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reintroduce warded doors and structures among other defensive blocks and methods #497

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ton10p opened this issue Sep 25, 2019 · 0 comments

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@ton10p
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ton10p commented Sep 25, 2019

i remember warded glass and doors
i would like that to be returned along with a tool that in exchange for vis can ward or drastically increase durability of any block by adding ward strength as a temporary barrier that increases in strength based on the materiel its placed on example (rune'ed blocks like ancient stone block will have higher warding for its can channel it better.... cross mod compatibility would be done by making the ward placed on the block take a certain amount of damage according to the block... said block would be shown as warded by ward writing on the bottom of the sides, in a square formation on the top and bottom
and maybe having connective texture support) also after enough damage is done then it will go inactive to attain enough vis to reactivate comparable to the strength of the block leaving it to ether natural armor of the block or depending the level of the warding "enscripter" equaling to 2 times or more the time it takes to destroy it... even acting as a barrier if possible that when a sufficient explosion detonates leaves a cone of undisturbed terrain.... i.e. just would like some more ways of fortifying blocks making the ones with symbols on the texture of the block mean something

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