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3D renderer with Rust and wgpu.

image

Features

  • partial GLTF support
    • .gltf not yet supported (.glb is supported)
    • name fields in general are not respected
    • accessors
      • missing normalized ints and sparse accessors
    • images:
      • missing some mime types
      • uri missing
    • materials:
      • missing alphaMode, alphaCutoff, doubleSided, occlusion.strength
    • mesh
      • mesh.weights missing
    • primitive
      • mode (primitive topology) missing
        • winding order
      • targets (morph targets) missing
      • primitive attributes
        • only one each of JOINTS and WEIGHTS supported
        • COLOR missing!!! (vertex colors)
    • node
      • cameras not planned
      • missing skin, weights
    • scene: only renders the root scene
    • skin: 0%
    • animations: 0%
    • lights: 0%
    • cameras: not planned
    • extensions: no extensions planned
    • BRDF implementation needs to be checked for compliance
  • importing equirectangular .hdr radiance maps (projected onto a rgba16f cubemap)
  • baking mipmaps
  • screen space skyboxes
  • PBR (physically based rendering) along with IBL (image based lighting)
    • analytical lights: just directional for now
    • image based diffuse irradiance
    • split sum specular approximation (prefiltered env map calculated on the fly, BRDF LUT read from a texture)
  • normal mapping (with world-space lighting)
  • HDR (needs some improvement with physical units)
  • 4x MSAA
  • partial shader hot-reload (just of pbr.wgsl atm...)
  • some basic camera movements for looking around with lmb drag and scroll

Roadmap

  • fix energy loss with hdr map clamping
  • normal generation
  • tangent generation (mikktspace?)
  • missing gltf properties
  • .gltf file support
  • ui
  • KHR_materials_ior
  • CSM cascaded shadow maps

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