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If a mesh can be voxelized we can use mdvcontainment logic to figure out the containment hierarchy in meshes (in a robust manner in periodic space).
The text was updated successfully, but these errors were encountered:
A good way to do this might be to first make the meshes whole and then use open3d to voxels?
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If a mesh can be voxelized we can use mdvcontainment logic to figure out the containment hierarchy in meshes (in a robust manner in periodic space).
The text was updated successfully, but these errors were encountered: