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This is definitely not a plan for what touch gestures would be, but an idea of what kind of things touch gestures might need to be able to do. The major part here for tiling layouts to be able to support is setting the split between some particular windows to an exact screen coordinate... this is a challenging problem, let's see if it is something that a good solution can be found for. It would need to be something that could work in all the popular tiling layouts, well, really in any tiling layout, for it to be added. |
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An interesting thing I saw mentioned was touch support in window managers - I think this is a good idea actually, and, whether an official touch module is written or not, writing AquariWM in a way such that input methods could be open to more diverse methods such as touch, in addition to mouse and keyboard support, could certainly have its benefits. This is something to keep in mind not just when designing input modules, but also layout modules - touch gestures that make sense must be able to communicate enough information to AquariWM so that all layout modes could be adjusted by touch gestures. I imagine this would primarily come in the form of implementing code that can 'interactively' swap windows with a pointer (touch or cursor), as well as being able to resize and move windows with a pointer to (both in floating and in tiling layouts).
This is an early idea in the project of course, and there isn't really anyone else here yet, but to anyone reading in the future - do you have any thoughts on this, if it is not already implemented?
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