-
Notifications
You must be signed in to change notification settings - Fork 5
/
DCT.txt
853 lines (849 loc) · 61.3 KB
/
DCT.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
Layout plans for DCT
Camera
Custom
Glance
bool Forbidden # CAMERA_FORBID_CUSTOM_GLANCE
CAMERA_OVERRIDE_CUSTOM_GLANCE
CAMERA_OVERRIDE_CUSTOM_GLANCE_SERVER_CUSTOM
Players
Default
...
Player[x]
Cycle
AI
int IQ # AI_IQ
ControlDuringChat # ALLOW_CONTROL_DURING_CHAT
rgba Colour
coord Position = _P + Movement(_T, t)
x = _X + Movement(_T, t).x
y = _Y + Movement(_T, t).y
coord Movement # apply derivative Motion to a timeframe
coord Motion # based on Speed, Accel and such
link byName(x)
Teams
Team[x]
str Name
"Team " . Colour/Name # ALLOW_TEAM_NAME_COLOR
Leader/TeamName # ALLOW_TEAM_NAME_LEADER
Leader/Name . "'s Team" # ALLOW_TEAM_NAME_PLAYER
rgba Colour
Player Leader
Users
str Name
bool Connected # BAN, BAN_IP: block writing to this via ACL
ACL
Access[x]
int permissions
bool read
bool write
bool recursive
bool Match
str Password # ADMIN_PASS
link Item
Example1
permissions: read/write
Match = true
Item = Connected
Example2
permissions: read/write
recursive = true
Match = Name == JoeBob
Item = Cycle/Movement
Graphics
Display
coord ScreenMode = Fullscreen ? ScreenResolution : WindowSize
coord WindowSize # ARMAGETRON_WINDOWSIZE
coord ScreenResolution # ARMAGETRON_SCREENMODE
bool Fullscreen
ColourDepth
ZBufferDepth
bool GrabMouse
bool CheckErrors
bool KeepWindowActive
Effects
int Sparks
0 = off
1 = simple
2 = particle
3 = bouncing binary
bool Explosion
Detail
Font,Object,Wall,Floor
bool Animate
char Textures
0 = Off
0x 33 = Nearest
0x 66 = Bilinear
0x 99 = Mipmap Nearest
0x cc = Mipmap Bilinear
0x100 = Mipmap Trilinear
bool TrueColourTexture
bool SmoothShading
bool AlphaBlending # ALPHA_BLEND
bool AntialiasLine
bool AntialiasPolygon
bool Dithering
PerformanceTweaks
int SwapMode
bool Infinity
bool ZTrick
bool DisplayLists
LowSky
HighSky
Rim
FloorDetail
FloorMirror
SCRIPTING:
ALLOW_ENEMIES_SAME_CLIENT If set to 1, this allows two players that play on the same client to fight for points with each other.
ALLOW_ENEMIES_SAME_IP If set to 1, this allows two players that apparently come from the same machine to fight for points with each other.
ALLOW_IMPOSTERS If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.
ALLOW_VOTING If set to 1, voting will be allowed for players.
ALLOW_VOTING_SPECTATOR If set to 1, voting will be allowed for spectators.
CAMERA_GLANCE_BACK
CAMERA_GLANCE_RISE unknown.
CAMERA_GLANCE_BACK_FROMSPEED unknown.
CAMERA_GLANCE_RISE_FROMSPEED unknown.
CAMERA_GLANCE_PITCH unknown.
CAMERA_SERVER_GLANCE_BACK unknown.
CAMERA_SERVER_GLANCE_RISE unknown.
CAMERA_SERVER_GLANCE_BACK_FROMSPEED unknown.
CAMERA_SERVER_GLANCE_RISE_FROMSPEED unknown.
CAMERA_SERVER_GLANCE_PITCH unknown.
WIN_ZONE_DEATHS unknown.
FORTRESS_CONQUEST_RATE unknown.
FORTRESS_DEFEND_RATE unknown.
FORTRESS_CONQUEST_DECAY_RATE unknown.
FORTRESS_CONQUEST_TIMEOUT unknown.
FORTRESS_CONQUERED_SCORE unknown.
FORTRESS_CONQUERED_WIN unknown.
FORTRESS_CONQUERED_KILL_MIN unknown.
FORTRESS_CONQUERED_KILL_RATIO unknown.
FORTRESS_SURVIVE_WIN unknown.
FORTRESS_MAX_PER_TEAM unknown.
AI_CHARACTER_FILE ai_character_file_help
ALLOW_CAM_1_0 Allow/forbid the different camera modes
ALLOW_CAM_1_1 Allow/forbid the different camera modes
ALLOW_CAM_1_2 Allow/forbid the different camera modes
ALLOW_CAM_1_3 Allow/forbid the different camera modes
ALLOW_CAM_1_4 Allow/forbid the different camera modes
ALLOW_CAM_1_5 Allow/forbid the different camera modes
ALLOW_CAM_1_6 Allow/forbid the different camera modes
ALLOW_CAM_1_7 Allow/forbid the different camera modes
ALLOW_CAM_2_0 Allow/forbid the different camera modes
ALLOW_CAM_2_1 Allow/forbid the different camera modes
ALLOW_CAM_2_2 Allow/forbid the different camera modes
ALLOW_CAM_2_3 Allow/forbid the different camera modes
ALLOW_CAM_2_4 Allow/forbid the different camera modes
ALLOW_CAM_2_5 Allow/forbid the different camera modes
ALLOW_CAM_2_6 Allow/forbid the different camera modes
ALLOW_CAM_2_7 Allow/forbid the different camera modes
ALLOW_CAM_3_0 Allow/forbid the different camera modes
ALLOW_CAM_3_1 Allow/forbid the different camera modes
ALLOW_CAM_3_2 Allow/forbid the different camera modes
ALLOW_CAM_3_3 Allow/forbid the different camera modes
ALLOW_CAM_3_4 Allow/forbid the different camera modes
ALLOW_CAM_3_5 Allow/forbid the different camera modes
ALLOW_CAM_3_6 Allow/forbid the different camera modes
ALLOW_CAM_3_7 Allow/forbid the different camera modes
ALLOW_CAM_4_0 Allow/forbid the different camera modes
ALLOW_CAM_4_1 Allow/forbid the different camera modes
ALLOW_CAM_4_2 Allow/forbid the different camera modes
ALLOW_CAM_4_3 Allow/forbid the different camera modes
ALLOW_CAM_4_4 Allow/forbid the different camera modes
ALLOW_CAM_4_5 Allow/forbid the different camera modes
ALLOW_CAM_4_6 Allow/forbid the different camera modes
ALLOW_CAM_4_7 Allow/forbid the different camera modes
ARENA_AXES In how many directions a cycle can turn 4 is the default, 6 is hexatron
ARENA_AXES_OVERRIDE Block out older clients when ARENA_AXES differs from its default?
ARMAGETRON_LAST_SCREENMODE Last screen resolution
ARMAGETRON_LAST_WINDOWSIZE Last Window size
AUTO_AIS Automatically spawn AI players?
AUTO_INCAM_1 Automatically switch to internal camera in a maze
AUTO_INCAM_2 Automatically switch to internal camera in a maze
AUTO_INCAM_3 Automatically switch to internal camera in a maze
AUTO_INCAM_4 Automatically switch to internal camera in a maze
AUTO_IQ Automatically adjust AI IQ?
AUTO_TEAM Flag indicating whether players should be put into teams automatically.
AXES_INDICATOR Should the Axis Indicator be rendered?
BACKWARD_COMPATIBILITY Maximum number of old protocol versions to support.
BAN_LIST Prints a list of currently banned IPs.
BIG_BROTHER Did we already send the big brother information?
BOOKMARK_0_ADDRESS Server adress of the 1st server bookmark
BOOKMARK_0_NAME Name of the 1st server bookmark
BOOKMARK_0_PORT Server port of the 1st server bookmark
BOOKMARK_10_ADDRESS Server adress of the 11th server bookmark
BOOKMARK_10_NAME Name of the 11th server bookmark
BOOKMARK_10_PORT Server port of the 11th server bookmark
BOOKMARK_1_ADDRESS Server adress of the 2nd server bookmark
BOOKMARK_1_NAME Name of the 2nd server bookmark
BOOKMARK_1_PORT Server port of the 2nd server bookmark
BOOKMARK_2_ADDRESS Server adress of the 3rd server bookmark
BOOKMARK_2_NAME Name of the 3rd server bookmark
BOOKMARK_2_PORT Server port of the 3rd server bookmark
BOOKMARK_3_ADDRESS Server adress of the 4th server bookmark
BOOKMARK_3_NAME Name of the 4th server bookmark
BOOKMARK_3_PORT Server port of the 4th server bookmark
BOOKMARK_4_ADDRESS Server adress of the 5th server bookmark
BOOKMARK_4_NAME Name of the 5th server bookmark
BOOKMARK_4_PORT Server port of the 5th server bookmark
BOOKMARK_5_ADDRESS Server adress of the 6th server bookmark
BOOKMARK_5_NAME Name of the 6th server bookmark
BOOKMARK_5_PORT Server port of the 6th server bookmark
BOOKMARK_6_ADDRESS Server adress of the 7th server bookmark
BOOKMARK_6_NAME Name of the 7th server bookmark
BOOKMARK_6_PORT Server port of the 7th server bookmark
BOOKMARK_7_ADDRESS Server adress of the 8th server bookmark
BOOKMARK_7_NAME Name of the 8th server bookmark
BOOKMARK_7_PORT Server port of the 8th server bookmark
BOOKMARK_8_ADDRESS Server adress of the 9th server bookmark
BOOKMARK_8_NAME Name of the 9th server bookmark
BOOKMARK_8_PORT Server port of the 9th server bookmark
BOOKMARK_9_ADDRESS Server adress of the 10th server bookmark
BOOKMARK_9_NAME Name of the 10th server bookmark
BOOKMARK_9_PORT Server port of the 10th server bookmark
BUG_COLOR_OVERFLOW Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail.
BUG_RIP Allows the rim wall to be ripped open by a VERY close grind.
BUG_TRANSPARENCY Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests
BUG_TRANSPARENCY_DEMAND Unsupported: use transparency instead of lowering walls
BUG_TUNNEL Allows players to pass through walls on odd occasions.
CAMCENTER_1 Center internal camera on driving direction
CAMCENTER_2 Center internal camera on driving direction
CAMCENTER_3 Center internal camera on driving direction
CAMCENTER_4 Center internal camera on driving direction
CAMERA_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle?
CAMERA_CUSTOM_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK.
CAMERA_CUSTOM_PITCH Position of the custom camera: how much does it look up/down?
CAMERA_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle?
CAMERA_CUSTOM_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE.
CAMERA_CUSTOM_TURN_SPEED Speed the custom camera turns with
CAMERA_CUSTOM_TURN_SPEED_180 Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse
CAMERA_CUSTOM_ZOOM Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation
CAMERA_FOLLOW_START_X Start position of the fixed external camera
CAMERA_FOLLOW_START_Y Start position of the fixed external camera
CAMERA_FOLLOW_START_Z Start position of the fixed external camera
CAMERA_FORBID_CUSTOM Forbids the use of the custom camera on all clients
CAMERA_FORBID_FOLLOW Forbids the use of the fixed external camera on all clients
CAMERA_FORBID_FREE Forbids the use of the free camera on all clients
CAMERA_FORBID_IN Forbids the use of the internal camera on all clients
CAMERA_FORBID_MER Forbids the use of Meriton's camera
CAMERA_FORBID_SERVER_CUSTOM Forbids the use of the server custom camera
CAMERA_FORBID_SMART Forbids the use of the internal camera on all clients
CAMERA_FREE_START_X Start position of the free camera
CAMERA_FREE_START_Y Start position of the free camera
CAMERA_FREE_START_Z Start position of the free camera
CAMERA_GLANCE_ANGULAR_VELOCITY camera_glance_angular_velocity_help
CAMERA_GLANCE_ANGULAR_VELOCITY_BONUS camera_glance_angular_velocity_bonus_help
CAMERA_GLANCE_MODE Way the camera switches into glances. Valid settings range from 0 to 3
CAMERA_IN_TURN_SPEED Speed the internal camera turns with
CAMERA_MER_XYDIST camera_mer_xydist_help
CAMERA_MER_Z camera_mer_z_help
CAMERA_SERVER_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle?
CAMERA_SERVER_CUSTOM_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK.
CAMERA_SERVER_CUSTOM_PITCH Position of the custom camera: how much does it look up/down?
CAMERA_SERVER_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle?
CAMERA_SERVER_CUSTOM_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE.
CAMERA_SERVER_CUSTOM_TURN_SPEED Speed the server custom camera turns with. Turn values are taken from the clientside settings if this is negative.
CAMERA_SERVER_CUSTOM_TURN_SPEED_180 Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse
CAMERA_SMART_GLANCING_BACK camera_smart_glancing_back_help
CAMERA_SMART_GLANCING_HEIGHT camera_smart_glancing_height_help
CAMERA_SMART_START_X Start position of the smart camera
CAMERA_SMART_START_Y Start position of the smart camera
CAMERA_SMART_START_Z Start position of the smart camera
CAMERA_VISIBILITY_CLIP_SPEED Speed with wich the visibility targets is brought into view
CAMERA_VISIBILITY_EXTENSION Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object
CAMERA_VISIBILITY_LOWER_WALL If set to 1, walls are lowerd when they block the view and the camera is not moved
CAMERA_VISIBILITY_LOWER_WALL_SMART Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera
CAMERA_VISIBILITY_RECOVERY_SPEED The speed the external visibility targets recovers from wall hits
CAMERA_VISIBILITY_SIDESKEW Extra forward component of the sideways visibility targets
CAMERA_VISIBILITY_WALL_DISTANCE The distance the visibility targets keep from walls
CAMWOBBLE_1 Lets the internal camera move with your cycle
CAMWOBBLE_2 Lets the internal camera move with your cycle
CAMWOBBLE_3 Lets the internal camera move with your cycle
CAMWOBBLE_4 Lets the internal camera move with your cycle
CENTER_MESSAGE Prints a big message on the screen of all connected clients.
CHATBOT_ALWAYS_ACTIVE chatbot_always_active_help
CHATBOT_DECAY chatbot_decay_help
CHATBOT_DELAY chatbot_delay_help
CHATBOT_MIN_TIMESTEP chatbot_min_timestep_help
CHATBOT_NEW_WALL_BLINDNESS chatbot_new_wall_blindness_help
CHATBOT_RANGE chatbot_range_help
CHATTER_REMOVE_TIME Time in seconds after which a permanent chatter is removed from the game
CHECK_ERRORS Listen to errors claiming a video mode does not exist
CLIENT_PORT Port we try to connect to
CM_LOCY Vertical position of the center messages
COCKPIT_FILE File that contains the information for rendering cockpit gauges
COLORDEPTH Color depth to use (0: 16 1: desktop 2: 24)
COLOR_B_1 Cycle and wall color, blue component.
COLOR_B_2 Cycle and wall color, blue component.
COLOR_B_3 Cycle and wall color, blue component.
COLOR_B_4 Cycle and wall color, blue component.
COLOR_G_1 Cycle and wall color, green component.
COLOR_G_2 Cycle and wall color, green component.
COLOR_G_3 Cycle and wall color, green component.
COLOR_G_4 Cycle and wall color, green component.
COLOR_R_1 Cycle and wall color, red component.
COLOR_R_2 Cycle and wall color, red component.
COLOR_R_3 Cycle and wall color, red component.
COLOR_R_4 Cycle and wall color, red component.
COLOR_STRINGS Print colored strings
CONFIG_ROTATION config_rotation_help
CONSOLE_COLUMNS Number of characters in each line of console output
CONSOLE_MESSAGE Prints a message on the console of all connected clients.
CONSOLE_ROWS Number of lines of console output without user intervention
CONSOLE_ROWS_MAX Number of lines of console output when scrolling back
CUSTOM_MUSIC_PLAYLIST custom_music_playlist_help
CUSTOM_SCREEN_ASPECT Custom screen aspect ratio ( pixel width/pixel height)
CUSTOM_SCREEN_HEIGHT Custom screen size
CUSTOM_SCREEN_WIDTH Custom screen size
CUSTOM_SERVER_NAME Name of the server to connect to
CYCLE_ACCEL Wall acceleration factor
CYCLE_ACCEL_ENEMY Multiplicator to CYCLE_ACCEL for your enemies' walls
CYCLE_ACCEL_ENEMY_OVERRIDE Block out older clients when CYCLE_ACCEL_ENEMY differs from its default?
CYCLE_ACCEL_OFFSET Minimum numeric wall distance, must be positive
CYCLE_ACCEL_RIM Multiplicator to CYCLE_ACCEL for the rim walls
CYCLE_ACCEL_RIM_OVERRIDE Block out older clients when CYCLE_ACCEL_RIM differs from its default?
CYCLE_ACCEL_SELF Multiplicator to CYCLE_ACCEL for your own wall
CYCLE_ACCEL_SELF_OVERRIDE Block out older clients when CYCLE_ACCEL_SELF differs from its default?
CYCLE_ACCEL_SLINGSHOT Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall
CYCLE_ACCEL_SLINGSHOT_OVERRIDE Block out older clients when CYCLE_ACCEL_SLINGSHOT differs from its default?
CYCLE_ACCEL_TEAM Multiplicator to CYCLE_ACCEL for your temmates' walls
CYCLE_ACCEL_TEAM_OVERRIDE Block out older clients when CYCLE_ACCEL_TEAM differs from its default?
CYCLE_ACCEL_TUNNEL Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between two walls not created by it
CYCLE_ACCEL_TUNNEL_OVERRIDE cycle_accel_tunnel_override_help
CYCLE_AVOID_OLDCLIENT_BAD_SYNC If set to 1, old clients will not get sync messages in situations that are known to confuse them
CYCLE_BLINK_FREQUENCY Frequency in Hz an invulnerable cycle blinks with.
CYCLE_BOOSTFACTOR_ENEMY Factor your speed is multiplied with when breaking from an enemy wall
CYCLE_BOOSTFACTOR_ENEMY_OVERRIDE cycle_boostfactor_enemy_override_help
CYCLE_BOOSTFACTOR_RIM Factor your speed is multiplied with when breaking from the rim wall
CYCLE_BOOSTFACTOR_RIM_OVERRIDE cycle_boostfactor_rim_override_help
CYCLE_BOOSTFACTOR_SELF Factor your speed is multiplied with when breaking from your own wall
CYCLE_BOOSTFACTOR_SELF_OVERRIDE cycle_boostfactor_self_override_help
CYCLE_BOOSTFACTOR_TEAM Factor your speed is multiplied with when breaking from a teammate's wall
CYCLE_BOOSTFACTOR_TEAM_OVERRIDE cycle_boostfactor_team_override_help
CYCLE_BOOST_ENEMY Speed boost when breaking from an enemy wall
CYCLE_BOOST_ENEMY_OVERRIDE cycle_boost_enemy_override_help
CYCLE_BOOST_RIM Speed boost when breaking from the rim wall
CYCLE_BOOST_RIM_OVERRIDE cycle_boost_rim_override_help
CYCLE_BOOST_SELF cycle_boost_self_help
CYCLE_BOOST_SELF_OVERRIDE cycle_boost_self_override_help
CYCLE_BOOST_TEAM Speed boost when breaking from a teammate's wall
CYCLE_BOOST_TEAM_OVERRIDE cycle_boost_team_override_help
CYCLE_BRAKE Brake intensity
CYCLE_BRAKE_DEPLETE Rate at which the brake reservoir depletes when you are braking
CYCLE_BRAKE_DEPLETE_OVERRIDE Block out older clients when CYCLE_BRAKE_DEPLETE differs from its default?
CYCLE_BRAKE_REFILL Rate at which the brake reservoir refills when you are not braking
CYCLE_BRAKE_REFILL_OVERRIDE Block out older clients when CYCLE_BRAKE_REFILL differs from its default?
CYCLE_DELAY Minimum time between turns (must be greater than 0)
CYCLE_DELAY_DOUBLEBIND_BONUS Factor CYCLE_DELAY is multiplied with for consecutive turns in the same direction
CYCLE_DELAY_DOUBLEBIND_BONUS_OVERRIDE cycle_delay_doublebind_bonus_override_help
CYCLE_DELAY_TIMEBASED Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well.
CYCLE_DELAY_TIMEBASED_OVERRIDE Block out older clients when CYCLE_DELAY_TIMEBASED differs from its default?
CYCLE_DIST_WALL_SHRINK Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs.
CYCLE_DIST_WALL_SHRINK_OFFSETDistance offset in wall length calculation. See settings.cfg for full docs.
CYCLE_FAIR_ANTILAG If set to 1, this deactivates the anti lag-sliding code when old clients are connected
CYCLE_FIRST_SPAWN_PROTECTION Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round.
CYCLE_INVULNERABLE_TIME Time in seconds a cycle is invulnerable after a respawn.
CYCLE_MAX_REFCOUNT Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks.
CYCLE_PACKETLOSS_TOLERANCE Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating.
CYCLE_PING_RUBBER Additional niceness for high ping players
CYCLE_RUBBER Niceness factor to allow you drive really close to a wall
CYCLE_RUBBER_DELAY During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS.
CYCLE_RUBBER_DELAY_BONUS Factor for CYCLE_RUBBER_DELAY rubber efficiency.
CYCLE_RUBBER_DELAY_BONUS_OVERRIDE Block out older clients when CYCLE_RUBBER_DELAY_BONUS differs from its default?
CYCLE_RUBBER_DELAY_OVERRIDE Block out older clients when CYCLE_RUBBER_DELAY differs from its default?
CYCLE_RUBBER_LEGACY Revert to old, framerate dependant and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here.
CYCLE_RUBBER_MALUS_TURN_OVERRIDE Block out older clients when CYCLE_RUBBER_MALUS_TURN differs from its default?
CYCLE_RUBBER_MINADJUST When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance)
CYCLE_RUBBER_MINADJUST_OVERRIDE Block out older clients when CYCLE_RUBBER_MINADJUST differs from its default?
CYCLE_RUBBER_MINDISTANCE The minimal distance rubber code keeps you from the wall in front of you
CYCLE_RUBBER_MINDISTANCE_LEGACY Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected
CYCLE_RUBBER_MINDISTANCE_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default?
CYCLE_RUBBER_MINDISTANCE_PREPARATION Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED.
CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default?
CYCLE_RUBBER_MINDISTANCE_RATIO Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you
CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_RATIO differs from its default?
CYCLE_RUBBER_MINDISTANCE_RESERVOIR Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber)
CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default?
CYCLE_RUBBER_MINDISTANCE_UNPREPARED Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION.
CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default?
CYCLE_RUBBER_SPEED Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value})
CYCLE_RUBBER_SPEED_OVERRIDE Block out older clients when CYCLE_RUBBER_SPEED differs from its default?
CYCLE_RUBBER_TIME Timescale rubber is restored on.
CYCLE_RUBBER_TIMEBASED Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well.
CYCLE_RUBBER_TIMEBASED_OVERRIDE Block out older clients when CYCLE_RUBBER_TIMEBASED differs from its default?
CYCLE_RUBBER_TIME_OVERRIDE Block out older clients when CYCLE_RUBBER_TIME differs from its default?
CYCLE_RUBBER_WALL_SHRINK With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length.
CYCLE_RUBBER_WALL_SHRINK_OVERRIDE Block out older clients when CYCLE_RUBBER_WALL_SHRINK differs from its default?
CYCLE_SMOOTH_MIN_SPEED Minimum speed of smooth correction relative to cycle speed.
CYCLE_SMOOTH_THRESHOLD Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly.
CYCLE_SMOOTH_TIME Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy.
CYCLE_SOUND_SPEED Sound speed divisor
CYCLE_SPEED Basic speed of your cycle if you drive straight and not close to walls
CYCLE_SPEED_DECAY_ABOVE Rate of cycle speed approaching the value of CYCLE_SPEED from above
CYCLE_SPEED_DECAY_ABOVE_OVERRIDE Block out older clients when CYCLE_SPEED_DECAY_ABOVE differs from its default?
CYCLE_SPEED_DECAY_BELOW Rate of cycle speed approaching the value of CYCLE_SPEED from below
CYCLE_SPEED_DECAY_BELOW_OVERRIDE Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default?
CYCLE_SPEED_MIN Minimal speed of your cycle, measured relative to CYCLE_SPEED
CYCLE_SPEED_MIN_OVERRIDE Block out older clients when CYCLE_SPEED_MIN differs from its default?
CYCLE_START_SPEED Initial cycle speed
CYCLE_SYNC_FF Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping
CYCLE_SYNC_FF_STEPS Number of extrapolation simulation timesteps each real timestep; increase for better accuracy
CYCLE_SYNC_INTERVAL_ENEMY Time in seconds between server-client updates of enemy cycles
CYCLE_SYNC_INTERVAL_SELF Time in seconds between server-client updates of enemy cycles owned by the client itself
CYCLE_TIME_TOLERANCE Maximum time difference of execution of turns on server and client (for clients that send timing information)
CYCLE_TIME_TOLERANCE_OVERRIDEBlock out older clients when CYCLE_TIME_TOLERANCE differs from its default?
CYCLE_TURN_MEMORY Number of pending turns a cycle will memorize exactly
CYCLE_TURN_SPEED_FACTOR Factor the speed of a lightcycle is multiplied with when turning
CYCLE_TURN_SPEED_FACTOR_OVERRIDE Block out older clients when CYCLE_TURN_SPEED_FACTOR differs from its default?
CYCLE_WALL_NEAR Maximum accelerating wall distance
CYCLE_WALL_TIME Time in seconds a cycle does not make a wall after a respawn.
CYCLE_WIDTH The width of the cycle collision object. It can only squeeze through tunnels wider than that without taking harm.
CYCLE_WIDTH_OVERRIDE cycle_width_override_help
CYCLE_WIDTH_RUBBER_MAX If the cycle_width conditions are massively violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall.
CYCLE_WIDTH_RUBBER_MAX_OVERRIDE cycle_width_rubber_max_override_help
CYCLE_WIDTH_RUBBER_MIN If the cycle_width conditions are barely violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall.
CYCLE_WIDTH_RUBBER_MIN_OVERRIDE cycle_width_rubber_min_override_help
CYCLE_WIDTH_SIDE Minimum distance of a cycle to a wall on either side before it takes harm.
CYCLE_WIDTH_SIDE_OVERRIDE cycle_width_side_override_help
DEDICATED_IDLE After running this time (in hours), the dedicated server takes the next chance to quit.
DISPLAY_COLORED_NAMES_OVER_CYCLES Should the names over cycles appear in the cycles' colors?
DITHER Use dithering
DOUBLEBIND_TIME Time in seconds during which no two different keyboard events can trigger the same action
DOUBLEBIND_TIME_OVERRIDE Block out older clients when DOUBLEBIND_TIME differs from its default?
ENABLE_NAME_HILIGHTING Hilight your name in chats other players send?
ENEMY_CHATBOT_PENALTY Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall
ENEMY_CURRENTTIME_INFLUENCE If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed.
ENEMY_DEAD_PENALTY Penalty on the effective time in seconds if the enemy influence detection comes from a dead player
ENEMY_SUICIDE_TIMEOUT If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide.
ENEMY_TEAMMATE_PENALTY Penalty on the effective time in seconds if the enemy influence detection is from a teammate
EXPLOSION Enable explosions?
EXPLOSION_RADIUS Blast radius of the cycle explosions
EXTRA_ROUND_TIME Lenght of an extra pause at the beginning of the round
FADEOUT_NAME_DELAY Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
FAILED_ATTEMPTS Number of failed attemts to initialize graphics mode
FAST_FORWARD_MAXSTEP Maximum recording time between rendered frames in fast forward mode
FAST_FORWARD_MAXSTEP_REAL Maximum real time between rendered frames in fast forward mode
FAST_FORWARD_MAXSTEP_REL Maximum fraction of the time left until the end of FF mode between rendered frames
FAV_NUM_PER_TEAM_PLAYER_1 The favorite number of players per team for this player
FAV_NUM_PER_TEAM_PLAYER_2 The favorite number of players per team for this player
FAV_NUM_PER_TEAM_PLAYER_3 The favorite number of players per team for this player
FAV_NUM_PER_TEAM_PLAYER_4 The favorite number of players per team for this player
FILTER_COLOR_NAMES Filter color codes from player names.
FILTER_COLOR_SERVER_NAMES Filter color codes from server names in the server browser.
FILTER_COLOR_STRINGS Filter color codes from strings coming in over the network.
FILTER_NAME_ENDS Filter whitespace and other junk from beginnings and ends of player names.
FILTER_NAME_MIDDLE Filter excess whitespace and other junk from the middle of player names.
FINISH_TYPE What happens when the last human is dead?
FIRST_USE Is this the first time you use Armagetron Advanced?
FLOOR_BLUE Floor color
FLOOR_DETAIL Floor detail settings
FLOOR_GREEN Floor color
FLOOR_MIRROR Floor mirror mode
FLOOR_MIRROR_INT Intensity of the floor mirror effect
FLOOR_RED Floor color
FONT_FILE font_file_help
FONT_FILE_CUSTOM font_file_custom_help
FONT_SIZE_FACTOR font_size_factor_help
FONT_TYPE font_type_help
FORBID_COCKPIT_DATA Colon- separated list of cockpit data sources clients aren't allowed to use in the cockpit
FORBID_HUD_MAP forbid_hud_map_help
FULLSCREEN Fullscreen or windowed mode?
FULLSCREEN_MESSAGE Prints a big message all over the screen, interrupting gameplay for a configurable timeout. Use with care.
GAME_TIMEOUT Base timeout for game state synchronisation; gives appoximately the maximum time between rounds.
GAME_TYPE Type of game played. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs.
GL_EXTENSIONS OpenGL system information
GL_RENDERER OpenGL system information
GL_VENDOR OpenGL system information
GL_VERSION OpenGL system information
GRID_SIZE Distance between gridlines
GRID_SIZE_MOVIEPACK Distance between gridlines when moviepack is active
GUI_TRACK gui_track_help
HIGH_RIM Draw high rim walls
HISTORY_SIZE_CHAT Number of lines kept in the chat history.
HISTORY_SIZE_CONSOLE Number of lines kept in the console history.
IDLE_KICK_TIME Time in seconds after which an inactive player is kicked
IDLE_REMOVE_TIME Time in seconds after which an inactive player is removed from the game
INCLUDE Includes the following file
INFINITY_PLANE Use infinite points (Does not work properly on most Windows systems)
INSTANT_CHAT_STRING_1_1 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_10 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_11 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_12 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_13 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_14 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_15 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_16 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_17 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_18 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_19 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_2 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_20 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_21 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_22 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_23 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_24 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_25 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_26 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_3 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_4 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_5 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_6 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_7 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_8 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_9 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_1 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_10 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_11 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_12 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_13 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_14 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_15 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_16 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_17 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_18 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_19 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_2 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_20 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_21 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_22 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_23 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_24 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_25 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_26 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_3 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_4 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_5 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_6 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_7 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_8 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_9 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_1 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_10 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_11 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_12 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_13 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_14 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_15 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_16 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_17 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_18 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_19 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_2 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_20 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_21 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_22 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_23 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_24 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_25 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_26 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_3 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_4 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_5 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_6 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_7 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_8 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_9 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_1 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_10 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_11 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_12 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_13 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_14 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_15 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_16 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_17 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_18 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_19 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_2 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_20 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_21 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_22 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_23 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_24 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_25 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_26 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_3 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_4 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_5 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_6 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_7 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_8 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_9 Instant chat available with hotkeys
KEEP_WINDOW_ACTIVE Keeps rendering active when the program window loses input focus.
KEYBOARD Keyboard settings
KICK Kicks the specified player from the server.
KILL Kill a specific player (as warning before a kick)
LAG_CREDIT Maximal seconds of total lag credit.
LAG_CREDIT_SINGLE Maximal seconds of lag credit for a single lag event.
LAG_CREDIT_TIME Timescale lag credit is restored on.
LAG_FAST_TIME Timescale the fast lag measurement decays on.
LAG_FAST_WEIGHT Extra weight lag reports from the server influence the fast lag compensation with.
LAG_MAX_SPEEDUP_TIMER Maximal speed increase of timer while lag is compensated for.
LAG_OFFSET_CLIENT Extra amount of lag compensation, determined by the client.
LAG_OFFSET_LEGACY Extra amount of lag compensation for clients that don't support automatic compensation, determined by the server.
LAG_OFFSET_SERVER Extra amount of lag compensation, determined by the server.
LAG_O_METER Draw Lag-O-Meter in network play
LAG_O_METER_BLEND Amount the player color should be blended with white to get the color of the Lag-O-Meter. 1 means white, 0 means the color of the player.
LAG_O_METER_SCALE Scale of the Lag-O-Meter. 1.0 is the "correct" value, older clients were hardcoded to .5 due to a bug.
LAG_O_METER_THRESHOLD The Lag-O-Meter will only be drawn if the product of cycle speed and lag is bigger than this value.
LAG_SLOW_TIME Timescale the slow lag measurement decays on.
LAG_SLOW_WEIGHT Extra weight lag reports from the server influence the slow lag compensation with.
LAG_SWEET_SPOT Sweet spot, the fill ratio of lag credit the server tries to keep the client at.
LAG_THRESHOLD lag_threshold_help
LANGUAGE_FIRST The language Armagetron Advanced will use
LANGUAGE_SECOND Fallback language if the first language is not available
LAST_CHAT_BREAK_TIME Last round time a player in chat mode is able to pause the timer
LAST_CHECK_ERRORS Listen to errors claiming a video mode does not exist, last successful init
LAST_COLORDEPTH Color depth, last successful init
LAST_FULLSCREEN Fullscreen or windowed mode, last successful init
LAST_ZDEPTH z buffer depth, last successful init
LIMIT_ROUNDS End the match after this number of rounds
LIMIT_SCORE End the match when a player reaches this score
LIMIT_TIME End the match after this number of minutes
LINE_ANTIALIAS Enable line antialiasing
LOWER_SKY Draw lower sky plane
MAP_FILE File that contains the map used for playing
MAP_FILE_OVERRIDE Block out older clients when MAP_FILE differs from its default?
MAP_ROTATION map_rotation_help
MAX_CLIENTS Maximum number of network clients to accept
MAX_CLIENTS_SAME_IP_HARD Maximum number of network clients to accept from the same IP; more logins will be ignored
MAX_CLIENTS_SAME_IP_SOFT Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full
MAX_IN_RATE Maximum network input rate
MAX_OUT_RATE Maximum network output rate
MAX_PLAYERS_SAME_IP maximum number of players from the same IP (note that each client can legally host up to four players)
MAX_VOTES The maximum number of total votes that can be active at any given moment.
MAX_VOTES_PER_VOTER The maximum number of votes suggested by each voter that can be active at any given moment.
MESSAGE_OF_DAY Message sent to clients on connection, if supported by the client, it will be displayed fullscreen
MESSAGE_OF_DAY_TIMEOUT Time message_of_day is displayed for in fullscreen mode
MIN_PLAYERS Minimum number of players
MIN_VOTERS Number of voters that need to be online to enable voting.
MOUSE_GRAB Grab the mouse pointer, so it can't leave the window
MOVIEPACK Use the moviepack if available
MOVIEPACK_FLOOR_BLUE Floor color
MOVIEPACK_FLOOR_GREEN Floor color
MOVIEPACK_FLOOR_RED Floor color
MOVIEPACK_RIM_WALL_STRETCH_X Extension of one square of rim wall texture in the horizontal direction for the moviepack
MOVIEPACK_RIM_WALL_STRETCH_Y Extension of the rim wall texture in the vertical direction for the moviepack
MOVIEPACK_WALL_STRETCH The distance of the vertical lines on the moviepack walls
MUSIC_ACTIVE music_active_help
MUSIC_PLAYLIST music_playlist_help
MUSIC_VOLUME music_volume_help
NAME_TEAM_AFTER_PLAYER_1 If set, the team is named after the leading player
NAME_TEAM_AFTER_PLAYER_2 If set, the team is named after the leading player
NAME_TEAM_AFTER_PLAYER_3 If set, the team is named after the leading player
NAME_TEAM_AFTER_PLAYER_4 If set, the team is named after the leading player
NETWORK_AUTOBAN_FACTOR Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
NETWORK_AUTOBAN_MAX_KPH Maximal value of the kicks per hour; larger values are smoothly clamped.
NETWORK_AUTOBAN_OFFSET Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
NETWORK_MIN_BAN When a client's connection is blocked because he's banned, make him banned for at least this many seconds.
NETWORK_SPECTATOR_TIME If set to something bigger than zero, this is the maximal time in seconds a client without players is tolerated.
NEW_FEATURE_DELAY Disable features that only came in during the last X protocol versions.
NEW_TEAM_ALLOWED Is it currently allowed to create a new team?
NUM_AIS Number of AI players
PASSWORD Password setting
PASSWORD_STORAGE Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all.
PERSP_CORRECT Enable perspective correction
PING_CHARITY How much ping are you willing to take over from your opponent?
PING_FLOOD_GLOBAL The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection.
PING_FLOOD_TIME_10 Minimum time for 10 ping packets from one machine to arrive.
PING_FLOOD_TIME_100 Minimum time for 100 ping packets from one machine to arrive.
PING_FLOOD_TIME_20 Minimum time for 20 ping packets from one machine to arrive.
PING_FLOOD_TIME_50 Minimum time for 50 ping packets from one machine to arrive.
PLAYERS Prints list of currently active players
PLAYER_1 Player name
PLAYER_2 Player name
PLAYER_3 Player name
PLAYER_4 Player name
PLAYER_CHAT_WAIT_FRACTION Maximum fraction of time to wait for a single player to stop chatting.
PLAYER_CHAT_WAIT_MAX Maximum time in seconds to wait for a single player to stop chatting.
PLAYER_CHAT_WAIT_SINGLE Set to 1 if only one player should get his chat wait time reduced at any given time.
PLAYER_CHAT_WAIT_TEAMLEADER Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer.
PNG_SCREENSHOT Store screenshots as PNG files, not BMP files.
POLY_ANTIALIAS Enable polygon antialiasing
PREDICT_OBJECTS Predict cycle movement in network play
PREDICT_WALLS predict_walls_help
REAL_ARENA_SIZE_FACTOR The currently active arena size. Leave it alone! Change size_factor instead.
REAL_CYCLE_SPEED_FACTOR The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead.
RECORDING_DEBUGLEVEL Level of additonal information in recording file.
RESOURCE_REPOSITORY_CLIENT URI the client uses to search for map files if they aren't stored locally. Better leave it alone
RESOURCE_REPOSITORY_SERVER URI clients and the server use to search for map files if they aren't stored locally
RIM_WALL_STRETCH_X Extension of the rim wall texture in the horizontal direction
RIM_WALL_STRETCH_Y Extension of the rim wall texture in the vertical direction
RIM_WALL_WRAP_Y Set to 1 if the rim wall texture should repeat in the vertical direction
ROTATION_TYPE rotation_type_help
ROUND_CENTER_MESSAGE Big message sent to clients after every round
ROUND_CONSOLE_MESSAGE Message sent to clients after every round
SAY Dedicated server only: let the server administator say something.
SCORE_DIE Amount of points you get for dying
SCORE_KILL Amount of points you get for killing someone
SCORE_SUICIDE Amount of points you get for stupidly dying
SCORE_WIN Amount of points you get for winning a round
SERVER_DNS If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes.
SERVER_IP IP the server listens on
SERVER_NAME Name of this server
SERVER_PORT Port this server listens on
SETTING_LEGACY_BEHAVIOR_ANNOYING Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE
SETTING_LEGACY_BEHAVIOR_BREAKING Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE
SETTING_LEGACY_BEHAVIOR_BUMPYDefault legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED
SETTING_LEGACY_BEHAVIOR_CHEATING Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME
SETTING_LEGACY_BEHAVIOR_VISUAL Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything)
SHOW_FPS Enable fps display
SHOW_OWN_NAME Should your name be displayed above your cycle on your screen?
SILENCE_ALL If set to 1, all chat messages will be omitted.
SINCLUDE Includes the following file silently, without error message if it is not found
SIZE_FACTOR Arena size modifier
SKY_WOBBLE Sky animation
SMART_GLANCE_CUSTOM_1 Use custom camera settings when glancing with the smart camera
SMART_GLANCE_CUSTOM_2 Use custom camera settings when glancing with the smart camera
SMART_GLANCE_CUSTOM_3 Use custom camera settings when glancing with the smart camera
SMART_GLANCE_CUSTOM_4 Use custom camera settings when glancing with the smart camera
SMOOTH_SHADING Enable smooth shading
SOFTWARE_RENDERER Is the OpenGL renderer not hadware accelerated?
SOUND_BUFFER_SIZE sound_buffer_size_help
SOUND_CHANNELS Number of channels your soundcard supports
SOUND_QUALITY Sound quality [0=off, 3=high]
SPAM_AUTOKICK Spam score that causes you to get kicked instantly.
SPAM_MAXLEN Maximal length of chat message.
SPAM_MAXLEN_OVERRIDE Block out older clients when SPAM_MAXLEN differs from its default?
SPAM_PENALTY Number of seconds to silence a spammer.
SPAM_PROTECTION Harshness of spam protection; determines min delay between chat messages accepted.
SPAM_PROTECTION_CHAT Extra factor for SPAM_PROTECTION for chat messages.
SPAM_PROTECTION_REPEAT Minimum time between identical chat messages.
SPAM_PROTECTION_VOTE Extra factor for SPAM_PROTECTION for votes.
SPARKS Draw sparks when going too close to a wall
SPAWN_WINGMEN_BACK Determines how much each wingman is placed backwards in a team.
SPAWN_WINGMEN_SIDE Determines how much each wingman is placed sidewards in a team.
SPECTATOR_MODE_1 Sets spectator mode for this player
SPECTATOR_MODE_2 Sets spectator mode for this player
SPECTATOR_MODE_3 Sets spectator mode for this player
SPECTATOR_MODE_4 Sets spectator mode for this player
SPEED_FACTOR Speed modifier for the cycles
SP_AI_IQ IQ of the AI opponents in single player mode
SP_AUTO_AIS Automatically spawn AI players in single player mode?
SP_AUTO_IQ Automatically adjust AI IQ in single player mode?
SP_EXPLOSION_RADIUS Blast radius of the cycle explosions in single player mode
SP_FINISH_TYPE What happens when the last human is dead in single player mode?
SP_GAME_TYPE Type of game played in single player mode. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs.
SP_LIMIT_ROUNDS End the match after this number of rounds in single player mode
SP_LIMIT_SCORE End the match when a player reaches this score in single player mode
SP_LIMIT_TIME End the match after this number of minutes in single player mode
SP_MIN_PLAYERS Minimum number of players in single player mode
SP_NUM_AIS Number of AI players in single player mode
SP_SCORE_WIN What you get for winning a round in single player mode
SP_SIZE_FACTOR Arena size modifier
SP_SPEED_FACTOR Speed modifier for the cycles
SP_TEAMS_MAX Maximum number of teams in single player mode
SP_TEAMS_MIN Minimum number of teams in single player mode
SP_TEAM_BALANCE_ON_QUIT Balance teams on player quit in single player mode?
SP_TEAM_BALANCE_WITH_AIS Balance teams with AI players in single player mode?
SP_TEAM_MAX_IMBALANCE Maximum allowed team imbalance in single player mode
SP_TEAM_MAX_PLAYERS Maximum number of players per team in single player mode
SP_TEAM_MIN_PLAYERS Minimum number of players per team in single player mode
SP_WALLS_LENGTH Length of the cycle walls in meters; negative values will make the walls infinite.
SP_WALLS_STAY_UP_DELAY Number of seconds the walls stay up after a player died; negative values will keep them up forever.
SP_WIN_ZONE_MIN_LAST_DEATH Minimum number of seconds since the last death before the instant win zone is activated in single player mode
SP_WIN_ZONE_MIN_ROUND_TIME Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode
START_CAM_1 Initial Camera
START_CAM_2 Initial Camera
START_CAM_3 Initial Camera
START_CAM_4 Initial Camera
START_FOV_1 Initial field of vision
START_FOV_2 Initial field of vision
START_FOV_3 Initial field of vision
START_FOV_4 Initial field of vision
START_NEW_MATCH Initiates a new match
STAT_OUTPUT stat_output_help
SWAP_MODE Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish().
TALK_TO_MASTER Announce this server on the internet?
TEAMNAME_1 team_name_confitem_help
TEAMNAME_2 team_name_confitem_help
TEAMNAME_3 team_name_confitem_help
TEAMNAME_4 team_name_confitem_help
TEAMS_MAX Maximum number of teams
TEAMS_MIN Minimum number of teams
TEAM_ALLOW_SHUFFLE_UP If set to 1, players are allowed to change their position in the team as they wish. If 0, they only can drop in rank.
TEAM_BALANCE_ON_QUIT Balance teams on player quit?
TEAM_BALANCE_WITH_AIS Balance teams with AI players?
TEAM_BLUE_1 team_blue_1_help
TEAM_BLUE_2 team_blue_2_help
TEAM_BLUE_3 team_blue_3_help
TEAM_BLUE_4 team_blue_4_help
TEAM_BLUE_5 team_blue_5_help
TEAM_BLUE_6 team_blue_6_help
TEAM_BLUE_7 team_blue_7_help
TEAM_BLUE_8 team_blue_8_help
TEAM_CENTER_IS_BOSS If set to 1, the center player is the team's boss. If at 0, it's the player who is on that team longest.
TEAM_GREEN_1 green portion of team 1's color
TEAM_GREEN_2 green portion of team 2's color
TEAM_GREEN_3 green portion of team 3's color
TEAM_GREEN_4 green portion of team 4's color
TEAM_GREEN_5 green portion of team 5's color
TEAM_GREEN_6 green portion of team 6's color
TEAM_GREEN_7 green portion of team 7's color
TEAM_GREEN_8 green portion of team 8's color
TEAM_MAX_IMBALANCE Maximum allowed team imbalance
TEAM_MAX_PLAYERS Maximum number of players per team
TEAM_MENU_COLOR_TEAM_FULL Allows to change the prefix/color for unjoinable teams
TEAM_MENU_COLOR_TEAM_OK Allows to change the prefix/color for joinable teams
TEAM_MIN_PLAYERS Minimum number of players per team
TEAM_NAME_1 name of team 1
TEAM_NAME_2 name of team 2
TEAM_NAME_3 name of team 3
TEAM_NAME_4 name of team 4
TEAM_NAME_5 name of team 5
TEAM_NAME_6 name of team 6
TEAM_NAME_7 name of team 7
TEAM_NAME_8 name of team 8
TEAM_RED_1 red portion of team 1's color
TEAM_RED_2 red portion of team 2's color
TEAM_RED_3 red portion of team 3's color
TEAM_RED_4 red portion of team 4's color
TEAM_RED_5 red portion of team 5's color
TEAM_RED_6 red portion of team 6's color
TEAM_RED_7 red portion of team 7's color
TEAM_RED_8 red portion of team 8's color
TEXTURES_HI Use high color textures
TEXTURE_MODE_0 Floor Texture:
TEXTURE_MODE_1 Wall Textures:
TEXTURE_MODE_2 Object Textures:
TEXTURE_MODE_3 Font:
TEXT_OUT Enable console text output
TITLE_OF_DAY If fullscreen display is supported, this will be the title above message_of_day
TITLE_TRACK title_track_help
TOPOLOGY_POLICE The topology police does posteriori checks to determine whether game moves were legal.
TOPOLOGY_POLICE_PARALLEL Extra topology police flag to check for walls that are put into the grid datastructure exactly parallel to each other. Requites TOPOLOGY_POLICE to be active.
UNBAN_IP Revokes the ban of the specified IP address.
UPPER_SKY Draw upper sky plane
URL HTTP URI assiciated with a server
USE_CUSTOM_FONT use_custom_font_help
USE_CUSTOM_PLAYLIST use_custom_playlist_help
USE_DISPLAYLISTS Use display lists for rendering the cycles?
VIEWPORT_CONF Viewport configuration; decides how many players can play on this computer
VIEWPORT_TO_PLAYER_1 Assign this viewport to a player
VIEWPORT_TO_PLAYER_2 Assign this viewport to a player
VIEWPORT_TO_PLAYER_3 Assign this viewport to a player
VIEWPORT_TO_PLAYER_4 Assign this viewport to a player
VOTE_USE_SERVER_CONTROLLED_KICK Set to 1 to use the enhanced server controlled vote items for kick votes. Does not work for clients prior to 0.2.8.0_rc1.
VOTE_USE_SERVER_CONTROLLED_KICK_OVERRIDE Block out older clients when VOTE_USE_SERVER_CONTROLLED_KICK differs from its default?
VOTING_BIAS Add virtual voters that oppose every change.
VOTING_DECAY One non-voter is ignored everytime this many secons pass.
VOTING_KICK_TIME The minimum time in seconds between two kick votes against the same player.
VOTING_MATURITY The minimum time in seconds a player needs to be online with the same name before he can issue votes.
VOTING_PRIVACY Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public
VOTING_SPAM_ISSUE The spam level of issuing a vote.
VOTING_SPAM_REJECT The spam level of getting your vote rejected.
VOTING_START_DECAY Number of seconds after that the non-voters start to get ignored.
VOTING_TIMEOUT Votes older than this time out and are rejected.
VOTING_TIMEOUT_PER_VOTER Additional value for VOTING_TIMEOUT for every voter present.
WALLS_LENGTH Length of the cycle walls in meters; negative values will make the walls infinite.
WALLS_STAY_UP_DELAY Number of seconds the walls stay up after a player died; negative values will keep them up forever.
WHITE_SPARKS Draw sparks in white (instead of cycle colors).
WIN_ZONE_EXPANSION Expansion speed of the instant win zone
WIN_ZONE_INITIAL_SIZE Initial size of the instant win zone
WIN_ZONE_MIN_LAST_DEATH Minimum number of seconds since the last death before the instant win zone is activated
WIN_ZONE_MIN_ROUND_TIME Minimum number of seconds the round has to be going on before the instant win zone is activated
WIN_ZONE_RANDOMNESS Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it.
WORD_DELIMITERS Characters that count as word delimiters when skipping over words in a text input field.
WRAP_MENU If set, you leave a menu to the top and reenter it at the bottom.
ZDEPTH z buffer depth to use (0: 16 1: from color depth 2: 32)
ZTRICK Performance tweak; does not work on most Windows systems