Fixed Sublimate not working correctly
  • Fixed Spanish language having corrupted letters
  • Fixed server chatSpamLimit config having wrong value

7.0 Build 141.1

12 Jan 19:52
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  • Fixed some new crashes
  • Reverted addition to env mapping due to instability - do not use the Env#add method, it will not work correctly

7.0 Build 141

12 Jan 16:41
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  • Fixed many various crashes
  • Fixed world message being replaceable
  • Fixed various Serpulo sectors having no waves
  • Fixed inaccessible resources under blocks appearing in sector resources info
  • Fixed units following wrong team when assisting
  • Fixed liquid puddles not syncing in multiplayer
  • Many other minor bugfixes
  • Improved loading speed of maps with many power graphs
  • Improved performance of entity removal (should make effects/bullets less laggy)
  • Made Oct shield an octagon
  • Made block statuses flash when low on power/liquid instead of staying green
  • Disabled campaign research/state syncing across multiplayer due to confusion - campaigns should be completely separate now
  • Decreased Scathe fog uncover range (75% of range -> 40% of range)
  • Increased Quell build cost
  • Nerfed Locus, buffed Vanquish, Conquer, Cleroi
  • Added rule for unit crash damage

7.0 Build 140.4

13 Nov 15:21
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  • Fixed some placeholder/unfinished sector descriptions in many languages
  • Fixed payload blocks rotating to face unit direction
  • Fixed duplicate UUIDs being allowed on servers in certain circumstances
  • Fixed some minor crashes
  • Fixed incorrect shoot speed multiplier display for blocks
  • Fixed certain Erekir resources being unlocked while on Serpulo (although the tech tree items are still shared)
  • Fixed commanding all unit factories triggering rate limit on servers
  • Many other small bugfixes
  • Increased long tap duration on mobile for less annoying accidental payload pickup
  • Made most turrets target conveyors/ducts/etc again

7.0 Build 140.3

11 Nov 11:23
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7.0, an update that has been in development for more than 1.5 years, is finally here.

As with earlier major updates, there are too many changes to list in a single changelog - these are just the highlights.

  • An entirely new planet - Erekir - with its own campaign, tech tree, units and blocks
  • 100+ new blocks to research
  • 18 new units for Erekir, 5 new naval support units on Serpulo
  • Tanks, hovercrafts, insectoid walkers and more
  • 10 new turrets
  • Entire new systems for transporting power and items on Erekir
  • A new, more direct system of commanding units to move to specific locations and attack enemies

Special thanks to the community members who helped create maps for use in the campaign:

  • Mechanicalfish
  • ThatOneBepis
  • hhhi17

Note: Server-wise, this release should be compatible with beta 140.x versions.

7.0 Build 140.2 - Beta

09 Nov 03:04
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Pre-release

This is a minor bugfix patch, intended to be the last beta release before 7.0 is fully available.

  • Fixed minimap block colors not updating on servers with fog enabled
  • Fixed some screen bounds issues on mobile
  • Fixed some unit targeting issues relating to fog
  • Fixed units piling up at last core in Origin sector
  • Fixed coastline unlocking too early on Serpulo
  • Minor improvements to campaign completion dialog
  • Added basic descriptions to Coastline/Naval Fortress
  • Made canvas blocks blend together seamlessly
  • Various improvements to display of stats/multipliers (Contributed by @MEEPofFaith)

7.0 Build 140.1 - Beta

03 Nov 15:44
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Pre-release

This is a hotfix for block targeting and Steam achievements.

  • Fixed blocks on Serpulo not being targeted by units/turrets
  • Fixed ability descriptions for some Erekir units
  • Fixed several Steam achievements not triggering correctly
  • Fixed various crafter lights flickering
  • Fixed BuildingBulletDestroyEvent not firing (API fix)
  • Buffed Shockwave Tower range and reload slightly
  • API change: Removed GameState.serverPaused, you can set to State.paused instead now
  • Removed screenshots from game data export
  • Added heat icon to stats for easier differentiation
  • Added extra hint about building cores to Basin nuke warning

7.0 Build 140 - Beta

01 Nov 06:05
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7.0 Build 140 - Beta Pre-release
Pre-release

This version can be considered a pre-release. The Erekir campaign is complete, and now has a final sector.
With the release in 10 or so days, all that remains is bugfixes and balancing.

  • Fixed canvas being available on Serpulo
  • Fixed RTS AI targeting unreachable locations and thus piling up units more than necessary
  • Fixed tanks not applying crush damage on servers
  • Made RTS AI target more structure types
  • Made Scathe turret only reveal fog in a fraction of its range - a spotter is required for more range
  • Made tank assembler require cyanogen
  • Hosts can now pause in multiplayer (this does not affect headless servers)
  • Misc unit balance
  • Decreased cost of T2/3 Erekir cores significantly
  • :emojis: for blocks in chat now automatically get replaced when typing on desktop (try :router:)
  • Added new achievements - these have NOT been tested yet, and some will be broken! [Steam]
  • Added 'rebuild selection' key - holding B (default) and dragging in an area will add ghost blocks to your build queue (Desktop only)
  • Added a packet rate limit for servers - sending packets too fast will get you blocked/kicked
  • Added a default max player limit for servers
  • Added a message block for Erekir (yes it's literally just a recolor, I had no better ideas)
  • Added a unbreakable message block for mapmakers
  • Added a keybind to select all units while in command mode (G by default)
  • Added support for selecting multiple unit factories at once (still no area selection yet)
  • Stretched out 'landing' sound to sync with core landing - yes, very lazy, I wil make a new one at some point
  • Increased speed of block constructors slightly

Campaign:

  • Improved hints for Onset
  • Reduced research costs for most blocks
  • Added neoplasm to tech tree
  • Fixed objectives still continuing after capture
  • Fixed sectors across Erekir/Serpulo updating or preventing launch when they shouldn't
  • Added 'abandon' button in pause menu for easier access
  • Added Ground Zero tutorial (Original implementation by @MEEPofFaith)
  • Added several new Erekir maps
  • Added (WIP) final map completion dialog
  • Removed Interplanetary Accelerator from Serpulo research (it has no use)

7.0 Build 139 - Beta

04 Oct 21:41
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7.0 Build 139 - Beta Pre-release
Pre-release

v7 is now moving into the beta stage. The campaign system has been (mostly) stabilized, and all that remains in terms of content is approximately 5 more Erekir maps.

  • Fixed neoplasm being incinerated when contacting slag-bearing blocks

  • Fixed tank units not working correctly in mods

  • Fixed ground units moving too "smoothly" around corners

  • Misc balancing

  • Made Corvus and Vela no longer stop to shoot when commanded to a target

  • Made internal 'Canvas' block show up on Erekir - not particularly useful, but some may find it interesting

  • Made liquid tanks/containers solid and targetable by turrets again

  • Made mirror filter support increments smaller than 45 degrees (contributed by @hortiSquash)

  • Made neoplasm slightly more dangerous / spread faster

  • Removed the 'unit ammo' rule from custom game selection - this rule never worked properly on Erekir, is not balanced, and is seldom used

  • Improved planet selection UI

  • Improved item/block selection UI in certain blocks (contributed by @MEEPofFaith)

  • Added Heat Router block (Code contributed by @l-Luna, sprites by @kapzduke)

  • Added unit cost multiplier rule (Code partially contributed by @Ilya246)

  • Misc improvements to AI behavior in "RTS" maps

  • Mixed tech is now disabled as an option in new maps; the two tech trees are not meant to be used together - no, I will not be changing this back

  • API change: Made Separator class use a drawer field like GenericCrafter

  • Added several new maps [Campaign]

  • Added first-time planet/campaign selection dialog [Campaign]

  • Made 'global items' of Erekir and Serpulo separate [Campaign]

  • Removed Tantros from solar system, visually [Campaign]

  • Removed shield breaker block [Campaign]