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bombtool.cpp
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bombtool.cpp
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#include "bombtool.h"
#include "gameitem.h"
#include "gamesound.h"
#include "gamebonus.h"
#include "scene_if.h"
BombTool::BombTool(int x, int y, int score) : GameTool(x,y, score, "bomb")
{
bonusInfo = new BonusInfo(1000, myPixmap, tr("Explosion"),
tr("Explodes a region of 9 cells"));
}
GameTool::ToolAction BombTool::checkItemState(int row, int col)
{
int tr = myToolset->toolRow(), tc = myToolset->toolCol();
PlaceInfo &pi = scene->data(tr,tc);
if (pi.empty())
return ToolOutOfRange;
if (row >= tr-1 && row <= tr+1 && col >= tc-1 && col <= tc+1)
{
PlaceInfo &pi = scene->data(row,col);
if (pi.itemCanBeHighlighted())
return ToolActive;
if (!pi.empty())
return ToolInactive;
}
return ToolOutOfRange;
}
bool BombTool::checkItemClick(int row, int col)
{
PlaceInfo &pi = scene->data(row,col);
if (!pi.itemCanBeHighlighted())
return false;
int imax = qMin(scene->numRows()-1,row+1);
int jmax = qMin(scene->numCols()-1,col+1);
int rx = -1;
for (int i = qMax(0,row-1); i <= imax; i++, rx++)
{
int cx = -1;
for (int j = qMax(0,col-1); j <= jmax; j++, cx++)
{
PlaceInfo &pi = scene->data(i,j);
if (pi.itemCanBeHighlighted())
{
scene->removeAndCountItem(i,j);
scene->createPixmapPopup(scene->col2x(j), scene->row2y(i), 5*cx, 5*rx, myPixmap, 20);
}
}
}
sndEngine->playSound(GameSound::sndBomb);
return true;
}