Releases: BabylonJS/BabylonReactNative
0.4.0-alpha.40
Update Babylon Native to work around issue in Vertex Array cleanup
0.4.0-alpha.39
Fix an issue with deleting textures that result in a crash during GC when starting and stopping the engine.
0.4.0-alpha.38
- Update to latest BabylonNative with 5.0.0-alpha.57 to fix circular reference warnings, and integrate command buffer performance improvements.
Note: The command buffer changes are a pretty comprehensive change to the way rendering is performed. If you encounter regressions we recommend falling back to version 0.4.0-alpha.35
0.4.0-alpha.37
- Update to latest version of BabylonNative
- Update to babylon packages 5.0.0-alpha.50
- Fix for potential crash when using canvas based text after disposing an EngineView
0.4.0-alpha.36
- Updates Babylon Native to the latest to pull in a fix that improves XR rendering performance on iOS by re-using the BGFX command queue.
- Improves the FPS display by putting a dark translucent background behind it to make it readable when the camera image is light colored.
0.4.0-alpha.35
Improve sampler mode and anisotropy translation to fully fix #256.
0.4.0-alpha.34
- Fixes an issue where SRGB textures are not cached.
0.4.0-alpha.33
- Implement FontFace polyfill
- Update to latest Babylon Native version
- Remove extra clear in XR rendering workaround
0.4.0-alpha.32
-Include sRGB buffer support
-Include support for scaling canvas font sizes
-Update Babylon.js Dependency to a minimum of 5.0.0-alpha.37
0.4.0-alpha.31
Updates BabylonNative to include the following changes:
Fix Dynamic texture flag for Canvas
Actually return the result in static class method
Move OpenXR input code into its own file
Add arm64 UWP jsi build to CI