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menucontrol.cpp
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menucontrol.cpp
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#include "gamemenu.h"
#include "gamescene.h"
#include "gameprofile.h"
#include "gamesound.h"
#include "gamewidget.h"
#include "helpform.h"
void MenuWidget::keyPressEvent(QKeyEvent *keyEvent)
{
if (isActive()) {
switch (keyEvent->key()) {
case Qt::Key_Escape: {
switch (currentIndex()) {
case MENU_MAIN:
on_bExit_clicked();
break;
case MENU_OPTIONS:
on_bOptBack_clicked();
break;
case MENU_PAUSE:
on_bPauseBack_clicked();
break;
case MENU_GRAPHICS:
on_bGraphicsBack_clicked();
break;
case MENU_AUDIO:
on_bAudioBack_clicked();
break;
case MENU_PROFILE:
on_bProfileBack_clicked();
break;
// case MENU_HALL:
// on_bHallBack_clicked();
// break;
case MENU_HELP:
on_bHelpBack_clicked();
break;
case MENU_CREDITS:
on_bCreditsBack_clicked();
break;
case MENU_LEVELS:
on_bLevelsBack_clicked();
break;
case MENU_LANGUAGE:
on_bLangBack_clicked();
break;
}
}
break;
}
keyEvent->accept();
}
}
////////////////////////////////////////////////////////////////////////////////
void MenuWidget::on_bNew_clicked()
{
if (gameProfile->currentPlayer()->name.isEmpty()) {
// show profile select menu
startAfterSelect = true;
on_bOptProfile_clicked();
}
else {
// start new game
emit menuNew();
}
}
void MenuWidget::on_bContinue_clicked()
{
emit menuContinue();
}
void MenuWidget::on_bOptions_clicked()
{
setCurrentIndex(MENU_OPTIONS);
}
/*
void MenuWidget::on_bHall_clicked()
{
updateHallOfFame();
setCurrentIndex(MENU_HALL);
}
*/
void MenuWidget::showHelp()
{
int x = (WIDTH-helpForm->width())/2;
int y = (HEIGHT-helpForm->height())/2;
helpForm->move(x,y);
helpForm->exec();
}
void MenuWidget::on_bHelp_clicked()
{
//setCurrentIndex(MENU_HELP);
showHelp();
}
void MenuWidget::on_bCredits_clicked()
{
setCurrentIndex(MENU_CREDITS);
}
void MenuWidget::on_bExit_clicked()
{
emit menuExit();
}
void MenuWidget::on_bOptGraphics_clicked()
{
setCurrentIndex(MENU_GRAPHICS);
// set themes list
ui.lwThemes->clear();
ui.lwThemes->addItems(gameProfile->themesList());
QList<QListWidgetItem *> found = ui.lwThemes->findItems(gameProfile->currentTheme(), Qt::MatchFixedString);
if (found.count())
ui.lwThemes->setCurrentItem(found.at(0));
else
ui.lwThemes->setCurrentRow(0);
// set video mode
ui.cbFullscreenMode->setChecked(gameProfile->isFullscreen());
ui.cbAccel->setChecked(gameProfile->isAccelerated());
QString mode(QString("%1 x %2")
.arg(gameProfile->screenWidth())
.arg(gameProfile->screenHeight()));
QList<QListWidgetItem *> items = ui.lwVideoMode->findItems(mode, Qt::MatchExactly);
if (items.count())
ui.lwVideoMode->setCurrentItem(items.first());
}
void MenuWidget::on_bOptSound_clicked()
{
setCurrentIndex(MENU_AUDIO);
// sounds
ui.cbVolumeSound->setValue(gameProfile->currentPlayer()->soundVolume);
ui.cbMuteSound->setChecked(gameProfile->currentPlayer()->soundVolume == 0);
// music
ui.cbVolumeMusic->setValue(gameProfile->currentPlayer()->musicVolume);
ui.cbMuteMusic->setChecked(!gameProfile->currentPlayer()->musicEnabled);
}
void MenuWidget::on_bOptProfile_clicked()
{
setCurrentIndex(MENU_PROFILE);
// set name edit
QString name = gameProfile->currentPlayer()->name;
//ui.leName->setText(name.isEmpty() ? tr("Player") : name);
// set users list
ui.lwPlayersList->clear();
ui.lwPlayersList->addItem(tr("[New Player]"));
ui.lwPlayersList->addItems(gameProfile->playerNames());
QList<QListWidgetItem *> found = ui.lwPlayersList->findItems(name, Qt::MatchFixedString);
if (found.count())
ui.lwPlayersList->setCurrentItem(found.at(0));
else
ui.lwPlayersList->setCurrentRow(0);
}
void MenuWidget::on_bOptLevels_clicked()
{
setCurrentIndex(MENU_LEVELS);
// levels list
QStringList ext; ext << "*.lpk";
lpacks = QDir(GameWidget::getResourcePath() + "levels/").entryList(ext);
ui.lwLevels->clear();
for (int i = 0; i < lpacks.count(); i++) {
QString name = lpacks.at(i).section('.',0,0);
int cnt = gameProfile->levelPackCount(name);
QString packname = gameProfile->levelPackName(name);
ui.lwLevels->addItem(tr("%1 [%2 levels]").arg(packname).arg(cnt));
}
QList<QListWidgetItem *> found = ui.lwLevels->findItems(gameProfile->currentLevelPack(), Qt::MatchFixedString);
if (found.count())
ui.lwLevels->setCurrentItem(found.at(0));
else
ui.lwLevels->setCurrentRow(0);
}
void MenuWidget::on_bOptLanguage_clicked()
{
setCurrentIndex(MENU_LANGUAGE);
// languages list
ui.lwLanguage->clear();
ui.lwLanguage->addItem(LANG_DEFAULT);
QSettings settings("xlabsoft","chains");
QString lang = settings.value("Language", "").toString();
int index = 0;
QString langfile = GameWidget::getResourcePath() + "lang/langlist.dat";
QFile f(langfile);
if (!f.open(QFile::ReadOnly | QFile::Text))
return;
QTextStream ts(&f);
while (!ts.atEnd()) {
QString qs = ts.readLine().simplified();
QString langname = qs.section("::",0,0).simplified();
if (!langname.isEmpty()) {
ui.lwLanguage->addItem(langname);
qs = qs.section("::",1,1).simplified();
if (qs == lang)
index = ui.lwLanguage->count() - 1;
}
}
f.close();
ui.lwLanguage->setCurrentRow(index);
}
void MenuWidget::on_bOptBack_clicked()
{
setCurrentIndex(MENU_MAIN);
startAfterSelect = false;
}
void MenuWidget::on_bPauseGraphics_clicked()
{
on_bOptGraphics_clicked();
}
void MenuWidget::on_bPauseSound_clicked()
{
on_bOptSound_clicked();
}
void MenuWidget::on_bPauseHelp_clicked()
{
on_bHelp_clicked();
}
void MenuWidget::on_bPauseRestart_clicked()
{
emit menuRestartLevel();
}
void MenuWidget::on_bPauseAbandon_clicked()
{
emit menuAbandonGame();
}
void MenuWidget::on_bPauseBack_clicked()
{
emit menuPauseBack();
}
void MenuWidget::on_bGraphicsOk_clicked()
{
// apply options
QListWidgetItem *lwi = ui.lwThemes->currentItem();
if (lwi) {
gameProfile->setCurrentTheme(lwi->text());
emit menuThemeChanged();
}
bool fs = ui.cbFullscreenMode->isChecked();
QString tmp, mode(ui.lwVideoMode->currentItem()->text());
int w,h; QTextStream ts(&mode); ts >> w >> tmp >> h;
if (fs != gameProfile->isFullscreen()
|| w != gameProfile->screenWidth()
|| h != gameProfile->screenHeight())
{
gameProfile->setFullscreen(fs);
gameProfile->setVideoMode(w,h);
emit menuVideoModeChanged();
}
bool acc = ui.cbAccel->isChecked();
if (acc != gameProfile->isAccelerated())
{
QMessageBox::information(nullptr, tr("Restart needed"),
tr("In order to enable or disable acceleration,\n please restart the game."),
QMessageBox::Close);
}
gameProfile->setAccelerated(acc);
on_bGraphicsBack_clicked();
}
void MenuWidget::on_bGraphicsBack_clicked()
{
setCurrentIndex(gameProfile->isGameStarted() ? MENU_PAUSE : MENU_OPTIONS);
}
void MenuWidget::on_bAudioBack_clicked()
{
setCurrentIndex(gameProfile->isGameStarted() ? MENU_PAUSE : MENU_OPTIONS);
}
void MenuWidget::on_cbVolumeMusic_valueChanged(int val)
{
sndEngine->setMusicVolume(val);
gameProfile->currentPlayer()->musicVolume = val;
}
void MenuWidget::on_cbMuteMusic_toggled(bool on)
{
sndEngine->enableMusic(!on);
gameProfile->currentPlayer()->musicEnabled = !on;
ui.cbVolumeMusic->setEnabled(!on);
}
void MenuWidget::on_cbVolumeSound_valueChanged(int val)
{
sndEngine->setChannelVolume(val);
gameProfile->currentPlayer()->soundVolume = val;
sndEngine->playSound(GameSound::sndBomb);
}
void MenuWidget::on_cbMuteSound_toggled(bool on)
{
ui.cbVolumeSound->setEnabled(!on);
if (on) {
sndEngine->setChannelVolume(0);
gameProfile->currentPlayer()->soundVolume = 0;
}
else {
on_cbVolumeSound_valueChanged(ui.cbVolumeSound->value());
gameProfile->currentPlayer()->soundVolume = ui.cbVolumeSound->value();
}
}
void MenuWidget::on_rbArcade_toggled(bool on)
{
gameProfile->currentPlayer()->currentLevelPackInfo()->mode = on ? 0 : 1;
}
void MenuWidget::on_rbPuzzle_toggled(bool on)
{
gameProfile->currentPlayer()->currentLevelPackInfo()->mode = on ? 1 : 0;
}
void MenuWidget::on_sliDifficulty_valueChanged(int val)
{
gameProfile->currentPlayer()->currentLevelPackInfo()->diff = val;
QString qs;
switch (val) {
case 1: qs = tr("Easy"); break;
case 2: qs = tr("Normal"); break;
case 3: qs = tr("Hard"); break;
default: qs = "";
}
ui.labelDiff->setText(qs);
}
void MenuWidget::on_bGameStart_clicked()
{
LevelPackInfo *lpi = gameProfile->currentPlayer()->currentLevelPackInfo();
lpi->mode = ui.rbArcade->isChecked() ? 0 : 1;
lpi->diff = ui.sliDifficulty->value();
emit menuGameStart();
}
void MenuWidget::on_bProfileSelect_clicked()
{
if (ui.lwPlayersList->currentRow() == 0)
{ // new player clicked
bool ok;
QString name = QInputDialog::getText(this, tr("New Player"), tr("Enter new Player name:"),
QLineEdit::Normal, tr("Player"), &ok,
Qt::FramelessWindowHint);
if (ok && !name.isEmpty())
{
QList<QListWidgetItem *> found = ui.lwPlayersList->findItems(name, Qt::MatchFixedString);
if (found.isEmpty()) {
ui.lwPlayersList->addItem(name);
ui.lwPlayersList->setCurrentRow(ui.lwPlayersList->count()-1);
gameProfile->setCurrentPlayer(name);
} else {
QMessageBox::critical(this, tr("Player exists"),
tr("Cannot create new Player with existing name!"));
}
}
}
else {
if (ui.lwPlayersList->currentItem()) {
QString name = ui.lwPlayersList->currentItem()->text();
if (!name.isEmpty()) {
// update video mode
bool fs = gameProfile->isFullscreen();
int w = gameProfile->screenWidth();
int h = gameProfile->screenHeight();
gameProfile->setCurrentPlayer(name);
if (fs != gameProfile->isFullscreen()
|| w != gameProfile->screenWidth() || h != gameProfile->screenHeight())
emit menuVideoModeChanged();
// update sound settings
sndEngine->setChannelVolume(gameProfile->currentPlayer()->soundVolume);
sndEngine->setMusicVolume(gameProfile->currentPlayer()->musicVolume);
sndEngine->enableMusic(gameProfile->currentPlayer()->musicEnabled);
if (startAfterSelect)
emit menuNew();
else
on_bProfileBack_clicked();
}
}
}
}
void MenuWidget::on_bProfileRename_clicked()
{
if (ui.lwPlayersList->currentRow() > 0)
{
bool ok;
QString name = QInputDialog::getText(this, tr("Rename Player"), tr("Change Player name:"),
QLineEdit::Normal, ui.lwPlayersList->currentItem()->text(), &ok,
Qt::FramelessWindowHint);
if (ok && !name.isEmpty())
{
QList<QListWidgetItem *> found = ui.lwPlayersList->findItems(name, Qt::MatchFixedString);
if (found.isEmpty()) {
gameProfile->renamePlayer(ui.lwPlayersList->currentItem()->text(), name);
ui.lwPlayersList->currentItem()->setText(name);
} else {
QMessageBox::critical(this, tr("Player exists"),
tr("Cannot rename to the existing name!"));
}
}
}
}
void MenuWidget::on_bProfileDelete_clicked()
{
if (ui.lwPlayersList->currentRow() <= 0) return;
if (QMessageBox::question(this, tr("Remove Player"),
tr("Are you sure to remove %1?").arg(ui.lwPlayersList->currentItem()->text()),
QMessageBox::Ok, QMessageBox::Cancel) == QMessageBox::Cancel)
return;
int row = ui.lwPlayersList->currentRow();
QListWidgetItem *item = ui.lwPlayersList->takeItem(row);
if (item) {
gameProfile->removePlayer(item->text());
delete item;
}
if (row > 0 && row < ui.lwPlayersList->count())
ui.lwPlayersList->setCurrentRow(row);
}
void MenuWidget::on_bProfileBack_clicked()
{
setCurrentIndex(MENU_OPTIONS);
}
void MenuWidget::on_lwPlayersList_itemDoubleClicked(QListWidgetItem */*item*/)
{
on_bProfileSelect_clicked();
}
/*
void MenuWidget::on_bHallBack_clicked()
{
setCurrentIndex(MENU_MAIN);
}
*/
void MenuWidget::on_bHelpBack_clicked()
{
setCurrentIndex(MENU_MAIN);
}
void MenuWidget::on_bCreditsBack_clicked()
{
setCurrentIndex(MENU_MAIN);
}
void MenuWidget::on_bLevelsOk_clicked()
{
emit menuLevelPack();
}
void MenuWidget::on_bLevelsBack_clicked()
{
setCurrentIndex(MENU_OPTIONS);
}
void MenuWidget::on_lwLevels_itemDoubleClicked(QListWidgetItem */*item*/)
{
on_bLevelsOk_clicked();
}
void MenuWidget::on_bLangBack_clicked()
{
setCurrentIndex(MENU_OPTIONS);
}
void MenuWidget::on_bLangOk_clicked()
{
QString lang;
int row = ui.lwLanguage->currentRow();
if (row >= 0)
lang = ui.lwLanguage->item(row)->text();
QString langfile = GameWidget::getResourcePath() + "lang/langlist.dat";
QFile f(langfile);
if (!f.open(QFile::ReadOnly | QFile::Text))
return;
QTextStream ts(&f);
QSettings settings("xlabsoft","chains");
bool found = false;
while (!ts.atEnd()) {
QString qs = ts.readLine().simplified();
QString langname = qs.section("::",0,0).simplified();
QString langid = qs.section("::",1,1).simplified();
if (!langname.isEmpty() && langname == lang && !langid.isEmpty()) {
QString curlang = settings.value("Language", "").toString();
settings.setValue("Language", langid);
found = true;
break;
}
}
f.close();
if (!found || row == 0)
settings.setValue("Language", "");
if (found || row == 0)
QMessageBox::information(0, tr("Restart needed"),
tr("In order to change game language,\n please restart the game."),
QMessageBox::Close);
on_bLangBack_clicked();
}
void MenuWidget::on_lwLanguage_itemDoubleClicked(QListWidgetItem */*item*/)
{
on_bLangOk_clicked();
}
////////////////////////////////////////////////////////////////////////////////
void GameScene::on_menuNew()
{
if (menu->isActive()) {
// ask confirmation
if (gameProfile->currentPlayer()->currentLevelPackInfo()->level > 1) {
//menu->hide();
if (!dconfirm->exec(tr("Current progress will be lost.\nAre you sure you want to start new game?")))
{
//menu->showNormal();
return;
}
}
//
// menu->setMenuPage(MENU_GAME);
// menu->activate();
// temp
on_menuGameStart();
}
}
void GameScene::on_menuContinue()
{
if (gameProfile->currentPlayer()->currentLevelPackInfo()->level > max_level) return;
menu->activate(false);
gameProfile->setGameStarted(true);
gameProfile->setGamePaused(false);
if (!initLevel(gameProfile->currentPlayer()->currentLevelPackInfo()->level))
exitToMainMenu();
}
void GameScene::on_menuExit()
{
// ask confirmation
//menu->hide();
if (dconfirm->exec(tr("Are you sure you want to quit?"))) {
stopGame();
qApp->quit();
}
//menu->showNormal();
}
void GameScene::on_menuPauseBack()
{
menu->activate(false);
continueGame();
}
void GameScene::on_menuRestartLevel()
{
//menu->hide();
if (dconfirm->exec(tr("Current level progress will be lost.\nAre you sure you want to restart?")))
{
if (!initLevel(gameProfile->currentPlayer()->currentLevelPackInfo()->level))
exitToMainMenu();
on_menuPauseBack();
return;
}
//menu->showNormal();
}
void GameScene::on_menuAbandonGame()
{
//menu->hide();
if (dconfirm->exec(tr("Current level progress will be lost.\nAre you sure you want to quit?")))
{
// go to main menu
exitToMainMenu();
}
//menu->showNormal();
}
void GameScene::on_menuThemeChanged()
{
myLock = true;
initTheme();
drawConcretesOnBackground();
drawHUDonBackground();
myLock = false;
}
void GameScene::on_menuGameStart()
{
menu->activate(false);
gameProfile->setGameStarted(true);
gameProfile->setGamePaused(false);
LevelPackInfo *lpi = gameProfile->currentPlayer()->currentLevelPackInfo();
lpi->init();
// temp
lpi->diff = 2; // normal
if (!initLevel(1))
exitToMainMenu();
}
void GameScene::on_menuLevelPack()
{
// ask to change levelpack
menu->hide();
QString name = menu->selectedLevelPack();
if (gameProfile->currentLevelPack() != name) {
if (!dconfirm->exec(tr("Are you sure you want to select this level pack?"))) {
menu->showNormal();
return;
}
gameProfile->setCurrentLevelPack(name);
max_level = gameProfile->levelPackCount(gameProfile->currentLevelPack());
update();
}
menu->showNormal();
menu->setCurrentIndex(MENU_OPTIONS);
}
bool GameScene::confirmExit()
{
if (gameProfile->isGameStarted())
{
pauseGame();
}
// if (menu->isActive())
// menu->hide();
if (dconfirm->exec(tr("Any unsaved progress will be lost.\nAre you sure you want to quit?")))
return true;
// if (menu->isActive())
// menu->showNormal();
if (gameProfile->isGamePaused()) {
menu->activate(false);
continueGame();
}
return false;
}