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app.js
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app.js
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#!/usr/bin/env node
(async function() {
const log = console.log;
let arg = require('minimist')(process.argv.slice(2));
arg.__rootDir = __dirname.replace(/\\/g, '/');
if (arg.h) {
log('info about the app');
return;
} else {
arg.electron = true;
}
const {
app,
BrowserWindow
} = require('electron');
const fs = require('fs');
const path = require('path');
const url = require('url');
const setupPug = require('electron-pug');
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow;
async function createWindow() {
try {
const locals = {
arg: JSON.stringify(arg),
node_modules: path.join(arg.__rootDir, 'node_modules').replace(/\\/g, '/')
};
log(locals);
let pug = await setupPug({
pretty: true
}, locals);
// pug.on('error', err => console.error('electron-pug error', err))
pug.on('error', function() {});
} catch (err) {
// Could not initiate 'electron-pug'
log(err);
}
let windowPrms = {
webPreferences: {
nodeIntegration: true
}
};
windowPrms.width = 1920 / 3;
windowPrms.height = 1080 / 2;
mainWindow = new BrowserWindow(windowPrms);
let url = `file://${__dirname}/views/pug/index.pug`;
mainWindow.loadURL(url);
// Open the DevTools.
if (arg.dev) {
mainWindow.webContents.openDevTools();
}
// Emitted when the window is closed.
mainWindow.on('closed', function() {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null;
});
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow);
// Quit when all windows are closed.
app.on('window-all-closed', function() {
app.quit();
});
app.on('activate', function() {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow();
}
});
})();