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Machine learning is the subfield of computer science that, according to Arthur Samuel, gives "computers the ability to learn without being explicitly programmed."[1][2][verify] Samuel, an American pioneer in the field of computer gaming and artificial intelligence, coined the term "machine learning" in 1959 while at IBM[3]. Evolved from the study of pattern recognition and computational learning theory in artificial intelligence,[4] machine learning explores the study and construction of algorithms that can learn from and make predictions on data[5] – such algorithms overcome following strictly static program instructions by making data-driven predictions or decisions,[6]:2 through building a model from sample inputs. Machine learning is employed in a range of computing tasks where designing and programming explicit algorithms with good performance is difficult or infeasible; example applications include email filtering, detection of network intruders or malicious insiders working towards a data breach,[7] optical character recognition (OCR),[8] learning to rank, and computer vision. Machine learning is closely related to (and often overlaps with) computational statistics, which also focuses on prediction-making through the use of computers. Samuel, an American pioneer in the field of computer gaming and artificial intelligence, coined the term "machine learning" in 1959 while at IBM[3]. Evolved from the study of pattern recognition and computational learning theory in artificial intelligence,[4] machine learning explores the study and construction of algorithms that can learn from and make predictions on data. It has strong ties to mathematical optimization, which delivers methods, theory and application domains to the field. Machine learning is sometimes conflated with data mining,[9] where the latter subfield focuses more on exploratory data analysis and is known as unsupervised learning.[6]:vii[10] Machine learning can also be unsupervised[11] and be used to learn and establish baseline behavioral profiles for various entities[12] and then used to find meaningful anomalies. Within the field of data analytics, machine learning is a method used to devise complex models and algorithms that lend themselves to prediction; in commercial use, this is known as predictive analytics. These analytical models allow researchers, data scientists, engineers, and analysts to "produce reliable, repeatable decisions and results" and uncover "hidden insights" through learning from historical relationships and trends in the data.[13] As of 2016, machine learning is a buzzword, and according to the Gartner hype cycle of 2016, at its peak of inflated expectations.[14] Effective machine learning is difficult because finding patterns is hard and often not enough training data is available; as a result, machine-learning programs often fail to deliver.[15][16] Tom M. Mitchell provided a widely quoted, more formal definition of the algorithms studied in the machine learning field: "A computer program is said to learn from experience E with respect to some class of tasks T and performance measure P if its performance at tasks in T, as measured by P, improves with experience E."[17] This definition of the tasks in which machine learning is concerned offers a fundamentally operational definition rather than defining the field in cognitive terms. This follows Alan Turing's proposal in his paper "Computing Machinery and Intelligence", in which the question "Can machines think?" is replaced with the question "Can machines do what we (as thinking entities) can do?".[18] In Turing's proposal the various characteristics that could be possessed by a thinking machine and the various implications in constructing one are exposed. Machine learning tasks are typically classified into three broad categories, depending on the nature of the learning "signal" or "feedback" available to a learning system. These are[19] Supervised learning: The computer is presented with example inputs and their desired outputs, given by a "teacher", and the goal is to learn a general rule that maps inputs to outputs. Unsupervised learning: No labels are given to the learning algorithm, leaving it on its own to find structure in its input. Unsupervised learning can be a goal in itself (discovering hidden patterns in data) or a means towards an end (feature learning). Samuel, an American pioneer in the field of computer gaming and artificial intelligence, coined the term "machine learning" in 1959 while at IBM[3]. Evolved from the study of pattern recognition and computational learning theory in artificial intelligence,[4] machine learning explores the study and construction of algorithms that can learn from and make predictions on data Reinforcement learning: A computer program interacts with a dynamic environment in which it must perform a certain goal (such as driving a vehicle or playing a game against an opponent[6]:3). The program is provided feedback in terms of rewards and punishments as it navigates its problem space. Machine learning is the subfield of computer science that, according to Arthur Samuel, gives "computers the ability to learn without being explicitly programmed."[1][2][verify] Samuel, an American pioneer in the field of computer gaming and artificial intelligence, coined the term "machine learning" in 1959 while at IBM[3]. Evolved from the study of pattern recognition and computational learning theory in artificial intelligence,[4] machine learning explores the study and construction of algorithms that can learn from and make predictions on data[5] – such algorithms overcome following strictly static program instructions by making data-driven predictions or decisions,[6]:2 through building a model from sample inputs. Machine learning is employed in a range of computing tasks where designing and programming explicit algorithms with good performance is difficult or infeasible; example applications include email filtering, detection of network intruders or malicious insiders working towards a data breach,[7] optical character recognition (OCR),[8] learning to rank, and computer vision. Samuel, an American pioneer in the field of computer gaming and artificial intelligence, coined the term "machine learning" in 1959 while at IBM[3]. Evolved from the study of pattern recognition and computational learning theory in artificial intelligence,[4] machine learning explores the study and construction of algorithms that can learn from and make predictions on data Samuel, an American pioneer in the field of computer gaming and artificial intelligence, coined the term "machine learning" in 1959 while at IBM[3]. Evolved from the study of pattern recognition and computational learning theory in artificial intelligence,[4] machine learning explores the study and construction of algorithms that can learn from and make predictions on data Machine learning is closely related to (and often overlaps with) computational statistics, which also focuses on prediction-making through the use of computers. It has strong ties to mathematical optimization, which delivers methods, theory and application domains to the field. Machine learning is sometimes conflated with data mining,[9] where the latter subfield focuses more on exploratory data analysis and is known as unsupervised learning.[6]:vii[10] Machine learning can also be unsupervised[11] and be used to learn and establish baseline behavioral profiles for various entities[12] and then used to find meaningful anomalies. Within the field of data analytics, machine learning is a method used to devise complex models and algorithms that lend themselves to prediction; in commercial use, this is known as predictive analytics. These analytical models allow researchers, data scientists, engineers, and analysts to "produce reliable, repeatable decisions and results" and uncover "hidden insights" through learning from historical relationships and trends in the data.[13] As of 2016, machine learning is a buzzword, and according to the Gartner hype cycle of 2016, at its peak of inflated expectations.[14] Effective machine learning is difficult because finding patterns is hard and often not enough training data is available; as a result, machine-learning programs often fail to deliver.[15][16] Tom M. Mitchell provided a widely quoted, more formal definition of the algorithms studied in the machine learning field: "A computer program is said to learn from experience E with respect to some class of tasks T and performance measure P if its performance at tasks in T, as measured by P, improves with experience E."[17] This definition of the tasks in which machine learning is concerned offers a fundamentally operational definition rather than defining the field in cognitive terms. This follows Alan Turing's proposal in his paper "Computing Machinery and Intelligence", in which the question "Can machines think?" is replaced with the question "Can machines do what we (as thinking entities) can do?".[18] In Turing's proposal the various characteristics that could be possessed by a thinking machine and the various implications in constructing one are exposed. Machine learning tasks are typically classified into three broad categories, depending on the nature of the learning "signal" or "feedback" available to a learning system. These are[19] Supervised learning: The computer is presented with example inputs and their desired outputs, given by a "teacher", and the goal is to learn a general rule that maps inputs to outputs. Unsupervised learning: No labels are given to the learning algorithm, leaving it on its own to find structure in its input. Unsupervised learning can be a goal in itself (discovering hidden patterns in data) or a means towards an end (feature learning). Reinforcement learning: A computer program interacts with a dynamic environment in which it must perform a certain goal (such as driving a vehicle or playing a game against an opponent[6]:3). The program is provided feedback in terms of rewards and punishments as it navigates its problem space. machine learning is the subfield of computer science that, according to Arthur Samuel, gives "computers the ability to learn without being explicitly programmed."[1][2][verify] Samuel, an American pioneer in the field of computer gaming and artificial intelligence, coined the term "machine learning" in 1959 while at IBM[3]. Evolved from the study of pattern recognition and computational learning theory in artificial intelligence,[4] machine learning explores the study and construction of algorithms that can learn from and make predictions on data. Machine learning is the subfield of computer science that, according to Arthur Samuel, gives "computers the ability to learn without being explicitly programmed."[1][2][verify] Samuel, an American pioneer in the field of computer gaming and artificial intelligence, coined the term "machine learning" in 1959 while at IBM[3]. Evolved from the study of pattern recognition and computational learning theory in artificial intelligence,[4] machine learning explores the study and construction of algorithms that can learn from and make predictions on data.