I added gamepad support and other Improvements #1440
Replies: 16 comments 24 replies
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Can you make the auto trigger not be just left click, it would be helpful if you can choose which key it triggers instead of just left click. |
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not bad modify |
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im trying it on COD and for me there is no movement input sent to the app . the auto trigger works fine and everything else but the aim doent move at all . ive selected the applicateion but still no input sent . also im runing the application in admin mode |
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Hi, I continued working on Aimmy. If you want to use my version you need to know that the config is no longer compatible that means you cant use my exe in the old directory anymore. With my changes also a new Launcher that also works as Installer and updater is available. If I make a new build in my repo you will automatically informed about a new version that you can easially update with one click Some but not all of the New Features
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Can you add Chinese languages |
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Done! Now more or less this are the newest Features in my 1.0.0.4 General Improvements
Magnifier Enhancements
Capture Functionality
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How do i bind the controller trigger to AimKeyBind? or is it not working yet? |
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Have you considered integrating CUDA into your build? I've observed significant performance improvements when utilizing CUDA. |
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is there an update to the program? |
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Can you optimize the problem of twitching back and forth when there are two enemies in the range? |
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Hi @ALL this is maybe my last release because of missing time in the Future. But also maybe not who knows. CUDA SupportNOTICE: Important: The updater from 1.0.0.4 or older will not install the Cuda version, but further updates will install the same version as initial. So to switch from directML version to cuda you need to manually download the cuda release or use the newest installer Cuda Support is in general available now.
After launching the Application you can see in the bottom right if cuda is working, otherwise CPU fallback is used Multi Trigger Support
Aim Assist
Download |
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I downloaded the correct CUDA and cuDNN as required, and configured the environment variables, but I still used my CPU when using it. How to solve this? @fgilde |
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Hello author, the current program only supports models trained based on Yolov 8n. Can you add support for the latest Yolov11 model or other models? |
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One more new version released Version Switch SupportIn the settings menu you can now switch between CUDA and DirectML versions Better human behavior
HWID Spoofer
2 New drawing methods for ESP
Download |
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First of all, English is not my native language, so I always use a translator. My question is whether Aimmy would work with the mouse's Y-axis inverted in games. I've tried to configure it several times, and each day it was a different setup, testing for long hours, but the result was always the same! When I press the right mouse button while aiming at an enemy, the Aimmy alignment quickly moves toward them and then pulls me down and to the sides, both left and right. I've tried reducing the effects to play with the aim assist, but it's not the same as using the mouse in its default position. So, back to my initial question: why doesn’t the aimbot work with an inverted axis? It may seem like a strange question, but I think there’s a way around this; after all, I can't use the normal axis like you do. Any ideas? Thank you in advance! |
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Hi all,
I found this repo 2 days ago, and because I created a similar project a long time ago, I think it's very interesting. I have made several changes and improvements, including:
Gamepad Support:
General Improvements:
Auto Trigger Enhancements:
ESP Improvements:
I have only worked on this for 3 days now, so nothing is perfect right now. But In the future, I plan to:
Completely change the trigger system to allow multiple triggers. This will enable you to add an Auto Trigger, set up the command to send, define the area, key binding, etc., allowing you to create a comprehensive workflow.
Add Auto rapid fire.
However, my current version looks like this:
Ah... and when it is Active it looks like this, so its easy to see if it is currently running
If you want to test it I have here the current state. If you want to use it ensure you copy the DirectML.dll and the onnxruntime.dll into the directory where you unzip this
TotallyNotAimmyV2_Ext.zip
My general question is to the Main team and @Babyhamsta would you like to have this changes as well? Then I would clean up a bit and try to create a fork PR
BTW and offtopic: I gave you Star on github, maybe you want to do this for my main Project as well ;-) https://github.com/fgilde/MudBlazor.Extensions/
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