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【需要帮助】卡池出货火焰特效的绘制 #678
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mark9804
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Feb 27, 2022
之后我个人方向考虑转机器学习和趋势数据预测,时间会更不够,线性代数杀我 |
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考虑不用渲染直接拿现成图片? |
这是我们之前的方案,我认为使用svg渲染能获得更接近游戏引擎实现的效果,就换成svg了,但是工作量和我预想的有亿点点偏差 然后有一些高级效果也是用 svg 实现的,不太想开倒车 |
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现在初步做了一个火焰背景和边框,但是我没有时间堆细节,看上去很塑料。
设想中的特效层应该分成以下几个图层:
由于我时间实在不够,现在只实现了最基础的边框和内焰效果,需要参考卡池出货图堆出更多的图层,这是一个纯体力活。
如果有老大哥懂得如何制作 分图层的 SVG 图像 并且愿意帮忙的话不胜感激。当前的 SVG 背景素材贴在本文末尾。
参考图
SVG 背景
)
frame.svg.zip
Originally posted by @mark9804 in #622
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