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nl_NL.lang
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#
# Items
###################################
#
# Curios
#
item.thaumonomicon.normal.name=Thaumonomicon
item.thaumonomicon.cheat.name=Valsspeler's Thaumonomicon
item.curio.arcane.name=Obscure Nieuwsgierigheid
item.curio.preserved.name=Bewaarde Nieuwsgierigheid
item.curio.eldritch.name=Eldritch Nieuwsgierigheid
item.curio.ancient.name=Antieke Nieuwsgierigheid
item.curio.twisted.name=Verdraaide Nieuwsgierigheid
item.curio.knowledge.name=Verlichtende Nieuwsgierigheid
item.curio.rites.name=Karmozijnen Rituelen
item.curio.text=Wat voor kennis zal dit behouden?
item.loot_bag.common.name=Veelvoorkomende schat
item.loot_bag.uncommon.name=Ongewone schat
item.loot_bag.rare.name=Zeldzame schat
tc.lootbag=Klik om te openen of behoud om te ruilen
item.primordial_pearl.mote.name=Oeroud Deeltje
item.primordial_pearl.nodule.name=Oeroud deel
item.primordial_pearl.pearl.name=Oeroude Parel
item.pech_wand.name=Pechs staf
item.celestial_notes.name=Hemelse aantekeningen
item.celestial_notes.sun.text=Zon
item.celestial_notes.stars_1.text=Sterren, Noordelijke Kwadrant
item.celestial_notes.stars_2.text=Sterren, Zuidelijke Kwadrant
item.celestial_notes.stars_3.text=Sterren, Westelijke Kwadrant
item.celestial_notes.stars_4.text=Sterren, Oostelijke Kwadrant
item.celestial_notes.moon_1.text=Maan, Vol
item.celestial_notes.moon_2.text=Maan, Afnemende Maansikkel
item.celestial_notes.moon_3.text=Maan, Derde Kwartier
item.celestial_notes.moon_4.text=Maan, Asgrauwe Maansikkel
item.celestial_notes.moon_5.text=Maan, Nieuw
item.celestial_notes.moon_6.text=Maan, Jonge Maansikkel
item.celestial_notes.moon_7.text=Maan, Eerste Kwartier
item.celestial_notes.moon_8.text=Maan, Wassende Maansikkel
#
# Resources
#
item.amber.name=Amber
item.quicksilver.name=Kwikzilver
item.crystal_essence.name=Vis-kristal
item.ingot.thaumium.name=Thaumium Staaf
item.ingot.void.name=Ledigheidsmetalen Staaf
item.ingot.brass.name=Messing Staaf
item.nugget.iron.name=IJzeren Klompje
item.nugget.copper.name=Koperen Klompje
item.nugget.tin.name=Tinnen Klompje
item.nugget.silver.name=Zilveren Klompje
item.nugget.lead.name=Loden Klompje
item.nugget.quicksilver.name=Kwikzilveren Druppel
item.nugget.thaumium.name=Thaumium Klompje
item.nugget.void.name=Ledigheidsmetalen Klompje
item.nugget.brass.name=Messing Klompje
item.nugget.quartz.name=Kwarts Splinter
item.nugget.rareearth.name=Zeldzame Aarde
item.cluster.iron.name=Inheems IJzeren Kluster
item.cluster.copper.name=Inheems Koperen Kluster
item.cluster.tin.name=Inheems Tinnen Kluster
item.cluster.silver.name=Inheems Zilveren Kluster
item.cluster.lead.name=Inheems Loden Kluster
item.cluster.cinnabar.name=Inheems Cinnaberen Kluster
item.cluster.gold.name=Inheems Gouden Kluster
item.cluster.quartz.name=Inheems Kwartsen Kluster
item.filter.name=Essentia Filter
item.morphic_resonator.name=Morphigenetische Resonator
item.tallow.name=Magisch Vet
item.void_seed.name=Ledigheidszaden
item.salis_mundus.name=Salis Mundus
item.primal_charm.name=Oeroud Amulet
item.mirrored_glass.name=Gespiegeld Glas
item.plate.brass.name=Messingen Plaat
item.plate.iron.name=IJzeren Plaat
item.plate.thaumium.name=Thaumium Plaat
item.plate.void.name=Ledigheidsmetalen Plaat
item.mechanism_simple.name=Simpel Obscuur Mechanisme
item.mechanism_complex.name=Complex Obscuur Mechanisme
item.fabric.name=Betoverde Stof
item.mind.clockwork.name=Uurwerkmechanisch Verstand
item.mind.biothaumic.name=Biothaumisch Verstand
item.vis_resonator.name=Vis Resonator
#
# Consumables
#
item.alumentum.name=Alumentum
item.chunk.chicken.name=Kipnugget
item.chunk.beef.name=Biefnugget
item.chunk.pork.name=Speknugget
item.chunk.fish.name=Visnugget
item.chunk.rabbit.name=Konijnenvleesnugget
item.chunk.mutton.name=Schapenvleesnugget
item.brain.name=Zombie-Brein
item.triple_meat_treat.name=Driedubbel Vlees-Snoepje
item.phial.empty.name=Glazen Flacon
item.phial.filled.name=Flacon met Essentia
item.label.blank.name=Leeg Label
item.label.filled.name=Ingevuld Label
item.jar_brace.name=Messingen Beugeldop
item.bath_salts.name=Zuiverend Badzout
item.bucket_death.name=Emmer des Vloeibaar Doods
item.bucket_pure.name=Emmer Zuiverende Vloeistof
item.bottle_taint.name=Emmer Smet
item.sanity_soap.name=Hygiënisch Zeep
#
# Armor
#
item.goggles.name=Bril der Onthulling
item.fortress_helm.name=Thaumium Basinet
item.fortress_helm.mask.0=Grijnzende Duivel
item.fortress_helm.mask.1=Boze Geest
item.fortress_helm.mask.2=Slurpende Duivel
item.fortress_chest.name=Thaumium Kuras
item.fortress_legs.name=Thaumium Dijbeschermers
item.thaumium_helm.name=Thaumium Helm
item.thaumium_chest.name=Thaumium Borstplaat
item.thaumium_legs.name=Thaumium Beenstukken
item.thaumium_boots.name=Thaumium Laarzen
item.cloth_chest.name=Thaumaturgs Gewaad
item.cloth_legs.name=Thaumaturgs Broek
item.cloth_boots.name=Thaumaturgs Schoenen
item.void_helm.name=Ledigheidshelm
item.void_chest.name=Ledigheidsborstplat
item.void_legs.name=Ledigheidsbeenstukken
item.void_boots.name=Ledigheidslaarzen
item.void_robe_helm.name=Ledigheidse Thaumaturg-Kap
item.void_robe_chest.name=Ledigheidse Thaumaturg-Gewaad
item.void_robe_legs.name=Ledigheidse Thaumaturg-Broek
item.crimson_boots.name=Karmozijnen Kerklaarzen
item.crimson_robe_helm.name=Karmozijnen Kerkkap
item.crimson_robe_chest.name=Karmozijnen Kerkgewaad
item.crimson_robe_legs.name=Karmozijnen Kerkbroek
item.crimson_plate_helm.name=Karmozijnen Kerkhelm
item.crimson_plate_chest.name=Karmozijnen Kerkborstplaat
item.crimson_plate_legs.name=Karmozijnen Kerkbeenstukken
item.crimson_praetor_helm.name=Karmozijnen Praetorhelm
item.crimson_praetor_chest.name=Karmozijnen Praetorborstplaat
item.crimson_praetor_legs.name=Karmozijnen Praetorbeenstukken
item.thaumostatic_harness.name=Thaumostatisch Harnas
item.traveller_boots.name=Laarzen van de Reiziger
#
# Tools
#
item.scribing_tools.name=Schrijfgerei
item.thaumium_shovel.name=Thaumium Schep
item.thaumium_axe.name=Thaumium Bijl
item.thaumium_sword.name=Thaumium Zwaard
item.thaumium_pick.name=Thaumium Pikhouweel
item.thaumium_hoe.name=Thaumium Schoffel
item.elemental_shovel.name=Schep van de Aardverplaatser
item.elemental_pick.name=Pikhouweel van de Kern
item.elemental_axe.name=Bijl van de Beek
item.elemental_hoe.name=Schoffel des Groeis
item.elemental_sword.name=Zwaard van de Zephyr
item.void_shovel.name=Ledigheidsschep
item.void_axe.name=Ledigheidsbijl
item.void_sword.name=Ledigheidszwaard
item.void_pick.name=Ledigheidspikhouweel
item.void_hoe.name=Ledigheidsschoffel
item.crimson_blade.name=Karmozijnen Kling
item.primal_crusher.name=Oeroude Breker
item.hand_mirror.name=Magisch Handspiegeltje
item.thaumometer.name=Thaumometer
item.sanity_checker.name=Hygiëne Checker
item.resonator.name=Essentia Resonator
item.grapple_gun.name=Obscure Werphaak
item.grapple_gun_tip.name=Werpanker
item.grapple_gun_spool.name=Werptouw
#
# Baubles
#
item.baubles.amulet_mundane.name=Ordinair Amulet
item.baubles.ring_mundane.name=Ordinaire Ring
item.baubles.girdle_mundane.name=Ordinaire Riem
item.baubles.ring_apprentice.name=Ring van de Pupil
item.baubles.amulet_fancy.name=Elegant Amulet
item.baubles.ring_fancy.name=Elegante Ring
item.baubles.girdle_fancy.name=Elegante Riem
item.amulet_vis.text=Herlaadt bepantsering, baubles & hotbar-spullen
item.amulet_vis.found.name=Vis-Steen
item.amulet_vis.crafted.name=Amulet van Vis
item.girdle_hover.name=Thaumostatische Gordel
item.verdant_charm.name=Grasgroen Hart Amulet
item.verdant_charm.life.text=Levensgever
item.verdant_charm.sustain.text=Schrager
item.voidseer_charm.name=Ledigheidszieners Parel
item.voidseer_charm.text=Je tuurt de inkzwarte donkerheid in... je zou kunnen zweren dat je iets terug zag staren...
item.curiosity_band.name=Hoofdband van Nieuwsgierigheid
item.cloud_ring.name=Wolkstappers Ring
item.charm_undying.name=Amulet des Onvergankelijkheids
#
# Casters & Foci
#
item.caster_basic.name=Spreuksprekers Handschoenen
item.focus_1.name=Blank Minder Focus
item.focus_2.name=Blank Geavanceerd Focus
item.focus_3.name=Blank Hoger Focus
item.Focus.cost1=Vis per spreuk
item.focus_pouch.name=Focus Buidel
#
#
# Misc
#
item.creative_flux_sponge.name=Flux Spons
item.turret.basic.name=Geautomatiseerde Kruisboog
item.turret.advanced.name=Geavanceerde geautomatiseerde Kruisboog
item.turret.bore.name=Obscure Boor
item.enchanted_placeholder.name=Elk willekeurig betoverde voorwerp
item.enchanted_placeholder.text=Moet ten minste deze betoveringen hebben:
#
# Golem
item.module.vision.name=Visie-Module
item.module.aggression.name=Aggressie-Module
item.golem_bell.name=Golemancers Bel
item.golem.name=Golem
item.seal.blank.name=Blanke Zegel
item.seal.pickup.name=Controlezegel: Verzamel
item.seal.pickup_advanced.name=Geavanceerde Controlezegel: Verzamel
item.seal.fill.name=Controlezegel: Opslaan
item.seal.fill_advanced.name=Geavanceerde Controlezegel: Opslaan
item.seal.empty.name=Controlezegel: Leeg
item.seal.empty_advanced.name=Geavanceerde Control Seal: Leeg
item.seal.harvest.name=Controlezegel: Oogsten
item.seal.butcher.name=Controlezegel: Slachten
item.seal.guard.name=Controlezegel: Bewaken
item.seal.guard_advanced.name=Geavanceerde Controlezegel: Bewaken
item.seal.lumber.name=Controlezegel: Hout hakken
item.seal.breaker.name=Controlezegel: Blokken breken
item.seal.use.name=Controlezegel: Gebruiken
item.seal.provider.name=Controlezegel: Leveren
item.seal.stock.name=Controlezegel: Voorraad aanleggen
#
# Blocks
###################################
#
# World
#
tile.ore_amber.name=Amberdragend Steen
tile.ore_cinnabar.name=Cinnaberen Erts
tile.ore_quartz.name=Kwarts Erts
tile.crystal_aer.name=Luchtkristal
tile.crystal_ignis.name=Vuurkristal
tile.crystal_aqua.name=Waterkristal
tile.crystal_terra.name=Aardekristal
tile.crystal_ordo.name=Ordekristal
tile.crystal_perditio.name=Wanordekristal
tile.crystal_vitium.name=Fluxkristal
tile.log_greatwood.name=Groothouten Stam
tile.log_silverwood.name=Zilverhouten Stam
tile.leaves_greatwood.name=Groothouten Bladeren
tile.leaves_silverwood.name=Zilverhouten Bladeren
tile.taint_log.name=Smethouten Stam
tile.sapling_greatwood.name=Groothouten Kiemplant
tile.sapling_silverwood.name=Zilverhouten Kiemplant
tile.plank_greatwood.name=Groothouten Planken
tile.plank_silverwood.name=Zilverhouten Planken
tile.stairs_greatwood.name=Groothouten Treden
tile.stairs_silverwood.name=Zilverhouten Treden
tile.stone_arcane.name=Obscure Steen
tile.stone_arcane_brick.name=Obscure Baksteen
tile.stone_ancient.name=Antiek Steen
tile.stone_ancient_rock.name=Antiek Rotsblok
tile.stone_eldritch_tile.name=Eldritch Steen
tile.stone_ancient_tile.name=Antiek Stenen Tegel
tile.stone_ancient_doorway.name=Antieke Barrière
tile.stone_ancient_glyphed.name=Steen met Hiërogliephen
tile.stone_porous.name=Poreuze Steen
tile.stairs_arcane.name=Obscuur Stenen Treden
tile.stairs_arcane_brick.name=Obscuur Bakstenen Treden
tile.stairs_ancient.name=Antiek Stenen Treden
tile.amber_block.name=Amber Blok
tile.amber_brick.name=Amber Bakstenen
tile.empty.name=Lege Ruimte
tile.slab_greatwood.name=Groothouten Plaat
tile.slab_silverwood.name=Zilverhouten Plaat
tile.slab_arcane_stone.name=Obscuur Stenen Plaat
tile.slab_arcane_brick.name=Obscuur Bakstenen Plaat
tile.slab_ancient.name=Antiek Stenen Plaat
tile.slab_eldritch.name=Eldritch Stenen Plaat
tile.shimmerleaf.name=Schimmerblad
tile.cinderpearl.name=Sintelparel
tile.vishroom.name=Bovis
tile.grass_ambient.name=Omgevingsgrasblok
tile.loot_urn_common.name=Veelvoorkomende Urn
tile.loot_urn_uncommon.name=Ongewone Urn
tile.loot_urn_rare.name=Zeldzame Urn
tile.loot_crate_common.name=Veelvoorkomend Krat
tile.loot_crate_uncommon.name=Ongewoon Krat
tile.loot_crate_rare.name=Zeldzaam Krat
tile.flux_goo.name=Flux Brei
tile.taint_fibre.name=Vezelige Smet
tile.taint_crust.name=Vervloekte Smet
tile.taint_soil.name=Smettende Aarde
tile.taint_geyser.name=Smettende Geiser
tile.taint_rock.name=Smettende Rots
tile.taint_feature.name=Opgezwollen Smet
#
# Devices
#
tile.dioptra.name=Thaumisch Dioptra
tile.pillar_arcane.name=Infusiepilaar
tile.pillar_ancient.name=Antieke Infusiepilaar
tile.pillar_eldritch.name=Eldritch Infusiepilaar
tile.infusion_matrix.name=Runische Matrix
tile.bellows.name=Obscure Blaasbalg
tile.arcane_workbench.name=Obscure Werkbank
tile.arcane_workbench_charger.name=Werkbankoplader
tile.wand_workbench.name=Focale Manipulator
tile.crucible.name=Ketel
tile.pattern_crafter.name=Obscure Patroonbouwer
tile.redstone_relay.name=Redstone Relais
tile.research_table.name=Onderzoekstafel
tile.arcane_ear.name=Obscuur Oor
tile.arcane_ear_toggle.name=Obscuur Oor (Schakel)
tile.levitator.name=Obscure Leviteerder
tile.everfull_urn.name=Immervolle Urn
tile.lamp_arcane.name=Obscure Lamp
tile.lamp_growth.name=Lamp der Groei
tile.lamp_fertility.name=Lamp der Vruchtbaarheid
tile.jar_normal.name=Werende Pot
tile.jar_void.name=Ledigheidspot
tile.jar_brain.name=Opgepot Brein
tile.tube.name=Essentia Pijp
tile.tube_valve.name=Essentia Ventiel
tile.tube_filter.name=Filterende Essentia Pijp
tile.tube_restrict.name=Beperkte Essentia Pijp
tile.tube_oneway.name=Directionele Essentia Pijp
tile.tube_buffer.name=Essentia Buffer
tile.smelter_basic.name=Essentia Smelterij
tile.smelter_thaumium.name=Thaumium Essentia Smelterij
tile.smelter_void.name=Ledigheids Essentia Smelterij
tile.alembic.name=Obscure Alambiek
tile.smelter_aux.name=Ondersteunende Slurriepomp
tile.smelter_vent.name=Ondersteundende Ventilatie Poort
tile.recharge_pedestal.name=Oplaad-Voetstuk
tile.hungry_chest.name=Hongerige Kist
tile.spa.name=Obscure Spa
tile.thaumatorium.name=Thaumatorium
tile.thaumatorium_top.name=Thaumatorium
tile.brain_box.name=Mnemonische Matrix
tile.essentia_input.name=Vullende Essentia Transfuseerder
tile.essentia_output.name=Legende Essentia Transfuseerder
tile.activator_rail.name=Obscuur Activatiespoor
tile.potion_sprayer.name=Elixer Sproeier
tile.vis_generator.name=Vis Generator
tile.stabilizer.name=Stabiliseerder
#
# Doodads
tile.matrix_speed.name=Infusiesnelheidssteen
tile.matrix_cost.name=Infusiekostensteen
tile.table_stone.name=Stenen Tafel
tile.table_wood.name=Houten Tafel
tile.candle_white.name=Witte Talgkaars
tile.candle_orange.name=Oranje Talgkaars
tile.candle_magenta.name=Magenta Talgkaars
tile.candle_lightblue.name=Lichtblauwe Talgkaars
tile.candle_yellow.name=Gele Talgkaars
tile.candle_lime.name=Lichtgroene Talgkaars
tile.candle_pink.name=Roze Talgkaars
tile.candle_gray.name=Grijze Talgkaars
tile.candle_silver.name=Lichtgrijze Talgkaars
tile.candle_cyan.name=Cyane Talgkaars
tile.candle_purple.name=Paarse Talgkaars
tile.candle_blue.name=Blauwe Talgkaars
tile.candle_brown.name=Bruine Talgkaars
tile.candle_green.name=Groene Talgkaars
tile.candle_red.name=Rode Talgkaars
tile.candle_black.name=Zwarte Talgkaars
tile.pedestal_arcane.name=Obscuur Pedestaal
tile.pedestal_eldritch.name=Eldritch Pedestaal
tile.pedestal_ancient.name=Antiek Pedestaal
tile.banner_crimson_cult.name=Karmozijnen Kerkvlag
tile.banner_white.name=Witte vlag
tile.banner_orange.name=Oranje Vlag
tile.banner_magenta.name=Magenta Vlag
tile.banner_lightblue.name=Lichtblauwe Vlag
tile.banner_yellow.name=Gele Vlag
tile.banner_lime.name=Lichtgroene Vlag
tile.banner_pink.name=Roze Vlag
tile.banner_gray.name=Grijze Vlag
tile.banner_silver.name=Lichtgrijze Vlag
tile.banner_cyan.name=Cyane Vlag
tile.banner_purple.name=Paarse Vlag
tile.banner_blue.name=Blauwe Vlag
tile.banner_brown.name=Bruine Vlag
tile.banner_green.name=Groene Vlag
tile.banner_red.name=Rode Vlag
tile.banner_black.name=Zwarte Vlag
tile.nitor_white.name=Witte Nitrium
tile.nitor_orange.name=Oranje Nitrium
tile.nitor_magenta.name=Magenta Nitrium
tile.nitor_lightblue.name=Lichtblauwe Nitrium
tile.nitor_yellow.name=Gele Nitrium
tile.nitor_lime.name=Lichtgroene Nitrium
tile.nitor_pink.name=Roze Nitrium
tile.nitor_gray.name=Grijze Nitrium
tile.nitor_silver.name=Lichtgrijze Nitrium
tile.nitor_cyan.name=Cyane Nitrium
tile.nitor_purple.name=Paarze Nitrium
tile.nitor_blue.name=Blauwe Nitrium
tile.nitor_brown.name=Bruine Nitrium
tile.nitor_green.name=Groene Nitrium
tile.nitor_red.name=Rode Nitrium
tile.nitor_black.name=Zwarte Nitrium
tile.metal_thaumium.name=Thaumium Blok
tile.metal_void.name=Ledigheidsmetalen Blok
tile.metal_alchemical.name=Alchemische Constructie
tile.metal_alchemical_advanced.name=Geavanceerde Alchemische Constructie
tile.metal_brass.name=Messing Blok
tile.flesh_block.name=Blok van Vlees
tile.paving_stone_barrier.name=Barrière Steen
tile.paving_stone_travel.name=Straatsteen van de Reis
tile.centrifuge.name=Essentia Centrifuge
tile.mirror.name=Magische Spiegel
tile.mirror_essentia.name=Essentia Spiegel
tile.golem_builder.name=Golem Pers
tile.vis_battery.name=Vis Batterij
#
# Misc
tile.effect_shock.name=Statisch Veld
tile.effect_sap.name=Sappend Veld
tile.effect_glimmer.name=Glimmer
tile.purifying_fluid.name=Reinigende Vloeistof
tile.liquid_death.name=Vloeibare Dood
tile.placeholder_brick.name=Duivels Fornuis
tile.placeholder_obsidian.name=Duivels Fornuis
tile.placeholder_anvil.name=Golem Pers
tile.placeholder_table.name=Golem Pers
tile.placeholder_bars.name=Golem Pers
tile.placeholder_cauldron.name=Golem Pers
tile.hole.name=Dimensionele Scheur
tile.barrier.name=Afwerende Aura
#
# Enchantments
###################################
enchantment.special.sapless=Mindere Sapping
enchantment.special.sapgreat=Grotere Sapping
#
# Infusion Enchantments
###################################
enchantment.infusion.COLLECTOR=Collector
enchantment.infusion.DESTRUCTIVE=Vernietigend
enchantment.infusion.BURROWING=Wroetend
enchantment.infusion.SOUNDING=Peilend
enchantment.infusion.REFINING=Zuiverend
enchantment.infusion.ARCING=Boogbeweging
enchantment.infusion.ESSENCE=Essentie Oogster
#
# Potions
###################################
potion.flux_taint=Smetvergiftiging
potion.soulshatter=Ziel Versplintering
potion.vis_exhaust=Flux Febris
potion.infvisexhaust=Flux Fage
potion.unhunger=Onnatuurlijke Honger
potion.warpward=Warp Afwering
potion.deathgaze=Dodelijke Blik
potion.blurred=Vaag Zicht
potion.sunscorned=Zonnefobie
potion.thaumarhia=Thaumaree
#
# Warp
###################################
warp.text.1=Je voelt je plotseling erg vreemd en vermoeid.
warp.text.2=Een plotselinge en onnatuurlijke honger komt ineens boven.
warp.text.hunger.1=Het lijkt erop dat je je honger niet kan stillen met gewoon voedsel.
warp.text.hunger.2=Je honger begint weg te trekken.
warp.text.3=Vreemd gefluister onthult nieuwe geheimen.
warp.text.4=Je zicht wordt plotseling troebel.
warp.text.5=Het licht is plotseling veel te fel en brandt op je huid.
warp.text.6=Een dikke mist komt zomaar uit het niets tevoorschijn. Er gebeurt iets daarbinnen...
warp.text.7=Ze zijn overal! Vlucht!
warp.text.8=Er moet toch een manier zijn om deze hoofdpijn te beëindigen?
warp.text.9=Je hebt bepaald geen zin om nu blokken te breken.
warp.text.10=Je perceptie wordt plotseling veel sterker.
warp.text.11=Wat was dat geluid? Er zit iets vlak achter je!
warp.text.12=Iets volgt je.
warp.text.13=Iets aanschouwt wat jij doet. Misschien is het tijd om op te houden.
warp.text.14=Je hebt een moment van opheldering.
warp.text.15=Je maag maakt ineens gekke geluiden.
warp.text.16=Het flauwe geluid van zingen kan in de buurt gehoord worden.
#
# Entities
###################################
entity.ArcaneBore.name=Obscure Boor
entity.Golem.name=Golem
entity.ThaumSlime.name=Thaumisch Slijm
entity.GolemDart.name=Golem Pijltje
entity.PrimalArrow.name=Oeroude Pijl
entity.FrostShard.name=IJssplinter
entity.ExplosiveOrb.name=Explosieve Vuurbal
entity.ShockOrb.name=Schokkende Bol
entity.GolemOrb.name=Energie Bol
entity.BottleTaint.name=Opgepot Smet
entity.Firebat.name=Vuurvleermuis
entity.Spellbat.name=Spreukvleermuis
entity.Wisp.name=Dwaallicht
entity.Alumentum.name=Alumentum
entity.GiantBrainyZombie.name=Razende Zombie
entity.BrainyZombie.name=Boze Zombie
entity.FollowItem.name=Volgend Voorwerp
entity.SpecialItem.name=Magisch Voorwerp
entity.FallingTaint.name=Smettende Korst
entity.AspectOrb.name=Aspect Bol
entity.TaintCrawler.name=Besmette Kruiper
entity.Taintacle.name=Smettakel
entity.TaintacleTiny.name=Smet Rank
entity.TaintacleGiant.name=Gigantische Smettakel
entity.TaintSeed.name=Smetzaadje
entity.TaintSeedPrime.name=Gigantisch Smetzaadje
entity.TaintSwarm.name=Smetzwerm
entity.Pech.name=Pech Foerager
entity.Pech.1.name=Pech Tovenaar
entity.Pech.2.name=Pech Stalker
entity.PrimalOrb.name=Bol van Oeroude Energie
entity.TravelingTrunk.name=Reiskoffer
entity.trunk.guiname=%s's Koffer
entity.trunk.move=De koffer zal je nu volgen
entity.trunk.stay=De koffer zal blijven staan waar hij nu staat
entity.MindSpider.name=Hersenspin
entity.EldritchGuardian.name=Eldritch Bewaker
entity.EldritchWarden.name=Eldritch Bewaarder
entity.EldritchWarden.name.custom=%s de %d
entity.EldritchGolem.name=Eldritch Constructie
entity.EldritchGolem.name.custom=%s Eldritch Constructie
entity.EldritchOrb.name=Eldritch Bol
entity.CultistKnight.name=Karmozijnen Ridder
entity.CultistCleric.name=Karmozijnen Geestelijke
entity.CultistLeader.name=Karmozijnen Praetor
entity.CultistLeader.name.custom=Praetor %s de %d
entity.CultistPortalGreater.name=Hoger Karmozijnen Portaal
entity.CultistPortalLesser.name=Minder Karmozijnen Portaal
entity.EldritchCrab.name=Eldritch Krab
entity.InhabitedZombie.name=Schuifelende Dode
entity.TurretBasic.name=Automatische Kruisboog
entity.TurretAdvanced.name=Geavanceerde Automatische Kruisboog
entity.FocusProjectile.name=Focus Projectiel
entity.FocusCloud.name=Focus Wolk
entity.FocusMine.name=Focus Mijn
entity.FluxRift.name=Flux Scheur
#
champion.mod.bold=Forse
champion.mod.spine=Gestekelde
champion.mod.armor=Bepantserde
champion.mod.mighty=Machtige
champion.mod.grim=Grim
champion.mod.warded=Afwerende
champion.mod.warp=Gewarpte
champion.mod.undying=Ondode
champion.mod.fiery=Vurige
champion.mod.sickly=Zieke
champion.mod.venomous=Giftige
champion.mod.vampiric=Vampirische
champion.mod.infested=Geinfesteerde
#
tc.boss.crimson=Een robijnen portaal opent in de buurt, wat de aankomst van de Karmozijnen Kerk aankondigt. Je moet het portaal zo snel mogelijk zien te sluiten!
tc.boss.golem=Een eenzame sentinel staat stil in deze kamer, maar zodra er energie door zijn antieke werk begint te knapperen weet je dat hij niet lang stil zal blijven.
tc.boss.warden=Zwarte energie bubbelt het pedestaal in. Er komt iets aan...
tc.boss.taint=Een organisch geritsel komt uit de kamer verderop. Het geluid van iets verkeerds... iets dat groeit...
#
# Blocks
###################################
# World
tile.bloom.name=Hemelse Bloei
tile.eldritch.altar.name=Eldritch Altaar
tile.eldritch.obelisk_base.name=Eldritch Obelisk
tile.eldritch.obelisk_body.name=Eldritch Obelisk
tile.eldritch.cap.name=Eldritch Deksteen
tile.eldritch.lock.name=Antiek Sluitmechanisme
tile.eldritch.door.name=Antieke Deur
tile.eldritch.teleporter.name=Eldritch Portaal
tile.eldritch.crabspawner.name=Crusteuze Opening
#
# Items
###################################
#
# Misc
item.tainted.slime.name=Smettende Troep
item.tainted.tendril.name=Smetrank
item.coin.name=Gouden Munt
item.knowledge_fragment.name=Kennis Fragment
item.knowledge_fragment.help=Gebruik om ervaring te krijgen
item.eldritch_eye.name=Eldritch Oog
item.crimson_rites.text.0=Dit boek is gevuld met vele vreemde symbolen
item.crimson_rites.text.1=Klik om het te bestuderen
item.runed_tablet.name=Runentablet
item.runed_tablet.text=Het lijkt erop dat dit deel uitmaakt van iets groters.
item.research_notes.name=Onderzoek Aantekeningen
item.research_notes.discovery.name=Ontdekking
item.researchnotes.learn=Rechtermuisklik om te ontdekken
item.creative_placer.obelisk.name=Obelisk Plaatser
item.creative_placer.caster.name=Antieke Autospreukenspreker Plaatser
#
# Text
research.complete=Onderzoek afgerond!
item.runic.charge=Runenschild
item.warping=Warpend
item.capacity.text=Capaciteit
item.chargebonus.text=Lading
stability.VERY_STABLE=Zeer Stabiel
stability.STABLE=Stabiel
stability.UNSTABLE=Onstabiel
stability.VERY_UNSTABLE=Gevaarlijk Onstabiel
#
# Golems
########################
# Traits
golem.trait.deft=Deft
golem.trait.text.deft=This golem has a great deal of manual dexterity and can perform tasks requiring precision and a delicate touch. Counters and countered by Clumsy.
golem.trait.clumsy=Clumsy
golem.trait.text.clumsy=This golem has almost no manual dexterity and cannot perform tasks requiring more than the most basic kind of interaction. Counters and countered by Deft.
golem.trait.smart=Smart
golem.trait.text.smart=This golem is nearly sentient with greater reasoning and decision making capabilities.
golem.trait.wheeled=Wheeled
golem.trait.text.wheeled=The golem propels itself using wheels. This gives it greater speed, but it is unable to jump or navigate steep slopes.
golem.trait.light=Light Frame
golem.trait.text.light=The golem is lighter than average which gives it increased speed and agility. Counters and countered by Heavy.
golem.trait.heavy=Heavy Frame
golem.trait.text.heavy=The golem is heavier than average which reduces its speed and agility. Counters and countered by Light.
golem.trait.fragile=Fragile
golem.trait.text.fragile=The golem is contructed from delicate components or weak materials which reduces its life total and armor rating. Counters and countered by Armored.
golem.trait.armored=Armored
golem.trait.text.armored=The golem is reinforced with additional material which increases its armor rating. Counters and countered by Fragile.
golem.trait.repair=Improved Self Repair
golem.trait.text.repair=The golem repairs any damage suffered at more than double the normal rate.
golem.trait.fighter=Fighter
golem.trait.text.fighter=The golem is capable of taking hostile action against other entities.
golem.trait.flyer=Flyer
golem.trait.text.flyer=The golem is capable of flight, giving it greater mobility at the cost of speed.
golem.trait.climber=Climber
golem.trait.text.climber=Sheer cliffs do not deter this golem. It can easily scale them to get to its destination.
golem.trait.scout=Scout
golem.trait.text.scout=The golem has a greater visual range and can operate in a much greater area (48 blocks range from home location instead of 32).
golem.trait.fireproof=Fireproof
golem.trait.text.fireproof=The golem is immune to fire damage.
golem.trait.brutal=Brutal
golem.trait.text.brutal=The golem inflicts greater melee damage in combat.
golem.trait.breaker=Breaker
golem.trait.text.breaker=The golem is capable of destroying most blocks with ease.
golem.trait.hauler=Hauler
golem.trait.text.hauler=Allows the golem to carry two stack of items instead of one.
golem.trait.ranged=Ranged
golem.trait.text.ranged=The golem can attack targets at range.
golem.trait.blastproof=Blastproof
golem.trait.text.blastproof=The golem is highly resistant to explosion damage.
#
# Props
golem.material.wood=Greatwood
golem.material.text.wood=The golem is crafted from greatwood. It is light and agile, but not particularly sturdy.
golem.material.iron=Iron
golem.material.text.iron=The golem is crafted from iron. It is sturdy and fireproof, but heavy.
golem.material.brass=Brass
golem.material.text.brass=The golem is crafted from brass. It is not as sturdy as iron nor as resistant to fire. Normally brass is heavier than iron, but it allows for superior construction methods which results in a much lighter frame.
golem.material.clay=Clay
golem.material.text.clay=The golem is crafted from baked clay. It is not a particularly sturdy material, but the resulting golem is fireproof and relatively light.
golem.material.thaumium=Thaumium
golem.material.text.thaumium=The golem is crafted from thaumium. It shares many characteristics with iron, though it is sturdier and more resistant to damage.
golem.material.void=Void Metal
golem.material.text.void=The golem is crafted from void metal. Slightly softer than iron, this metal makes up for it by being lighter and able to repair itself.
#
golem.head.basic=Clockwork head
golem.head.text.basic=The default golem head. No particular strengths or weaknesses.
golem.head.smart=Smart head
golem.head.text.smart=This head contains an advanced biothaumic brain, giving the golem greater capabilities and the ability to learn.
golem.head.smart_armored=Armored smart head
golem.head.text.smart_armored=The smart head enhanced with additional armor and padding.
golem.head.scout=Perceptive head
golem.head.text.scout=The basic clockwork head enhanced with improved biothaumic eyes.
golem.head.smart_scout=Biothaumic head
golem.head.text.smart_scout=Using both biothaumic eyes and brain, this head is the pinnacle of the biothaumic art.
#
golem.arm.basic=Basic arms
golem.arm.text.basic=The default golem arms and hands. No particular strengths or weaknesses.
golem.arm.fine=Fine manipulators
golem.arm.text.fine=These arms end in delicate and dexterous hands.
golem.arm.claws=Claw arms
golem.arm.text.claws=These arms end in a terrifying pair of razor sharp metal pincers. Comes with a built-in aggression module.
golem.arm.breakers=Breaker arms
golem.arm.text.breakers=These arms end in a pair of pneumatic, diamond tipped grinders.
golem.arm.darts=Dart launchers
golem.arm.text.darts=These arms end in a pair of pneumatic dart launchers. The darts are magically created as they are needed. Comes with a built-in aggression module.
#
golem.leg.walker=Basic legs
golem.leg.text.walker=A pair of simple legs. No particular strengths or weaknesses.
golem.leg.roller=Uni-wheel
golem.leg.text.roller=A single wheel. Quite fast, but incapable of jumping or going up steep hills.
golem.leg.climber=Climbing legs
golem.leg.text.climber=A pair of simple legs enhanced with crampons and other devices allowing for vertical ascent.
golem.leg.flyer=Levitation module
golem.leg.text.flyer=A modified arcane levitator granting the golem the power of flight. Reduces speed by a third.
#
golem.addon.armored=Armor plating
golem.addon.text.armored=Grants the golem increased durability.
golem.addon.fighter=Aggression module
golem.addon.text.fighter=Allows the golem to engage in combat.
golem.addon.hauler=Carry Frame
golem.addon.text.hauler=Allows the golem to carry two stack of items instead of one.
#
golem.follow=I'm coming Master
golem.stay=I will stay here Master
#
# Fluids
##############################
fluid.flux_goo=Flux Goo
fluid.purifying_fluid=Purifying Fluid
fluid.liquid_death=Liquid Death
#
# Specific Focus Upgrades
##############################
thaumcraft.AIR.name=Air
thaumcraft.AIR.text=Creates a blast of air that knocks things back, but causes only minor damage.
thaumcraft.EARTH.name=Earth
thaumcraft.EARTH.text=Hurls a blast of earthen shrapnel that causes significant damage and may break weaker blocks.
thaumcraft.FIRE.name=Fire
thaumcraft.FIRE.text=Hurls flame at your target and sets it alight.
thaumcraft.FROST.name=Frost
thaumcraft.FROST.text=Throws chilling cold at your target, causing damage and freezing it. Freezes water and will slow down creatures.
thaumcraft.BREAK.name=Break
thaumcraft.BREAK.text=Summons disruptive energy that breaks down most materials.
thaumcraft.CURSE.name=Curse
thaumcraft.CURSE.text=Summons the powers of entropy to harm and disrupt the targeted creature.
thaumcraft.FLUX.name=Flux
thaumcraft.FLUX.text=This effect conjures raw, unfocused vis that disrupts living (and dead) creatures. This energy cannot interact with inanimate objects, but this does mean that it bypasses mundane armor.
thaumcraft.RIFT.name=Rift
thaumcraft.RIFT.text=Shifts matter into an alternate reality, creating temporary 'holes' through which you can travel.
thaumcraft.EXCHANGE.name=Exchange
thaumcraft.EXCHANGE.text=Swap one type of block in the world for another.
thaumcraft.HEAL.name=Heal
thaumcraft.HEAL.text=This effect heals living creatures and harms undead.
#
thaumcraft.TOUCH.name=Touch
thaumcraft.TOUCH.text=Allows you to affect things you can touch (roughly 4 blocks from the point of origin).
thaumcraft.PROJECTILE.name=Projectile
thaumcraft.PROJECTILE.text=Gathers the energy of the focus into a magical orb that you can throw like a projectile. This projectile travels slowly and is affected by gravity.
thaumcraft.BOLT.name=Bolt
thaumcraft.BOLT.text=Hurl magic directly at your target as a concentrated bolt of energy. The effect is instantaneous, but the range is limited to 16 blocks.
thaumcraft.PLAN.name=Plan
thaumcraft.PLAN.text=Allows you to plan exactly which blocks will be affected.
thaumcraft.CLOUD.name=Cloud
thaumcraft.CLOUD.text=Creates a lingering cloud of magical energy that effects anything inside.
thaumcraft.MINE.name=Arcane Mine
thaumcraft.MINE.text=Creates a mystical construct that detonates when a hostile entity passes nearby, releasing the effects upon it.
thaumcraft.SPELLBAT.name=Summon Spellbat
thaumcraft.SPELLBAT.text=Conjures a mystical bat that will hunt down enemies and inflict them with the focus's effects.
#
thaumcraft.SCATTER.name=Scatter
thaumcraft.SCATTER.text=Split trajectory into multiple random trajectories.
thaumcraft.SPLITTARGET.name=Split Target
thaumcraft.SPLITTARGET.text=Split a single target into two weaker ones.
thaumcraft.SPLITTRAJECTORY.name=Split Trajectory
thaumcraft.SPLITTRAJECTORY.text=Split a single trajectory into two weaker ones.
#
# SETTING DESCRIPTIONS
focus.common.power=Power
focus.common.duration=Duration (seconds)
focus.common.radius=Radius (blocks)
focus.common.silk=Silk Touch
focus.common.no=No
focus.common.yes=Yes
focus.common.fortune=Fortune
focus.common.target=Target Type
focus.common.friend=Friendly
focus.common.enemy=Non-friendly
focus.common.none=None
focus.common.options=Options
focus.fire.burn=Burn duration (seconds)
focus.scatter.cone=Spread angle (degrees)
focus.scatter.forks=Trajectory forks
focus.projectile.speed=Projectile speed
focus.projectile.bouncy=Bouncy
focus.projectile.seeking.friendly=Seek friendly
focus.projectile.seeking.hostile=Seek hostile
focus.break.power=Breaking strength
focus.plan.method=Planning method
focus.plan.full=Full
focus.plan.surface=Surface
focus.rift.depth=Depth
focus.heal.power=Healing
#
# GUI
###################
recipe.return=Back
recipe.clickthrough=Click for recipe
recipe.unknown=You cannot craft this yet
recipe.type.workbench=Workbench
recipe.type.smelting=Smelting
recipe.type.workbenchshapeless=Workbench (Shapeless)
recipe.type.arcane=Arcane Workbench
recipe.type.arcane.shapeless=Arcane Workbench (Shapeless)
recipe.type.crucible=Crucible
recipe.type.infusion=Arcane Infusion
recipe.type.construct=Mystical Construct
wandtable.text1=Vis Cost
wandtable.text2=Experience Cost
wandtable.text3=Start Crafting
wandtable.text4=Crystals Required
wandtable.text5=Total Complexity
button.create.theory=Create Theory
button.complete.theory=Complete Theory
button.scrap.theory=Scrap Theory
button.turretfocus.1=Target Animals
button.turretfocus.2=Target Mobs
button.turretfocus.3=Target Players
button.turretfocus.4=Target Friendly
turretfocus.range=Range %t blocks
button.category.0=Priority/Locking
button.category.1=Filter
button.category.2=Area
button.category.3=Options
button.category.4=Requirements
button.caption.x=East / West
button.caption.y=Up / Down
button.caption.z=North / South
button.bl=Blacklist
button.wl=Whitelist
button.caption.required=Required
button.caption.forbidden=Forbidden
golem.prop.replant=Replant crops
golem.prop.cycle=Cycle whitelist
golem.prop.meta=Use metadata
golem.prop.nbt=Use NBT data
golem.prop.ore=Use Ore Dictionary
golem.prop.mod=Use from same mod
golem.prop.mob=Target Mobs
golem.prop.animal=Target Animals
golem.prop.player=Target Players
golem.prop.left=Left click
golem.prop.empty=Click empty air
golem.prop.emptyhand=Can use empty hand
golem.prop.sneak=Simulate sneaky click
golem.prop.single=Single item only
golem.prop.provision=Request provisioning
golem.prop.provision.wl=Request provisioning from whitelist
golem.rank=Rank
golem.prop.priority=Task Priority
golem.prop.color=Set for %s golems
golem.prop.colorall=All golems
golem.prop.owner=You own this seal
golem.prop.lock=Only golems owned by seal owner can perform these tasks
golem.prop.unlock=All golems can perform these tasks
golem.prop.redon=Redstone sensitive
golem.prop.redoff=Ignores Redstone signals
golem.prop.exist=Container must already contain item
golem.prop.leave=Always leave at least 1 item
focuspart.com=Complexity:
focuspart.base=Base Cost:
focuspart.mult=Cost Multiplier:
focuspart.eff=Effect Multiplier:
focuspart.finalCost=Final Cost:
focuspart.finalEffect=Final Effect:
#
tile.researchtable.noink.0=You have run out of ink!
tile.researchtable.noink.1=Refill your scribing tools.
tile.researchtable.nopaper.0=You have run out of paper!
text.spa.mix.true=Mix with ingredient
text.spa.mix.false=Use just the fluid
#
color.white=White
color.orange=Orange
color.magenta=Magenta
color.light_blue=Light Blue
color.yellow=Yellow
color.lime=Lime
color.pink=Pink
color.gray=Gray
color.silver=Light Gray
color.cyan=Cyan
color.purple=Purple
color.blue=Blue
color.brown=Brown
color.green=Green
color.red=Red
color.black=Black
#
button.up=Scroll up
button.down=Scroll down
#
key.categories.thaumcraft=Thaumcraft
#
# Theorycraft Cards
###################
#
# GENERAL
card.study.name=Study %1$s
card.study.text=A large part of research is simply hitting the books and putting in the work. You study %1$s and gain 15 to 25 progress.
#
card.reject.name=Reject %1$s findings
card.reject.text=You come to the realization that %1$s is not vital to your current research. You will not gain any more progress in %1$s or draw any cards related to it. You will not not lose your current progress.
#
card.experimentation.name=Experimentation
card.experimentation.text=You perform some random experiments to see if something could be discovered. You gain 15 to 30 progress in a completely random category.
#
card.analyze.name=Analyze %1$s
card.analyze.text=By thoroughly analyzing observations you have made about %1$s you might be able to put together a theory based on the collected data. Lose 1 %1$s observation to gain 25 to 50 %1$s progress and 5 %2$s progress.
#
card.rethink.name=Rethink
card.rethink.text=You take a step back and reassess your findings. You get rid of invalid conclusions and proceed with fresh understanding. Lose 10 progress divided evenly between all current categories, but you regain 1 inspiration and gain a bonus draw.
#
card.ponder.name=Ponder
card.ponder.text=You carefully consider all you have learned so far. Gain 25 progress divided evenly between all current active categories and a bonus draw.
#
card.notation.name=Notation
card.notation.text=While making notes of your discoveries thus far you find some errors and correct them. You lose all your progress in %1$s, but most of the lost progress is added to %2$s.
#
card.balance.name=Universal Theory
card.balance.text=A moment of revelation shows you the common links between all you have been studying. Your total progress is split evenly amongst all currently revealed and valid categories and an additional category will gain the full bonus upon completion.
#
card.curio.name=Study Curio
card.curio.text=While examining a curio often reveals some interesting information it is much better to study it as part of controlled research.
#
card.inspired.name=Inspired
card.inspired.text=Inspired by the progress you have made so far, your mind explores paths you have not considered before. You gain %1$s %2$s.
#
card.enchantment.name=Study Enchantment
card.enchantment.text=You study normal enchantment to see how it functions at a fundamental level. You are sure that is shares a lot in common with the enchantment methods used in Infusion and Artifice. You lose 5 experience levels, but will gain 15 to 20 progress in both Infusion and Auromancy.
#
card.beacon.name=Aural Influence
card.beacon.text=You believe that the beacon interacts in some way with the mystical aura. You carefully study this and while you cannot find anything concrete this time you have been inspired. You regain 2 inspiration, 1 bonus draw and n additional category will gain the full bonus upon completion..
#
card.dragonegg.name=Draconic Studies
card.dragonegg.text=The aura around the egg swirls with strange and chaotic energies. Occasionally you glimpse strange order in the chaos.
#
card.celestial.name=Celestial Studies
card.celestial.text=You take some of the celestial notes you have made and compare them for possible correlations with your primary research category. You gain 25 to 50 inspiration toward %1$s. You may gain other things as well...
#
# ALCHEMY
card.concentrate.name=Concentrate
card.concentrate.text=Often much can be learned by concentrating a substance into its purest form. Attempt to concentrate some %1$s essentia. Gain 15 Alchemy and 1 bonus draw. There is also a chance you will gain 1 inspiration.
#
card.reactions.name=Reactions
card.reactions.text=Studying the reactions between two different types of vis should prove beneficial. You should study what happens when %1$s essentia reacts with %2$s essentia. Gain 25 Alchemy. There is also a chance you will gain 1 inspiration.
#
card.synthesis.name=Synthesis
card.synthesis.text=When essentia combines to form more complex forms a number of interesting and intricate reactions take place. You will learn much by combining %1$s essentia with %2$s essentia and then studying the resulting combination. Gain 40 Alchemy. There is also a chance you will gain 1 inspiration.
#
# INFUSION
card.measure.name=Measure
card.measure.text=You take some time to make detailed measurements of various types of essentia and the potential vis they contain. Gain 15 Infusion progress and 1 bonus draw.
#
card.channel.name=Channel %1$s Essentia
card.channel.text=You set up a simple experiment to examine what happens when you channel %1$s during infusion. Gain 25 Infusion.
#
card.infuse.name=Experimental Infusion
card.infuse.text=By making assumptions on the results of infusing certain objects with essentia and then testing those results valuable insight may be gained. You will learn much by combining %1$s essentia with %2$s and then studying the result. Gain %3$s Infusion.
#
# ARTIFICE
card.calibrate.name=Calibrate
card.calibrate.text=You take some time to properly calibrate your instruments and tools. Gain 15 Artifice and a bonus draw.
#
card.mindmatter.name=Mind over Matter
card.mindmatter.text=You carefully examine and take apart some basic components in the hopes of finding new ways to assemble them into more complex creations. Gain %1$s Artifice.
#
card.tinker.name=Tinker
card.tinker.text=You start tinkering with some devices to find new ways of incorporating them into magical creations. Gain %1$s to %2$s Artifice.
#
# AUROMANCY
card.spellbinding.name=Spellbinding
card.spellbinding.text=You bind various test enchantments to small pieces of leftover crystal. They have no practical purpose, but grant you invaluable knowledge. Lose up to 5 experience levels, but gain 5 Auromancy per level lost.
#
card.awareness.name=Awareness
card.awareness.text=You open yourself to the flows of vis around you. You gain a deeper understanding of how it works and the underlying nature of things, but this leaves you metaphysically vulnerable. Gain 20 Auromancy. There is a chance you gain Eldritch knowledge and Warp.
#
card.focus.name=Spiritual Focus
card.focus.text=You focus your mind on the magical and spiritual energy around you, hoping to grow more attuned to its ebb and flow. Gain 15 Auromancy and a bonus draw.
#
# GOLEMANCY
card.sculpting.name=Sculpting
card.sculpting.text=By creating simple and short lived animated figurines you can hone your knowledge. Gain 20 Golemancy and a bonus draw.
#
card.scripting.name=Scripting
card.scripting.text=A large part of Golemancy is creating intricate arcane texts to control your creations. By creating some test scripts you can further your understanding. Gain 25 Golemancy. This consumes additional paper and ink from the research table.
#
card.synergy.name=Synergy
card.synergy.text=At its root Golemancy is a blend of alchemy, artifice and infusion. Only by fully understanding how these three disciplines interact with each other will you be able to master Golemancy. Lose 15 points divided evenly between Alchemy, Artifice and Infusion to gain 30 Golemancy. An additional category will gain the full bonus upon completion.
#
# ELDRITCH
card.darkwhisper.name=Dark Whispers
card.darkwhisper.text=The brain in a jar has been very talkative lately. It promises you ancient secrets for all your experience. Can you trust it?
#
card.glyph.name=Study Glyphs
card.glyph.text=You study the ancient glyphs. What Eldritch secrets do they hold? You find the ancient language difficult to understand, but now and again some nugget of truth reveals itself to you.
#