Releases: BabylonJS/BabylonReactNative
Releases · BabylonJS/BabylonReactNative
0.3.0-alpha.30
Bug Fixes:
- Threading stabilization fixes
- Support updating window in ARKit XR
- Fixed Android local file loading using "file://" format urls
0.3.0-alpha.29
This brings in a few notable fixes:
Babylon.js
- Fix for the vertex buffer leak.
- Fix for an issue where
WebRequest
retry logic tries to use a global (location
) that is only available in the browser (not React Native), which causes an error in retry scenarios such as when there is no internet connection.
Babylon Native
- Improved support for skinned animations.
- Fixes
URLRequest
/XMLHttpRequest
client side error handling (e.g. don't crash when there is no internet connection).
0.3.0-alpha.28
- XR Anchor fixes.
- CreatePolygon fixes (affects ARCore planar polygons).
0.3.0-alpha.27
Updated graphics render threading, removal of NativeWindow.
0.3.0-alpha.26
Fixes memory leaks related to NativeEngine
instance lifetime management and XMLHttpRequest
.
0.3.0-alpha.25
Fixes a few XR stability issues on both Android and iOS.
0.3.0-alpha.24
- Fixes JS thread scheduling issues (more reliable, better perf).
- Have most errors that bubble up from JS to native show up correctly in logbox/redbox.
- Update Android package to have a unique name rather than the default you get one generating a new module/package with the React Native CLI (to avoid conflicts with other packages that make the same mistake).
0.3.0-alpha.23
Fix TypeScript code to be compilable by TypeScript (in addition to Babel).
0.3.0-alpha.22
Use Babylon Native's XMLHttpRequest (less memory and faster) instead of React Native's.
0.3.0-alpha.21
- Babylon.js min ver that includes exposing the XR tracking state.
- Babylon Native update that includes XR render loop fix.
- Improved workaround to ensure JS immediates queue (including pending promise continuations) gets flushed.