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PoffinMasterDS.qmlproject
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PoffinMasterDS.qmlproject
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import QmlProject
Project {
mainFile: "content/App.qml"
mainUiFile: "content/Screen01.qml"
/* Include .qml, .js, and image files from current directory and subdirectories */
QmlFiles {
directory: "content"
}
QmlFiles {
directory: "imports"
}
QmlFiles {
directory: "designer"
}
JavaScriptFiles {
directory: "content"
}
JavaScriptFiles {
directory: "imports"
}
ImageFiles {
directory: "content"
}
ImageFiles {
directory: "asset_imports"
}
Files {
filter: "*.conf"
files: ["qtquickcontrols2.conf"]
}
Files {
filter: "qmldir"
directory: "."
}
Files {
filter: "*.ttf;*.otf"
}
Files {
filter: "*.wav;*.mp3"
}
Files {
filter: "*.mp4"
}
Files {
filter: "*.glsl;*.glslv;*.glslf;*.vsh;*.fsh;*.vert;*.frag"
}
Files {
filter: "*.qsb"
}
Files {
filter: "*.mesh"
directory: "asset_imports"
}
Files {
filter: "*.qml"
directory: "asset_imports"
}
Files {
filter: "*.qrc"
}
Environment {
QT_QUICK_CONTROLS_CONF: "qtquickcontrols2.conf"
QT_AUTO_SCREEN_SCALE_FACTOR: "1"
QML_COMPAT_RESOLVE_URLS_ON_ASSIGNMENT: "1"
QT_LOGGING_RULES: "qt.qml.connections=false"
QT_ENABLE_HIGHDPI_SCALING: "0"
/* Useful for debugging
QSG_VISUALIZE=batches
QSG_VISUALIZE=clip
QSG_VISUALIZE=changes
QSG_VISUALIZE=overdraw
*/
}
qt6Project: true
/* List of plugin directories passed to QML runtime */
importPaths: [ "imports", "asset_imports", "designer" ]
//designerImportPaths: [ "designer" ]
//designerImportPaths: [ "designer" ]
//qmlDesignerImportPaths: [ "designer" ]
/* Required for deployment */
targetDirectory: "/opt/PoffinMasterDS"
qdsVersion: "4.3"
quickVersion: "6.2"
/* If any modules the project imports require widgets (e.g. QtCharts), widgetApp must be true */
widgetApp: true
/* args: Specifies command line arguments for qsb tool to generate shaders.
files: Specifies target files for qsb tool. If path is included, it must be relative to this file.
Wildcard '*' can be used in the file name part of the path.
e.g. files: [ "content/shaders/*.vert", "*.frag" ] */
ShaderTool {
args: "-s --glsl \"100 es,120,150\" --hlsl 50 --msl 12"
files: [ "content/shaders/*" ]
}
multilanguageSupport: true
supportedLanguages: ["en", "fr"]
primaryLanguage: "en"
}