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Jayden Milne edited this page Mar 5, 2020 · 3 revisions

When working on holodeck or holodeck-engine, you may be wondering how to debug your code.

Working on holodeck

If you are just modifying the Python package, you just need to make sure that there is a compatible package installed in the Holodeck search path.

Building off of master

If you are building off of master, you should be able to just use the binaries we provide with (holodeck.install) as long as you don't make any breaking changes.

Building off of develop

We don't provide builds of develop so you will need to build the engine yourself (Building Holodeck Engine).

After you can build it, package it and place it in the install directory.

After following those instructions, you should be able to call holodeck.make.

Working on holodeck-engine

Working on the engine is trickier. You can build it and place it in the expected directory, as above, but that's slow and annoying, and you can't attach a debugger.

From the Unreal Editor

If you want to debug a particular level you have open in the editor