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【需要帮助】卡池出货火焰特效的绘制 #678

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mark9804 opened this issue Feb 27, 2022 · 10 comments
Open

【需要帮助】卡池出货火焰特效的绘制 #678

mark9804 opened this issue Feb 27, 2022 · 10 comments
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enhancement New feature or request help wanted Extra attention is needed todo The to do list

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@mark9804
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mark9804 commented Feb 27, 2022

现在初步做了一个火焰背景和边框,但是我没有时间堆细节,看上去很塑料。
image

设想中的特效层应该分成以下几个图层:

  • 最上层:几乎纯白的边框(已经有了)
  • 1-2 层针对边框的滤镜模糊层,用于模拟光晕效果(当前只有一层)
  • 特效层:
    • 至少 2 层,用于模拟火焰的外焰和内焰(当前只有一层内焰)

由于我时间实在不够,现在只实现了最基础的边框和内焰效果,需要参考卡池出货图堆出更多的图层,这是一个纯体力活。

如果有老大哥懂得如何制作 分图层的 SVG 图像 并且愿意帮忙的话不胜感激。当前的 SVG 背景素材贴在本文末尾。

参考图

image

image

SVG 背景

frame
)

frame.svg.zip

Originally posted by @mark9804 in #622

@mark9804 mark9804 self-assigned this Feb 27, 2022
@mark9804 mark9804 added enhancement New feature or request help wanted Extra attention is needed todo The to do list labels Feb 27, 2022
@mark9804
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之后我个人方向考虑转机器学习和趋势数据预测,时间会更不够,线性代数杀我

@mark9804 mark9804 changed the title 卡池出货特效 【需要帮助】卡池出货火焰特效的绘制 Feb 27, 2022
@Arondight

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@mark9804

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mark9804 commented Mar 8, 2022

姑且归类扔到卡池 issue 这边来,图像亮度不符,光晕影响范围太大,但好像也不算非常难看

image

@Arondight

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@DongGua-Jun

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@BTMuli
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BTMuli commented Apr 9, 2022

考虑不用渲染直接拿现成图片?
https://github.com/Le-niao/Yunzai-Bot 就是这么做的
我翻了翻他的资源图:
shadow-3shadow-4shadow-5

@mark9804
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mark9804 commented Apr 9, 2022

考虑不用渲染直接拿现成图片?

这是我们之前的方案,我认为使用svg渲染能获得更接近游戏引擎实现的效果,就换成svg了,但是工作量和我预想的有亿点点偏差

然后有一些高级效果也是用 svg 实现的,不太想开倒车

@AinoAty

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