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pluggable dice engines #160
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linking with #108 |
This was referenced May 20, 2019
This was referenced Jul 22, 2019
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Try mirroring the wasmtime.rs.grow
instruction and managing the heap. I'd like to start with a clean webassembly instead, such as the one generated by Rust. AssemblyScript can allocate the memory as well and examining the code in https://webassembly.studio/ seems to confirm that, though it seems limited to the default memory size.https://www.fastly.com/blog/announcing-lucet-fastly-native-webassembly-compiler-runtimeThe text was updated successfully, but these errors were encountered: