From 5ef917e6b61a98ce67ae7baebc13fa94cd5d306f Mon Sep 17 00:00:00 2001 From: Voidsong Dragonfly Date: Sat, 20 Apr 2024 10:35:55 -0400 Subject: [PATCH] Manual Rewrite (#5899) * Move old manual files to manual_old before rewrite * Start of manual changes. - First three categories are reorganized - All manual entries that did not correspond codeside are renamed to match ingame names - Manual is prepped to recieve more changes - First three category entries with minimal changes are respaced - Respacing means separating into easily-read paragraphs - Also means making things fit onto pages better on my monitor - I do not know how it will behave on other monitors - Overall manual should hopefuly be more intelligible once this is done * Update to
and not enters to generalize * Fixes from Blu's discord comments * Add in electrical grid changes * Fix lacking
s and gradle.properties change * Finish up basic changes to existing explosives & weaponry entries. * Tools entries done * Furnaces & Ovens entries done * Add in large machines * Rename/reenable some entries * Simple Machinery basic entries done * Update Construction with new entries * Update Electrical Grids * Fix up Workbenches & Storage with moved entries * Add missing files * Create Storage & Transport category * Finish up reorganization of categories * Update hemp entries * Update Construction to hopefully-final pages * Add secondary forgotten things * Work in non-resource pages * Update missing links * Update resources tab to be complete * Rebuild datagen cache * Update taglines courtesy of @Blusunrize * First pass of changes asked by @Blusunrize * Cleanup formatting of Hempcrete recipe --- .../api/ManualHelper.java | 13 +- .../9fb1092f32d4fcbf9e061ffd718d4ec689c6c95e | 40 ++--- .../immersiveengineering/client/IEManual.java | 14 +- .../immersiveengineering/lang/en_us.json | 19 +- ...werpack.json => accumulator_backpack.json} | 2 +- .../{alloykiln.json => alloy_kiln.json} | 0 .../immersiveengineering/manual/alloys.json | 13 -- .../immersiveengineering/manual/autoload.json | 165 ++++++++++-------- ...son => automated_engineers_workbench.json} | 0 .../manual/basic_metal_products.json | 112 ++++++++++++ .../manual/basic_tools.json | 18 ++ .../manual/basic_wiring.json | 48 +++++ .../manual/blueprints.json | 9 +- .../manual/bottling_machine.json | 2 +- ...chemthrower.json => chemical_thrower.json} | 0 .../immersiveengineering/manual/chutes.json | 21 +++ .../{breaker.json => circuit_breakers.json} | 0 .../manual/clinker_brick.json | 28 +-- .../{graphite.json => coke_and_graphite.json} | 13 +- .../manual/coke_oven.json | 10 ++ .../immersiveengineering/manual/cokeoven.json | 18 -- .../{glider.json => collapsible_glider.json} | 0 .../{conveyors.json => conveyor_belts.json} | 29 +-- ...mponents.json => crafting_components.json} | 8 +- ...powerpack.txt => accumulator_backpack.txt} | 14 +- .../manual/en_us/accumulators.txt | 6 +- .../en_us/{alloykiln.txt => alloy_kiln.txt} | 7 +- .../manual/en_us/alloys.txt | 3 - .../manual/en_us/arc_furnace.txt | 26 +-- .../manual/en_us/assembler.txt | 15 +- ....txt => automated_engineers_workbench.txt} | 2 +- .../manual/en_us/balloon.txt | 9 +- .../manual/en_us/barrel.txt | 4 - .../manual/en_us/basic_metal_products.txt | 10 ++ .../manual/en_us/basic_tools.txt | 12 ++ .../manual/en_us/basic_wiring.txt | 13 ++ .../manual/en_us/blueprints.txt | 5 +- .../manual/en_us/bottling_machine.txt | 9 +- .../manual/en_us/breaker.txt | 6 - .../manual/en_us/buzzsaw.txt | 10 +- .../manual/en_us/charging_station.txt | 7 +- .../{chemthrower.txt => chemical_thrower.txt} | 7 +- .../manual/en_us/chemicals.txt | 13 -- .../manual/en_us/chutes.txt | 6 + .../manual/en_us/circuit_breakers.txt | 10 ++ .../manual/en_us/clinker_brick.txt | 12 +- .../manual/en_us/coke_and_graphite.txt | 9 + .../manual/en_us/coke_oven.txt | 7 + .../manual/en_us/cokeoven.txt | 5 - .../manual/en_us/collapsible_glider.txt | 7 + .../manual/en_us/components.txt | 11 -- .../manual/en_us/concrete.txt | 15 +- .../manual/en_us/conveyor_belts.txt | 25 +++ .../manual/en_us/conveyors.txt | 22 --- .../manual/en_us/crafting_components.txt | 16 ++ .../manual/en_us/craftingtable.txt | 4 - .../manual/en_us/crate.txt | 7 - .../manual/en_us/crude_blast_furnace.txt | 10 +- .../manual/en_us/crusher.txt | 12 +- .../manual/en_us/diesel_generator.txt | 11 +- .../manual/en_us/ear_defenders.txt | 11 +- .../manual/en_us/electromagnet.txt | 4 +- .../manual/en_us/engineered_bricks.txt | 0 .../{lighting.txt => engineered_lighting.txt} | 11 +- .../en_us/engineers_circuit_workbench.txt | 15 ++ .../manual/en_us/engineers_crafting_table.txt | 4 + .../{skyhook.txt => engineers_skyhook.txt} | 10 +- .../manual/en_us/engineers_toolbox.txt | 7 + .../manual/en_us/engineers_workbench.txt | 8 + .../manual/en_us/excavator.txt | 10 +- .../manual/en_us/external_heater.txt | 11 +- .../manual/en_us/feedthrough_insulators.txt | 7 + .../manual/en_us/fermenter.txt | 8 +- .../manual/en_us/fluid_outlet.txt | 6 + .../manual/en_us/fluid_pipes.txt | 8 + .../manual/en_us/fluid_pump.txt | 8 + .../manual/en_us/fluid_router.txt | 4 +- .../manual/en_us/fluid_transport.txt | 13 -- .../manual/en_us/garden_cloche.txt | 10 +- .../manual/en_us/generator.txt | 7 - .../manual/en_us/glider.txt | 7 - .../manual/en_us/graphite.txt | 5 - .../manual/en_us/gunpowder_barrels.txt | 5 + .../{shield.txt => heavy_plated_shield.txt} | 2 +- .../manual/en_us/hemp.txt | 9 - .../manual/en_us/hempcrete.txt | 4 + .../manual/en_us/herbicide.txt | 6 - .../manual/en_us/improved_blast_furnace.txt | 8 +- .../manual/en_us/industrial_byproducts.txt | 15 ++ .../en_us/{dyes.txt => industrial_dyes.txt} | 12 +- .../manual/en_us/industrial_fluids.txt | 22 +++ .../manual/en_us/industrial_hemp.txt | 8 + .../manual/en_us/introduction.txt | 12 +- .../manual/en_us/item_batcher.txt | 10 +- .../manual/en_us/item_router.txt | 14 +- .../manual/en_us/jerrycan.txt | 6 +- .../manual/en_us/kinetic_generators.txt | 12 ++ .../manual/en_us/large_constructions.txt | 6 + .../manual/en_us/lightning_rod.txt | 8 +- .../manual/en_us/logic_circuits.txt | 17 -- .../manual/en_us/logic_unit.txt | 14 ++ .../manual/en_us/machine_components.txt | 6 + .../manual/en_us/maintenance_kit.txt | 8 +- .../manual/en_us/metal_barrel.txt | 3 - .../manual/en_us/metal_constructions.txt | 10 ++ .../manual/en_us/metal_press.txt | 8 +- .../manual/en_us/metalconstruction.txt | 9 - .../manual/en_us/mineral_deposits.txt | 17 ++ .../manual/en_us/minerals.txt | 19 -- .../manual/en_us/mining_drill.txt | 10 +- .../manual/en_us/mixer.txt | 4 +- .../manual/en_us/multiblocks.txt | 4 - .../manual/en_us/ores.txt | 20 +-- .../manual/en_us/other_engineers.txt | 22 +++ .../manual/en_us/plastic.txt | 12 -- .../manual/en_us/plates.txt | 3 - .../manual/en_us/posts_and_wallmounts.txt | 9 + .../manual/en_us/railgun.txt | 10 +- .../manual/en_us/razor_wire.txt | 2 +- .../manual/en_us/redstone_acid.txt | 6 - ...{redstone_wire.txt => redstone_wiring.txt} | 22 +-- .../manual/en_us/refinery.txt | 12 +- .../manual/en_us/resin_and_duroplast.txt | 13 ++ .../manual/en_us/revolver.txt | 14 +- .../{bullets.txt => revolver_cartridges.txt} | 4 +- .../manual/en_us/sawmill.txt | 21 ++- .../manual/en_us/scaffolding_and_ladders.txt | 6 + .../manual/en_us/shader.txt | 8 - .../manual/en_us/shaders.txt | 11 ++ .../manual/en_us/silo.txt | 9 +- .../manual/en_us/slag.txt | 12 -- .../manual/en_us/slag_products.txt | 9 + .../manual/en_us/squeezer.txt | 8 +- .../manual/en_us/storage_barrels.txt | 6 + .../manual/en_us/storage_crates.txt | 8 + .../manual/en_us/storage_minecarts.txt | 6 + .../manual/en_us/strip_curtains.txt | 6 + .../manual/en_us/tank.txt | 7 +- .../manual/en_us/tesla_coil.txt | 18 +- .../manual/en_us/thermoelectric.txt | 5 - .../manual/en_us/thermoelectric_generator.txt | 7 + .../manual/en_us/toolbox.txt | 4 - .../manual/en_us/transformers.txt | 8 + .../manual/en_us/treated_wood.txt | 10 +- .../manual/en_us/turntable.txt | 7 +- .../manual/en_us/turrets.txt | 2 +- .../manual/en_us/villagers.txt | 14 -- .../manual/en_us/wiring.txt | 19 -- .../manual/en_us/workbench.txt | 6 - ...lighting.json => engineered_lighting.json} | 0 ....json => engineers_circuit_workbench.json} | 2 +- ...ble.json => engineers_crafting_table.json} | 0 .../{skyhook.json => engineers_skyhook.json} | 0 .../{toolbox.json => engineers_toolbox.json} | 0 ...orkbench.json => engineers_workbench.json} | 0 .../manual/excavator.json | 8 +- .../manual/feedthrough_insulators.json | 6 + .../manual/fluid_outlet.json | 6 + .../manual/fluid_pipes.json | 6 + .../manual/fluid_pump.json | 6 + .../manual/fluid_transport.json | 14 -- .../manual/gunpowder_barrels.json | 6 + .../{shield.json => heavy_plated_shield.json} | 0 .../manual/hempcrete.json | 15 ++ .../manual/herbicide.json | 16 -- ...micals.json => industrial_byproducts.json} | 19 +- .../{dyes.json => industrial_dyes.json} | 0 .../manual/industrial_fluids.json | 90 ++++++++++ .../{hemp.json => industrial_hemp.json} | 4 +- ...generator.json => kinetic_generators.json} | 26 +-- .../manual/large_constructions.json | 13 ++ .../manual/logic_circuits.json | 10 -- .../manual/logic_unit.json | 6 + ...ltiblocks.json => machine_components.json} | 4 +- ...truction.json => metal_constructions.json} | 108 +++++++----- .../{minerals.json => mineral_deposits.json} | 14 ++ .../{villagers.json => other_engineers.json} | 0 .../immersiveengineering/manual/plates.json | 42 ----- .../manual/posts_and_wallmounts.json | 31 ++++ .../manual/redstone_acid.json | 26 --- ...edstone_wire.json => redstone_wiring.json} | 0 .../immersiveengineering/manual/refinery.json | 4 - ...{plastic.json => resin_and_duroplast.json} | 7 +- ...{bullets.json => revolver_cartridges.json} | 0 .../manual/scaffolding_and_ladders.json | 45 +++++ .../manual/{shader.json => shaders.json} | 0 .../manual/{slag.json => slag_products.json} | 0 .../manual/storage_barrels.json | 10 ++ .../{crate.json => storage_crates.json} | 4 +- .../manual/storage_minecarts.json | 24 +++ .../{barrel.json => strip_curtains.json} | 4 +- .../manual/tesla_coil.json | 16 +- ...ric.json => thermoelectric_generator.json} | 0 .../manual/transformers.json | 31 ++++ .../immersiveengineering/manual/wiring.json | 128 -------------- .../cs_cz/accumulators.txt | 0 .../cs_cz/alloykiln.txt | 8 +- .../{manual => manual_old}/cs_cz/alloys.txt | 4 +- .../cs_cz/arc_furnace.txt | 28 +-- .../cs_cz/assembler.txt | 0 .../cs_cz/automated_workbench.txt | 0 .../{manual => manual_old}/cs_cz/balloon.txt | 0 .../{manual => manual_old}/cs_cz/barrel.txt | 0 .../cs_cz/blueprints.txt | 0 .../cs_cz/bottling_machine.txt | 0 .../{manual => manual_old}/cs_cz/breaker.txt | 0 .../{manual => manual_old}/cs_cz/bullets.txt | 0 .../{manual => manual_old}/cs_cz/buzzsaw.txt | 0 .../cs_cz/charging_station.txt | 0 .../cs_cz/chemicals.txt | 0 .../cs_cz/chemthrower.txt | 0 .../{manual => manual_old}/cs_cz/cokeoven.txt | 0 .../cs_cz/components.txt | 0 .../{manual => manual_old}/cs_cz/concrete.txt | 0 .../cs_cz/conveyors.txt | 0 .../cs_cz/craftingtable.txt | 0 .../{manual => manual_old}/cs_cz/crate.txt | 0 .../cs_cz/crude_blast_furnace.txt | 0 .../{manual => manual_old}/cs_cz/crusher.txt | 0 .../cs_cz/current_transformer.txt | 0 .../cs_cz/diesel_generator.txt | 0 .../cs_cz/ear_defenders.txt | 0 .../cs_cz/excavator.txt | 0 .../cs_cz/external_heater.txt | 0 .../cs_cz/fermenter.txt | 0 .../cs_cz/fluid_router.txt | 0 .../cs_cz/fluid_transport.txt | 0 .../cs_cz/garden_cloche.txt | 0 .../cs_cz/generator.txt | 0 .../{manual => manual_old}/cs_cz/glider.txt | 0 .../{manual => manual_old}/cs_cz/graphite.txt | 0 .../{manual => manual_old}/cs_cz/hemp.txt | 0 .../cs_cz/herbicide.txt | 0 .../cs_cz/improved_blast_furnace.txt | 0 .../cs_cz/introduction.txt | 0 .../cs_cz/item_batcher.txt | 0 .../cs_cz/item_router.txt | 0 .../{manual => manual_old}/cs_cz/jerrycan.txt | 0 .../{manual => manual_old}/cs_cz/lighting.txt | 0 .../cs_cz/lightning_rod.txt | 0 .../cs_cz/logic_circuits.txt | 0 .../cs_cz/maintenance_kit.txt | 0 .../cs_cz/metal_barrel.txt | 0 .../cs_cz/metal_press.txt | 0 .../cs_cz/metalconstruction.txt | 0 .../{manual => manual_old}/cs_cz/minerals.txt | 0 .../cs_cz/multiblocks.txt | 0 .../{manual => manual_old}/cs_cz/ores.txt | 0 .../{manual => manual_old}/cs_cz/plastic.txt | 0 .../{manual => manual_old}/cs_cz/plates.txt | 0 .../cs_cz/powerpack.txt | 0 .../cs_cz/razor_wire.txt | 0 .../cs_cz/redstone_acid.txt | 0 .../cs_cz/redstone_wire.txt | 0 .../{manual => manual_old}/cs_cz/refinery.txt | 0 .../{manual => manual_old}/cs_cz/revolver.txt | 0 .../{manual => manual_old}/cs_cz/sawmill.txt | 0 .../{manual => manual_old}/cs_cz/shader.txt | 0 .../{manual => manual_old}/cs_cz/shield.txt | 0 .../{manual => manual_old}/cs_cz/silo.txt | 0 .../{manual => manual_old}/cs_cz/skyhook.txt | 0 .../{manual => manual_old}/cs_cz/slag.txt | 0 .../{manual => manual_old}/cs_cz/squeezer.txt | 0 .../{manual => manual_old}/cs_cz/tank.txt | 0 .../cs_cz/tesla_coil.txt | 0 .../cs_cz/thermoelectric.txt | 0 .../{manual => manual_old}/cs_cz/toolbox.txt | 0 .../cs_cz/treated_wood.txt | 0 .../cs_cz/turntable.txt | 0 .../{manual => manual_old}/cs_cz/turrets.txt | 0 .../cs_cz/villagers.txt | 0 .../{manual => manual_old}/cs_cz/wiring.txt | 0 .../cs_cz/workbench.txt | 0 .../de_de/alloykiln.txt | 0 .../{manual => manual_old}/de_de/alloys.txt | 0 .../de_de/arc_furnace.txt | 0 .../de_de/assembler.txt | 0 .../de_de/automated_workbench.txt | 0 .../{manual => manual_old}/de_de/balloon.txt | 0 .../{manual => manual_old}/de_de/barrel.txt | 0 .../de_de/blueprints.txt | 0 .../de_de/bottling_machine.txt | 0 .../{manual => manual_old}/de_de/breaker.txt | 0 .../{manual => manual_old}/de_de/bullets.txt | 0 .../{manual => manual_old}/de_de/buzzsaw.txt | 0 .../de_de/charging_station.txt | 0 .../de_de/chemthrower.txt | 0 .../{manual => manual_old}/de_de/cokeoven.txt | 0 .../de_de/components.txt | 0 .../{manual => manual_old}/de_de/concrete.txt | 0 .../de_de/conveyors.txt | 0 .../de_de/craftingtable.txt | 0 .../{manual => manual_old}/de_de/crate.txt | 0 .../de_de/crude_blast_furnace.txt | 0 .../{manual => manual_old}/de_de/crusher.txt | 0 .../de_de/current_transformer.txt | 0 .../de_de/diesel_generator.txt | 0 .../de_de/ear_defenders.txt | 0 .../de_de/excavator.txt | 0 .../de_de/external_heater.txt | 0 .../de_de/fermenter.txt | 0 .../de_de/fluid_router.txt | 0 .../de_de/fluid_transport.txt | 0 .../de_de/garden_cloche.txt | 0 .../de_de/generator.txt | 0 .../{manual => manual_old}/de_de/graphite.txt | 0 .../{manual => manual_old}/de_de/hemp.txt | 0 .../de_de/herbicide.txt | 0 .../de_de/improved_blast_furnace.txt | 0 .../de_de/introduction.txt | 0 .../de_de/item_batcher.txt | 0 .../de_de/item_router.txt | 0 .../{manual => manual_old}/de_de/jerrycan.txt | 0 .../{manual => manual_old}/de_de/lighting.txt | 0 .../de_de/lightning_rod.txt | 0 .../de_de/logic_circuits.txt | 0 .../de_de/maintenance_kit.txt | 0 .../de_de/metal_barrel.txt | 0 .../de_de/metal_press.txt | 0 .../de_de/metalconstruction.txt | 0 .../{manual => manual_old}/de_de/minerals.txt | 0 .../de_de/mining_drill.txt | 0 .../{manual => manual_old}/de_de/mixer.txt | 0 .../de_de/multiblocks.txt | 0 .../{manual => manual_old}/de_de/ores.txt | 0 .../{manual => manual_old}/de_de/plates.txt | 0 .../de_de/powerpack.txt | 0 .../{manual => manual_old}/de_de/railgun.txt | 0 .../de_de/razor_wire.txt | 0 .../de_de/redstone_wire.txt | 0 .../{manual => manual_old}/de_de/refinery.txt | 0 .../{manual => manual_old}/de_de/revolver.txt | 0 .../{manual => manual_old}/de_de/sawmill.txt | 0 .../{manual => manual_old}/de_de/shader.txt | 0 .../{manual => manual_old}/de_de/shield.txt | 0 .../{manual => manual_old}/de_de/silo.txt | 0 .../{manual => manual_old}/de_de/skyhook.txt | 0 .../{manual => manual_old}/de_de/squeezer.txt | 0 .../{manual => manual_old}/de_de/tank.txt | 0 .../de_de/tesla_coil.txt | 0 .../de_de/thermoelectric.txt | 0 .../{manual => manual_old}/de_de/toolbox.txt | 0 .../de_de/treated_wood.txt | 0 .../de_de/turntable.txt | 0 .../{manual => manual_old}/de_de/turrets.txt | 0 .../{manual => manual_old}/de_de/wiring.txt | 0 .../de_de/workbench.txt | 0 .../es_ar/alloykiln.txt | 0 .../{manual => manual_old}/es_ar/alloys.txt | 0 .../es_ar/arc_furnace.txt | 0 .../es_ar/assembler.txt | 0 .../es_ar/automated_workbench.txt | 0 .../{manual => manual_old}/es_ar/balloon.txt | 0 .../{manual => manual_old}/es_ar/barrel.txt | 0 .../es_ar/blueprints.txt | 0 .../es_ar/bottling_machine.txt | 0 .../{manual => manual_old}/es_ar/breaker.txt | 0 .../{manual => manual_old}/es_ar/bullets.txt | 0 .../{manual => manual_old}/es_ar/buzzsaw.txt | 0 .../es_ar/charging_station.txt | 0 .../es_ar/chemthrower.txt | 0 .../{manual => manual_old}/es_ar/cokeoven.txt | 0 .../es_ar/components.txt | 0 .../{manual => manual_old}/es_ar/concrete.txt | 0 .../es_ar/conveyors.txt | 0 .../es_ar/craftingtable.txt | 0 .../{manual => manual_old}/es_ar/crate.txt | 0 .../es_ar/crude_blast_furnace.txt | 0 .../{manual => manual_old}/es_ar/crusher.txt | 0 .../es_ar/current_transformer.txt | 0 .../es_ar/diesel_generator.txt | 0 .../es_ar/ear_defenders.txt | 0 .../es_ar/excavator.txt | 0 .../es_ar/external_heater.txt | 0 .../es_ar/fermenter.txt | 0 .../es_ar/fluid_router.txt | 0 .../es_ar/fluid_transport.txt | 0 .../es_ar/garden_cloche.txt | 0 .../es_ar/generator.txt | 0 .../{manual => manual_old}/es_ar/graphite.txt | 0 .../{manual => manual_old}/es_ar/hemp.txt | 0 .../es_ar/herbicide.txt | 0 .../es_ar/improved_blast_furnace.txt | 0 .../es_ar/introduction.txt | 0 .../es_ar/item_batcher.txt | 0 .../es_ar/item_router.txt | 0 .../{manual => manual_old}/es_ar/jerrycan.txt | 0 .../{manual => manual_old}/es_ar/lighting.txt | 0 .../es_ar/lightning_rod.txt | 0 .../es_ar/logic_circuits.txt | 0 .../es_ar/maintenance_kit.txt | 0 .../es_ar/metal_barrel.txt | 0 .../es_ar/metal_press.txt | 0 .../es_ar/metalconstruction.txt | 0 .../{manual => manual_old}/es_ar/minerals.txt | 0 .../es_ar/mining_drill.txt | 0 .../{manual => manual_old}/es_ar/mixer.txt | 0 .../es_ar/multiblocks.txt | 0 .../{manual => manual_old}/es_ar/ores.txt | 0 .../{manual => manual_old}/es_ar/plates.txt | 0 .../es_ar/powerpack.txt | 0 .../{manual => manual_old}/es_ar/railgun.txt | 0 .../es_ar/razor_wire.txt | 0 .../es_ar/redstone_wire.txt | 0 .../{manual => manual_old}/es_ar/refinery.txt | 0 .../{manual => manual_old}/es_ar/revolver.txt | 0 .../{manual => manual_old}/es_ar/sawmill.txt | 0 .../{manual => manual_old}/es_ar/shader.txt | 0 .../{manual => manual_old}/es_ar/shield.txt | 0 .../{manual => manual_old}/es_ar/silo.txt | 0 .../{manual => manual_old}/es_ar/skyhook.txt | 0 .../{manual => manual_old}/es_ar/squeezer.txt | 0 .../{manual => 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.../ja_jp/redstone_acid.txt | 0 .../ja_jp/redstone_wire.txt | 0 .../{manual => manual_old}/ja_jp/refinery.txt | 0 .../{manual => manual_old}/ja_jp/revolver.txt | 0 .../{manual => manual_old}/ja_jp/sawmill.txt | 0 .../{manual => manual_old}/ja_jp/shader.txt | 0 .../{manual => manual_old}/ja_jp/shield.txt | 0 .../{manual => manual_old}/ja_jp/silo.txt | 0 .../{manual => manual_old}/ja_jp/skyhook.txt | 0 .../{manual => manual_old}/ja_jp/slag.txt | 0 .../{manual => manual_old}/ja_jp/squeezer.txt | 0 .../{manual => manual_old}/ja_jp/tank.txt | 0 .../ja_jp/tesla_coil.txt | 0 .../ja_jp/thermoelectric.txt | 0 .../{manual => manual_old}/ja_jp/toolbox.txt | 0 .../ja_jp/treated_wood.txt | 0 .../ja_jp/turntable.txt | 0 .../{manual => manual_old}/ja_jp/turrets.txt | 0 .../ja_jp/villagers.txt | 0 .../{manual => manual_old}/ja_jp/wiring.txt | 0 .../ja_jp/workbench.txt | 0 .../{manual => manual_old}/ko_kr/buzzsaw.txt | 0 .../ko_kr/chemthrower.txt | 0 .../ko_kr/components.txt | 0 .../ko_kr/fluid_transport.txt | 0 .../ko_kr/item_router.txt | 0 .../ko_kr/metal_press.txt | 0 .../ko_kr/redstone_wire.txt | 0 .../{manual => manual_old}/ko_kr/revolver.txt | 0 .../{manual => manual_old}/ko_kr/shield.txt | 0 .../pt_br/alloykiln.txt | 0 .../{manual => manual_old}/pt_br/alloys.txt | 0 .../pt_br/arc_furnace.txt | 0 .../pt_br/assembler.txt | 0 .../pt_br/automated_workbench.txt | 0 .../{manual => manual_old}/pt_br/balloon.txt | 0 .../{manual => manual_old}/pt_br/barrel.txt | 0 .../pt_br/blueprints.txt | 0 .../pt_br/bottling_machine.txt | 0 .../{manual => manual_old}/pt_br/breaker.txt | 0 .../{manual => manual_old}/pt_br/bullets.txt | 0 .../{manual => manual_old}/pt_br/buzzsaw.txt | 0 .../pt_br/charging_station.txt | 0 .../pt_br/chemthrower.txt | 0 .../{manual => manual_old}/pt_br/cokeoven.txt | 0 .../pt_br/components.txt | 0 .../{manual => manual_old}/pt_br/concrete.txt | 0 .../pt_br/conveyors.txt | 0 .../pt_br/craftingtable.txt | 0 .../{manual => manual_old}/pt_br/crate.txt | 0 .../pt_br/crude_blast_furnace.txt | 0 .../{manual => manual_old}/pt_br/crusher.txt | 0 .../pt_br/current_transformer.txt | 0 .../pt_br/diesel_generator.txt | 0 .../pt_br/ear_defenders.txt | 0 .../pt_br/excavator.txt | 0 .../pt_br/external_heater.txt | 0 .../pt_br/fermenter.txt | 0 .../pt_br/fluid_router.txt | 0 .../pt_br/fluid_transport.txt | 0 .../pt_br/garden_cloche.txt | 0 .../pt_br/generator.txt | 0 .../{manual => manual_old}/pt_br/graphite.txt | 0 .../{manual => manual_old}/pt_br/hemp.txt | 0 .../pt_br/improved_blast_furnace.txt | 0 .../pt_br/introduction.txt | 0 .../pt_br/item_batcher.txt | 0 .../pt_br/item_router.txt | 0 .../{manual => manual_old}/pt_br/jerrycan.txt | 0 .../{manual => manual_old}/pt_br/lighting.txt | 0 .../pt_br/lightning_rod.txt | 0 .../pt_br/maintenance_kit.txt | 0 .../pt_br/metal_barrel.txt | 0 .../pt_br/metal_press.txt | 0 .../pt_br/metalconstruction.txt | 0 .../{manual => manual_old}/pt_br/minerals.txt | 0 .../pt_br/mining_drill.txt | 0 .../{manual => manual_old}/pt_br/mixer.txt | 0 .../pt_br/multiblocks.txt | 0 .../{manual => manual_old}/pt_br/ores.txt | 0 .../{manual => manual_old}/pt_br/plates.txt | 0 .../pt_br/powerpack.txt | 0 .../{manual => manual_old}/pt_br/railgun.txt | 0 .../pt_br/razor_wire.txt | 0 .../pt_br/redstone_wire.txt | 0 .../{manual => manual_old}/pt_br/refinery.txt | 0 .../{manual => manual_old}/pt_br/revolver.txt | 0 .../{manual => manual_old}/pt_br/sawmill.txt | 0 .../{manual => manual_old}/pt_br/shader.txt | 0 .../{manual => manual_old}/pt_br/shield.txt | 0 .../{manual => manual_old}/pt_br/silo.txt | 0 .../{manual => manual_old}/pt_br/skyhook.txt | 0 .../{manual => manual_old}/pt_br/squeezer.txt | 0 .../{manual => manual_old}/pt_br/tank.txt | 0 .../pt_br/tesla_coil.txt | 0 .../pt_br/thermoelectric.txt | 0 .../{manual => manual_old}/pt_br/toolbox.txt | 0 .../pt_br/treated_wood.txt | 0 .../pt_br/turntable.txt | 0 .../{manual => manual_old}/pt_br/turrets.txt | 0 .../{manual => manual_old}/pt_br/wiring.txt | 0 .../pt_br/workbench.txt | 0 .../ru_ru/alloykiln.txt | 0 .../{manual => manual_old}/ru_ru/alloys.txt | 0 .../ru_ru/arc_furnace.txt | 0 .../ru_ru/assembler.txt | 0 .../ru_ru/automated_workbench.txt | 0 .../{manual => manual_old}/ru_ru/balloon.txt | 0 .../{manual => manual_old}/ru_ru/barrel.txt | 0 .../ru_ru/blueprints.txt | 0 .../ru_ru/bottling_machine.txt | 0 .../{manual => manual_old}/ru_ru/breaker.txt | 0 .../{manual => manual_old}/ru_ru/bullets.txt | 0 .../{manual => manual_old}/ru_ru/buzzsaw.txt | 0 .../ru_ru/charging_station.txt | 0 .../ru_ru/chemthrower.txt | 0 .../{manual => manual_old}/ru_ru/cokeoven.txt | 0 .../ru_ru/components.txt | 0 .../{manual => manual_old}/ru_ru/concrete.txt | 0 .../ru_ru/conveyors.txt | 0 .../ru_ru/craftingtable.txt | 0 .../{manual => manual_old}/ru_ru/crate.txt | 0 .../ru_ru/crude_blast_furnace.txt | 0 .../{manual => manual_old}/ru_ru/crusher.txt | 0 .../ru_ru/current_transformer.txt | 0 .../ru_ru/diesel_generator.txt | 0 .../ru_ru/ear_defenders.txt | 0 .../ru_ru/excavator.txt | 0 .../ru_ru/external_heater.txt | 0 .../ru_ru/fermenter.txt | 0 .../ru_ru/fluid_router.txt | 0 .../ru_ru/fluid_transport.txt | 0 .../ru_ru/garden_cloche.txt | 0 .../ru_ru/generator.txt | 0 .../{manual => manual_old}/ru_ru/graphite.txt | 0 .../{manual => manual_old}/ru_ru/hemp.txt | 0 .../ru_ru/herbicide.txt | 0 .../ru_ru/improved_blast_furnace.txt | 0 .../ru_ru/introduction.txt | 0 .../ru_ru/item_batcher.txt | 0 .../ru_ru/item_router.txt | 0 .../{manual => manual_old}/ru_ru/jerrycan.txt | 0 .../{manual => manual_old}/ru_ru/lighting.txt | 0 .../ru_ru/lightning_rod.txt | 0 .../ru_ru/maintenance_kit.txt | 0 .../ru_ru/metal_barrel.txt | 0 .../ru_ru/metal_press.txt | 0 .../ru_ru/metalconstruction.txt | 0 .../{manual => manual_old}/ru_ru/minerals.txt | 0 .../ru_ru/mining_drill.txt | 0 .../{manual => manual_old}/ru_ru/mixer.txt | 0 .../ru_ru/multiblocks.txt | 0 .../{manual => manual_old}/ru_ru/ores.txt | 0 .../{manual => manual_old}/ru_ru/plates.txt | 0 .../ru_ru/powerpack.txt | 0 .../{manual => manual_old}/ru_ru/railgun.txt | 0 .../ru_ru/razor_wire.txt | 0 .../ru_ru/redstone_wire.txt | 0 .../{manual => manual_old}/ru_ru/refinery.txt | 0 .../{manual => manual_old}/ru_ru/revolver.txt | 0 .../{manual => manual_old}/ru_ru/sawmill.txt | 0 .../{manual => manual_old}/ru_ru/shader.txt | 0 .../{manual => manual_old}/ru_ru/shield.txt | 0 .../{manual => manual_old}/ru_ru/silo.txt | 0 .../{manual => manual_old}/ru_ru/skyhook.txt | 0 .../{manual => manual_old}/ru_ru/squeezer.txt | 0 .../{manual => manual_old}/ru_ru/tank.txt | 0 .../ru_ru/tesla_coil.txt | 0 .../ru_ru/thermoelectric.txt | 0 .../{manual => manual_old}/ru_ru/toolbox.txt | 0 .../ru_ru/treated_wood.txt | 0 .../ru_ru/turntable.txt | 0 .../{manual => manual_old}/ru_ru/turrets.txt | 0 .../{manual => manual_old}/ru_ru/wiring.txt | 0 .../ru_ru/workbench.txt | 0 .../uk_ua/accumulators.txt | 0 .../uk_ua/alloykiln.txt | 0 .../{manual => manual_old}/uk_ua/alloys.txt | 0 .../uk_ua/arc_furnace.txt | 0 .../uk_ua/assembler.txt | 0 .../uk_ua/automated_workbench.txt | 0 .../{manual => manual_old}/uk_ua/balloon.txt | 0 .../{manual => manual_old}/uk_ua/barrel.txt | 0 .../uk_ua/blueprints.txt | 0 .../uk_ua/bottling_machine.txt | 0 .../{manual => manual_old}/uk_ua/breaker.txt | 0 .../{manual => manual_old}/uk_ua/bullets.txt | 0 .../{manual => manual_old}/uk_ua/buzzsaw.txt | 0 .../uk_ua/charging_station.txt | 0 .../uk_ua/chemicals.txt | 0 .../uk_ua/chemthrower.txt | 0 .../{manual => manual_old}/uk_ua/cokeoven.txt | 0 .../uk_ua/components.txt | 0 .../{manual => manual_old}/uk_ua/concrete.txt | 0 .../uk_ua/conveyors.txt | 0 .../uk_ua/craftingtable.txt | 0 .../{manual => manual_old}/uk_ua/crate.txt | 0 .../uk_ua/crude_blast_furnace.txt | 0 .../{manual => manual_old}/uk_ua/crusher.txt | 0 .../uk_ua/current_transformer.txt | 0 .../uk_ua/diesel_generator.txt | 0 .../uk_ua/ear_defenders.txt | 0 .../uk_ua/excavator.txt | 0 .../uk_ua/external_heater.txt | 0 .../uk_ua/fermenter.txt | 0 .../uk_ua/fluid_router.txt | 0 .../uk_ua/fluid_transport.txt | 0 .../uk_ua/garden_cloche.txt | 0 .../uk_ua/generator.txt | 0 .../{manual => manual_old}/uk_ua/glider.txt | 0 .../{manual => manual_old}/uk_ua/graphite.txt | 0 .../{manual => manual_old}/uk_ua/hemp.txt | 0 .../uk_ua/herbicide.txt | 0 .../uk_ua/improved_blast_furnace.txt | 0 .../uk_ua/introduction.txt | 0 .../uk_ua/item_batcher.txt | 0 .../uk_ua/item_router.txt | 0 .../{manual => manual_old}/uk_ua/jerrycan.txt | 0 .../{manual => manual_old}/uk_ua/lighting.txt | 0 .../uk_ua/lightning_rod.txt | 0 .../uk_ua/logic_circuits.txt | 0 .../uk_ua/maintenance_kit.txt | 0 .../uk_ua/metal_barrel.txt | 0 .../uk_ua/metal_press.txt | 0 .../uk_ua/metalconstruction.txt | 0 .../{manual => manual_old}/uk_ua/minerals.txt | 0 .../uk_ua/mining_drill.txt | 0 .../{manual => manual_old}/uk_ua/mixer.txt | 0 .../uk_ua/multiblocks.txt | 0 .../{manual => manual_old}/uk_ua/ores.txt | 0 .../{manual => manual_old}/uk_ua/plastic.txt | 0 .../{manual => manual_old}/uk_ua/plates.txt | 0 .../uk_ua/powerpack.txt | 0 .../{manual => manual_old}/uk_ua/railgun.txt | 0 .../uk_ua/razor_wire.txt | 0 .../uk_ua/redstone_acid.txt | 0 .../uk_ua/redstone_wire.txt | 0 .../{manual => manual_old}/uk_ua/refinery.txt | 0 .../{manual => manual_old}/uk_ua/revolver.txt | 0 .../{manual => manual_old}/uk_ua/sawmill.txt | 0 .../{manual => manual_old}/uk_ua/shader.txt | 0 .../{manual => manual_old}/uk_ua/shield.txt | 0 .../{manual => manual_old}/uk_ua/silo.txt | 0 .../{manual => manual_old}/uk_ua/skyhook.txt | 0 .../{manual => manual_old}/uk_ua/slag.txt | 0 .../{manual => manual_old}/uk_ua/squeezer.txt | 0 .../{manual => manual_old}/uk_ua/tank.txt | 0 .../uk_ua/tesla_coil.txt | 0 .../uk_ua/thermoelectric.txt | 0 .../{manual => manual_old}/uk_ua/toolbox.txt | 0 .../uk_ua/treated_wood.txt | 0 .../uk_ua/turntable.txt | 0 .../{manual => manual_old}/uk_ua/turrets.txt | 0 .../uk_ua/villagers.txt | 0 .../{manual => manual_old}/uk_ua/wiring.txt | 0 .../uk_ua/workbench.txt | 0 .../zh_cn/accumulators.txt | 6 +- .../zh_cn/alloykiln.txt | 12 +- .../{manual => manual_old}/zh_cn/alloys.txt | 6 +- .../zh_cn/arc_furnace.txt | 30 ++-- .../zh_cn/assembler.txt | 18 +- .../zh_cn/automated_workbench.txt | 10 +- .../{manual => manual_old}/zh_cn/balloon.txt | 14 +- .../{manual => manual_old}/zh_cn/barrel.txt | 8 +- .../zh_cn/blueprints.txt | 6 +- .../zh_cn/bottling_machine.txt | 16 +- .../{manual => manual_old}/zh_cn/breaker.txt | 14 +- .../{manual => manual_old}/zh_cn/bullets.txt | 28 +-- .../{manual => manual_old}/zh_cn/buzzsaw.txt | 20 +-- .../zh_cn/charging_station.txt | 10 +- .../zh_cn/chemicals.txt | 12 +- .../zh_cn/chemthrower.txt | 18 +- .../{manual => manual_old}/zh_cn/cokeoven.txt | 8 +- .../zh_cn/components.txt | 20 +-- .../{manual => manual_old}/zh_cn/concrete.txt | 16 +- .../zh_cn/conveyors.txt | 44 ++--- .../zh_cn/craftingtable.txt | 8 +- .../{manual => manual_old}/zh_cn/crate.txt | 14 +- .../zh_cn/crude_blast_furnace.txt | 12 +- .../{manual => manual_old}/zh_cn/crusher.txt | 14 +- .../zh_cn/current_transformer.txt | 6 +- .../zh_cn/diesel_generator.txt | 14 +- .../zh_cn/ear_defenders.txt | 14 +- .../zh_cn/excavator.txt | 8 +- .../zh_cn/external_heater.txt | 10 +- .../zh_cn/fermenter.txt | 12 +- .../zh_cn/fluid_router.txt | 12 +- .../zh_cn/fluid_transport.txt | 24 +-- .../zh_cn/garden_cloche.txt | 14 +- .../zh_cn/generator.txt | 12 +- .../{manual => manual_old}/zh_cn/glider.txt | 14 +- .../{manual => manual_old}/zh_cn/graphite.txt | 10 +- .../{manual => manual_old}/zh_cn/hemp.txt | 22 +-- .../zh_cn/herbicide.txt | 10 +- .../zh_cn/improved_blast_furnace.txt | 12 +- .../zh_cn/introduction.txt | 16 +- .../zh_cn/item_batcher.txt | 12 +- .../zh_cn/item_router.txt | 16 +- .../{manual => manual_old}/zh_cn/jerrycan.txt | 8 +- .../{manual => manual_old}/zh_cn/lighting.txt | 14 +- .../zh_cn/lightning_rod.txt | 14 +- .../zh_cn/logic_circuits.txt | 32 ++-- .../zh_cn/maintenance_kit.txt | 14 +- .../zh_cn/metal_barrel.txt | 6 +- .../zh_cn/metal_press.txt | 14 +- .../zh_cn/metalconstruction.txt | 16 +- .../{manual => manual_old}/zh_cn/minerals.txt | 24 +-- .../zh_cn/mining_drill.txt | 16 +- .../{manual => manual_old}/zh_cn/mixer.txt | 12 +- .../zh_cn/multiblocks.txt | 8 +- .../{manual => manual_old}/zh_cn/ores.txt | 22 +-- .../{manual => manual_old}/zh_cn/plastic.txt | 24 +-- .../{manual => manual_old}/zh_cn/plates.txt | 6 +- .../zh_cn/powerpack.txt | 12 +- .../{manual => manual_old}/zh_cn/railgun.txt | 22 +-- .../zh_cn/razor_wire.txt | 6 +- .../zh_cn/redstone_acid.txt | 10 +- .../zh_cn/redstone_wire.txt | 48 ++--- .../{manual => manual_old}/zh_cn/refinery.txt | 14 +- .../{manual => manual_old}/zh_cn/revolver.txt | 28 +-- .../{manual => manual_old}/zh_cn/sawmill.txt | 16 +- .../{manual => manual_old}/zh_cn/shader.txt | 16 +- .../{manual => manual_old}/zh_cn/shield.txt | 12 +- .../{manual => manual_old}/zh_cn/silo.txt | 10 +- .../{manual => manual_old}/zh_cn/skyhook.txt | 16 +- .../{manual => manual_old}/zh_cn/slag.txt | 16 +- .../{manual => manual_old}/zh_cn/squeezer.txt | 12 +- .../{manual => manual_old}/zh_cn/tank.txt | 8 +- .../zh_cn/tesla_coil.txt | 16 +- .../zh_cn/thermoelectric.txt | 8 +- .../{manual => manual_old}/zh_cn/toolbox.txt | 8 +- .../zh_cn/treated_wood.txt | 16 +- .../zh_cn/turntable.txt | 12 +- .../{manual => manual_old}/zh_cn/turrets.txt | 24 +-- .../zh_cn/villagers.txt | 28 +-- .../{manual => manual_old}/zh_cn/wiring.txt | 34 ++-- .../zh_cn/workbench.txt | 12 +- 1265 files changed, 2133 insertions(+), 1671 deletions(-) rename src/main/resources/assets/immersiveengineering/manual/{powerpack.json => accumulator_backpack.json} (95%) rename src/main/resources/assets/immersiveengineering/manual/{alloykiln.json => alloy_kiln.json} (100%) delete mode 100644 src/main/resources/assets/immersiveengineering/manual/alloys.json rename src/main/resources/assets/immersiveengineering/manual/{automated_workbench.json => automated_engineers_workbench.json} (100%) create mode 100644 src/main/resources/assets/immersiveengineering/manual/basic_metal_products.json create mode 100644 src/main/resources/assets/immersiveengineering/manual/basic_tools.json create mode 100644 src/main/resources/assets/immersiveengineering/manual/basic_wiring.json rename src/main/resources/assets/immersiveengineering/manual/{chemthrower.json => chemical_thrower.json} (100%) create mode 100644 src/main/resources/assets/immersiveengineering/manual/chutes.json rename src/main/resources/assets/immersiveengineering/manual/{breaker.json => circuit_breakers.json} (100%) rename src/main/resources/assets/immersiveengineering/manual/{graphite.json => coke_and_graphite.json} (58%) create mode 100644 src/main/resources/assets/immersiveengineering/manual/coke_oven.json delete mode 100644 src/main/resources/assets/immersiveengineering/manual/cokeoven.json rename src/main/resources/assets/immersiveengineering/manual/{glider.json => collapsible_glider.json} (100%) rename src/main/resources/assets/immersiveengineering/manual/{conveyors.json => conveyor_belts.json} (60%) rename src/main/resources/assets/immersiveengineering/manual/{components.json => crafting_components.json} (87%) rename src/main/resources/assets/immersiveengineering/manual/en_us/{powerpack.txt => accumulator_backpack.txt} (71%) rename src/main/resources/assets/immersiveengineering/manual/en_us/{alloykiln.txt => alloy_kiln.txt} (54%) delete mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/alloys.txt rename src/main/resources/assets/immersiveengineering/manual/en_us/{automated_workbench.txt => automated_engineers_workbench.txt} (88%) delete mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/barrel.txt create mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/basic_metal_products.txt create mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/basic_tools.txt create mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/basic_wiring.txt delete mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/breaker.txt rename src/main/resources/assets/immersiveengineering/manual/en_us/{chemthrower.txt => chemical_thrower.txt} (62%) delete mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/chemicals.txt create mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/chutes.txt create mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/circuit_breakers.txt create mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/coke_and_graphite.txt create mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/coke_oven.txt delete mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/cokeoven.txt create mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/collapsible_glider.txt delete mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/components.txt create mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/conveyor_belts.txt delete mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/conveyors.txt create mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/crafting_components.txt delete mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/craftingtable.txt delete mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/crate.txt create mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/engineered_bricks.txt rename src/main/resources/assets/immersiveengineering/manual/en_us/{lighting.txt => engineered_lighting.txt} (63%) create mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/engineers_circuit_workbench.txt create mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/engineers_crafting_table.txt rename src/main/resources/assets/immersiveengineering/manual/en_us/{skyhook.txt => engineers_skyhook.txt} (63%) create mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/engineers_toolbox.txt create mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/engineers_workbench.txt create mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/feedthrough_insulators.txt create mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/fluid_outlet.txt create mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/fluid_pipes.txt create mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/fluid_pump.txt delete mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/fluid_transport.txt delete mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/generator.txt delete mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/glider.txt delete mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/graphite.txt create mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/gunpowder_barrels.txt rename src/main/resources/assets/immersiveengineering/manual/en_us/{shield.txt => heavy_plated_shield.txt} (98%) delete mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/hemp.txt create mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/hempcrete.txt delete mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/herbicide.txt create mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/industrial_byproducts.txt rename src/main/resources/assets/immersiveengineering/manual/en_us/{dyes.txt => industrial_dyes.txt} (76%) create mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/industrial_fluids.txt create mode 100644 src/main/resources/assets/immersiveengineering/manual/en_us/industrial_hemp.txt create mode 100644 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=> metal_constructions.json} (64%) rename src/main/resources/assets/immersiveengineering/manual/{minerals.json => mineral_deposits.json} (65%) rename src/main/resources/assets/immersiveengineering/manual/{villagers.json => other_engineers.json} (100%) delete mode 100644 src/main/resources/assets/immersiveengineering/manual/plates.json create mode 100644 src/main/resources/assets/immersiveengineering/manual/posts_and_wallmounts.json delete mode 100644 src/main/resources/assets/immersiveengineering/manual/redstone_acid.json rename src/main/resources/assets/immersiveengineering/manual/{redstone_wire.json => redstone_wiring.json} (100%) rename src/main/resources/assets/immersiveengineering/manual/{plastic.json => resin_and_duroplast.json} (82%) rename src/main/resources/assets/immersiveengineering/manual/{bullets.json => revolver_cartridges.json} (100%) create mode 100644 src/main/resources/assets/immersiveengineering/manual/scaffolding_and_ladders.json rename 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manual_old}/pt_br/workbench.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/alloykiln.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/alloys.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/arc_furnace.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/assembler.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/automated_workbench.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/balloon.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/barrel.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/blueprints.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/bottling_machine.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/breaker.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/bullets.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/buzzsaw.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/charging_station.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/chemthrower.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/cokeoven.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/components.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/concrete.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/conveyors.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/craftingtable.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/crate.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/crude_blast_furnace.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/crusher.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/current_transformer.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/diesel_generator.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/ear_defenders.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/excavator.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/external_heater.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/fermenter.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/fluid_router.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/fluid_transport.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/garden_cloche.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/generator.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/graphite.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/hemp.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/herbicide.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/improved_blast_furnace.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/introduction.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/item_batcher.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/item_router.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/jerrycan.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/lighting.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/lightning_rod.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/maintenance_kit.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/metal_barrel.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/metal_press.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/metalconstruction.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/minerals.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/mining_drill.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/mixer.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/multiblocks.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/ores.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/plates.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/powerpack.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/railgun.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/razor_wire.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/redstone_wire.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/refinery.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/revolver.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/sawmill.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/shader.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/shield.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/silo.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/skyhook.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/squeezer.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/tank.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/tesla_coil.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/thermoelectric.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/toolbox.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/treated_wood.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/turntable.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/turrets.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/wiring.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/ru_ru/workbench.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/accumulators.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/alloykiln.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/alloys.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/arc_furnace.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/assembler.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/automated_workbench.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/balloon.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/barrel.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/blueprints.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/bottling_machine.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/breaker.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/bullets.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/buzzsaw.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/charging_station.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/chemicals.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/chemthrower.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/cokeoven.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/components.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/concrete.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/conveyors.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/craftingtable.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/crate.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/crude_blast_furnace.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/crusher.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/current_transformer.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/diesel_generator.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/ear_defenders.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/excavator.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/external_heater.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/fermenter.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/fluid_router.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/fluid_transport.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/garden_cloche.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/generator.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/glider.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/graphite.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/hemp.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/herbicide.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/improved_blast_furnace.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/introduction.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/item_batcher.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/item_router.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/jerrycan.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/lighting.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/lightning_rod.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/logic_circuits.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/maintenance_kit.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/metal_barrel.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/metal_press.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/metalconstruction.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/minerals.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/mining_drill.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/mixer.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/multiblocks.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/ores.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/plastic.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/plates.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/powerpack.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/railgun.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/razor_wire.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/redstone_acid.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/redstone_wire.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/refinery.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/revolver.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/sawmill.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/shader.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/shield.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/silo.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/skyhook.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/slag.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/squeezer.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/tank.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/tesla_coil.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/thermoelectric.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/toolbox.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/treated_wood.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/turntable.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/turrets.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/villagers.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/wiring.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/uk_ua/workbench.txt (100%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/accumulators.txt (98%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/alloykiln.txt (98%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/alloys.txt (98%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/arc_furnace.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/assembler.txt (98%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/automated_workbench.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/balloon.txt (98%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/barrel.txt (98%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/blueprints.txt (98%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/bottling_machine.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/breaker.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/bullets.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/buzzsaw.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/charging_station.txt (98%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/chemicals.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/chemthrower.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/cokeoven.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/components.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/concrete.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/conveyors.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/craftingtable.txt (98%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/crate.txt (98%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/crude_blast_furnace.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/crusher.txt (98%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/current_transformer.txt (98%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/diesel_generator.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/ear_defenders.txt (98%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/excavator.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/external_heater.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/fermenter.txt (98%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/fluid_router.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/fluid_transport.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/garden_cloche.txt (98%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/generator.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/glider.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/graphite.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/hemp.txt (98%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/herbicide.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/improved_blast_furnace.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/introduction.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/item_batcher.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/item_router.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/jerrycan.txt (98%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/lighting.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/lightning_rod.txt (98%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/logic_circuits.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/maintenance_kit.txt (98%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/metal_barrel.txt (98%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/metal_press.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/metalconstruction.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/minerals.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/mining_drill.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/mixer.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/multiblocks.txt (98%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/ores.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/plastic.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/plates.txt (98%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/powerpack.txt (98%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/railgun.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/razor_wire.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/redstone_acid.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/redstone_wire.txt (98%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/refinery.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/revolver.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/sawmill.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/shader.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/shield.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/silo.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/skyhook.txt (98%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/slag.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/squeezer.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/tank.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/tesla_coil.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/thermoelectric.txt (98%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/toolbox.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/treated_wood.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/turntable.txt (98%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/turrets.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/villagers.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/wiring.txt (99%) rename src/main/resources/assets/immersiveengineering/{manual => manual_old}/zh_cn/workbench.txt (99%) diff --git a/src/api/java/blusunrize/immersiveengineering/api/ManualHelper.java b/src/api/java/blusunrize/immersiveengineering/api/ManualHelper.java index febaffc87f..ff85f2f47a 100644 --- a/src/api/java/blusunrize/immersiveengineering/api/ManualHelper.java +++ b/src/api/java/blusunrize/immersiveengineering/api/ManualHelper.java @@ -27,13 +27,16 @@ */ public class ManualHelper { - public static String CAT_GENERAL = "general"; + public static String CAT_RESOURCES = "resources"; + public static String CAT_WORKBENCHES_STORAGE = "workbenches_storage"; public static String CAT_CONSTRUCTION = "construction"; - public static String CAT_ENERGY = "energy"; - public static String CAT_MACHINES = "machines"; + public static String CAT_ELECTRICAL_GRIDS = "electrical_grids"; + public static String CAT_EXPLOSIVES_WEAPONRY = "explosives_weaponry"; public static String CAT_TOOLS = "tools"; - public static String CAT_HEAVYMACHINES = "heavymachines"; - public static String CAT_UPDATE = "update"; + public static String CAT_SIMPLE_MACHINERY = "simple_machinery"; + public static String CAT_LARGE_FURNACES_OVENS = "large_furnaces_ovens"; + public static String CAT_HEAVY_MACHINERY = "heavy_machinery"; + public static String CAT_UPDATE = "updates"; /** * A map of keys (manual anchors) to suppliers that generate a table. diff --git a/src/generated/resources/.cache/9fb1092f32d4fcbf9e061ffd718d4ec689c6c95e b/src/generated/resources/.cache/9fb1092f32d4fcbf9e061ffd718d4ec689c6c95e index d1264ab5e0..22d356f67f 100644 --- a/src/generated/resources/.cache/9fb1092f32d4fcbf9e061ffd718d4ec689c6c95e +++ b/src/generated/resources/.cache/9fb1092f32d4fcbf9e061ffd718d4ec689c6c95e @@ -1,4 +1,4 @@ -// 1.20.4 2024-04-01T10:49:35.9333709 Recipes +// 1.20.4 2024-04-20T09:44:11.974456727 Recipes d26086952b40806bc38c90c09b98813f12205a0d data/immersiveengineering/advancements/recipes/misc/crafting/alloybrick.json b9b65ae84fb439073534ac46e2e74644d1239f0a data/immersiveengineering/advancements/recipes/misc/crafting/alloybrick_from_slab.json 5dd470beb97dbd63fc44761ae16283bf3e542d5b data/immersiveengineering/advancements/recipes/misc/crafting/alloybrick_to_slab.json @@ -58,12 +58,12 @@ f84646d067f3c644f3fce44c7f5c4a6cc6a5c37f data/immersiveengineering/advancements/ 64ddb3e2d6284e68c07c62f16ba0f59faafd1970 data/immersiveengineering/advancements/recipes/misc/crafting/coil_hv.json f0d4fcdbfd2eb320acaec3c3e64ee2642689cee4 data/immersiveengineering/advancements/recipes/misc/crafting/coil_lv.json 0a2d7a09660e0aeb6c94883f60b463f6960b1428 data/immersiveengineering/advancements/recipes/misc/crafting/coil_mv.json -8c6e3c5ea5f2bcf64b3657280d9eb633266ddc6a data/immersiveengineering/advancements/recipes/misc/crafting/cokebrick.json -dcdd01c41ada01ae050ffe748082d18f8f7f33c9 data/immersiveengineering/advancements/recipes/misc/crafting/cokebrick_from_slab.json -5914dcf4650bcf0d48811ebbdce89cd6f517a67f data/immersiveengineering/advancements/recipes/misc/crafting/cokebrick_to_slab.json c6aa5037b1c61fed620baf2f0f14580e947850be data/immersiveengineering/advancements/recipes/misc/crafting/coke_from_slab.json fe4a1be1e59336871a98fbea5bdb3d04cc2a0ff3 data/immersiveengineering/advancements/recipes/misc/crafting/coke_to_coal_coke.json ea07f6304d61f834e71900acf7c1c3954552ec59 data/immersiveengineering/advancements/recipes/misc/crafting/coke_to_slab.json +8c6e3c5ea5f2bcf64b3657280d9eb633266ddc6a data/immersiveengineering/advancements/recipes/misc/crafting/cokebrick.json +dcdd01c41ada01ae050ffe748082d18f8f7f33c9 data/immersiveengineering/advancements/recipes/misc/crafting/cokebrick_from_slab.json +5914dcf4650bcf0d48811ebbdce89cd6f517a67f data/immersiveengineering/advancements/recipes/misc/crafting/cokebrick_to_slab.json 4e49b0226a18a5f20ddf94b1a6399eb23757bd0f data/immersiveengineering/advancements/recipes/misc/crafting/component_iron.json 5c15561a0eb67d531a6b1d3f793df87062dafb0f data/immersiveengineering/advancements/recipes/misc/crafting/component_steel.json e1fa87d2b7fa49b2282fe28788d0d7fa90a7fb3a data/immersiveengineering/advancements/recipes/misc/crafting/concrete.json @@ -137,6 +137,7 @@ ff9f8d886f3bba267ec5d405331baed7b958e05e data/immersiveengineering/advancements/ 8f3adb01da09ffc2306e41e9c41bf094ce650110 data/immersiveengineering/advancements/recipes/misc/crafting/gunpowder_from_dusts.json 1bfe610229f84ac4dee1bf21fffe85bfd655df62 data/immersiveengineering/advancements/recipes/misc/crafting/hammer.json 0052463437825d4d24cc0410dc061a981f7f6149 data/immersiveengineering/advancements/recipes/misc/crafting/heavy_engineering.json +d5d12a4b8538167afbe6d864c0bbaf94db45ad6e data/immersiveengineering/advancements/recipes/misc/crafting/hemp_fabric.json f579560b1651705c001a14bdb36c700e35a4db8b data/immersiveengineering/advancements/recipes/misc/crafting/hempcrete.json 632be721ac625a8c033dd403860ea6c9678dddf9 data/immersiveengineering/advancements/recipes/misc/crafting/hempcrete_brick.json de675c0d96f1091a7f8abd014f557cb3b2227760 data/immersiveengineering/advancements/recipes/misc/crafting/hempcrete_brick_from_slab.json @@ -144,7 +145,6 @@ de675c0d96f1091a7f8abd014f557cb3b2227760 data/immersiveengineering/advancements/ 3dacb8097d27f76af37c36510e29c8e6361ca86d data/immersiveengineering/advancements/recipes/misc/crafting/hempcrete_from_slab.json 1b3987af42b4b571df8f71c930bbe7748c6667ac data/immersiveengineering/advancements/recipes/misc/crafting/hempcrete_pillar.json 239090b6869d989b5629fbc332dbfba8147449f7 data/immersiveengineering/advancements/recipes/misc/crafting/hempcrete_to_slab.json -d5d12a4b8538167afbe6d864c0bbaf94db45ad6e data/immersiveengineering/advancements/recipes/misc/crafting/hemp_fabric.json a18d5ffad6285131eb6f132b7039233d1e6bebfe data/immersiveengineering/advancements/recipes/misc/crafting/hoe_steel.json c38fa8f3b7bcc6bdfd16b6013ec55efd76ec7c50 data/immersiveengineering/advancements/recipes/misc/crafting/ingot_aluminum_to_nugget_aluminum.json 6fd7cfe15cdb9e1f176ae3293225fabb8d0004c7 data/immersiveengineering/advancements/recipes/misc/crafting/ingot_aluminum_to_storage_aluminum.json @@ -432,6 +432,11 @@ d3fcb2e7cb133e5982f76473198abad941d2644f data/immersiveengineering/advancements/ e17be8fa078d540468db2c74a2df1ef9753a355d data/immersiveengineering/advancements/recipes/misc/crafting/windmill.json 841f785d4ee2096576b94ed6a1e8644be1bfa10d data/immersiveengineering/advancements/recipes/misc/crafting/windmill_blade.json ecad670d4dbeed2978409354d004070596b6f2ae data/immersiveengineering/advancements/recipes/misc/crafting/windmill_sail.json +18e3cfb84f2f6824c4f6ca74554a0c7e4dc9c831 data/immersiveengineering/advancements/recipes/misc/crafting/wire_aluminum.json +3a792d3d19a57487077fd58cfba3fbc30cbfd853 data/immersiveengineering/advancements/recipes/misc/crafting/wire_copper.json +9bc58d965efd7f3d2647101c499f4af4e068f0ff data/immersiveengineering/advancements/recipes/misc/crafting/wire_electrum.json +febf0a61ae55708b3e173d2d326f4ff82497eb86 data/immersiveengineering/advancements/recipes/misc/crafting/wire_lead.json +afcd34a5fecb3d084360759fb82449636e05e0d8 data/immersiveengineering/advancements/recipes/misc/crafting/wire_steel.json 626bbb6e01ef6c9a2957cdc2091cdf04782b6edf data/immersiveengineering/advancements/recipes/misc/crafting/wirecoil_copper.json f7fa7db6728717aedcef0c4cdec270e55acf40e7 data/immersiveengineering/advancements/recipes/misc/crafting/wirecoil_copper_ins.json 20736d3dab32e11c1a5db6b08acd4b476d5a1e99 data/immersiveengineering/advancements/recipes/misc/crafting/wirecoil_electrum.json @@ -441,11 +446,6 @@ aace424f1f0ab9789e8d48da94584460d0c75019 data/immersiveengineering/advancements/ 98280ecd74e105eaafb904588222f7f0b636f436 data/immersiveengineering/advancements/recipes/misc/crafting/wirecoil_structure_rope.json 491e1e8c6cb2fbfa60f4c290a836a9386026b192 data/immersiveengineering/advancements/recipes/misc/crafting/wirecoil_structure_steel.json 2cbc4bbe332634cfc37129e78588cf4a8f5723a3 data/immersiveengineering/advancements/recipes/misc/crafting/wirecutter.json -18e3cfb84f2f6824c4f6ca74554a0c7e4dc9c831 data/immersiveengineering/advancements/recipes/misc/crafting/wire_aluminum.json -3a792d3d19a57487077fd58cfba3fbc30cbfd853 data/immersiveengineering/advancements/recipes/misc/crafting/wire_copper.json -9bc58d965efd7f3d2647101c499f4af4e068f0ff data/immersiveengineering/advancements/recipes/misc/crafting/wire_electrum.json -febf0a61ae55708b3e173d2d326f4ff82497eb86 data/immersiveengineering/advancements/recipes/misc/crafting/wire_lead.json -afcd34a5fecb3d084360759fb82449636e05e0d8 data/immersiveengineering/advancements/recipes/misc/crafting/wire_steel.json bc481b97287ce29813871efa40566f10c347053b data/immersiveengineering/advancements/recipes/misc/crafting/wooden_barrel.json ed3baa2742992918096c1568b51cc6ab48aedc46 data/immersiveengineering/advancements/recipes/misc/crafting/wooden_grip.json af7db1f38fee9377cc9a9c623139b52734b0d7e2 data/immersiveengineering/advancements/recipes/misc/crafting/workbench.json @@ -572,6 +572,7 @@ a3f6cee5cc87060fb32b5cdfdaab82f60945e22c data/immersiveengineering/recipes/alloy 39581c670d498b26db6814c3ac0a2a182061a05b data/immersiveengineering/recipes/alloysmelter/invar.json 6473fef49df88ab3d966bfedd18c8dc42348ba6b data/immersiveengineering/recipes/alloysmelter/manyullyn.json 24df0dc3754622e1caa8b255ce550d2440e1c32d data/immersiveengineering/recipes/alloysmelter/rose_gold.json +729fe94b68ff45775d1a82961f1070a89b908ec8 data/immersiveengineering/recipes/arc_recycling_list.json fa4574673334848505f05468f0d5f923d2967082 data/immersiveengineering/recipes/arcfurnace/alloy_brass.json 586653364013f1aa1a772eaaf285114f10c7bb26 data/immersiveengineering/recipes/arcfurnace/alloy_bronze.json ee893dcdd39fd4ae2c41072327911da4af7df43f data/immersiveengineering/recipes/arcfurnace/alloy_constantan.json @@ -650,7 +651,6 @@ da2f06d281cb9c289613f89bd1aadca3678756a1 data/immersiveengineering/recipes/arcfu 6e8f3e32cb7af5921e486093361b8fd067094cca data/immersiveengineering/recipes/arcfurnace/raw_ore_uranium.json 6bc6a56a456761a3e3453590fe97791e21007177 data/immersiveengineering/recipes/arcfurnace/raw_ore_zinc.json fa318281ba90831f00fd96d7a635724521c550e8 data/immersiveengineering/recipes/arcfurnace/steel.json -729fe94b68ff45775d1a82961f1070a89b908ec8 data/immersiveengineering/recipes/arc_recycling_list.json 57cea40c8ea9adda84bfa3db1c41716ca306281a data/immersiveengineering/recipes/blastfurnace/fuel_charcoal.json 41219c534363190f7c920fc57e32fdafb91a115f data/immersiveengineering/recipes/blastfurnace/fuel_charcoal_block.json 17bc8061148739e73c1e94d6fbfd10af552a34dc data/immersiveengineering/recipes/blastfurnace/fuel_coke.json @@ -802,12 +802,12 @@ f321fb83f033e7e95a6378c3d656ac3fefcd191d data/immersiveengineering/recipes/craft c68c5fc78373b5dabdb1cddd0957f6f0144c1368 data/immersiveengineering/recipes/crafting/coil_hv.json a8fea19024e001bdefd1e2ab773d5300f5cd5b08 data/immersiveengineering/recipes/crafting/coil_lv.json 192431d0fd003dbd12ed57996649c56b6bc81e94 data/immersiveengineering/recipes/crafting/coil_mv.json -1c8ef81b99b390cf36e6ba225e8b219f40386316 data/immersiveengineering/recipes/crafting/cokebrick.json -030f491f5b2c06059b16e45ed439ea8c17706245 data/immersiveengineering/recipes/crafting/cokebrick_from_slab.json -55dd6ff7423d09f9c9bb84e230fe57a067853db7 data/immersiveengineering/recipes/crafting/cokebrick_to_slab.json 6a26a7e5f22082a1efd93cfd01dc338b545a980b data/immersiveengineering/recipes/crafting/coke_from_slab.json 4e02aa1fac7f16ee9c2b7d1e17fcd2ab312821c3 data/immersiveengineering/recipes/crafting/coke_to_coal_coke.json ae030f4b804b178c68a16f605aa981dde4bc6a45 data/immersiveengineering/recipes/crafting/coke_to_slab.json +1c8ef81b99b390cf36e6ba225e8b219f40386316 data/immersiveengineering/recipes/crafting/cokebrick.json +030f491f5b2c06059b16e45ed439ea8c17706245 data/immersiveengineering/recipes/crafting/cokebrick_from_slab.json +55dd6ff7423d09f9c9bb84e230fe57a067853db7 data/immersiveengineering/recipes/crafting/cokebrick_to_slab.json d6ebdb021bf6f06eeed1db1dc5341a8efcc9d7e3 data/immersiveengineering/recipes/crafting/component_iron.json 6061561eaf1c49fd3c118924676caca5ba4753a2 data/immersiveengineering/recipes/crafting/component_steel.json 2ff6d94bd2fd633d0d7a758b6c313af1b9d210dd data/immersiveengineering/recipes/crafting/concrete.json @@ -897,6 +897,7 @@ dd41df5717e3473c7cfc5b3aa9f16d356bee015a data/immersiveengineering/recipes/craft 35b4e1a5ebe1d9ad7be8b57d4b73d60aa7ef3044 data/immersiveengineering/recipes/crafting/hammercrushing_uranium.json 9537925b306abf8b3d7c44e33bf82bc4a686d595 data/immersiveengineering/recipes/crafting/hammercrushing_zinc.json aa3622d5e625263c9f564f26183013d04d51e4d6 data/immersiveengineering/recipes/crafting/heavy_engineering.json +0a87112509cd14cdf7c8ec664572ddb556e18de8 data/immersiveengineering/recipes/crafting/hemp_fabric.json fda1a62a273637813bf76927807f43e5551373ec data/immersiveengineering/recipes/crafting/hempcrete.json d0b79507676f142ad51a5689ae635355d403f93d data/immersiveengineering/recipes/crafting/hempcrete_brick.json 899ad9901675f2e2f150ab7681edcca70954d434 data/immersiveengineering/recipes/crafting/hempcrete_brick_from_slab.json @@ -904,7 +905,6 @@ f824beef88b808eb0e2d7d1d2ee0ce17d8855ccf data/immersiveengineering/recipes/craft 4618189bdd56103de7a16470539a1e739e1b4f81 data/immersiveengineering/recipes/crafting/hempcrete_from_slab.json f61146bb872207693984373f1e684a8569b1ef77 data/immersiveengineering/recipes/crafting/hempcrete_pillar.json 4c3b260c9b1e8588ae48dd2d2e95e7161a85d015 data/immersiveengineering/recipes/crafting/hempcrete_to_slab.json -0a87112509cd14cdf7c8ec664572ddb556e18de8 data/immersiveengineering/recipes/crafting/hemp_fabric.json 2e3ec22e4dd5c2ba3a6b7faf344e92a30d9899ee data/immersiveengineering/recipes/crafting/hoe_steel.json 38da3571b445b66e9a4f65b98c941e287fbbdfa1 data/immersiveengineering/recipes/crafting/ingot_aluminum_to_nugget_aluminum.json 906310786c7099c0ca3c51caa03306d7c0d3ae65 data/immersiveengineering/recipes/crafting/ingot_aluminum_to_storage_aluminum.json @@ -1207,6 +1207,11 @@ fe07179e19b5f0a47cd4d0c0245e43d0401b4a42 data/immersiveengineering/recipes/craft 965950e9d3562910d24d9f54304fe208de8fb20c data/immersiveengineering/recipes/crafting/windmill.json 8d688af33cb129f810d1dced3d5676eed7d4658b data/immersiveengineering/recipes/crafting/windmill_blade.json f906acb60120103ab14394e8dfdd0f3c4e25275b data/immersiveengineering/recipes/crafting/windmill_sail.json +a39c34ef43972ae02546f6228ec45bcf7e170d3b data/immersiveengineering/recipes/crafting/wire_aluminum.json +d81dde817b1d44d656b30ec95ff49987429f97ec data/immersiveengineering/recipes/crafting/wire_copper.json +9197d06d8dbf22366c3b862b3089fcf62f2f3e3e data/immersiveengineering/recipes/crafting/wire_electrum.json +4403f581955620c92d179c20c47527a845b96a82 data/immersiveengineering/recipes/crafting/wire_lead.json +96ab0dc2464f6b818afb438ff2fc1e499f7de718 data/immersiveengineering/recipes/crafting/wire_steel.json 258153ee7002ced906188fd40e2b571e069ccbea data/immersiveengineering/recipes/crafting/wirecoil_copper.json d3218b972c3f98020fe7d9f1d2963855aa9df013 data/immersiveengineering/recipes/crafting/wirecoil_copper_ins.json 0419d104139ea7911e671d8e9384cfd8503fd1fc data/immersiveengineering/recipes/crafting/wirecoil_electrum.json @@ -1216,11 +1221,6 @@ d3218b972c3f98020fe7d9f1d2963855aa9df013 data/immersiveengineering/recipes/craft 6973b8a90c08f9704d00eef5613db7ab8d7a640e data/immersiveengineering/recipes/crafting/wirecoil_structure_rope.json c60c634f18f417d417130b9048a3562188f6fbe0 data/immersiveengineering/recipes/crafting/wirecoil_structure_steel.json 94f3c1a1568dca496cff453a04e53a0a3d597bba data/immersiveengineering/recipes/crafting/wirecutter.json -a39c34ef43972ae02546f6228ec45bcf7e170d3b data/immersiveengineering/recipes/crafting/wire_aluminum.json -d81dde817b1d44d656b30ec95ff49987429f97ec data/immersiveengineering/recipes/crafting/wire_copper.json -9197d06d8dbf22366c3b862b3089fcf62f2f3e3e data/immersiveengineering/recipes/crafting/wire_electrum.json -4403f581955620c92d179c20c47527a845b96a82 data/immersiveengineering/recipes/crafting/wire_lead.json -96ab0dc2464f6b818afb438ff2fc1e499f7de718 data/immersiveengineering/recipes/crafting/wire_steel.json 39204f6844934e082eb4e71ce8cfeb1543fbe703 data/immersiveengineering/recipes/crafting/wooden_barrel.json 6857f0e1fd5292da9d8298d6fcf56cbd6cfb9a7c data/immersiveengineering/recipes/crafting/wooden_grip.json 517cc7a14a92bd5324367f4f4cf1847cb5134d82 data/immersiveengineering/recipes/crafting/workbench.json diff --git a/src/main/java/blusunrize/immersiveengineering/client/IEManual.java b/src/main/java/blusunrize/immersiveengineering/client/IEManual.java index 0103f66a12..759f598eef 100644 --- a/src/main/java/blusunrize/immersiveengineering/client/IEManual.java +++ b/src/main/java/blusunrize/immersiveengineering/client/IEManual.java @@ -124,17 +124,17 @@ public static void initManual() public static void addIEManualEntries() { IEManualInstance ieMan = (IEManualInstance)ManualHelper.getManual(); - InnerNode generalCat = ieMan.getRoot().getOrCreateSubnode(new ResourceLocation(MODID, - ManualHelper.CAT_GENERAL), 0); + InnerNode resourcesCat = ieMan.getRoot().getOrCreateSubnode(new ResourceLocation(MODID, + ManualHelper.CAT_RESOURCES), 0); + InnerNode toolsCat = ieMan.getRoot().getOrCreateSubnode(new ResourceLocation(MODID, + ManualHelper.CAT_TOOLS), 50); { ManualEntry.ManualEntryBuilder builder = new ManualEntry.ManualEntryBuilder(ManualHelper.getManual()); - builder.readFromFile(new ResourceLocation(MODID, "minerals")); + builder.readFromFile(new ResourceLocation(MODID, "mineral_deposits")); builder.appendText(IEManual::getMineralVeinTexts); - ieMan.addEntry(generalCat, builder.create(), ieMan.atOffsetFrom(generalCat, "graphite", -0.5)); + ieMan.addEntry(resourcesCat, builder.create(), ieMan.atOffsetFrom(resourcesCat, "ores", 0.5)); } - // hide entry on blueprints - ieMan.hideEntry(new ResourceLocation(MODID, "blueprints")); { ManualEntry.ManualEntryBuilder builder = new ManualEntryBuilder(ieMan); builder.setContent( @@ -160,7 +160,7 @@ public static void addIEManualEntries() } builder.setLocation(new ResourceLocation(MODID, "shader_list")); ManualEntry e = builder.create(); - ieMan.addEntry(generalCat, e); + ieMan.addEntry(toolsCat, e); ieMan.hideEntry(e.getLocation()); } diff --git a/src/main/resources/assets/immersiveengineering/lang/en_us.json b/src/main/resources/assets/immersiveengineering/lang/en_us.json index 182ff1ca98..92d31dc26f 100644 --- a/src/main/resources/assets/immersiveengineering/lang/en_us.json +++ b/src/main/resources/assets/immersiveengineering/lang/en_us.json @@ -731,15 +731,18 @@ "effect.immersiveengineering.concrete_feet": "Concrete Feet", "effect.immersiveengineering.flashed": "Flashed", "manual.immersiveengineering.manual": "Engineer's Manual", - "manual.immersiveengineering.update": "UPDATE NEWS!", - "manual.immersiveengineering.general": "Overview and Resources", - "manual.immersiveengineering.early_machines": "Workbenches & Furnaces", + "manual.immersiveengineering.updates": "!!Update News!!", + "manual.immersiveengineering.introduction": "Introduction", + "manual.immersiveengineering.other_engineers": "Other Engineers", + "manual.immersiveengineering.resources": "Resources", + "manual.immersiveengineering.storage_transport": "Storage & Transport", "manual.immersiveengineering.construction": "Construction", - "manual.immersiveengineering.energy": "Power, wires, generators", - "manual.immersiveengineering.test": "A subcategory!?", + "manual.immersiveengineering.electrical_grids": "Electrical Grids", + "manual.immersiveengineering.explosives_weaponry": "Explosives & Weaponry", "manual.immersiveengineering.tools": "Tools", - "manual.immersiveengineering.machines": "Simple Machines", - "manual.immersiveengineering.heavymachines": "Heavy Machinery", + "manual.immersiveengineering.workbenches_machinery": "Workbenches & Machinery", + "manual.immersiveengineering.multiblock_constructions": "Multiblock Constructions", + "manual.immersiveengineering.heavy_machinery": "Heavy Machinery", "desc.immersiveengineering.info.shader.details.rosequartz": "First shader ever made!
No direct reference, though the name itself was inspired by a character in the „Inkheart“ series of novels", "desc.immersiveengineering.info.shader.details.argo": "No direct reference, but style+colour were inspired by the videogame 'Destiny'.", "desc.immersiveengineering.info.shader.details.sunstrike": "No direct reference but name+colour were inspired by Sunbreaker Titans from the videogame 'Destiny'.", @@ -905,7 +908,7 @@ "block.immersiveengineering.craftingtable": "Engineer's Crafting Table", "block.immersiveengineering.crate": "Wooden Storage Crate", "block.immersiveengineering.workbench": "Engineer's Workbench", - "block.immersiveengineering.circuit_table": "Engineer's Circuit Table", + "block.immersiveengineering.circuit_table": "Engineer's Circuit Workbench", "block.immersiveengineering.sorter": "Item Router", "block.immersiveengineering.item_batcher": "Item Batcher", "block.immersiveengineering.logic_unit": "Logic Unit", diff --git a/src/main/resources/assets/immersiveengineering/manual/powerpack.json b/src/main/resources/assets/immersiveengineering/manual/accumulator_backpack.json similarity index 95% rename from src/main/resources/assets/immersiveengineering/manual/powerpack.json rename to src/main/resources/assets/immersiveengineering/manual/accumulator_backpack.json index 4975614b5e..208317d290 100644 --- a/src/main/resources/assets/immersiveengineering/manual/powerpack.json +++ b/src/main/resources/assets/immersiveengineering/manual/accumulator_backpack.json @@ -1,5 +1,5 @@ { - "start": { + "frame_recipe": { "type": "crafting", "recipe": "crafting/powerpack" }, diff --git a/src/main/resources/assets/immersiveengineering/manual/alloykiln.json b/src/main/resources/assets/immersiveengineering/manual/alloy_kiln.json similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/alloykiln.json rename to src/main/resources/assets/immersiveengineering/manual/alloy_kiln.json diff --git a/src/main/resources/assets/immersiveengineering/manual/alloys.json b/src/main/resources/assets/immersiveengineering/manual/alloys.json deleted file mode 100644 index 138974c985..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/alloys.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "start": { - "type": "crafting", - "recipes": [ - { - "recipe": "crafting/electrum_mix" - }, - { - "recipe": "crafting/constantan_mix" - } - ] - } -} diff --git a/src/main/resources/assets/immersiveengineering/manual/autoload.json b/src/main/resources/assets/immersiveengineering/manual/autoload.json index f182df6488..69613eb807 100644 --- a/src/main/resources/assets/immersiveengineering/manual/autoload.json +++ b/src/main/resources/assets/immersiveengineering/manual/autoload.json @@ -1,119 +1,142 @@ { "autoload_priority": 1, - "general": { + "entry_list": [ + "introduction" + ], + "resources": { "category_weight": 0, "entry_list": [ - "introduction", "ores", - "plates", - "alloys", - "hemp", + "industrial_hemp", "treated_wood", - "chemicals", - "dyes", - "redstone_acid", - "components", - "villagers", - "graphite", - "plastic", - "shader" + "basic_metal_products", + "industrial_fluids", + "industrial_dyes", + "industrial_byproducts", + "crafting_components", + "coke_and_graphite", + "resin_and_duroplast", + "other_engineers" ] }, - "early_machines": { + "storage_transport": { "category_weight": 10, "entry_list": [ - "craftingtable", - "workbench", - "blueprints", - "cokeoven", - "alloykiln", - "crude_blast_furnace", - "improved_blast_furnace", - "slag" + "storage_crates", + "storage_barrels", + "storage_minecarts", + "conveyor_belts", + "strip_curtains", + "chutes", + "item_router", + "item_batcher", + "fluid_pipes", + "fluid_pump", + "fluid_outlet", + "fluid_router" ] }, "construction": { "category_weight": 20, "entry_list": [ - "crate", - "barrel", - "balloon", - "metalconstruction", - "metal_barrel", "concrete", + "hempcrete", "clinker_brick", - "lighting", - "multiblocks", - "silo", - "tank" + "slag_products", + "posts_and_wallmounts", + "scaffolding_and_ladders", + "metal_constructions", + "engineered_lighting", + "balloon" ] }, - "energy": { + "workbenches_machinery": { "category_weight": 30, "entry_list": [ - "wiring", + "engineers_crafting_table", + "engineers_workbench", + "blueprints", + "engineers_circuit_workbench", + "logic_unit", + "turntable", + "external_heater", + "electromagnet", + "garden_cloche", + "charging_station" + ] + }, + "electrical_grids": { + "category_weight": 40, + "entry_list": [ + "basic_wiring", + "transformers", + "feedthrough_insulators", "accumulators", - "generator", - "breaker", + "circuit_breakers", + "redstone_wiring", "current_transformer", - "redstone_wire", - "logic_circuits", - "thermoelectric", + "kinetic_generators", + "thermoelectric_generator", "diesel_generator", "lightning_rod" ] }, + "explosives_weaponry": { + "category_weight": 50, + "entry_list": [ + "heavy_plated_shield", + "revolver", + "revolver_cartridges", + "railgun", + "chemical_thrower", + "razor_wire", + "tesla_coil", + "turrets", + "gunpowder_barrels" + ] + }, "tools": { - "category_weight": 40, + "category_weight": 60, "entry_list": [ - "toolbox", + "basic_tools", + "engineers_toolbox", "jerrycan", "ear_defenders", - "glider", "maintenance_kit", + "engineers_skyhook", "mining_drill", "buzzsaw", - "shield", - "powerpack", - "revolver", - "bullets", - "chemthrower", - "herbicide", - "railgun", - "skyhook" + "accumulator_backpack", + "collapsible_glider", + "shaders" ] }, - "machines": { - "category_weight": 50, + "multiblock_constructions": { + "category_weight": 70, "entry_list": [ - "conveyors", - "item_router", - "item_batcher", - "turntable", - "fluid_transport", - "fluid_router", - "external_heater", - "electromagnet", - "garden_cloche", - "charging_station", - "razor_wire", - "tesla_coil", - "turrets" + "large_constructions", + "silo", + "tank", + "coke_oven", + "alloy_kiln", + "crude_blast_furnace", + "improved_blast_furnace" ] }, - "heavymachines": { - "category_weight": 60, + "heavy_machinery": { + "category_weight": 80, "entry_list": [ + "machine_components", "metal_press", "crusher", "sawmill", - "assembler", - "automated_workbench", - "squeezer", - "fermenter", "mixer", - "refinery", "bottling_machine", + "fermenter", + "squeezer", + "refinery", + "assembler", + "automated_engineers_workbench", "arc_furnace", "excavator" ] diff --git a/src/main/resources/assets/immersiveengineering/manual/automated_workbench.json b/src/main/resources/assets/immersiveengineering/manual/automated_engineers_workbench.json similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/automated_workbench.json rename to src/main/resources/assets/immersiveengineering/manual/automated_engineers_workbench.json diff --git a/src/main/resources/assets/immersiveengineering/manual/basic_metal_products.json b/src/main/resources/assets/immersiveengineering/manual/basic_metal_products.json new file mode 100644 index 0000000000..1f85f78d7b --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/basic_metal_products.json @@ -0,0 +1,112 @@ +{ + "alloys": { + "type": "crafting", + "recipes": [ + [ + { + "recipe": "crafting/electrum_mix" + }, + { + "recipe": "crafting/constantan_mix" + } + ], + [ + [ + { + "x": 24, + "y": 0, + "item": "minecraft:iron_ingot" + }, + { + "x": 42, + "y": 0, + "item": "immersiveengineering:coal_coke" + }, + { + "x": 78, + "y": 0, + "item": "immersiveengineering:ingot_steel" + } + ] + ] + ] + }, + "plates": { + "type": "crafting", + "recipes": [ + [ + { + "recipe": "crafting/plate_silver_hammering" + }, + { + "recipe": "crafting/plate_aluminum_hammering" + }, + { + "recipe": "crafting/plate_constantan_hammering" + }, + { + "recipe": "crafting/plate_copper_hammering" + }, + { + "recipe": "crafting/plate_electrum_hammering" + }, + { + "recipe": "crafting/plate_gold_hammering" + }, + { + "recipe": "crafting/plate_iron_hammering" + }, + { + "recipe": "crafting/plate_lead_hammering" + }, + { + "recipe": "crafting/plate_nickel_hammering" + }, + { + "recipe": "crafting/plate_steel_hammering" + }, + { + "recipe": "crafting/plate_uranium_hammering" + } + ] + ] + }, + "rods": { + "type": "crafting", + "recipes": [ + [ + { + "recipe": "crafting/stick_iron" + }, + { + "recipe": "crafting/stick_steel" + }, + { + "recipe": "crafting/stick_aluminum" + } + ] + ] + }, + "wires": { + "type": "crafting", + "recipes": [ + [ + { + "recipe": "crafting/wire_copper" + }, + { + "recipe": "crafting/wire_electrum" + }, + { + "recipe": "crafting/wire_aluminium" + }, + { + "recipe": "crafting/wire_steel" + }, + { + "recipe": "crafting/wire_lead" + } + ] + ] + } +} diff --git a/src/main/resources/assets/immersiveengineering/manual/basic_tools.json b/src/main/resources/assets/immersiveengineering/manual/basic_tools.json new file mode 100644 index 0000000000..4c2c335c80 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/basic_tools.json @@ -0,0 +1,18 @@ +{ + "engineers_hammer": { + "type": "crafting", + "recipe": "crafting/hammer" + }, + "wirecutters": { + "type": "crafting", + "recipe": "crafting/wirecutter" + }, + "screwdriver": { + "type": "crafting", + "recipe": "crafting/screwdriver" + }, + "multimeter": { + "type": "crafting", + "recipe": "crafting/voltmeter" + } +} diff --git a/src/main/resources/assets/immersiveengineering/manual/basic_wiring.json b/src/main/resources/assets/immersiveengineering/manual/basic_wiring.json new file mode 100644 index 0000000000..f0ffd851b8 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/basic_wiring.json @@ -0,0 +1,48 @@ +{ + "images": [ + { + "type": "image", + "images": [ + { + "location": "textures/misc/wiring.png", + "uMin": 0, + "vMin": 0, + "uSize": 110, + "vSize": 40 + }, + { + "location": "textures/misc/wiring.png", + "uMin": 0, + "vMin": 40, + "uSize": 110, + "vSize": 30 + } + ] + } + ], + "connector_recipes": { + "type": "crafting", + "recipes": [ + [ + { + "recipe": "crafting/connector_lv" + }, + { + "recipe": "crafting/connector_lv_relay" + }, + { + "recipe": "crafting/connector_mv" + }, + { + "recipe": "crafting/connector_mv_relay" + }, + { + "recipe": "crafting/connector_hv" + }, + { + "recipe": "crafting/connector_hv_relay" + } + ] + ] + } +} diff --git a/src/main/resources/assets/immersiveengineering/manual/blueprints.json b/src/main/resources/assets/immersiveengineering/manual/blueprints.json index 4ad1dab21d..8452af5e85 100644 --- a/src/main/resources/assets/immersiveengineering/manual/blueprints.json +++ b/src/main/resources/assets/immersiveengineering/manual/blueprints.json @@ -1,9 +1,16 @@ { - "start": { + "molds_components": { "type": "crafting", "recipes": [ "crafting/blueprint_components", "crafting/blueprint_molds" ] + }, + "banners_projectiles": { + "type": "crafting", + "recipes": [ + "crafting/blueprint_bannerpatterns", + "crafting/blueprint_bullets" + ] } } \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/bottling_machine.json b/src/main/resources/assets/immersiveengineering/manual/bottling_machine.json index c4098b3c44..6f11ad0c22 100644 --- a/src/main/resources/assets/immersiveengineering/manual/bottling_machine.json +++ b/src/main/resources/assets/immersiveengineering/manual/bottling_machine.json @@ -9,7 +9,7 @@ { "item": "minecraft:potion", "nbt": { - "Potion": "minecraft:healing" + "Potion": "minecraft:awkward" } }, { diff --git a/src/main/resources/assets/immersiveengineering/manual/chemthrower.json b/src/main/resources/assets/immersiveengineering/manual/chemical_thrower.json similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/chemthrower.json rename to src/main/resources/assets/immersiveengineering/manual/chemical_thrower.json diff --git a/src/main/resources/assets/immersiveengineering/manual/chutes.json b/src/main/resources/assets/immersiveengineering/manual/chutes.json new file mode 100644 index 0000000000..fdbfb0ae0e --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/chutes.json @@ -0,0 +1,21 @@ +{ + "chute_recipes": { + "type": "crafting", + "recipes": [ + [ + { + "recipe": "crafting/chute_iron" + }, + { + "recipe": "crafting/chute_copper" + }, + { + "recipe": "crafting/chute_aluminum" + }, + { + "recipe": "crafting/chute_steel" + } + ] + ] + } +} diff --git a/src/main/resources/assets/immersiveengineering/manual/breaker.json b/src/main/resources/assets/immersiveengineering/manual/circuit_breakers.json similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/breaker.json rename to src/main/resources/assets/immersiveengineering/manual/circuit_breakers.json diff --git a/src/main/resources/assets/immersiveengineering/manual/clinker_brick.json b/src/main/resources/assets/immersiveengineering/manual/clinker_brick.json index 1cad66c3ab..736ddf2d4b 100644 --- a/src/main/resources/assets/immersiveengineering/manual/clinker_brick.json +++ b/src/main/resources/assets/immersiveengineering/manual/clinker_brick.json @@ -1,26 +1,10 @@ { - "smoker_recipe": { - "type": "crafting", - "recipes": [ - [ - [ - { - "x": 24, - "y": 0, - "item": "minecraft:bricks" - }, - { - "x": 42, - "y": 0, - "item": "minecraft:smoker" - }, - { - "x": 78, - "y": 0, - "item": "immersiveengineering:clinker_brick" - } - ] - ] + "clinker_brick": { + "type": "item_display", + "items": [ + { + "item": "immersiveengineering:clinker_brick" + } ] }, "variants": { diff --git a/src/main/resources/assets/immersiveengineering/manual/graphite.json b/src/main/resources/assets/immersiveengineering/manual/coke_and_graphite.json similarity index 58% rename from src/main/resources/assets/immersiveengineering/manual/graphite.json rename to src/main/resources/assets/immersiveengineering/manual/coke_and_graphite.json index e31c5c8eb3..7721ec03b8 100644 --- a/src/main/resources/assets/immersiveengineering/manual/graphite.json +++ b/src/main/resources/assets/immersiveengineering/manual/coke_and_graphite.json @@ -1,5 +1,16 @@ { - "start": { + "coke": { + "type": "item_display", + "items": [ + { + "item": "immersiveengineering:coal_coke" + }, + { + "item": "immersiveengineering:dust_coke" + } + ] + }, + "graphite": { "type": "item_display", "items": [ { diff --git a/src/main/resources/assets/immersiveengineering/manual/coke_oven.json b/src/main/resources/assets/immersiveengineering/manual/coke_oven.json new file mode 100644 index 0000000000..e6db512081 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/coke_oven.json @@ -0,0 +1,10 @@ +{ + "recipe": { + "type": "crafting", + "recipe": "crafting/cokebrick" + }, + "multiblock": { + "type": "multiblock", + "name": "multiblocks/coke_oven" + } +} \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/cokeoven.json b/src/main/resources/assets/immersiveengineering/manual/cokeoven.json deleted file mode 100644 index 302d871a99..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/cokeoven.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "recipe": { - "type": "crafting", - "recipe": "crafting/cokebrick" - }, - "outputs": { - "type": "item_display", - "items": [ - "immersiveengineering:coal_coke", - "immersiveengineering:creosote_bucket", - "minecraft:charcoal" - ] - }, - "multiblock": { - "type": "multiblock", - "name": "multiblocks/coke_oven" - } -} \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/glider.json b/src/main/resources/assets/immersiveengineering/manual/collapsible_glider.json similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/glider.json rename to src/main/resources/assets/immersiveengineering/manual/collapsible_glider.json diff --git a/src/main/resources/assets/immersiveengineering/manual/conveyors.json b/src/main/resources/assets/immersiveengineering/manual/conveyor_belts.json similarity index 60% rename from src/main/resources/assets/immersiveengineering/manual/conveyors.json rename to src/main/resources/assets/immersiveengineering/manual/conveyor_belts.json index b007d6a849..beef88e747 100644 --- a/src/main/resources/assets/immersiveengineering/manual/conveyors.json +++ b/src/main/resources/assets/immersiveengineering/manual/conveyor_belts.json @@ -31,42 +31,23 @@ }, "conveyor_covered_recipe": { "type": "crafting", - "recipe": "crafting/conveyor_covered" + "recipe": "crafting/conveyor_basic_covered" }, "conveyor_other_covered_recipes": { "type": "crafting", "recipes": [ [ { - "recipe": "crafting/conveyor_droppercovered" + "recipe": "crafting/conveyor_dropper_covered" }, { - "recipe": "crafting/conveyor_extractcovered" + "recipe": "crafting/conveyor_extract_covered" }, { - "recipe": "crafting/conveyor_splittercovered" + "recipe": "crafting/conveyor_splitter_covered" }, { - "recipe": "crafting/conveyor_verticalcovered" - } - ] - ] - }, - "chute_recipes": { - "type": "crafting", - "recipes": [ - [ - { - "recipe": "crafting/chute_iron" - }, - { - "recipe": "crafting/chute_copper" - }, - { - "recipe": "crafting/chute_aluminum" - }, - { - "recipe": "crafting/chute_steel" + "recipe": "crafting/conveyor_vertical_covered" } ] ] diff --git a/src/main/resources/assets/immersiveengineering/manual/components.json b/src/main/resources/assets/immersiveengineering/manual/crafting_components.json similarity index 87% rename from src/main/resources/assets/immersiveengineering/manual/components.json rename to src/main/resources/assets/immersiveengineering/manual/crafting_components.json index 5466f2be50..a73b5f9a9f 100644 --- a/src/main/resources/assets/immersiveengineering/manual/components.json +++ b/src/main/resources/assets/immersiveengineering/manual/crafting_components.json @@ -1,5 +1,5 @@ { - "start": { + "mech_components": { "type": "crafting", "recipes": [ [ @@ -8,11 +8,7 @@ ] ] }, - "create_bp": { - "type": "crafting", - "recipe": "crafting/blueprint_components" - }, - "mech_components": { + "component_blueprint": { "type": "blueprint", "recipes": [ "blueprint/component_iron", diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/powerpack.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/accumulator_backpack.txt similarity index 71% rename from src/main/resources/assets/immersiveengineering/manual/en_us/powerpack.txt rename to src/main/resources/assets/immersiveengineering/manual/en_us/accumulator_backpack.txt index ecf2637a54..e8dc974d6e 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/powerpack.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/accumulator_backpack.txt @@ -1,11 +1,13 @@ Accumulator Backpack Do....Ray....Egon! -Energy storage takes space and some heavyweight components. As such, storing large amounts of energy in each tool individually is inefficient and makes them awkward to wield. -The Accumulator Backpack acts as a compromise, offering a centralized storage of energy for any powered tools to tap into. You construct its carrying frame with the recipe shown here. After that you can take it to the in order to place an inside it. -The backpack charges any tools in your hands, as well as any armor you are wearing. You can wear it like a piece of chest armor, or you may craft it with a chestpiece to attach it and gain the benefit of a power-supply as well as protection. -Note that you can not use the to charge the pack while it is attached to armor. -
The following pages detail the possible upgrades you can attach to the Accumulator Backpack. -<&antenna>By attaching a §2Charging Antenna§r to the backpack, you can charge its accumulator on the go! Simply walk underneath an to have the antenna connect to it.
+Energy storage takes space and some heavyweight components. As such, storing large amounts of energy in each tool individually is inefficient and makes them awkward to wield.
+The Accumulator Backpack acts as a compromise, offering a centralized storage of energy for any powered tools to tap into.
+The carrying frame can be constructed with the recipe shown on the following page. +<&frame_recipe>Once the frame has been constructed, it must be modified in an in order to place an inside it.
+The backpack charges any tools in your hands, as well as any armor you are wearing. You can wear it like a piece of chest armor, or you may craft it with a chestpiece to attach it and gain the benefit of a power-supply as well as protection.
+Note that you can not use the to charge the pack while it is attached to armor.
+The following pages detail the possible upgrades you can attach to the Accumulator Backpack. +<&antenna>By attaching a §2Charging Antenna§r to the backpack, you can charge its accumulator on the go! Simply walk underneath an to have the antenna connect to it.
While you remain close enough to the wire, the antenna will flex and stay connected, slowly charging the accumulator from the wire network. <&induction>The §2Induction Charger§r allows the accumulator pack to charge all the items in your inventory instead of just those in your hands. Due to not using a direct wired connection however, this charging is much slower. <&magnet>The §2Portable Electromagnet§r is a specialized version of the , designed to attract nearby items to the user, allowing them to be easily picked up. Thanks to improved circuitry, this upgrade only consumes energy while items are being moved. diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/accumulators.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/accumulators.txt index 72ceb0aaf8..53d7dbb58b 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/accumulators.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/accumulators.txt @@ -1,3 +1,7 @@ Accumulators Power 2 Go -<&recipes>§lAccumulators§r serve as energy storage units. You can use the hammer to adjust the configuration of each side, with blue designating an input, orange an output and no colour marking preventing any connection at all. Sneak while using the hammer to configure the side opposite of the one you clicked. \ No newline at end of file +<&recipes>§lAccumulators§r serve as energy storage units. Input and output power is limited to one connector of the voltage of the accumulator per side. + +Side configuration can be adjusted with the hammer Blue corresponds to input, orange corresponds to output, and no colour marking preventing any connection at all. + +Sneaking while configuring a side will configure the side opposite to the one that was clicked. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/alloykiln.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/alloy_kiln.txt similarity index 54% rename from src/main/resources/assets/immersiveengineering/manual/en_us/alloykiln.txt rename to src/main/resources/assets/immersiveengineering/manual/en_us/alloy_kiln.txt index 84252b2b3a..5a62d5d3a3 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/alloykiln.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/alloy_kiln.txt @@ -1,5 +1,6 @@ Alloy Kiln Mixin' Metals -<&recipe>The Alloy Kiln is a simple furnace made out of heat resistant sandstone and bricks. Within it, temperatures are high enough to allow metals to be melted into a fluid state and mixed, creating an . -This allows the creation of important alloys like Electrum and Constantan without requiring the tedious mixing of dusts. <&multiblock>To form the Kiln, arrange 8 of the Kiln Bricks in a 2x2x2 cube, as shown above, and rightclick one of the sides' blocks with an Engineer's Hammer. -<&insulating_glass>The alloy kiln is also essential in the creation of §2insulating glass§r, a component used in the construction of . \ No newline at end of file +<&recipe>The Alloy Kiln is a simple furnace made out of heat resistant sandstone and bricks. Within it, temperatures are high enough to allow metals to be melted into a fluid state and mixed, creating an . +This allows the creation of important alloys like Electrum and Constantan without the tedious mixing of dusts. +<&multiblock>To form the Kiln, arrange 8 of the Kiln Bricks in a 2x2x2 cube, as shown above, and rightclick one of the sides' blocks with an Engineer's Hammer. +<&insulating_glass>The alloy kiln is also essential in the creation of §2insulating glass§r, a component used in the construction of . \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/alloys.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/alloys.txt deleted file mode 100644 index 989e0e20b0..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/alloys.txt +++ /dev/null @@ -1,3 +0,0 @@ -Alloys -Mixed Metal Arts -Mixing dusts creates an alloy blend that can then be smelted into alloyed ingots. Constantan has thermo-electric properties and is used in creating the and electrum is an excellent electric conductor used in . diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/arc_furnace.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/arc_furnace.txt index c46e06f60f..b154b4f020 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/arc_furnace.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/arc_furnace.txt @@ -1,15 +1,17 @@ Arc Furnace Not a reactor -The Arc Furnace is a massive structure used to quickly smelt metals. It consists of a steel vat topped by electrodes which heat up the metal. -The furnace excels at smelting ores and creating steel due to its high speed and its ability to process multiple items at the same time, but it is also complex in its workings and will require maintenance in order to continue functioning. -Slag must be removed from the machine or it will cease to function, and degrading electrodes need to be replaced over time. -To form the structure, assemble it as shown on the first page, then click the cauldron with an Engineer's Hammer. -Energy is input through the three connectors at the back, and supplying the control panel at the front with a redstone signal will turn off the machine. Right-clicking the panel, 'bucket' or vat will open the interface. +The Arc Furnace is a massive machine used to quickly alloy metals and smelt ores. It consists of supports and a steel and firebrick vat topped by electrodes to heat the vat. +Arc furnaces can smelt batches of many items at once, but are little faster than their at the cost of larger amounts of power. Thus, they excel at speed for big orders.
+As a consequence of the order of magnitude increase in speed from parallel smelting, the Arc Furnace is a complex machine that requires hand maintenance in the form of replacement of the electrodes. This maintenance cannot be performed automatically. +Once the electrodes are used for approximately four continuous days of smelting, they become degraded enough that they break.
+To form the structure, assemble it as shown on the first page, then click the cauldron with an Engineer's Hammer.
+Energy is input through the three connectors at the back, and supplying the control panel at the front with a redstone signal will turn off the machine.
+ Outputs are retrieved from the basin at the front of the structure, slag through the port at the center back. The Arc Furnace will automatically push outputs and slag to connected receptacles.
+Right-clicking the panel, cauldron, or vat will open the interface. §lInterface:§r -The interface may look confusing upon first seeing it, but it's quite straight forward. - -The three slots at the top are for the . -The twelve slots on the left are the input slots for metals and ores. Each slot has a temperature bar next to it, representing the progress of smelting. -The four slots on the right are for "additives", different materials added to the molten metal during the crafting process. An example of these would be adding Coke Dust to melting Iron in order to create Steel. -Inputs and additives are inserted through the two hatches at the top of the structure, inputs to the left and additives to the right of the electrodes. -The seven slots at the bottom are six output slots and a slot for slag. Outputs are retrieved from the 'bucket' at the front of the structure, slag through the port at the back of the machine. The Arc Furnace will automatically push output and slag to connected inventories (this includes Conveyor Belts). +The three slots at the top are for the .
+The twelve slots on the left are the input slots for metals and ores. Each slot has a temperature bar next to it, representing the progress of smelting.
+The button in the top left of the screen changes whether items are spread across the arc furnace or concentrated in one point in the vat.
+The four slots on the right are for "additives", different materials added to the molten metal during the crafting process. An example of these would be adding Coke Dust to melting Iron in order to create Steel.
+Inputs and additives are inserted through the two hatches at the top of the structure, inputs to the left and additives to the right of the electrodes.
+The seven slots at the bottom are six output slots and a slot for slag, on the bottom right. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/assembler.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/assembler.txt index a52572e1f5..f66d827458 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/assembler.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/assembler.txt @@ -1,10 +1,9 @@ Assembler Some assembly required -<&multiblock>The Assembler is a complex machine capable of crafting items, similar to how a player would. -To form the structure, build it like demonstrated above and use the hammer on one of the conveyors. -The conveyor you clicked will be the input side, indicated by the blue marker above it and the arrow on the side ot the machine. -The Assembler allows for up to 3 recipes to be stored inside it that will be performed in order. The outputs of previous recipes can be used as inputs for following recipes. -The 3 crafting grids store the recipes, and the 18 slots below them are the inventory for materials. -The input side, in addition to an item input also features a fluid input to fill the three internal tanks of the machine. -Fluid in these tanks can be used to replace fluid containers like water buckets in recipes. -Power for the machine is input through the top center block. \ No newline at end of file +<&multiblock>The Assembler is a complex machine capable of crafting items, similar to a player.
+To form the structure, build it like demonstrated above and use the Engineer's Hammer on the inwards facing conveyor. +The Assembler allows for up to 3 recipes to be stored inside it that will be performed in order. The outputs of previous recipes can be used as inputs for following recipes.
+The 3 crafting grids store the recipes, and the 18 slots below them are the inventory for materials.
+The input side, in addition to an item input, also features a fluid input to fill the three internal tanks of the machine.
+Fluid in these tanks can be used to replace fluid containers like water buckets in recipes. Recipes to use fluids are specified by the same buckets as in the crafting table.
+Power for the machine is input through the plug on the top center block, and redstone control can be done through the two ports on the sides of the machine. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/automated_workbench.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/automated_engineers_workbench.txt similarity index 88% rename from src/main/resources/assets/immersiveengineering/manual/en_us/automated_workbench.txt rename to src/main/resources/assets/immersiveengineering/manual/en_us/automated_engineers_workbench.txt index 60ca599296..0ae8a38822 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/automated_workbench.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/automated_engineers_workbench.txt @@ -1,6 +1,6 @@ Automated Workbench For those who can't drive stick -<&multiblock>The Automatic Workbench is one of the first major successes of small-scale engineering. +<&multiblock>The Automated Workbench is one of the first major successes of small-scale engineering.
The machine is able to follow a set of instructions described by a to assemble the items detailed by it. Upon assembling the multiblock, a Blueprint can be placed on its drawing table. After selecting the item that should be created, it will begin the assembly process. In order for the machine to work, it will need to be supplied with materials and power.
Item inputs are the two hatches marked with blue dots, the power input lies above them. Finished items are dropped at the end of the conveyor belt.
diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/balloon.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/balloon.txt index 93084f04a6..0f8f411660 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/balloon.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/balloon.txt @@ -1,10 +1,7 @@ Balloon ...just make 99 of them <&recipe>Balloons are sacks of fabric with a heatsource below to keep them afloat. They will emit light, but despite the torch, they are not a fire hazard. -Balloons can be placed like normal blocks, or when no block is targeted, they will be placed in the air infront of you. - -Similar to you can attach Hemp Rope and Steel Wire to the balloon. - -Sneak-clicking while placing allows you to set a height offset for the balloon, allowing you to place it up to 5 blocks above the target. Sneaking and right-clicking on a balloon will let you pick it up. - +Balloons can be placed like normal blocks, or when no block is targeted, they will be placed in the air in front of you.
+Similar to you can attach Hemp Rope and Steel Wire to the balloon.
+Sneak-clicking while placing allows you to set a height offset for the balloon, allowing you to place it up to 5 blocks above the target. Sneaking and right-clicking on a balloon will let you pick it up.
You can also use dyes on a placed balloon; which part you dye depends on where you target it. Rightclicking with an Engineer's Hammer will toggle the balloon's design between horizontal or vertical stripes. diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/barrel.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/barrel.txt deleted file mode 100644 index 3a708cf122..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/barrel.txt +++ /dev/null @@ -1,4 +0,0 @@ -Wooden Barrel -Doesn't roll -<&recipe>Wooden barrels are simple containers that can store fluid. They will store up to 12 buckets, but because they are wooden, they can't store any gasses or hot fluids. -Rightclicking the top or bottom side of the barrel with a Hammer will switch between in-, output or no connection. diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/basic_metal_products.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/basic_metal_products.txt new file mode 100644 index 0000000000..624e6465be --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/basic_metal_products.txt @@ -0,0 +1,10 @@ +Basic Metal Products +Shapes & Colors +<&alloys>Alloys are specialty metals used in advanced applications, and can be created from grit or in alloying furnaces.
+Steel is used for structural engineering and decoration, electrum for , and constantan for . +<&plates>Metal plates are a crafting material required for the creation of most machines and components.
+They are made by hammering an ingot with an Engineer's Hammer or in a . +<&rods>Metal rods are a crafting material used in many components or decorations, such as scaffolding.
+They can be crafted or made in a . +<&wires>Wires are the backbone of power transfer and are used in many electronic components.
+They are made by cutting a plate with Engineer's Wire Cutters or in a . \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/basic_tools.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/basic_tools.txt new file mode 100644 index 0000000000..b71c5aa3e1 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/basic_tools.txt @@ -0,0 +1,12 @@ +Basic Tools +Hammer & Sickle +<&engineers_hammer>Engineer's Hammers are one of the most important tools in the engineer's toolbox.
+It can be used to configure and form machines, as well as crush ores. +<&wirecutters>§lEngineer's Wire Cutters§r are used to remove all the wires connected to a block by simply rightclicking it.
+Wirecutters can also remove wires strung between poles when worked with. +<&screwdriver>Engineer's Screwdrivers are another common item in toolboxes.
+They are used for precise configuration on certain pieces of machinery. +<&multimeter>§lMultimeters§r are used to measure connections.
+Aiming it at any energy storage or rightclicking it will read its current storage.
+Sneak+rightclick two connectors to calculate the average loss between them.
+Multimeters can also be used to read redstone levels of blocks such as redstone connectors and redstone dust. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/basic_wiring.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/basic_wiring.txt new file mode 100644 index 0000000000..ed32583278 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/basic_wiring.txt @@ -0,0 +1,13 @@ +Basic Wiring +Bzzzt! +Power grids have three important devices: §lconnectors§r as inputs and outputs for the net, §lrelays§r attach multiple wires together, and that convert between different voltages of wire.
+To connect two devices, simply use a wire coil on the first device, then use the same coil on the second device. The total transfer rate between two points depends on the weakest type of wire between them. +<&images>Connectors and relays can only take wires of the same voltage that the device was designed for. Transformers will only take two wires of different voltages, and voltages only work with devices designed for them. +Connectors have a maximum power they will transmit in IF/t (§o§r), and wires have a maximum power before they fail (§o§r) IF/t.
+Multiple connectors can §ounify§r onto a single wire using relays, centralizing long-range transfer to just a single wire. If enough connectors are unified that the §omaximum transfer rate§r exceeds that of the wire, §othe wire will burn up§r. +Only the input and output of a wire need be working for the wire to transfer energy.
+Low and medium voltage wires can be insulated to prevent damage to nearby creatures.
+Sneaking when using the "Pick Block" function on a connector will pick the connected wire from your inventory.
+Wire connections will break if a block obstructs the wire. +<&connector_recipes>§lConnectors§r serve as in- and outputs to the electrical grid. Powered devices connected with them will transfer power through the grid.
+Relays will not in- or output power, they serve as hubs for the electrical grid. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/blueprints.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/blueprints.txt index 6a82d41408..6360707bc9 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/blueprints.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/blueprints.txt @@ -1,3 +1,6 @@ Engineer's Blueprints Back to the drawing board -This page features all Engineer's Blueprints that can be crafted by normal means. Other Blueprints may need to be acquired from villagers or found in the world. All of these can be used in an to craft the items they describe. +<&introduction> The following pages feature all the Engineer's Blueprints that can be crafted by normal means. Other specialized Blueprints may need to be acquired from villagers or found in the world.
+All of these blueprints, including specialized ones, can be used in an to craft the items they describe. +<&molds_components> +<&banners_projectiles> \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/bottling_machine.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/bottling_machine.txt index a4e3f27ad0..1ad779f352 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/bottling_machine.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/bottling_machine.txt @@ -1,10 +1,11 @@ Bottling Machine Fill 'er up! -<&multiblock>The Bottling Machine fills fluids into containers. +<&multiblock>The Bottling Machine fills fluids into containers or molds.
The structure is created as shown above, but can be mirrored. To form it, rightclick the central conveyor with an Engineer's Hammer. The direction of the conveyors is important. The machine can store 8 buckets of fluid, which is input through the ports on the metal tank. Energy is input through the connection at the top of the opposing side.
-Generally, the Bottling Machine will be able to fill any container that has a filled version available (bucket, glass bottle). It will also accept other items that can store fluids, like the or a . -The machine will hold onto a container until it is completely full, or the machine is not being supplied with any more fluid. This allows it to fill even larger containers, provided it receives a steady input of fluid. +Generally, the Bottling Machine will be able to fill any container that has a filled version available (bucket, glass bottle). It will also accept other items that can store fluids, like the or a .
+The machine will hold onto a container until it is completely full, or the machine is not being supplied with any more fluid.
+This allows it to fill even larger containers, provided it receives a steady input of fluid.
This behavior can be disabled by sneaking and rightclicking it with an Engineer's Hammer. <&potions>The machine can be used to bottle any potions that were brewed in the .
-Additionally, it serves to create from resin and with redstone acid. \ No newline at end of file +Additionally, it serves to create from resin and with redstone acid. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/breaker.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/breaker.txt deleted file mode 100644 index 9c0eb17547..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/breaker.txt +++ /dev/null @@ -1,6 +0,0 @@ -Breaker Switch -Clap on - Clap off -<&manual_breaker>Breaker Switches are simply switches that can stop the flow of power through wires. They can connect two wires of the same type and will only allow power to pass when activated. This can be used to separate power-hungry machinery from the network or hook up an additional set of generators when needed! Due to the high risk, these switches will not accept HV wires. -They will also emit a redstone signal when they are switched on; this behaviour can be inverted by clicking the switch with an Engineer's Screwdriver. -Additionally they are an excellent way to control your ! -<&rs_breaker>The Redstone Breaker is similar to a normal breaker switch, but cannot be operated manually. Instead, it will require a redstone signal to break the connection. In return, this device is insulated well enough to allow the connection of HV wires as well! diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/buzzsaw.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/buzzsaw.txt index fd3c85d471..dca47d82e9 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/buzzsaw.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/buzzsaw.txt @@ -1,12 +1,10 @@ Buzzsaw We Don't Go To Ravenholm -<&recipes>This large, portable buzzsaw is designed to make quick work of trees and other pieces of foliage that may stand in the way of a pristine factory building. -After using the to place a sawblade in it, and loading it with or another fuel, it can be used to carve through everything from small birches to large jungle trees. - -Like some other tools, the buzzsaw can be modified in the . These upgrades affect the size of the internal tank and the durability of its sawblade. - +<&recipes>This large, portable buzzsaw is designed to make quick work of trees and other pieces of foliage that may stand in the way of a pristine factory.
+After using the to place a sawblade in it, and loading it with or another fuel, it can be used to carve through everything from small birches to large jungle trees.
+Like many other tools, the buzzsaw can be modified in the . These upgrades affect the size of the internal tank, the number of blades it can store, and the durability of its sawblade. <&rockcutter_recipe>By replacing the normal saw- blade with a §2Rockcutter Blade§r, the buzzsaw can be used to cleanly cut cubes of stone from the ground, much like the §2Silktouch§r enchantment. However, the diamond tipped blade is no longer useful in carving through wood or felling trees. -<&grinding_recipe>The §2Grinding Disk§r is made from fine aluminium grit suspended in . While not as durable, these disks are excellent for quickly cutting through metal blocks, but break easily on other materials. Additionally, they can be used to scrape oxidization or wax off copper blocks or strip bark from logs, much like an §2axe§r can. +<&grinding_recipe>The §2Grinding Disk§r is made from fine aluminium grit suspended in . While not as durable, these disks are excellent for quickly cutting through metal blocks, but break easily on other materials. Additionally, they can be used to scrape oxidization or wax off copper blocks or strip bark from logs, much like an §2axe§r can. <&tank_recipe>The §2Large Tank§r increases the fluid capacity of the buzzsaw by 2000 mb. <&lube_recipe>The §2Advanced Lubrication System§r applies additional lubricant to the sawblade, reducing the speed at which it loses durability. <&quiver_recipe>By attaching the §2Blade Quiver§r to the side of the buzzsaw, you can carry two additional sawblades along. You can cycle between the stored blades by the keybind §l§r if it has been set in the options. diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/charging_station.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/charging_station.txt index 71786a2b5f..c6aa1bfe36 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/charging_station.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/charging_station.txt @@ -1,5 +1,6 @@ Charging Station Charge your glasses! -<&recipe>The Charging Station is a device that allows you to charge tools and other items. -Energy can be input through the bottom or the back and items can be placed in manually or inserted automatically. -The electron tubes at the front give feedback about the current charge of the item, but the block will also output a comparator signal for the same purposes. \ No newline at end of file +<&recipe>The Charging Station is a device that allows you to charge tools and other items that can accept energy.
+Power can be input through the bottom or the back and items can be placed in manually or inserted automatically. +The electron tubes at the front give a feedback about the charge fraction of the item.
+Comparators can be used to read the current charge fraction of the item as a redstone signal.
\ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/chemthrower.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/chemical_thrower.txt similarity index 62% rename from src/main/resources/assets/immersiveengineering/manual/en_us/chemthrower.txt rename to src/main/resources/assets/immersiveengineering/manual/en_us/chemical_thrower.txt index 3b3b3f1548..3533c3c4b1 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/chemthrower.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/chemical_thrower.txt @@ -1,8 +1,9 @@ Chemical Thrower BURN ALL THE THINGS! -The Chemical Thrower is a device that propels fluids from its internal tank. The device can be loaded with any fluid, liquid or gas, and, on right click, will spray it out. -It also features a function to ignite the fluid, if it is flammable. To toggle the pilot light, sneak and rightclick. -Like some other tools, the chemical thrower can be modified in the . These upgrades affect the size of the tank, range and spread and are described on the following pages. +The Chemical Thrower is a device that propels fluids and optionally ignites from its internal tanks.
+The device can be loaded with any fluid, liquid or gas, and, on right click, will spray it out.
+To toggle the pilot light for the ignition of flammable fluids, sneak and right-click.
+Like some other tools, the chemical thrower can be modified in the . These upgrades affect the size of the tank, range and spread and are described on the following pages. <&large>The §2Large Tank§r increases the fluid capacity of the Chemical Thrower by 2000 mb. <&focus>The §2Focused Nozzle§r decreases the spread of fluids sprayed out and also slightly increases their range, allowing you to hit further targets with more precision. <&multi>The §2Multitank§r allows the Chemthrower to store up to three different Fluids. You can select the active tank by the keybind §l§r if it has been set in the options. diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/chemicals.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/chemicals.txt deleted file mode 100644 index 61c510e833..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/chemicals.txt +++ /dev/null @@ -1,13 +0,0 @@ -Sulfur and Nitrate -Explosions & Growth -§lSulfur Dust§r is a powder found in certain ores and commonly in . It can be found occasionally by §2Lapis Lazuli§r or §2Coal Ore§r blocks and more commonly in §2Nether Quartz Ore§r. It can also be extracted from §2Blaze Rods§r. - -§lNitrate Dust§r (also known as saltpeter) is mixture of alkali salts found by processing §2Sandstone§r in a . -<&fertilizer> -Sulfur, slag, and nitrate by themselves are a small boost to growing crops in the , but are not enough to be used on crops directly. - -§2Industrial Fertilizer§r will provide a major boost to the cloche, and is made from all three nutrients above plus water to mix them effectively. -<&gunpowder> -Mixing Nitrate, Sulfur and Charcoal allows for the creation of gunpowder, a far more industrial and consistent process than looting it from monsters. - -Gunpowder can also be made into Gunpowder Barrels, a more stable alternative to TNT. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/chutes.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/chutes.txt new file mode 100644 index 0000000000..b6cbbfdf76 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/chutes.txt @@ -0,0 +1,6 @@ +Chutes +Clonk. Clonk. Clo-BONK! +<&chute_recipes>Chutes are simple constructions made from sheetmetal that allow creatures and items that fit inside to drop straight down.
+Chutes also insert into inventories below them and can be inserted into by conveyors or similar devices.
+Items within them won't be picked up by players and should be immune to most forms of attraction, magnetic or otherwise.
+Sneak + rightclick with an Engineer's Hammer to turn the chute into a corner piece that directs anything inside of it to the side and connects to other chutes. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/circuit_breakers.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/circuit_breakers.txt new file mode 100644 index 0000000000..1546804374 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/circuit_breakers.txt @@ -0,0 +1,10 @@ +Circuit Breakers +Clap on - Clap off +<&manual_breaker>Breaker Switches are simple switches that can stop the flow of power through wires.
+They connect two wires of the same type and will only allow power to pass when activated. Due to the high risk, these switches cannot be connected to HV wiring.
+This can be used to separate power-hungry machinery from the network or hook up an additional set of generators when needed.
+They will also emit a redstone signal when they are switched on; this behaviour can be inverted by clicking the switch with an Engineer's Screwdriver.
+Additionally they are an excellent way to control your ! +<&rs_breaker>Redstone Breakers are an all-around improved version of the manual Breaker Switch, with improved wiring, throughput, and isolation.
+Redstone Breakers are able to handle HV wiring, unlike their manual counterparts, but cannot be operated by hand due to the safety risk.
+A redstone signal applied to any side of the device will break the connection. This behavior can be inverted with the Engineers' Screwdriver. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/clinker_brick.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/clinker_brick.txt index f380b8c46c..032b93c455 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/clinker_brick.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/clinker_brick.txt @@ -1,12 +1,10 @@ -Clinker Bricks +Clinker Brick Glass Houses and Stones -<&smoker_recipe> -The art of baking bricks has progressed past wasting several parts of the batch producing clinker for being too close to the fire. - -Those looking to recreate the iconic look of clinker brick facades may, however, heat bricks in the §2Smoker§r to vitrify and char the external bricks, turning them into §2Clinker Bricks§r. +<&clinker_brick> +The art of brickmaking has progressed past wasting parts of the batch by producing clinker from overheating.
+Those looking to recreate the iconic look of clinker brick facades may heat bricks in the §2Smoker§r to vitrify and char the facades into §2Clinker Bricks§r. <&variants> To complement the look of facades made from them, clinker bricks can be combined with terracotta to produce several decorative variants for facades: §2Clinker Brick Quoins§r and §2Sills§r. <&cut_variants> -Clinker Bricks can also be formed into stairs, slabs, and walls. - +Clinker Bricks can also be formed into stairs, slabs, and walls.
§2Clinker Brick Walls§r have a small sill of baked brick on the top-most layer. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/coke_and_graphite.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/coke_and_graphite.txt new file mode 100644 index 0000000000..36556fc15b --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/coke_and_graphite.txt @@ -0,0 +1,9 @@ +Coke and Graphite +Coal stuff +<&coke>Coal Coke is a purified form of carbon similar to charcoal. Coke is created from coal in the .
+It is used in steelmaking of all forms, from the to the , and is a better furnace fuel than coal. +<&graphite>Highly Ordered Pyrolytic (HOP) Graphite is a complex, allotrope of graphite used in special engineering constructs.
+HOP Graphite Dust is created by compressing eight pieces of Coke Dust in the . That dust can then be smelted into an ingot. +<&electrode>The most common use for HOP Graphite is the creation of electrodes to be used in the large .
+These electrodes are created with an , which you can find in certain chests or trade with a villager.
+Electrodes can also be formed in the metal press, using the rod mold on 4 ingots, but will have half the lifetime. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/coke_oven.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/coke_oven.txt new file mode 100644 index 0000000000..dcfa42d86b --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/coke_oven.txt @@ -0,0 +1,7 @@ +Coke Oven +Hot topic! +<&recipe>The Coke Oven is the first important machine that needs to be constructed in order to proceed with any industrial progress.
+The Coke Oven is a simple machine: it heats up fuels in a low-oxygen environment in the middle of the brick oven, pyrolyzing them into carbon-rich versions of the fuel, such as §2Coal Coke§r, or §2Charcoal§r.
+Just as important is the waste from this process, . This preserved wood can be used to construct all manner of sturdy machines and is used throughout industry.
+The Coke Oven cannot output the oil by itself, and it must be extracted by . +<&multiblock>To form a Coke Oven, arrange 27 of these blocks in a 3x3x3 cube, and rightclick one of the sides' center blocks with an Engineer's Hammer. diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/cokeoven.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/cokeoven.txt deleted file mode 100644 index 1672130d9e..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/cokeoven.txt +++ /dev/null @@ -1,5 +0,0 @@ -Coke Oven -Hot topic! -<&recipe>The Coke Oven is the first important machine you will need to create in order to proceed with Immersive Engineering. Its functionality is simple, it will heat up coal or blocks of coal without supplying it with oxygen, creating §2Coal Coke§r, a carbon rich fuel. -<&outputs>More importantly, this process creates §2Creosote Oil§r, which is used as a . Similarly, you can also burn wooden logs into §2charcoal§r with this oven, albeit with a smaller yield of creosote. -<&multiblock>To form a Coke Oven, arrange 27 of these blocks in a 3x3x3 cube, and rightclick one of the sides' center blocks with an Engineer's Hammer. diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/collapsible_glider.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/collapsible_glider.txt new file mode 100644 index 0000000000..04c1adea48 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/collapsible_glider.txt @@ -0,0 +1,7 @@ +Collapsible Glider +Sailing through the skies +<&recipe>§oThe villagers tell stories about cities in the sky, guarded by dragons, where brave adventurers may acquire magical wings that let them glide through the air.§r
+Humbug, surely - but the concept intrigues the engineer's mind. The §2Collapsible Glider§r is a device that affords just such liberties, allowing you to sail through the skies.
+It performs the same tasks as the "Elytra" that the villagers spoke of, but comes with a few downsides: It has lower durability and lacks any magical potential for enchantments.
+Its lightweight construction of hemp and aluminium also makes it struggle with high speeds, taking increased damage when used in nose dives or accelerated by fireworks.
+Its materials are easily acquired however, and it can easily be repaired with some hemp fabric... provided it does not break completely during a high-speed dive. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/components.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/components.txt deleted file mode 100644 index 1ffb38ec88..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/components.txt +++ /dev/null @@ -1,11 +0,0 @@ -Crafting Components -Integral Pieces -Many machines and tools are constructed from various sub-components. Some of these you will have to use on a regular basis, which is why they have their own entry in this manual. The §2Iron§r and §2Steel Mechanical Components§r are integral to the majority of Multiblocks and machinery. -<&create_bp>As you will find yourself creating these components more frequently, it may be advisable to draft a for them. -<&mech_components>Using this blueprint in an will allow you to construct the components at a reduced cost. -<&elec_components>§2Electronic Components§r are more complicated and less commonly used than their mechanical counterpart. They are however essential for any devices with an extended level of control such as the or . -<&light_bulbs>§2Incandescent Light Bulbs§r are made of a carbonized bamboo or paper filament which produce light and warmth when powered. They are primarily used to craft . -<&tubes>Another, albeit less frequently used component are §2Vacuum Tubes§r. These expensive ingredients are used in and more complex electronic machinery. -<&pcb>The §2Circuit Backplane§r is an insulated copper board that can have a variety of components soldered to it in order to create . - - diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/concrete.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/concrete.txt index 70abadd76d..e40dd99eda 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/concrete.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/concrete.txt @@ -1,13 +1,12 @@ Concrete Fortress Material -<&recipe>Concrete is a very hard and resistant composite material. It's cheap to craft and makes for an excellent use for the excess produced by making steel. -<&brick>Concrete can be cut and assembled into various bricks and pillars using the §2Stonecutter§r. - +<&recipe>Concrete is a very hard and resistant composite material. It's cheap to craft and makes for an excellent use for crushed excess produced by making steel. +<&brick>Concrete can be cut and assembled into various bricks and pillars using the §2Stonecutter§r.
Concrete bricks have the same blast resistance as concrete, but can be disassembled faster than their solid counterpart, making them a good structural material. -<&partial>Concrete can be cut into slabs of varying thickness using a §2Stonecutter§r. - +<&partial>Concrete can be cut into slabs of varying thickness using a §2Stonecutter§r.
You can also use that machine to make slabs and stairs of concrete, as well as concrete tiles which are smoother and more polished. <&leaded>Leaded concrete is a reinforced material, which is highly resistant to explosions. It may also afford protection against radiation, if that is something you worry about. -<&liquid>Liquid concrete can be produced in a by combining half a bucket of Water with §2Gravel§r, §2Clay§r and §2two pieces of Sand§r. When emptied onto the ground it will spread like water, before solidifying after some time. -
Multiple buckets can be used to fill a larger area by placing it at key locations. Note that if it spreads too thin, the liquid will dry into slabs instead of full blocks. -If the concrete dries while a creature is standing in it, they will be trapped and unable to move. You can also fill a with liquid concrete in order to create improvised platforms or immobilize enemies. \ No newline at end of file +<&liquid>Liquid concrete can be produced in a by combining half a bucket of Water with §2Gravel§r, §2Clay§r and §2two pieces of Sand§r. When emptied onto the ground it will spread like water, before solidifying after some time.
+Multiple buckets can be used to fill a larger area by placing it at key locations. +Note that if it spreads too thin, the liquid will dry into slabs instead of full blocks.
+If the concrete dries while a creature is standing in it, they will be trapped and unable to move. You can also fill a with liquid concrete in order to create improvised platforms or immobilize enemies. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/conveyor_belts.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/conveyor_belts.txt new file mode 100644 index 0000000000..03bc460565 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/conveyor_belts.txt @@ -0,0 +1,25 @@ +Conveyor Belts +Who needs rails anyway? +<&conveyor_recipes>Conveyor Belts are an easy, unpowered method of moving in-world things around.
+Conveyor belts will move anything other creatures can push and several they cannot, with their primary design point being items. Other creatures such as cows and sheep can also be moved, but will not interact with some item-specific designs.
+Items dropped onto conveyor belts will move along a belt, and items can be dropped onto belts from devices such as hoppers or pipes.
+Should items be pushed against an inventory that has space, the items will be inserted into the inventory. Otherwise, they will back up outside of the inventory.
+Backups of items that occur on belts can leave food to rot or other similar behaviors, and will be triggered by items left standing on belts with no space for new items to move
+The Engineer's Hammer can be used to rotate the belts (rightclick) or adjust whether they should run up- or downwards (sneak + rightclick).
+Rightclicking a conveyor with any dye will colour the walls of the conveyor for identification. +<&conveyor_redstone_recipe>Redstone Controlled Conveyor Belt are those that can be disabled with a redstone signal.
+These conveyor belts will move without a redstone signal and cannot be changed with the Engineer's Screwdriver. +<&conveyor_dropper_recipe>Dropping Conveyor Belts have a hatch in the middle and allow items to drop downwards.
+Items will be inserted into inventories below or simply dropped if there is empty space below the conveyor.
+The hatch can be shut with a redstone signal. +<&conveyor_extract_recipe>Extracting Conveyor Belts extract items from an inventory in a similar fashion to hoppers.
+Sneak + rightclick with an Engineer's Hammer to change its input side.
+Use the Engineer's Screwdriver to adjust the extraction speed. +<&conveyor_vertical_recipe>Vertical Conveyor Belts can carry materials directly upwards, not only at angles. such as standard conveyor belts can.
+Using the buckets attached to the belt, it will lift objects straight up. Despite the use of the term "bucket", it will not lift fluids.
+This belt can insert into inventories above it or simply expel items over the edge at the top onto other conveyors. +<&conveyor_splitter_recipe>Splitting Conveyor Belts alternate between redirecting objects and creatures left and right.
+It will not split stacks of items collected together, only direct stacks left or right as with other entities. +<&conveyor_covered_recipe>Covered Conveyor Belts works just like normal conveyors, but are covered by a piece of scaffolding, which prevents entities from picking up items from it.
+You can rightclick it with other types of scaffold or glass to change the cover's appearance. +<&conveyor_other_covered_recipes>Similarly, the Dropping, Extracting, Splitting and Vertical Conveyors can also be covered in scaffolding to achieve the same benefits of "pickup-prevention" while still functioning as they normally do. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/conveyors.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/conveyors.txt deleted file mode 100644 index 1f15362185..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/conveyors.txt +++ /dev/null @@ -1,22 +0,0 @@ -Conveyor Belts -Who needs rails anyway? -<&conveyor_recipes>Conveyor Belts are an easy way of transporting all sorts of things around your base. While they are strong enough to move living creatures like cows or sheep, their true strength lies in transporting items. -Throwing items atop them will have the items move along the belt. Should the belt lead into an inventory, the item will be inserted. Blocks like hoppers will be able to drop items onto the belts. -Use an Engineer's Hammer to rotate the belts (rightclick) or adjust whether they should run up- or downwards (sneak + rightclick). -Rightclicking a conveyor with any dye will colour the walls of the conveyor to easily identify where it is going. -<&conveyor_redstone_recipe>The Redstone Controlled Conveyor Belt can be disabled with a redstone signal. -The panel on its side allows attaching a lever, but a redstone signal may be input from any direction. Sneak + rightclick with an Engineer's Hammer to move the panel to the other side. -<&conveyor_dropper_recipe>The Dropping Conveyor Belt is quite simply a conveyor with a hatch in the middle, allowing it to drop items that pass over it downwards. -Items will be inserted into inventories below or simply dropped if there is an empty space below the conveyor. -The hatch can be shut with a redstone signal, when desired. -<&conveyor_extract_recipe>The Extracting Conveyor Belt possesses the ability to extract items from an inventory in a similar fashion to a Hopper. Unlike the latter however, it possesses no internal inventory and will place extracted items onto the belt. -Sneak + rightclick with an Engineer's Hammer to change its input side. Use the Engineer's Screwdriver to adjust the speed at which it extracts. -<&conveyor_vertical_recipe>The Vertical Conveyor Belt is a belt meant to be mounted on walls. Using the buckets attached to is, it will lift entities straight up. Despite the use of the term "bucket", it will not lift fluids. -This belt can insert into inventories above it or simply expel items over the edge at the top onto more conveyors. -<&conveyor_splitter_recipe>The Splitting Conveyor Belt alternates between redirecting Items and Entities left and right, plain and simple. This feature can be used to achieve a more equal distribution in your factories. -<&conveyor_covered_recipe>The Covered Conveyor Belt works just like a normal conveyor, however it is covered by a piece of scaffolding, which prevents players from picking up items from it. -You can rightclick it with other types of scaffold or glass to change the cover's appearance. -<&conveyor_other_covered_recipes>Similarly, the Dropping, Extracting, Splitting and Vertical Conveyors can also be covered in scaffolding to achieve the same benefits of "pickup-prevention" while still functioning as they normally do. -<&chute_recipes>Chutes are simple constructions made from sheetmetal that allow entities to drop down straight. -They can insert into inventories below them and be inserted into by conveyors or similar devices. Items within them won't be picked up by players and should be immune to most forms of attraction, magnetic or magical. -Sneak + rightclick with an Engineer's Hammer to turn the chute into a corner piece that directs an entity to the side. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/crafting_components.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/crafting_components.txt new file mode 100644 index 0000000000..faa9ba6e4f --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/crafting_components.txt @@ -0,0 +1,16 @@ +Crafting Components +Integral Pieces +Many machines and tools are constructed from various sub-components. Some of these you will have to use on a regular basis, detailed on the following pages.
+Simple components can be crafted in the regular §2Crafting Table§r, but advanced components will need the help of a . +<&mech_components>The §2Iron§r and §2Steel Mechanical Components§r are integral to the majority of machinery large and small.
+As you will find yourself creating these components more frequently, it may be advisable to draft a for them. +<&component_blueprint> +Instructions for drafting this blueprint can be found .
+Using this blueprint in an will allow you to construct simple components at a reduced cost.
+Blueprints are necessary for more advanced components, as detailed on the following pages. +<&elec_components>§2Electronic Components§r are more complicated and less commonly used than their mechanical counterpart. They are however essential for any devices with an extended level of control such as the or . +<&light_bulbs>§2Incandescent Light Bulbs§r are made of a carbonized bamboo or paper filament which produce light and warmth when powered. They are primarily used to craft . +<&tubes>Another, albeit less frequently used component are §2Vacuum Tubes§r. These expensive ingredients are used in and more complex electronic machinery. +<&pcb>The §2Circuit Backplane§r is an insulated copper board that can have a variety of components soldered to it in order to create . + + diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/craftingtable.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/craftingtable.txt deleted file mode 100644 index 3fddb9348c..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/craftingtable.txt +++ /dev/null @@ -1,4 +0,0 @@ -Engineer's Crafting Table -For various projects -The Engineer's Crafting Table is a simple upgrade to the normal Crafting Table. In addition to the polished, treated wood surface, it keeps the ingredient inside the crafting grid when the interface is closed. -It also features a small drawer to store some of your crafting components. diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/crate.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/crate.txt deleted file mode 100644 index 994ab8fff7..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/crate.txt +++ /dev/null @@ -1,7 +0,0 @@ -Wooden Storage Crate -Move that gear up! -<&normal>Wooden storage crates are blocks quite similar to a chest. Crafted with treated wood, they offer 27 slots of storage, however, when broken, they will keep that storage, allowing you to move them together with their contents. -Like chests, they will output a comparator signal based on the amount of items stored. - -<&reinforced>The reinforced storage crate offers the same capacity as a normal crate, but unlike them, these creates are impervious to explosions. No longer will pesky creepers or ill-placed mining charges destroy your valuables! -The upgrade recipe will keep the contents of the crate. diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/crude_blast_furnace.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/crude_blast_furnace.txt index 92bc8436b8..1708f2b51f 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/crude_blast_furnace.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/crude_blast_furnace.txt @@ -1,6 +1,8 @@ Crude Blast Furnace Simple Steel -<&block>The Crude Blast Furnace is used to increase the carbon contents in iron, turning it into §2steel§r. To achieve this, only pure, high-carbon fuels may be used for the furnace, specifically . -<&outputs>Along with steel, the furnace will also create §2slag§r, which you must remove or the furnace will cease to function. While it is technically a waste product, there are various ways to it. -<&multiblock>To form a Blast Furnace, arrange 27 of these blocks in a 3x3x3 cube, and rightclick one of the sides' center blocks with an Engineer's Hammer. -The Crude Blast Furnace is §lnot§r automatable. All in- and outputs must be arranged manually through its GUI. If you want to automate the creation of steel, you should probably look into creating an . +<&block>The Crude Blast Furnace is used to increase the carbon contents in iron, turning it into TD LINK STEEL.
+ To achieve this, only pure, high-carbon fuels may be used for the furnace, such as . +<&outputs>Along with steel, the furnace will also create , which you must remove or the furnace will cease to function.
+While it is technically a waste product, there are various ways to recycle it, such as or . +<&multiblock>To form a Blast Furnace, arrange 27 of the furnace bricks in a 3x3x3 cube, and rightclick one of the sides' center blocks with an Engineer's Hammer. +The Crude Blast Furnace is §lnot§r automateable. All in- and outputs must be arranged manually through its GUI. If you want to automate the creation of steel, you should probably look into creating an . diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/crusher.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/crusher.txt index 20b6e789dc..57d41288be 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/crusher.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/crusher.txt @@ -1,7 +1,9 @@ Crusher Keep your hands out! -Crushing an ore is an effective way of increasing their yield, for each ore creates two dusts which you can then smelt. This industrial-size crusher is a quick way of doing so. The machine's processing speed depends on the power supplied to it. -Applying a redstone signal to the control panel at the front will halt the crushers process, this behavior can be inverted by use of the Engineer's Screwdriver. -The structure is formed by right clicking the central block of the front with an Engineer's Hammer. The front is the wide side of the structure which has a light engineering block at the bottom. -However, it is not only used for crushing ores. Every living being to fall into the machine will take grave damage and the crusher will output the relevant drops. Likewise, all items that cannot be processed will be destroyed. - +Drum crushers are an industrial method of reducing ores and metals to dust, and your enemies to soup-like homogenate. +The Crusher can also process blocks such as cobblestone into gravels and reduced forms.
+The machine is formed as shown previously by right-clicking the central fence of the long side with the redstone input with an Engineer's Hammer.
+The processing speed of the Crusher depends on the power supplied to it, with efficiency kept constant.
+Applying a redstone signal to the control panel at the front will halt the crushers process, this behavior can be inverted by use of the Engineer's Screwdriver.
+Power is supplied to the plug on top of the shoulder of the machine, and items through the drums at the top. Items are output from the port in the bottom of the front.
+Drum crushers are not only used for crushing ores and stones, however. Every living being to fall into the machine will take grave damage and the crusher will output the relevant drops. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/diesel_generator.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/diesel_generator.txt index a31b9c27dd..3fdd074ea5 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/diesel_generator.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/diesel_generator.txt @@ -1,8 +1,9 @@ Diesel Generator Better than volume: More volume. -High-Voltage architecture might be fascinating, but it's not very useful unless you have a generator that can actually create the required output for it. -The Diesel Generator is one of the few ways of generating this sort of energy. It is created as a complex multiblock structure and will run off of or other types of combustible fuel. Due to its high output, it will work through fuel very quickly, so make sure you have a sufficient fuel production to run it. -<&structure>The structure is built from Engineering, Generator and Radiator blocks as well as Fluid Pipes and Scaffolding. Arrange them in the shape shown above and rightclick the central generator with an Engineer's Hammer. -Fuel is to be input at the bottom corners of the generator, whereas energy will be output to up to three connections on the top. The Flux/t the generator outputs will be split between all connected points. The generator will only run when at least one output can accept energy. +High-Voltage architecture might be fascinating, but an electrical grid is very useful unless there is a generator which can provide it.
+The Diesel Generator is the primary method of generating HV power. It will run off of or other heavy fuels, as detailed in the following pages. Due to its high output, it will consume fuel rapidly, so sufficient fuel production is a must. +<&structure>The engine and generator are constructed from radiators, pipes, engineering blocks, and scaffolding as shown above and formed via activating the central generator with an Engineer's Hammer.
+Fuel is to be input at the bottom corners of the generator, and energy will be output to up to three plugs on the bar above the generator.
+The Flux/t the generator outputs will be split between all connected plugs. The generator will only run when at least one output can accept energy.
The small terminal on the side will turn off the generator if supplied with a redstone signal, this behavior can be inverted by use of the Engineer's Screwdriver.
-The following is a list of fuels the generator can accept and for how long a full bucket will power the generator: <&list> +The following is a list of fuels the generator can accept and for how long a full bucket will power the generator: <&list> \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/ear_defenders.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/ear_defenders.txt index 0a680b227e..1110b5fb75 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/ear_defenders.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/ear_defenders.txt @@ -1,7 +1,8 @@ Ear Defenders LOUD NOISES! -<&recipe>Ear Defenders are devices for protecting your hearing. They are quite important for engineers that work in close proximity to or other loud machinery. -While wearing Ear Defenders, all noises are reduced by 90% and they make your ears considerably more warm and fuzzy! :D -<&color_and_armor>Placing the Ear Defenders in the allows you to specify which types of noises you want cancelled and by how much their volume should be reduced. -You can dye them like you would leather armor. -Crafting them with any other helmet will attach the defenders to that piece of equipment, crafting the helmet alone will remove the defenders again, to allow further customizing. +<&recipe>Ear Defenders are devices for protecting your hearing. They are quite important for engineers that work in close proximity to or other loud machinery.
+While wearing Ear Defenders, all noises are reduced by 90% and they make your ears considerably more warm and fuzzy! :D
+Placing the Ear Defenders in the allows you to specify which types of noises you want cancelled and by how much their volume should be reduced. +<&color_and_armor> +Crafting them with any other helmet will attach the defenders to that piece of equipment, crafting the helmet alone will remove the defenders again, to allow further customizing.
+Ear defenders can be dyed the same as leather armor. diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/electromagnet.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/electromagnet.txt index 80ac7d0345..721dd58aea 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/electromagnet.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/electromagnet.txt @@ -1,5 +1,5 @@ Electromagnet Unnaturally attractive -<&recipe>An Electromagnet is simply a big coil of wire wound around a ferromagnetic core which creates a magnetic field when provided with electric current. -This field attracts nearby items to the magnet, making it ideal for collecting the spoils of a (mob-)farm.
+<&recipe>The Electromagnet is a large coil of wire wound around a ferromagnetic core which creates a magnetic field when provided with electric current.
+This field attracts nearby items to the magnet, ideal for spoil collection from (mob-)farms.
The magnet runs continuously while it is being supplied with power, but can be disabled with a redstone signal. This behavior can be inverted by sneaking and rightclicking it with an Engineer's Screwdriver. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/engineered_bricks.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/engineered_bricks.txt new file mode 100644 index 0000000000..e69de29bb2 diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/lighting.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/engineered_lighting.txt similarity index 63% rename from src/main/resources/assets/immersiveengineering/manual/en_us/lighting.txt rename to src/main/resources/assets/immersiveengineering/manual/en_us/engineered_lighting.txt index 768d08c18e..796220f7d2 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/lighting.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/engineered_lighting.txt @@ -1,7 +1,10 @@ Engineered Lighting Lighting up the Wasteland <&lantern>Deep in the halls of the factories, it can be quite dark. In order to still find your way around the machines, you should probably light up the place with some Lanterns. These Lanterns provide almost as much light as a glowstone block would. -<&electric_lantern>Powered Lanterns are one of the first ever invented uses for electric power. To run these, you need to connect them directly to your power grid using wires. They will allow power to be transferred through them, so you can link them in a row. -Using the Engineer's Hammer on them will flip them upside down. As long as they are supplied with a little bit of power, they will light up the surrounding area like a normal Lantern, but additionally, they will also prevent hostile mobs to spawn in a 32 block radius! -<&floodlight>Floodlights are strong lightsources. While they require more power than a simple Powered Lantern, they will create a cone of light up to 32 blocks long. Use an Engineer's Hammer on the top or bottom faces of the block to rotate the light or click its sides to change its pitch. -Generally, Floodlights require a redstone signal to run, however their control-behavior can be inverted by right-clicking them base with an Engineer's Screwdriver. +<&electric_lantern>Powered Lanterns are one of the first ever invented uses for electric power.
+To run these, you need to connect them directly to your power grid using wires. They will allow power to be transferred through them, so you can link them in a row. +Using the Engineer's Hammer on them will flip them upside down.
+As long as they are supplied with a little bit of power, they will light up the surrounding area like a normal Lantern, but additionally, they will also prevent hostile mobs to spawn in a 32 block radius! +<&floodlight>Floodlights are strong lightsources. While they require more power than a simple Powered Lantern, they will create a cone of light up to 32 blocks long.
+Use an Engineer's Hammer on the top or bottom faces of the block to rotate the light or click its sides to change its pitch.
+Generally, Floodlights require a redstone signal to run, however their control-behavior can be inverted by right-clicking them base with an Engineer's Screwdriver. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/engineers_circuit_workbench.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/engineers_circuit_workbench.txt new file mode 100644 index 0000000000..0771926150 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/engineers_circuit_workbench.txt @@ -0,0 +1,15 @@ +Engineer's Circuit Workbench +Don't Breathe the Fumes +Using the Circuit Workbench, complex redstone logic circuits can be compressed from several square meters onto just a single board.
+§2Logic Circuits§r are made from mounted to using solder such as §2Lead Wire§r or §2Copper Wire§r.
+Due to the need to solder components to the board, power must be supplied to the plug on the back of the table.
+Using the various components, you then select the pattern of circuit you want to make and decide the input values, as well as the designated output.
+The available in- and outputs are the 16 colored channels of a Redstone wire, as well as 8 "Registers".
+These allow for a temporary storage of a value within the block that handles the logic, as detailed later.
+After setting the operator, in- and outputs, the required components are listed next to the input slots on the left.
+The amount of components required depends on the complexity of the circuit, with §lNAND§r being the easiest to produce.
+As long as enough components are present, you can then take the completed circuit from the output on the right.
+Several helpful tips are detailed upon the following pages for configuring logic circuits in the workbench. +Helpful shortcuts:
+When hovering over a in- or output button, press a numbered key to change it to the numbered register. Press a letter to cycle through the colors starting with that letter.
+Pick up a finished logic circuit and click it on the center of the circuit table's interface to copy the instructions to the table. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/engineers_crafting_table.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/engineers_crafting_table.txt new file mode 100644 index 0000000000..13260cb53f --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/engineers_crafting_table.txt @@ -0,0 +1,4 @@ +Engineer's Crafting Table +For various projects +The Engineer's Crafting Table is a simple upgrade to the normal Crafting Table. In addition to the treated wood top, it keeps ingredients inside the crafting grid when it is closed. +The table also features a small drawer to store some of your crafting components. diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/skyhook.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/engineers_skyhook.txt similarity index 63% rename from src/main/resources/assets/immersiveengineering/manual/en_us/skyhook.txt rename to src/main/resources/assets/immersiveengineering/manual/en_us/engineers_skyhook.txt index 34e1b230ba..954b6a42f7 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/skyhook.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/engineers_skyhook.txt @@ -1,8 +1,8 @@ Engineer's Skyhook Booker, catch! -The Engineer's Skyhook is a motorized grabber system designed to hook onto wires, hemp ropes or steel cables. -With it, engineers can quickly traverse the length of a powerline to move between substations or other installations. Simply hold the right mouse button while close to a wire and you will be attached to it. -The button can be released while riding the wire, but letting go of the skyhook or sneaking will cause you to dismount. - -Gravity will be sufficient to move along decending wires at a decent speed, the standard movement keys can be used to move along ascending wires. +The Engineer's Skyhook is a motorized grabber system designed to hook onto wires, hemp ropes or steel cables.
+With it, engineers can quickly traverse the length of a powerline to move between substations or other sites. +Simply hold the right mouse button while close to a wire and you will be attached to it.
+The button can be released while riding the wire, but letting go of the skyhook or sneaking will cause you to dismount.
+Gravity will be sufficient to move along decending wires at a decent speed, the standard movement keys can be used to move along ascending wires.
When the skyhook reaches an intersection it will continue in as close to the direction the player is looking as possible. diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/engineers_toolbox.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/engineers_toolbox.txt new file mode 100644 index 0000000000..91c46cf0fb --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/engineers_toolbox.txt @@ -0,0 +1,7 @@ +Engineer's Toolbox +The Engineer's Handbag +The toolbox is a simple, carried container, used to store all the essentials of an engineer! Hovering over the slots in the toolbox inventory tells you what they will accept.
+'Food' and 'Anything' are quite self-explanatory, 'Wiring' slots are for coils, connectors, transformers, or similar items. +'Tools' will store any simple Vanilla tool or weapon, such as picks, swords, shovels, and bows. Cannot store fluid containers such as buckets or jerrycans as they would spill, but it can store other single-purpose tools such as the spyglass or compasses.
+Any IE tool or weapon can be stored inside the toolbox, including large electrical tools such as the . Armor such as the is too large and cannot be stored.
+Sneaking and right-clicking allows the toolbox to be placed as a block. While placed, it's inventory can still be accessed with a rightclick. Sneaking and right-clicking again will pick the toolbox up directly to the user. diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/engineers_workbench.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/engineers_workbench.txt new file mode 100644 index 0000000000..f20ea90146 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/engineers_workbench.txt @@ -0,0 +1,8 @@ +Engineer's Workbench +Always cluttered +The Engineer's Workbench is a professional worktable for the educated engineer. It is widely used to create items described by .
+A wide variety of blueprints can be crafted, as detailed , whereas a few select ones can only be discovered in the world or bought from villagers. +To use a blueprint in the Workbench, put it in the slot on the left of the GUI and the necessary ingredients in the six slots in the middle.
+The resulting items can then be retrieved from the right side. Hovering your mouse over these output slots will inform you exactly which materials are needed for each item. +A secondary function of the Workbench is the modification and configuration of more complex tools and gadgets. The , or are examples of such items.
+When placed in the main slot of the workbench, it's use becomes that of modifying these tools by inserting applicable upgrades into the new slots that appear. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/excavator.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/excavator.txt index 331c244432..bdeb8d3d3c 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/excavator.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/excavator.txt @@ -1,4 +1,10 @@ Excavator Better than Dwarves -<&excavator>The Excavator is one of the pinnacles of modern engineering. It is able to dig up from veins inaccessible by normal mining. In return however, the excavator is a complex structure which requires Flux/t in order to operate. -<&wheel><&full>The structure is comprised of two pieces: The engine shown on the first page and the bucket wheel displayed on the second, which fits into the 'braces' of the engine as displayed on the previous page. The energy input for the engine is on its side, the back features a redstone control panel and the item output.
As the excavator digs up ores, the yield of the vein slowly decreases, but a vein of minerals can provide up to blocks of ore. +<&full>The Excavator is one of the pinnacles of modern industry, able to dig up from veins normally inaccessible. +Due to the intensive requirements of extracting sparse veins from the rock, the Excavator is a complex machine which requires Flux/t in order to operate.
+Mining commences from the bottom tip of the bucket wheel, and materials are output from the rear of the engine bracket.
+The three plugs for the engine take in power from the side, and the back features a redstone control panel.
+As the excavator digs up ores, the yield of the vein slowly decreases, but a mineral deposit can provide at maximum blocks of ore.
+The structure is comprised of two pieces: The engine shown on the following page and the bucket wheel displayed on the next, which fits into the 'braces' of the engine. The full structure can be assembled by using the Engineer's Hammer on the rear central Heavy Engineering Block.
+<&wheel>The wheel can be formed on its own via using the Engineer's Hammer on the central steel block. +<&engine>The engine can be formed on its own via the rear center port's Heavy Engineering Block, and will form the bucket wheel with it provided it is placed properly. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/external_heater.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/external_heater.txt index c8a6d6fc19..f82a1d3d55 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/external_heater.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/external_heater.txt @@ -1,6 +1,9 @@ External Heater Now you're cooking with flux! -<&recipe>The External Heater does exactly what its name implies, it generates thermal energy from Flux. When placed next to a normal furnace, this thermal energy will power the furnace, allowing it to smelt without any fuel inside it. -Click a side of the heater with a hammer to make it an energy acceptor, sneak to target the opposing side. -The heater will consume §o8 Flux/t§r for each heat unit added. During the initial phase of the furnace, the heater will produce up to §o4§r units of heat per tick, but as soon as the furnace reaches maximum temperature, it will only require §o1§r unit of heat to keep it going. -Even better, while the furnace is at maximum temperature, the heater will consume an additional §o24 Flux/t§r to increase the furnaces's processing speed. The heater will only affect a furnace with a valid input and space in the output slot, in order to conserve energy. However, you can apply a redstone signal to the heater to disable that functionality and have it keep the furnace at full heat. +<&recipe>The External Heater generates heat from Flux, which it outputs to the heat vents on its sides.
+It cannot produce the reducing atmospheres used in Blast Furnaces, woodsmoke for food preservation, or temperatures necessary for kilns.
+When placed next to a normal furnace, this thermal energy will provide the furnace heat without consuming fuel.
+The sides of the heater can be configured with the Engineer's Hammer, sneak to target the opposing side.
+The heater will consume 8 Flux/t for each furnace it needs to heat. To preheat the furnace, it will take four times that, until the furnace is at temperature.
+When a furnace is at maximum temperature, the External Heater will consume a total §o32 Flux/t§r per furnace for increased smelting speed, unless a redstone signal disables the speed boost.
+Only furnaces which have items to smelt and space to smelt them will be heated. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/feedthrough_insulators.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/feedthrough_insulators.txt new file mode 100644 index 0000000000..1e713228e0 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/feedthrough_insulators.txt @@ -0,0 +1,7 @@ +Feedthrough Insulators +Hole In The Wall Tavern +<&feedthrough>Wires on their own cannot coexist with rock, or wood, or more industrial materials blocking their path.
+With the careful application of terracotta insulation, a solid conduit can be constructed inside of these materials to conduct power.
+The Feedthrough Insulator allows two connectors to be merged across one meter walls, and cannot connect more than one wire per connector.
+They can be created with any "normal" solid block in the middle, by right-clicking either of two connectors with an Engineer's Hammer.
+Non-structural connectors can be used to create feedthrough insulators for the corresponding wire type. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/fermenter.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/fermenter.txt index 38d061f09a..97223ac159 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/fermenter.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/fermenter.txt @@ -1,6 +1,6 @@ Fermenter Skál! -The Fermenter is a multiblock structure that extracts ethanol from certain fruits, grains and vegetables through a fermenting process. The structure is built as shown above and formed by using the Engineer's Hammer on the central cauldron, from the side that has the Engineering Blocks. -Items can be input into the Fermenter via the two hatches at the back that are marked with blue dots. The hatch with the orange dot serves as an item output and the block below it to output fluids. -Applying a redstone signal to the control panel at the front will halt the machine's process, this behavior can be inverted by use of the Engineer's Screwdriver. -The following list shows various items that can be fermented into ethanol, and the amount they produce.<&list> +The Fermenter is a multiblock structure that extracts ethanol from certain fruits, grains and vegetables through a fermenting process. The structure is built as shown above and formed by using the Engineer's Hammer on the central cauldron, on the side of the redstone port.
+Items can be input into the Fermenter via the two hatches at the back that are marked with blue dots. The hatch with the orange dot serves as an item output and the block below it to output fluids.
+Applying a redstone signal to the control panel at the front will halt the machine's process, this behavior can be inverted by use of the Engineer's Screwdriver. +The following list shows various items that can be fermented into ethanol, and the amount they produce.<&list> \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/fluid_outlet.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/fluid_outlet.txt new file mode 100644 index 0000000000..97f6f42309 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/fluid_outlet.txt @@ -0,0 +1,6 @@ +Fluid Outlet +And Now The Floodgates Will Open +<&outlet_recipe>Fluid Outlets are open grates that act as endpoints for pipe systems where fluids can flow out into the world.
+Fluid can only be filled up to the level of the outlet's sides, and once that level is reached backflow will prevent fluid flow.
+The sides of the outlet can be changes between input, output, or closed with the Engineer's Hammer.
+Redstone signals will prevent fluid from flowing into the Fluid Outlet and thus the world. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/fluid_pipes.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/fluid_pipes.txt new file mode 100644 index 0000000000..b822cf737e --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/fluid_pipes.txt @@ -0,0 +1,8 @@ +Fluid Pipes +Professional Plumber +<&pipe_recipe>Fluid Pipes are a versatile and efficient method of transporting fluids, unlike moving tanks ore buckets around en masse.
+Pipe systems will output any fluid input to them across the available ouputs, split evenly.
+At low pressure, pipe systems will transport fluid slowly. Pressurized fluids output from a or certain large machines can move much faster.
+Fluid Pipes will connect to all possible connections when they are placed. The Engineer's Hammer can be used to connect or disconnect fluid pipes from each other and from tanks.
+Fluid Pipes can be covered with scaffolding. Placing the scaffolding onto a pipe will cover it, and sneaking + rightclicking the pipe will remove it.
+Additionally, rightclicking a pipe with any dye will color it to allow easy identification. Colored pipes do not connect to newly placed pipes. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/fluid_pump.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/fluid_pump.txt new file mode 100644 index 0000000000..2555ec743a --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/fluid_pump.txt @@ -0,0 +1,8 @@ +Fluid Pump +The Pressure is On +<&pump_recipe>Fluid Pumps are used to pressurize and move fluids, both within and without pipe systems.
+Using the Engineer's Hammer on the bottom of the pump will change the face between input, output, and blocked.
+When given a redstone signal, the fluid pump will extract from tanks at low power, moving fluid into the output for distribution.
+Providing a fluid pump with flux will engage the high pressure pump and will output the fluid at a significant boost in transfer rate.
+When placed against pools of fluid in the world, pumps will suck up the fluid into their internal tank from their inputs. Water can be pumped in the same way it can be picked up with a bucket.
+Fluids that are picked up will be replaced with cobblestone to the amount of flowing fluids in the world. This behavior can be toggled off and on by using an Engineer's Hammer on the pump's top while sneaking. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/fluid_router.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/fluid_router.txt index e5e638a938..155d8ac0f8 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/fluid_router.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/fluid_router.txt @@ -1,6 +1,6 @@ Fluid Router Milk goes left, acid goes right -<&recipe>The Fluid Router works much akin to the . Fluids input through any side will be redistributed based on how the six side filters are set up. +<&recipe>The Fluid Router works like yhr . Fluids input will be redistributed based on the filters on its sides.
Clicking a bucket or any other type of fluid container into the slots of the GUI will configure the filter to that fluid. -When any fluids are piped into the router, they will be routed to an output whose filter matches the fluid, or, if no matching filter is found, the fluid routes to an unfiltered output. If there is no available or valid route, no fluid will be accepted. +When any fluids are piped into the router, they will be routed to an output whose filter matches the fluid, or, if no matching filter is found, the fluid routes to an unfiltered output. If there is no available or valid route, no fluid will be accepted.
The buttons above each filter can be used to have the router respect or ignore the fluid's NBT data. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/fluid_transport.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/fluid_transport.txt deleted file mode 100644 index 33e732ac74..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/fluid_transport.txt +++ /dev/null @@ -1,13 +0,0 @@ -Fluid Transport -Professional Plumber -<&pipe_recipe>Transporting fluids has become quite essential in the engineering business. Fluid Pipes and Fluid Pumps do exactly that. On their own, Fluid Pipes are quite slow at transferring fluids, but if a pump is used to insert the fluid, it'll move much faster. -You can rightclick the connection piece of a pipe with an Engineer's Hammer to prevent it from connecting to that side. -Fluid Pipes can be covered with wooden or steel scaffolding. Simply rightclick a piece of scaffolding onto a pipe to cover it. Break the pipe to retrieve the scaffolding. -Additionally, rightclicking a pipe with any dye will color it, to easily identify where it is going. Colored pipes won't automatically connect to newly placed ones. -<&pump_recipe>Fluid Pumps have three essential functions. They can be used to insert into pipes at high pressure, to transfer fluids much faster, or they can pick up fluids from the world. -Using your hammer on the base of the pump will switch the sides between in- and output. -In order for the pump to pick up fluid blocks, it will need a power input at the top and a redstone signal. Pumps can also be used to extract from tanks and other fluid containers that do not have an automatic output. This will also require a redstone signal, but won't consume power. -Water blocks will serve as an infinite fluid source for the pump, as long as more than 3 blocks are connected. - -Fluid blocks that were picked up will be replaced with cobblestone to reduce lag of flowing fluids. This behavior can be toggled off and on by using an Engineer's Hammer on the pump. -<&outlet_recipe>The Fluid Outlet acts as an endpoint for a pipe system, allowing Fluid to be placed in the world. The sides can be configured between input, output (open gate) or closed, a redstone signal can be used to turn the outlet off. The block will only ever output fluid up to its own heightlevel. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/garden_cloche.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/garden_cloche.txt index 8185691cbc..0e031e2517 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/garden_cloche.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/garden_cloche.txt @@ -1,7 +1,9 @@ Garden Cloche Localized Rainforest -<&recipe>The Garden Cloche, or Belljar, is a device designed to hasten the growth of plants. It allows even the agriculturally challenged engineer to grow plants and harvest their yield. -The device accepts power, fluid and items through its respective ports. -Water and power are always required, and you may add fertilizer to the slot on the left to increase growth speed. -Soil and seeds are placed in the middle; each seed requires the correct soil to grow on, with dirt being automatically tilled into farmland. +<&recipe>Garden Cloches are machines designed to hasten the growth of plants in a controlled, semi hydroponic environment.
+It allows even agriculturally challenged engineers to grow plants quickly and automatically harvest their produce. +The device accepts power through the plugs on the top and sides, and fluid and items through the other ports.
+When provided with power and water, the Garden Cloche will use the water to grow crops.
+Providing fertilizers such as or will boost the growth speed significantly. Only one fertilizer will be used at a time, and will stay dissolved in the water until it is finished.
+Soil and seeds are placed in the middle; each seed requires the correct soil to grow on, with dirt being automatically tilled into farmland.
Produced items are stored in the slots on the right, and will be automatically output through the hatch at the front of the glass dome. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/generator.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/generator.txt deleted file mode 100644 index 2edc7a09f7..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/generator.txt +++ /dev/null @@ -1,7 +0,0 @@ -Power Generation - -<&dynamo_recipe>Transferring power is quite helpful provided you have power. To actually generate Flux, you can use the kinetic forces of windmills and waterwheels. Connecting these to a dynamo will generate power based on how fast they turn. -<&waterwheel_recipes>The Water Wheel is a fairly easy way of powering a dynamo. It's turning speed is based on the water flowing around it, so for optimal results, you'll want to direct the water in a semi-circle from the top down one side and along the bottom. Up to three water wheels can be placed against each other. -<&windmill_recipes>The Windmill is a free and easy way of generating power, albeit not a very powerful one. Its speed depends the space in front of it, with its kinetic output reducing greatly if the airflow is obscured. Additionally, weather conditions like rain or thunderstorms result in stronger winds and increased rotation speeds. -<&sail_recipe>Your wind-based power generation can be improved by covering the blades of your windmill in cloth. Doing so increases the surface area and with it the rotation speed and energy output. -The required sails are crafted from and applied to the windmill by rightclicking it in world. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/glider.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/glider.txt deleted file mode 100644 index f1159b2f4a..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/glider.txt +++ /dev/null @@ -1,7 +0,0 @@ -Collapsible Glider -Sailing through the skies -<&recipe>§oThe villagers tell stories about cities in the sky, guarded by dragons, where brave adventurers may acquire magical wings that let them glide through the air.§r -
Humbug, surely - but the concept intrigues the engineer's mind. The §2Collapsible Glider§r is a device that affords just such liberties, allowing you to sail through the skies. -
It performs the same tasks as the "Elytra" that the villagers spoke of, but comes with a few downsides: It has lower durability and lacks any magical potential for enchantments. -Its lightweight construction of hemp and aluminium also makes it struggle with high speeds, taking increased damage when used in nose dives or accelerated by fireworks. -Its materials are easily acquired however and it can easily be repaired with some hemp fabric...provided it does not break completely during a high-speed dive. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/graphite.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/graphite.txt deleted file mode 100644 index d28086a0a4..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/graphite.txt +++ /dev/null @@ -1,5 +0,0 @@ -Graphite -Coal stuff -Highly Ordered Pyrolytic Graphite (HOP) is a complex, highly compressed, carbon material used in special engineering constructs. -HOP Graphite Dust is created by compressing eight pieces of Coke Dust in the . That dust can then be smelted into an ingot. -<&electrode>The most common use for HOP Graphite is the creation of electrodes to be used in the . These electrodes are created with an , which you can find in certain chests or trade with a villager. You can also create electrodes in the metal press, using the rod mold on 4 ingots, but the electrodes crafted this way have less durability. diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/gunpowder_barrels.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/gunpowder_barrels.txt new file mode 100644 index 0000000000..8fae3eb4ae --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/gunpowder_barrels.txt @@ -0,0 +1,5 @@ +Gunpowder Barrels +Volatile, Yet Decorative +<&recipe>Gunpowder can be made into TNT and other explosives, but these are hard to control and impractical for mining.
+By containing black powder in a , powder barrels allow for more bang for buck.
+Gunpowder Barrels work as mining explosives with a more predictable explosion that do not destroy items. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/shield.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/heavy_plated_shield.txt similarity index 98% rename from src/main/resources/assets/immersiveengineering/manual/en_us/shield.txt rename to src/main/resources/assets/immersiveengineering/manual/en_us/heavy_plated_shield.txt index 7bec559408..1545ba933f 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/shield.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/heavy_plated_shield.txt @@ -1,5 +1,5 @@ Heavy Plated Shield -One Man Phalanx +One Woman Phalanx <&recipe>The Heavy Plated Shield is a direct upgrade to the normal wooden shields you might be acquainted with. In similar fashion, this shield will block most incoming damage from the front, but its durability has been increased considerably, and it can be upgraded. <&flashbulb>The §2Flashbulb§r upgrade adds a bright lightbulb and reflector screen to the shield. Upon being attacked, the device will produce a bright, blinding flash, disorienting everyone in front of the user. <&electric>Adding §2Shock Emitters§r to the shield allows you to retaliate against attacking enemies. When the shield is struck, it will emit a shock, inflicting minor damage to the aggressor. Additionally, it will vapourize projectiles rather than just stopping them. diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/hemp.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/hemp.txt deleted file mode 100644 index c75fd01c73..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/hemp.txt +++ /dev/null @@ -1,9 +0,0 @@ -Industrial Hemp -530 fabric it -<&items>Industrial Hemp is a remarkable plant! Not only are its seeds useful for the the creation of , the hemp fibers are also used for the creation of Tough Fabric. -The seeds can be obtained by breaking tall grass. -<&fabric_recipe>Tough Fabric is a resilient weave made from hemp fiber. It's used to create as well as and . -<&cushion_recipe>Jump Cushions are simple blocks created from tough fabric and inflated with air. They are capable of absorbing impacts and prevent falldamage when landed upon, but, unlike slime blocks, will not bounce you back up. -<&curtain_recipe>Strip Curtains are pieces of fabric that are mounted to doorframes or other openings to serve in blocking the view. -When an entity passes through them, they will emit a redstone signal. Rightclick them with an Engineer's Screwdriver to enable strong signals. -They can be dyed in the same way leather armor can. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/hempcrete.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/hempcrete.txt new file mode 100644 index 0000000000..d70969f360 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/hempcrete.txt @@ -0,0 +1,4 @@ +Hempcrete +Insulation Material +<&hempcrete>Hempcrete is a fibrous, weaker variant of concrete with higher insulation potential.
+Hempcrete can be cut into the same kinds of bricks as can, but cannot be cut into slices or other specialty constructs. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/herbicide.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/herbicide.txt deleted file mode 100644 index 705eca4cde..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/herbicide.txt +++ /dev/null @@ -1,6 +0,0 @@ -Herbicide -A blight upon the flora -<&items>Herbicide is a chemical con- coction with rather poisonous effects to local plantlife.
-When loaded into a it is dispersed as a fine mist, which withers and destroys any plants it comes in contact with. -The fluid will remove leaves from trees, destroy flowers, bushes and crops and strip the grass from dirt. It will also dehydrate and ruin farmland.
-<&mixing>To craft Herbicide, mix half a bucket of with §2Copper Dust§r and §2Sulfur Dust§r in the . \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/improved_blast_furnace.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/improved_blast_furnace.txt index 7c32cfd1ad..cfa67fe6e9 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/improved_blast_furnace.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/improved_blast_furnace.txt @@ -1,6 +1,8 @@ Improved Blast Furnace Industrialized Refinement -<&brick_recipe>The Improved Blast Furnace is a much more professional way of . Not only does it allow the automation of in- and outputs, it can also be outfitted with to speed up the refinement process by addition of hot air. -The furnace is made from reinforced bricks, so you'd be advised to spend your first batches of steel on this upgrade. -<&multiblock>The structure of the Furnace is similar to its crude predecessor, but the bricks have been reinforced and a hopper was added at the top to funnel in the inputs. Steel is output at the front of the furnace, slag at the back, and the furnace will automatically output to connected inventories or . Iron and Coal Coke are fed in through the top. +<&brick_recipe>The Improved Blast Furnace is a much more professional way of . Not only does it allow the automation of in- and outputs, it can also be outfitted with to speed up the refinement process by addition of hot air.
+The furnace is made from reinforced bricks, a prime choice for the aspiring engineer's first steel. +<&multiblock>The structure of the Furnace is similar to its crude predecessor, but the bricks have been reinforced and a hopper was added at the top to funnel in the inputs.
+Steel is output at the front of the furnace, slag at the back, and the furnace will automatically output to connected inventories or . Iron and Coal Coke are fed in through the top.
+The ports on the sides of the furnace are used for the addition of heated air through the action of heaters described in the following pages. <&preheater>Blast Furnace Preheaters are used to heat up air and then blow it into the furnace to speed up the refinement process of iron. Each furnace can have up to two preheaters connected to the ports on the each side, and each preheater requires Flux/t to operate. diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/industrial_byproducts.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/industrial_byproducts.txt new file mode 100644 index 0000000000..119c7983b2 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/industrial_byproducts.txt @@ -0,0 +1,15 @@ +Industrial Byproducts +Backstuff Nightmare +<&sulfur>§lSulfur Dust§r is a powder found commonly in .
+It can be found occasionally by §2Lapis Lazuli Ore§r or §2Coal Ore§r, and more commonly in §2Nether Quartz Ore§r and §2Blaze Rods§r.
+It is most useful when combined into gunpowder or . +<&nitrate>§lNitrate Dust§r (also known as saltpeter) is mixture of alkali salts found by processing §2Sandstone§r in a .
+In a similar vein to sulfur, nitrate dust can be used in . It can also be used to catalyze the production of . +<&slag>§lSlag§r is a mixture of metallic oxides and sulfides common from .
+Slag can be made into building blocks, including , and can be used to create . +<&fertilizer> +Sulfur, slag, and nitrate by themselves are a small boost to growing crops in the , but are not enough to be used on crops directly.
+§2Industrial Fertilizer§r will provide a major boost to the cloche, and is made from all three nutrients above plus water to mix them effectively. +<&gunpowder> +Mixing Nitrate, Sulfur and Charcoal allows for the creation of gunpowder, a far more industrial and consistent process than looting it from monsters.
+Gunpowder can be used to make and quickly and cheaply. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/dyes.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/industrial_dyes.txt similarity index 76% rename from src/main/resources/assets/immersiveengineering/manual/en_us/dyes.txt rename to src/main/resources/assets/immersiveengineering/manual/en_us/industrial_dyes.txt index b8bc33ca6a..f80a6ddd1b 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/dyes.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/industrial_dyes.txt @@ -1,13 +1,9 @@ Industrial Dyes Definitely Perfectly Harmless -Metal compounds have many uses in industrial dyes, and the most useful of these is lead. - -Lead compounds can be crafted into large quantities of red and white dye. - +Metal compounds have many uses in industrial dyes, and the most useful of these is lead.
+Lead compounds can be crafted into large quantities of red and white dye.
Yellow dye has not been produced in quantity from lead, as several ingredients cannot be found in quantity to make lead chromate. -<&lead_white>By combining the carbon dioxide fumes from rotting material and the acetic acid from spoiled ethanol, lead metal can be crafted into §lLead Carbonate§r, commonly known as Lead White. - +<&lead_white>By combining the carbon dioxide fumes from rotting material and the acetic acid from spoiled ethanol, lead metal can be crafted into §2Lead Carbonate§r, commonly known as Lead White.
Dye produced this way can be made without the need to farm copious numbers of skeletons to grind their bones. -<&lead_red>By oxidizing lead metal nuggets in a §2Furnace§r at high temperature, lead metal can be converted into §lLead Oxide§r, more commonly known as Red Lead. - +<&lead_red>By oxidizing lead metal nuggets in a §2Furnace§r at high temperature, lead metal can be converted into §2Lead Oxide§r, more commonly known as Red Lead.
This dye can be produced without the need for a flower farm or the cloche for copious amounts of red flowers. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/industrial_fluids.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/industrial_fluids.txt new file mode 100644 index 0000000000..ccfb18ba63 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/industrial_fluids.txt @@ -0,0 +1,22 @@ +Industrial Fluids +In the Valley of the Drums +<&creosote_oil>§lCreosote Oil§r is a thick, viscous fluid that comes from the destructive pyrolysis of §lCoal§r into .
+It is used for a variety of products including and can be burnt in the . +<&redstone_acid>§lRedstone Acid§r is a powerful acid produced by dissolving the acidic salt redstone in water.
+While the exact properties of Redstone remain a mystery even to the most studied engineers, it behaves as an electrolyte incredibly favorably. +<&redstone_acid_mixer>The acid is not strong enough to dissolve organic matter, but it is mildly corrosive to metal and acts as an excellent electrolyte for .
+For mass production, the acid can be easily created in a , using 1 piece of §2Redstone Dust§r for one quarter of a bucket of water.
+<&redstone_acid_copper>When used in a or in a it can be used to oxidize copper blocks.
+The bottling recipe consumes an eighth of a bucket for each block oxidized. +<&plant_oil_ethanol>§lPlant Oil§r and §lEthanol§r are plant-derived fuels primarily used in .
+Ethanol can also be used as a precursor to . Plant Oil can also be used to lubricate the bearings of large tools. +<&biodiesel>§lBiodiesel§r is the great prime mover of any aspiring industrial engineer, and created from in the .
+When burned in the , biodiesel will produce truly industrial amounts of power. +<&resin_acetaldehyde>§lPhenolic Resin§r and §lAcetaldehyde§r are primary constituents of the plastic .
+The recipes for production involving these chemical precursors can be found . +<&herbicide>§lHerbicide§ris a chemical with rather poisonous effects to local plant life.
+When loaded into a it is dispersed as a fine mist, which withers and destroys any plants it comes in contact with. +<&herbicide_mixing>The fluid will remove leaves from trees, destroy flowers, bushes and crops and strip the grass from dirt. It will also dehydrate and ruin farmland.
+To craft Herbicide, mix half a bucket of with §2Copper Dust§r and §2Sulfur Dust§r in the . +<&potion>§lPotions§r can be bucketed and produced en masse using the .
+This allows for the production of buffs without the use of copious amounts of §lBlaze Powder§r and at a higher efficiency. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/industrial_hemp.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/industrial_hemp.txt new file mode 100644 index 0000000000..434fdad29b --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/industrial_hemp.txt @@ -0,0 +1,8 @@ +Industrial Hemp +530 fabric it +<&items>Industrial Hemp is a very versatile plant, with uses all throughout the engineering profession. It seeds can be used for the creation of LINK TO GO HERE(plant oil), used in ; its fibers can be used in the creation of a sturdy canvas, §2Tough Fabric§r.
+The seeds can be obtained by breaking tall grass and other similar methods of collection. +<&fabric_recipe>Tough Fabric is a resilient weave made from hemp fiber. When waterproofed, it can be used as .
+On its own, it can be used to create as well as , , and . +<&cushion_recipe>Jump Cushions are simple blocks created from tough fabric and inflated with air. They are capable of absorbing impacts and prevent damage from falling when landed upon, but, unlike slime blocks, will not cause impacting object so rebound. +<&ersatz_leather>Ersatz leather is created via saturating tough fabric with plant oil or beeswax. This waterproofed fabric can be used in many things normal animal leather can be used in, such as . diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/introduction.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/introduction.txt index d9ff5efcb1..8668ba2273 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/introduction.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/introduction.txt @@ -1,8 +1,8 @@ Introduction Getting into Engineering -Greetings, fellow engineer, and welcome to Immersive Engineering. This journal shall serve as your guide for setting up all the new machines and functions this mod has to offer. -Let's start with the basics first: Immersive Engineering is built around the concept of retrofuturistic generation and transfer of energy. The energy used in this mod is Forge Energy, a trait shared with many other mods currently available. -Energy is transmitted between §lconnectors§r by the use of §lwires§r. Wires can only bridge a limited distance of blocks, so you will need to use more connectors as §lrelays§r between the wires. -You have the choice between three different types of wire, which differ in transferrates, Flux/tick. To switch between different types of wire, you will need to use §ltransformers§r. -<&hammer>The Engineer's Hammer is the most important tool at your disposal. It will be used to form multiblocks like the Coke Oven and Blast Furnace, crushing ores into dust or configuring blocks like Wooden Posts. -<&screwdriver>The Engineer's Screwdriver is another common item in your toolbox, which you'll need to do precise configuration on certain pieces of machinery. +Greetings and welcome to Immersive Engineering.
+The following notes and guides will showcase the most recent technology available in the modern combined worlds.
+All engineering in the following chapters is built around the concept of pre-computing transfer of energy.
+The energy used by the machines is Forge Energy, a trait shared with many other generation methods currently available.
+Many machines are , formed with the .
+All the information needed to use the technology is contained within, so venture boldly forth! \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/item_batcher.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/item_batcher.txt index cab7d928f3..15346cc7df 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/item_batcher.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/item_batcher.txt @@ -1,7 +1,9 @@ Item Batcher Come together, right now <&recipe>The Item Batcher is designed to collect a set of items from an inputting conveyor before sending them onwards, in order to transfer optimized batch sizes to machinery. -Place the block and open its interface to set a variety of filters. Any incoming items will be accepted into the slots directly below the filters, and the collected batch will only be output when all filters are satisfied. -This behavior can be adjusted with the button labeled "Output Mode". The default behavior noted above is known as §2batched mode§r. In §2single mode§r, any item that satisfies its filtered quantity will be output instead. -Using the 9 buttons below the buffer, you can toggle through the colours of . By attaching a , the Item Batcher will send signals along the redstone wires when a filter is satisfied. -This allows you to disable any extracting conveyors or producing machinery when your required amount of items is reached. Note that if multiple filters use the same colour, they all need to be satisfied for a signal to be sent. \ No newline at end of file +In §2batched mode§r, incoming items will be accepted into the inventory directly below the filters, and the collected batch will only be output when all filters are satisfied.
+Once the output mode of the device has been adjusted to §2single mode§r, any item that satisfies its filtered quantity will be output instead.
+The connections below the filters of the buffer set the target color of through attached .
+When each individual filter is satisfied, a high signal on its configured color will be sent out through the connector.
+Note that if multiple filters use the same colour, all must be satisfied for a signal to output.
+These signals can be used to configure machinery, displays, or other contraptions to control entire factories. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/item_router.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/item_router.txt index 51a72f0987..7dfc2d8e48 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/item_router.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/item_router.txt @@ -1,9 +1,11 @@ Item Router Left foot yellow, right hand green -<&recipe>The Item Router is a block which will accept and redistribute items down filtered paths. Place it down and rightclick it to open the interface, which shows six different colour and direction coordinated filters. -When an item enters the router, it will be routed to an output whose filter matches the item, or, if no matching filter is found, it routes to an unfiltered output. If the router cannot route the item in the first place, it will not allow the item to enter the router. -Items also can not be output to the side it was inserted from. -The buttons above each filter can be used to further adjust how the filter works: -§2Tag-based filtering§r allows items through the filter if their tags match that of the specified item. This can be used to filter ingots of the same metal, added by different mods. -The §2NBT filter§r option allows respecting additional data on the item, such as enchantments. +<&recipe>The Item Router is designed to parcel and sort items into inventories such as chests, machines, and .
+Items inserted into the router will be output from matching configured sides or open sides in that order. +Items can be inserted from any side, and will be output from one of the other five sides, or will disallow input if they cannot be sorted.
+Routers will extract from routers and inventories they are connected to when they are extracted from themselves.
+Colors match to a cardinal direction and a set of filters the router will sort with. +The buttons above each filter can be used to further adjust how the filter works:
+§2Tag-based filtering§r allows items through the filter if their tags match that of the specified item. This can be used to filter all kinds and shapes of copper ingot together, or other items with similar properties.
+The §2NBT filter§r option allows respecting additional, special properties of the item, such as enchantments.
The §2Damage filter§r option allows the filter to ignore the damage value of a tool or weapon. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/jerrycan.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/jerrycan.txt index 658eb08ba3..5845c33276 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/jerrycan.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/jerrycan.txt @@ -1,5 +1,5 @@ Jerrycan Better than buckets -<&recipe>Jerrycans are simple metal containers used to carry fluids. They can store up to 10 buckets and can pour that fluid into the world as well as into machines. -They cannot pick up fluids, however.
-Additionally, they can be used to refill fluid-consuming items like the by placing them together in a crafting grid. \ No newline at end of file +<&recipe>Jerrycans are simple metal containers used to carry fluids. They can store up to 10 buckets and can pour that fluid into the world as well as into machines.
+Jerrycans cannot be used to pick up fluids from the world, but can be refilled from tanks such as or .
+Additionally, they can be used to refill fluid-consuming items like the by placing the jerrycan and the tool together in a crafting grid. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/kinetic_generators.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/kinetic_generators.txt new file mode 100644 index 0000000000..732cff7ded --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/kinetic_generators.txt @@ -0,0 +1,12 @@ +Kinetic Generators +And The Generator Goes 'Round +<&dynamo_recipe>The simplest form of power generation available is not solar or coal, but using natural forces to excite a generator.
+The Kinetic Dynamo connects to integrated methods of producing shaft power and produces electrical power based on how fast they turn. +Windmills and waterwheels, detailed in the following pages, are the sources of shaft power the Kinetic Dynamo will accept, and must be assembled after the dynamo for them to connect.
+Other sources of shaft power cannot be used with the kinetic dynamo, and will not produce electrical power. +<&windmill_recipes>Windmills are a basic but slow method of generating power. Speed depends on the space in front of it, with its output reducing greatly if the airflow is obscured. Additionally, weather conditions like rain or storms result in stronger winds and higher speeds. +<&sail_recipe>Wind-based power generation can be improved by covering the blades in cloth. Doing so increases the surface area and with it the rotation speed and energy output. +Windmill sails are crafted from and applied to the windmill by right clicking it. +<&waterwheel_recipes>Waterwheels are constant method of generating shaft power. Due to the higher stresses involved, waterwheels require in their construction.
+Rotational speed is based on the amount of water flowing around the wheel, with more water providing a greater speed.
+Up to three water wheels can be placed against each other and provide shaft power from a single shaft. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/large_constructions.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/large_constructions.txt new file mode 100644 index 0000000000..b8ad50582e --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/large_constructions.txt @@ -0,0 +1,6 @@ +Large Constructions +What's a Thermal Expansion? +<&items>Not all machinery can be bundled up into simple packages and shipped directly to consumer. For every charging station, there are two constructions behind it that need more space.
+Large furnaces that need to bulk process, coking furnaces that need meters of insulation, all of these cannot fit within a simple meter by meter cube.
+Multiblock constructions, large machines, are the answer to this: built and then assembled, rather than constructed on a bench.
+When assembled from their constituent parts with the Engineer's Hammer, they provide the industrial backing any self-respecting engineer needs for their factories. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/lightning_rod.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/lightning_rod.txt index 32c68e8f01..383cf55975 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/lightning_rod.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/lightning_rod.txt @@ -1,7 +1,5 @@ Lightning Rod Thunderstruck! -Lightning is a phenomenon of nature. It contains a huge amount of raw power, and this lightning rod is able to harness that power. -By stacking a lot of steel fences on this multiblock, you increase the chance of a lightning bolt striking it during rain or thunderstorms. -When the steel pole is struck, the huge amounts of energy created are stored in the base of the lightning rod and then slowly distributed to the energy connections at the sides. - -You can improve the chances of the Lightning Rod getting struck by creating a "net" of steel fences connected to the topmost fence. +Lightning is a phenomenon of nature. It contains a huge amount of raw power, and this lightning rod is able to harness that power.
+Stacking steel fences on the port at the top of the rod increases the changes that lightning hits it during rain or thunder. The chance of a strike can be increased further by widening the rod into a net at its top.
+When the steel pole is struck, the huge amounts of energy created are stored in the base of the lightning rod and then slowly distributed to the energy connections at the sides. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/logic_circuits.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/logic_circuits.txt deleted file mode 100644 index d9bfcc387c..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/logic_circuits.txt +++ /dev/null @@ -1,17 +0,0 @@ -Logic Circuits -Turing Complete -With the great speed and versatility of and the unique properties of a , it's now possible to greatly the reduce the footprint of complex redstone circuits. -Using the Circuit Table, you can create much smaller logic circuits. To do so, you will need a , some vacuum tubes and some solder like lead or copper wires. The table also needs to be supplied with energy through the input at its back. - -Using the various components, you then select the pattern of circuit you want to make and decide the input values, as well as the designated output. -The available in- and outputs are the 16 colored channels of a Redstone wire, as well as 8 "Registers". These allow for a temporary storage of a value within the block that handles the logic - more on this later. - -After setting the operator, in- and outputs, you see the required list of components next to the input slots on the left. The amount of components required depends on the complexity of the circuit, with §lNAND§r being the easiest to produce. As long as enough components are present, you can then take the completed circuit from the output on the right. -Helpful shortcuts: -- When hovering over a in- or output button, press a numbered key to change it to the numbered register. Press a letter to cycle through the colors starting with that letter. -- Pick up a finished logic circuit and click it on the center of the circuit table's interface to copy the instructions to the table. -<&unit>The Logic Unit is the block in which completed logic circuits are slotted to be used. It has enough space for a total of §210 circuits§r, and features a full §28 inbuilt registers§r, allowing it to be used for any circuit. -For a logic unit to interface with the colored redstone systems, it needs to have a attached to its side. -Every time any of the attached connectors change their state, the logic unit cycles through its circuits and performs all 10 operations. -If a circuit uses a register as an output, the resulting value is kept in the register and may be used by later circuit as an input. -The same interface connector used to input can be used as an output as well. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/logic_unit.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/logic_unit.txt new file mode 100644 index 0000000000..8d65be5a65 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/logic_unit.txt @@ -0,0 +1,14 @@ +Logic Unit +Turing Complete +<&unit>With the versatility of and shunting from , complex redstone can be compacted into .
+The Logic Unit is the specialty machine in which logic circuits are slotted to be used.
+It has enough space for a total of §210 circuits§r, and features a full §28 inbuilt registers§r, usable for any circuit.
+For a logic unit to interface with the colored redstone systems, it needs to have a attached to its side.
+Every time any of the attached connectors change their state, the logic unit cycles through its circuits and performs all 10 operations.
+If a circuit uses a register as an output, the resulting value is kept in the register and may be used by later circuit as an input.
+The same interface connector used to input can be used as an output as well. + + + + + diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/machine_components.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/machine_components.txt new file mode 100644 index 0000000000..0eeb5d4088 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/machine_components.txt @@ -0,0 +1,6 @@ +Machine Components +Where's my Allen Wrench? +Outside of paracausal events and the ability to modify the size of atoms, fitting complex heavy machinery into a meter cube seems impossible.
+In order to create more complex machines than simple furnaces and storage silos, component machinery must first be assembled.
+Engineering Blocks are used alongside simpler components such as to construct heavy machinery. +<&recipes> diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/maintenance_kit.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/maintenance_kit.txt index d6dea8e29a..80b869b6e7 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/maintenance_kit.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/maintenance_kit.txt @@ -1,6 +1,8 @@ Maintenance Kit On the go repairs <&recipe>Among those Engineers that travel the world or spend much of their time in mines, one problem crystalizes itself. -Their tools require constant maintenance and carrying around an entire workbench just isn't viable. -Fortunately, a maintenance kit can perform most minor repairs and re-configurations.
-A set of tools, wrapped in sturdy hemp cloth, the maintenance kit allows you to customize your tools much in the way the does. No longer will you have to deal with resurfacing to change the head on your Mining Drill or head back to your workshop to configure your Ear Defenders. All of this can now be performed on the go with the Maintenance Kit! +Their tools require constant maintenance and carrying an entire workbench isn't viable.
+Fortunately, a maintenance kit can perform most minor repairs and re-configurations. +A set of tools, wrapped in sturdy hemp cloth, the maintenance kit allows you to customize your tools much in the way the does.
+No longer will you have to deal with resurfacing to change the head on your Mining Drill or head back to your workshop to configure your Ear Defenders.
+All of this can now be performed on the go with the Maintenance Kit! diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/metal_barrel.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/metal_barrel.txt deleted file mode 100644 index e6dcf6c8a2..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/metal_barrel.txt +++ /dev/null @@ -1,3 +0,0 @@ -Metal Barrel -Doesn't roll -Metal barrels work exactly like . They store the same amount of fluid and their in- and outputs are configured the same way, but unlike the wooden version, these can store gasses and hot fluids, and won't output automatically if they are disabled by a redstone signal. diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/metal_constructions.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/metal_constructions.txt new file mode 100644 index 0000000000..e188d1dbf6 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/metal_constructions.txt @@ -0,0 +1,10 @@ +Metal Constructions +Riveting +<&storage_recipes>Apart from Treated Wood, processed metals make for common construction blocks.
+All metals can be crafted into blocks and slabs, or plates into sheetmetal as shown in the next page. +<&sheetmetal_recipes>Sheetmetal can be dyed to color it into sixteen shades. +<&fence_recipes>Metal fencing is the counterpart to standard wooden and treated wooden fencing.
+Unable to burn, metal fencing can be used to effectively keep in hot creatures such as Blazes or burning undead. +<&connector_recipe>Structural Connectors work similarly to normal connectors, but are purely decorative.
+These connectors can be rotated through several degrees of rotation by rightclicking them with an Engineer's Hammer. +<&coil_recipes>Structural Connectors will not accept normal wires, instead accepting rope and wire at a maximum range of 32m.
\ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/metal_press.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/metal_press.txt index fb08d9f6ad..8839ec80d5 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/metal_press.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/metal_press.txt @@ -1,7 +1,9 @@ Metal Press Under Pressure! -<&multiblock>The Metal Press is an automated way of shaping metal. It uses a high pressure piston to press a mold onto an ingot, forming it into a plate, rod or other metal components. -The structure is created as shown above, to form the multiblock, click the piston with an Engineer's Hammer. Power is input through the top, and items through the conveyors, obviously in the direction of movement. The lower middle block is the redstone control port, rightclicking it with an Engineer's Screwdriver allows you to invert the redstone control. -<&mold_blueprint>To actually work, the metal press requires a mold to be attached to the piston. These molds are created in the using the blueprint displayed above. +<&multiblock>The Metal Press is an automated way of shaping metal. It uses a high pressure piston to press plates, rods, or other metal components using molds.
+The machine is created as shown above by using an Engineer's Hammer on the piston. +Power is input through the plug on the top of the piston, and items through the conveyors in the direction of movement.
+The lower middle block is the redstone control port, rightclicking it with an Engineer's Screwdriver allows you to invert the redstone control. +<&mold_blueprint>To actually work, the metal press requires a mold to be attached to the piston. These molds are created in the using the blueprint displayed above. <&mold_recipes>Molds are crafted as shown above, with the wirecutter taking some damage for every crafting operation. They are then inserted into the metal press by right-clicking the multiblock with a mold in hand. <&packing>The packing and unpacking molds can be used to compress 4 or 9 of the same item into their relevant storage form, as well as unpack them again. This can be utilized to store ingots as blocks, or automatically create simple blocks like Sandstone. diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/metalconstruction.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/metalconstruction.txt deleted file mode 100644 index 03bdd881c7..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/metalconstruction.txt +++ /dev/null @@ -1,9 +0,0 @@ -Metal Constructions -Riveting -<&storage_and_sheetmetal_recipes>Apart from Treated Wood, processed metals make for common construction blocks. You can craft almost any metal into blocks and slabs, or hammer iron ingots into a sheetmetal block. -<&architecture_recipes>Steel is not only an integral part of high-voltage architectures, it is also quite useful in, well, architecture. Steel scaffolding can be used to quickly create climbable structures, steel fencing keeps baddies at bay and structural arms make for great attachment points for your HV relays. -<&connector_recipes>Structural Connectors work similarly to normal connectors, but instead of transferring energy, they are purely decorative. -They won't accept normal wires, but Hemp Rope and Steel Cable (the other recipes on this page). -You can also rotate them by rightclicking them with an Engineer's Hammer. -<&ladder_recipes>Metal ladders are...well, ladders made from metal. You can climb them, and they look cool. -You can also combine them with Scaffolding to make them into Covered Ladders. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/mineral_deposits.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/mineral_deposits.txt new file mode 100644 index 0000000000..2a95f31117 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/mineral_deposits.txt @@ -0,0 +1,17 @@ +Mineral Deposits +Oresome +Scattered throughout the stone of the world are small, concentrated deposits of , visible to the naked eye and recoverable with hand tools.
+Outside of those and in the underlying rock are §2Mineral Veins§r, composed of several different ores, too sparse for all but a to recover.
+At the end of this section is an appendix listing all known mineral veins. +<&survey_tools>As mineral veins are a part of the stone, §2Survey Tools§r are necessary to locate traces. Venturing out and using these tools on blocks of natural rock and soil will allow the identification of approximate vein locations.
+Each sample taken of the same vein allows more accurate identification of its center and contents. Mineral veins may overlap, so surveying can show traces of veins in close proximity. Sample sites that are too close, however, do not provide useful information on vein location.
+Artifical blocks such as sheetmetal, plants such as logs, and fluids such as water do not contain traces of mineral veins, and thus cannot be used with the survey tools. +<&sample_drill>§2Core Sample Drills§r provide precise identification of the composition and expected yield of a mineral vein. As with mineral surveying, they cannot be done upon the air or water.
+The drill can be started by hand or by redstone signal. When supplied with power, such as from an for a portable battery, the drill will consume Flux/t to produce a §2core sample§r.
+Core samples are delicate and must be extracted manually in a similar way to activating the machine again. +<&core_sample>Core samples can be easily analyzed visually to determine the relative presence of minerals at the location.
+Unlike simple surveying, in-depth analysis with the core sample drill allows §2Saturation§r to be determined. A higher saturation means a higher chance for an excavator to return an ore.
+Core samples can be placed while sneaking, allowing the easy identification of information at a glance. Additionally, when placed, markers can be applied to maps when the sample is right clicked, locating the vein with a red triangle on the map.
+Core samples do not display aquifers or other fluid traces in the region; they only display the mineral wealth of the survey. +<&spoils>Even high saturation veins cannot be excavated without bringing up stone surrounding the vein. When deposits are excavated from far away, more of the ore is contained within the spoil rock and dirt.
+Because of the inefficient excavation, these veins wil produce less ore than a well sited deposit. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/minerals.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/minerals.txt deleted file mode 100644 index 7c30ea0f56..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/minerals.txt +++ /dev/null @@ -1,19 +0,0 @@ -Mineral Deposits -Oresome -The deposits of Ore found around your world are nothing new to you. What you have so far left out of consideration though are mineral veins, which contain a mix of different ores. Due to their wide and thin spread, the average miner can't find them, but a might be able to assist with that. -<&survey_tools>To begin looking for mineral veins, you'll want to craft some §2Survey Tools§r. By venturing out and using these tools on various blocks of natural soil, you can identify veins and find their approximate positions. - -Each sample you take of the same vein gets you a more accurate read on what it contains and where it origi- nates. Note that veins can overlap, so you may find traces of different veins quite close to each other. - -Also note that if a vein is dug from far away, the excavation site will be extracted inefficiently, digging up more spoil, such as rock and soil. - -Because of the inefficient excavation, the vein will produce less ore than an efficiently excavated vein. -<&sample_drill>After narrowing down the type and position of the vein, use a §2Core Sample Drill§r to get a precise read on what veins are found at an exact position. -Supply the machine with power and rightclick it or use redstone to activate it. The drill consumes Flux/t to then extract a core sample at its location which provides detailed information on the mineral vein. - -<&core_sample>The sample will not only tell you exactly what minerals are found there, including their relative presence, but also their individual §2saturation§r. A higher saturation means a higher chance for an excavator to return an ore. - -Sneak + rightclick a core sample to place it in the world, allowing you to read its position and information. Additionally, when placed, you can rightclick it with a map in order to mark its original position on there. - -The following pages list every type of vein and the ores, and spoil, that can be retrieved from them. - \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/mining_drill.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/mining_drill.txt index 99efb9c774..a075b97d88 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/mining_drill.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/mining_drill.txt @@ -1,10 +1,12 @@ Mining Drill My drill will pierce the Bedrock! -<&drill_base_recipes>The handheld, diesel-powered drill is a big advancement in mining. With exchangeable drill heads and upgrades, its properties are almost entirely modifiable. To modify it, place it in an . The drill runs off of and can be filled directly in the refinery. -The drill digs in an area depending on the drill head used, but you can sneak to limit it to a single block. You can also sneak and right-click to change the drill into single-block mode. +<&drill_base_recipes>The handheld, diesel-powered drill is a big advancement in mining. With exchangeable drill heads and upgrades, its speed and other properties are almost entirely modifiable.
+To modify it, place it in an . +The drill runs off of and can be filled directly in the refinery, or filled at other storage such as or .
+The drill digs in an area depending on the drill head used, but can be limited to a single block with sneak or sneak-and rightclick. <&drill_head_recipes>The §2Drill Head§r determines the base §2mining level§r, §2speed§r, and §2size§r, as well as the §2attack damage§r. As you dig blocks, the drill head takes damage, but it can be repaired in an anvil. -<&drill_waterproof_recipe>As the drill is powered by a combustion engine, it will not run underwater unless you equip it with the §2Pressurized Air Tank§r Upgrade. However, with this upgrade equipped, it will not only run while submerged, but also ignore the slowdown usually experienced when digging in water. +<&drill_waterproof_recipe>As the drill is powered by a combustion engine, it will not run underwater unless it is equipped with the §2Pressurized Air Tank§r. With the tank equipped, it will not only run while submerged, but also ignore the slowdown usually experienced when digging. <&drill_lube_recipe>The §2Advanced Lubrication System§r applied additional lubricant to the drill at a regular basis, decreasing the durability loss of the drill head. <&drill_damage_recipe>By adding §2Additional Augers§r to the drill, its destructive potential is increased, increasing its damage against living creatures and allowing it to run and dig faster. The upgrade stacks up to three times. -<&drill_fortune_recipe>The drill's powerful action results in it wasting some of the precious mineral in the ground. By using to soften the rock first, the drill can dig out much more raw ore from blocks (akin to the §2Fortune§r enchantment). +<&drill_fortune_recipe>The drill's powerful action results in it wasting some of the precious mineral in the ground. By using to soften the rock first, the drill can dig out much more raw ore from blocks (akin to the §2Fortune§r enchantment). <&drill_capacity_recipe>The §2Large Fuel Tank§r allows the drill to store more fuel internally, extending the time you can use it before refilling. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/mixer.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/mixer.txt index 7f9b9def97..a5779d0c1e 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/mixer.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/mixer.txt @@ -1,6 +1,6 @@ Mixer Vats of Cookie Dough! The Mixer is a multiblock structure that dissolves solids in fluids, mixing them together. The structure is built as shown above and formed by using the Engineer's Hammer on the central sheetmetal block. -The most common uses for this machine are the mixing of , or the creation of potions from water and their various ingredients.
-Fluids are input into the mixer through the port at the bottom of its powersupply. Items can be input via the two hatches at the back. The fluid port at the front serves as the fluid output.
+The most common uses for this machine are the mixing of , or the creation of from water and their various ingredients.
+Fluids are input into the mixer through the port at the bottom of its powersupply. Items can be input via the two hatches at the back. The fluid port at the front serves as fluid output.
Applying a redstone signal to the control panel at the front will halt the machine's process, this behavior can be inverted by use of the Engineer's Screwdriver. diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/multiblocks.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/multiblocks.txt deleted file mode 100644 index 97c2b02072..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/multiblocks.txt +++ /dev/null @@ -1,4 +0,0 @@ -Multiblock Constructions -Where's my Allen Wrench? -Fitting complex machinery into a single 1x1x1 cube seems to be a task unmanageable without the use of magic or possibly shrink rays. So in order to create more complex machines, you will need component blocks. The most common ones have been listed on the following pages. -<&recipes> diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/ores.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/ores.txt index 6a192e6697..9681102886 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/ores.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/ores.txt @@ -1,12 +1,12 @@ Ores Diggy diggy hole -<&alu>§lBauxite Ore§r is found in the world between layers and , and requires a Stone Pickaxe to harvest. -The raw ore will smelt into aluminium ingots, which is an integral part of high-voltage architecture. -<&lead>§lLead Ore§r is found in the world between layers and , and requires an Iron Pickaxe to harvest. -The raw ore will smelt into lead ingots, which are used in creating early accumulators. -<&silver>§lSilver Ore§r is found in the world between layers and , and requires an Iron Pickaxe to harvest. -The raw ore will smelt into silver ingots, which alloy with gold to create electrum, a far more effective conductor. -<&nickel>§lNickel Ore§r is found in the world between layers and , but more abundantly below . It requires an Iron Pickaxe to harvest. -The raw ore will smelt into nickel ingots, which alloy with copper to create constantan, a heat resistant conductor used in the construction of . -<&uranium>§lUranium Ore§r is found in the world between layers and , and requires an Iron Pickaxe to harvest. -The raw ore will smelt into uranium ingots, but there are currently not many uses for the metal. A uranium block can serve as a heatsource for the and the metal will be used in future endeavours. \ No newline at end of file +<&alu>§lBauxite Ore§r can be found in the world between layers and , and requires a pickaxe or tool of stone or better to harvest.
+The raw ore will smelt into aluminium ingots, which are an integral part of high-voltage architecture. +<&lead>§lLead Ore§r can be found in the world between layers and , and requires a pickaxe or tool of iron or better to harvest.
+The raw ore will smelt into lead ingots, which are used in creating early accumulators, bullets, and industrial dyes. +<&silver>§lSilver Ore§r can be found in the world between layers and , and requires a pickaxe or tool of iron or better to harvest.
+The raw ore will smelt into silver ingots, which can be used in mirrors or alloyed with gold to create electrum, a far more effective conductor. +<&nickel>§lNickel Ore§r can be found in the world between layers and , but more abundantly below . It requires a pickaxe or tool of iron or better to harvest.
+The raw ore will smelt into nickel ingots, which can be used in accumulators, or alloyed with copper to create constantan, for use in . +<&uranium>§lUranium Ore§r can be found in the world between layers and , and requires a pickaxe or tool of iron or better to harvest.
+The raw ore will smelt into uranium ingots, but there are few uses for the metal. Uranium blocks can serve as heat sources for the , and the metal will be used in future endeavours. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/other_engineers.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/other_engineers.txt new file mode 100644 index 0000000000..f61f5bc9ea --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/other_engineers.txt @@ -0,0 +1,22 @@ +Other Engineers +Testificate with a Degree +Outside of the comfortable compound of any engineer are others less fortified.
+Inside of the villages and towns of the world come a variety of inhabitants who farm and build. Among these come some engineers at the forefront of the field in their towns, pushing against the tide.
+Common trades among those that ply designs and devices in the markets of the world are below. +<&engineer> The §lStructural Engineer§r deals in common construction materials such as treated wood, scaffolding, and concrete.
+Once they're experienced enough to prospect, they may even sell you a treasure map to a nearby ...
+The workstation of the Structural Engineer is a §2Turntable§r. +<&machinist>The §lMachinist§r is an expert in metals, mechanics and tools.
+They sell hammers, toolboxes and drill heads while buying raw materials such as steel.
+Highly experienced machinists can draw blueprints for .
+The workstation of the Machinist is an §2Engineer's Crafting Table§r. +<&electrician> The §lElectrician§r offers wirecutters, coils of wire and pieces of a faraday suit.
+More experienced engineers will sell complex components such as circuits. Some less reputable may also have a stash of experimental weapon upgrades...
+The workstation of the Electrician is an §2Engineer's Circuit Table§r. +<&gunsmith>The §lGunsmith§r deals with the recently popular firearms, including blueprints.
+Apart from buying and selling various kinds of ammunition, they also manufacture some rare pieces for the that influence its performance.
+The workstation of the Gunsmith is an §2Engineer's Workbench§r. +<&outfitter> The §lOutfitter§r may not seem like a traditional engineer, although their field of work is no less precise!
+Whereas others manufacture components, they instead design unique colour patterns known as .
+While purchasing shader materials such as tough fabric, they sell shader grab bags, enabling you to randomly acquire pieces of their craft.
+The workstation of the Outfitter is a §2Shader Banner§r, which is created by using a shader on a normal, placed banner. diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/plastic.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/plastic.txt deleted file mode 100644 index 774d7a7b46..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/plastic.txt +++ /dev/null @@ -1,12 +0,0 @@ -Resin and Duroplast -It's fantastic! -<&resin>Phenolic Resin is a sticky, viscous fluid, which can be molded into a resilient plastic known as Duroplast. This incredible new material is rigid, non-flammable and not conductive, making it an excellent insulator in electrical engineering. -Additionally, its ability to be molded makes it far more reliable in mass production than wood or ceramics. -<&acetaldehyde>Its production process however is more involved and relies on complex chemical processes only possible within a .
-First, gained from fermenting plants must be oxidized to become Acetaldehyde. This process is done by using a §2Silver Plate§r as a catalyst and filling one of the refinery's tanks with Ethanol, while the other tank remains empty. -The resulting Acetaldehyde is then transferred to a §osecond§r refinery, where it is combined with to create §2Phenolic Resin§r. This process requires no catalyst. -<&duroplast_sheet>Duroplast items are created by filling appropriate with resin in the . The machine is able to confer enough heat and pressure within these molds to trigger the resin to harden.
-The resulting sheets are used in the creation of and , where they act as insulators. -<&duroplast_block>Solid blocks of duroplast can be used for construction and decorational purposes, though not everyone appreciates their colour. More importantly however, they serve to replace §2Terracotta§r when crafting , thus reducing the amount of clay required! -<&fiberboard>Fiberboard is made from compressed , mixed with resin to create a dense and compressed block. It shares its properties with wood and can be used as a replacement for planks in most recipes. An excellent way to recycle what would otherwise be waste! -<&empty_shell> You can also use resin in the creation of empty shells for the , making them cheaper and easier to mass produce. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/plates.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/plates.txt deleted file mode 100644 index 18fcfc7ad3..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/plates.txt +++ /dev/null @@ -1,3 +0,0 @@ -Metal Plates -Flat as a flounder -Metal Plates are a crafting material required for the creation of some machines or blocks. They are made by hammering an ingot with an Engineer's Hammer or in a . diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/posts_and_wallmounts.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/posts_and_wallmounts.txt new file mode 100644 index 0000000000..a5992af84b --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/posts_and_wallmounts.txt @@ -0,0 +1,9 @@ +Posts & Wallmounts +Put Your HV Out of Reach +<&post_recipes>Posts can be made from several common structural materials, including Treated Wood, Steel, and Aluminium.
+Unlike fence posts, these posts will not connect together, but instead can be used to hang wallmounts, or . +Posts are four blocks high and thus cannot be placed without the proper clearance.
+Using the Engineer's Hammer on the sides of the topmost block will attach an arm to the post.
+Placing blocks below the arms of the wooden post will flip the arms upside down. +<&wallmount_recipes>Wallmounts are similar to the mounting arms of posts, and can be made of the same materials.
+Their attachment point can be oriented to support the top or bottom face of a block. Using an Engineer's Hammer will rotate the side of the mount. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/railgun.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/railgun.txt index 8703e818c1..7df7944ed4 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/railgun.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/railgun.txt @@ -2,12 +2,10 @@ Railgun Velocitas Eradico The Railgun (or more accurately the Portable Induction Catapult) is a marvel of engineering. It consists of two rails through which an electric current flows and accelerates a sled, and by that, a projectile. The process is energy intensive but will accelerate various projectiles to high speeds. -To launch a projectile from your inventory, click and hold the use button till the charge level reaches 99, then release. - +To launch a projectile from your inventory, click and hold the use button till the charge level reaches 99, then release.
Common projectiles include §2iron§r, §2aluminum§r and §2steel rods§r, as well as §2graphite electrodes§r. However, you may also fire more exotic projectiles, such as §2blaze rods§r that set targets alight, §2end rods§r that can actually hit endermen, §2ender pearls§r to increase their range, that pierce targets, or §2tridents§r. -To switch between projectiles, sneak and scroll the mouse wheel or use the keybind §l§r if it has been set in the options. - -Due to the low internal energy storage, it is recommended to use the railgun along with a . -As with other IE tools, the railgun can be modified in the and be customized with . +To switch between projectiles, sneak and scroll the mouse wheel or use the keybind §l§r if it has been set in the options.
+Due to the low internal energy storage, it is recommended to use the railgun along with a . +As with other IE tools, the railgun can be modified in the and be customized with . <&speed>The §2Advanced Heatsinks§r help mitigate the heat buildup during the chargup process, greatly reducing the railgun's charge time. <&scope>The §2Precision Scope§r allows you to zoom in with the railgun. Use §l§r to use the scope and scroll the mouse wheel to switch between magnification levels. diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/razor_wire.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/razor_wire.txt index a3f5266eda..8a83c1be40 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/razor_wire.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/razor_wire.txt @@ -1,4 +1,4 @@ Razorwire Oversized eggslicer <&recipe>Razorwire is a wire with sharpened pieces of metal attached. It will slow and cut any entity that tries to move through it. -Razorwire can only be removed with Wirecutters, any other attempts will damage the player. Additionally, an LV wire can be connected to electrify the razorwire for extra damage. \ No newline at end of file +Razorwire can only be removed with Wirecutters, any other attempts will damage the player. Additionally, LV wires can be connected to electrify the razorwire for extra damage. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/redstone_acid.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/redstone_acid.txt deleted file mode 100644 index d549e14838..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/redstone_acid.txt +++ /dev/null @@ -1,6 +0,0 @@ -Redstone Acid -Colourful electrolyte! -While the exact properties of Redstone remain a mystery even to the most studied engineers, recent experiments have shown it be an acidic salt, creating Redstone Acid when dissolved in water. -The acid is not strong enough to dissolve organic matter, but it is mildly corrosive to metal and acts as an excellent electrolyte for .
-<&mixer>For mass production, the acid can be easily created in a , using 1 piece of §2Redstone Dust§r for one quarter of a bucket of water. -<&copper>When used in a it can be used to oxidize copper blocks, producing a beautiful patina. The same effect can be achieved by using a , using an eighth of a bucket to age a block of copper. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/redstone_wire.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/redstone_wiring.txt similarity index 64% rename from src/main/resources/assets/immersiveengineering/manual/en_us/redstone_wire.txt rename to src/main/resources/assets/immersiveengineering/manual/en_us/redstone_wiring.txt index 5765798820..7dae814ee5 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/redstone_wire.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/redstone_wiring.txt @@ -1,10 +1,14 @@ -Redstone Wires +Redstone Wiring Integration Takeover -<&coil>§2Redstone Wires§r are aluminium coated in redstone dust. The resulting cables provide an easy way to transfer redstone signals over long distance without losing any signal strength.<&connector>The §2connectors§r work like any other wire connector in terms of connecting them, however, redstone wiring does not require relays; connectors and relays are the same block. -With the Engineer's Screwdriver, the connectors can be configured between in- and output mode and set to one of 16 coloured frequencies. -<&probe>§2Redstone Probe Connectors§r have a functionality similar to Redstone Comparators, reading inventories for how full they are. Not only that, but they can be configured with a certain §lsignal threshold§r and will only output if that threshold is met - similar to a comparator. -Additionally, these probes can operate on two channels, sending their read signal on one and still receiving signals on another. All these settings are configured by using the Engineer's Screwdriver. - +<&coil>§2Redstone Wires§r are aluminium coated in redstone dust. The resulting cables provide an easy way to transfer redstone signals over long distance without losing signal strength. +<&connector>§2Redstone Wire Connectors§r work as both relays and connectors: input and output connectors can have multiple wires connected.
+With the Engineer's Screwdriver, the connectors can be configured between in- and output mode and set to one of 16 coloured frequencies. +<&bundled>§2Redstone Interface Connectors§r are designed to be attached to other blocks that can make use of the coloured redstone signals.
+The interface connector is inert and does not possess a colour, input- or output-state. Instead, it provides an interface to all 16 colors of the redstone grid.
+Blocks such as the and use this to output on many signals based on internal thresholds. +<&probe>§2Redstone Probe Connectors§r are a compact device with many functions of the comparator.
+Comparator signal levels will be output on the redstone wire connected. Additionally, §lsignal thresholds§r cane be set where the probe will only output if the signal is above the threshold.
+Additionally, these probes can operate on two channels, sending their read signal on one and still receiving signals on another. All these settings are configured by using the Engineer's Screwdriver.
Note that many of IE's multiblocks feature comparator-functionality, as described on the following pages. Where available, the redstone control surface of the multiblock is the designated spot to connect a comparator. §lTank: §rAs detailed in its §lSilo: §rAs detailed in its @@ -16,8 +20,4 @@ Note that many of IE's multiblocks feature comparator-functionality, as describe §lExcavator: §rOutputs a signal relative to the remaining ore in the vein. §lArcFurnace: §rOutputs a signal relative to the fill of the inventory. Additionally, connecting a comparator to the electrodes at the top will send a signal based on their integrity. -§lMixer: §rOutputs a signal relative to the fill of the inventory. -<&bundled>§2Redstone Interface Connectors§r are designed to be attached to other blocks that can make use of the coloured redstone signals. -The interface connector is innert and does not posses a colour, input- or output-state, but it allows blocks such as the to interface directly with the wire network. - - +§lMixer: §rOutputs a signal relative to the fill of the inventory. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/refinery.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/refinery.txt index 36910e3e42..95404eade9 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/refinery.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/refinery.txt @@ -1,8 +1,8 @@ Refinery Fluid mixing! -<&multiblock>The Refinery is a complex multiblock that can refine one or two fluids into another. The most common application of this is production of Biodiesel. -To form the structure, rightclick the Heavy Engineering Block on the middle layer. -Fluids are input through the two ports on either side of the block and output through the orange marked port at the front. Using buckets to interact with the refinery's tanks is also possible. -Applying a redstone signal to the control panel at the front will halt the machine's process, this behavior can be inverted by use of the Engineer's Screwdriver. -<&diesel>Most refinery processes require the addition of a catalyst to enable the reaction. This catalyst is not consumed, but the process will not work without it. -
To produce §lBiodiesel§r, combine equal parts and while using as a catalyst. \ No newline at end of file +<&multiblock>Many processes necessitate the addition of a catalyst. The refinery passes its input fluids through a mixer and a catalyst at the same time, producing novel outputs from one or two inputs.
+To form the machine, construct it as shown and rightclick the Heavy Engineering Block on the middle layer.
+Fluids are input through the two ports on either side of the block and output through the orange marked port at the front. Using buckets to interact with the refinery's tanks is also possible.
+Applying a redstone signal to the control panel at the front will halt the machine's process, this behavior can be inverted by use of the Engineer's Screwdriver.
+Most refinery processes require the addition of a catalyst to enable the reaction. This catalyst is not consumed, but the process will not work without it. Catalysts cannot, and need not, be input automatically.
+The most important fluids made with the refinery are , and . \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/resin_and_duroplast.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/resin_and_duroplast.txt new file mode 100644 index 0000000000..8fedc57e79 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/resin_and_duroplast.txt @@ -0,0 +1,13 @@ +Resin and Duroplast +It's fantastic! +<&resin> is the first step to producing plastic products.
+To produce this resin, the precursor must be produced by oxidizing with a §2Silver Plate§r as the catalyst.
+Then, this precursor must be combined with . Both of these processes happen in the . +<&duroplast> +Duroplast is a synthetic plastic created from . This incredible new material is rigid, non-flammable and not conductive, making it an excellent insulator in electrical engineering.
+The easy moldability of plastic resins also allows it to be formed into a variety of shapes, such as sheets and blocks. +<&duroplast_sheet>Duroplast items are created by filling appropriate with resin in the . The machine is able to confer enough heat and pressure within these molds to trigger the resin to harden.
+The resulting sheets are used in the creation of and , where they act as insulators. +<&duroplast_block>Solid blocks of duroplast can be used for construction and decorational purposes, though not everyone appreciates their colour. More importantly however, they serve to replace §2Terracotta§r when crafting , thus reducing the amount of clay required! +<&fiberboard>Fiberboard is made from compressed , mixed with resin to create a dense and compressed block. It shares its properties with wood and can be used as a replacement for planks in most recipes. An excellent way to recycle what would otherwise be waste! +<&empty_shell> You can also use resin in the creation of empty shells for the , making them cheaper and easier to mass produce. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/revolver.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/revolver.txt index 407ae37e44..0faa7885f4 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/revolver.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/revolver.txt @@ -1,14 +1,12 @@ Revolver Wanted: Dead or Alive -<&recipe>The Revolver, a more elegant weapon from a more civilized age, is an achievement of small mechanics. Small being relative here, since this weapon is chambered for 12-gauge. -Similar to the Mining Drill, the Revolver will allow for modification in the , as detailed on the last pages. - -Note that firing the revolver is quite noisy, and will attract the attention of hostile mobs in the area! - -There are different the Revolver will accept. To load it, sneak + rightclick the weapon, then place cartridges into the slots. -<&speedloader>A loaded Speedloader in your inventory will be used to refill the revolver after you've fired your last shot. +<&recipe>The Revolver, a more elegant weapon from a more civilized age, is an achievement of small mechanics.Small being relative here, since this weapon is chambered for 12-gauge. +Similar to the Mining Drill, the Revolver will allow for modification in the , as detailed on the last pages.
+Note that firing the revolver is quite noisy, and will attract the attention of hostile mobs in the area!
+There are different the Revolver will accept. To load it, sneak + rightclick the weapon, then place cartridges into the slots. +<&speedloader>A loaded §2Speedloader§r in your inventory will be used to refill the revolver after you've fired your last shot. <&scope>The §2Precision Scope§r allows you to zoom in with the revolver. Use §l§r to use the scope and scroll the mouse wheel to switch between magnification levels. -<&bayonet>By attaching a §2bayonet§r to the revolver, you outfit it with close-quarter-combat capabilities, allowing for melee damage as powerful as an Iron Sword. +<&bayonet>By attaching a §2Bayonet§r to the revolver, you outfit it with close-quarter-combat capabilities, allowing for melee damage as powerful as an Iron Sword. <&extmag>The §2Extended Magazine§r allows loading 6 more cartridges into the revolver. This magazine does not get refilled by a speedloader. <&tubes>The §2Amplifying Electron Tubes§r apply an electric shock to fired projectiles. This shock persists till it hits the target (don't ask how it works) and is passed on. The target will be stunned for a fraction of a second and all powered equipment they may be using will suffer a slight discharge. diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/bullets.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/revolver_cartridges.txt similarity index 93% rename from src/main/resources/assets/immersiveengineering/manual/en_us/bullets.txt rename to src/main/resources/assets/immersiveengineering/manual/en_us/revolver_cartridges.txt index 0806e90266..0abf0e2316 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/bullets.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/revolver_cartridges.txt @@ -1,7 +1,7 @@ Revolver Cartridges -Cartridges are created in the Engineer's Workbench, by the use of specific . Blueprints for normal ammunition you can create yourself, but some more advanced types will require you to buy adequate blueprints from someone else. -<&empty>§lEmpty §lCasings§r and §lShells§r are the basis for every projectile. Empty Casings can also be crafted in the , using the Bullet Casing mold, which reduces the copper required. Similarly, Empty Shells can be made out of in a bottling machine. +Cartridges are created in the Engineer's Workbench, by the use of specific . Blueprints for normal ammunition you can create yourself, but some more advanced types will require you to buy adequate blueprints from . +<&empty>§lEmpty §lCasings§r and §lShells§r are the basis for every projectile. Empty Casings can also be crafted in the , using the Bullet Casing mold, which reduces the copper required. Similarly, Empty Shells can be made out of in a bottling machine. <&casull>§lCasull §lCartridges§r are created with a "Common Projectiles" blueprint. They are a simple lead projectile inflicting medium damage. <&ap>§lArmor-Piercing §lCartridges§r are created with the same blueprint. They do the same amount of damage but penetrate armor by sheer kinetic force. <&buckshot>§lBuckshot §lCartridges§r, created with the aforementioned blueprint, are filled with multiple small projectiles that are fired out in a cone shape. This cartridge is highly effective at short range. diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/sawmill.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/sawmill.txt index ac527a3644..26cdeb720f 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/sawmill.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/sawmill.txt @@ -1,13 +1,12 @@ Sawmill -??? -The sawmill is a machine assembly which cuts wooden logs into neatly stacked planks. The machine operates in two stages by first stripping the bark of the log and then using a to cut the stripped log apart. -<&sawdust>Both steps of the process create §2sawdust§r, which is collected and output through the port at the front of the machine. That sawdust can then be processed into paper later on. -The machine is built as shown on the first page and formed by using an §2Engineer's Hammer§r on the central sheetmetal block. -Applying a redstone signal to the control panel at the front will stop the machine, this behavior can be inverted by the §2Engineer's Screwdriver§r. - -Trying to remove the sawblade while in operation will cause injury. To ensure the machine is not in operation, disable the machine with redstone while the machine is empty. -To be ready for processing, you will need to craft a and insert it into the slot on the back by right-clicking. Sneak and right-click to take the sawblade out again. - -Running logs through the machine without a sawblade will create §2stripped logs§r that will not be cut apart. This process is much quicker than stripping them manually. - +I Saw What You Did +The sawmill is a machine assembly which cuts wooden logs into neatly stacked planks.
+The machine operates in two stages: first, the log is stripped, then the stripped law is cut apart using a . +<&sawdust>Both steps of the process create §2sawdust§r, which is collected and output through the port at the front of the machine.
+That sawdust can later be processed into paper or other useful materials, such as . +The machine is built as shown on the first page and formed by using an §2Engineer's Hammer§r on the central sheetmetal block.
+Applying a redstone signal to the control panel at the front will stop the machine, this behavior can be inverted by the §2Engineer's Screwdriver§r.
+To be ready for processing, you will need to craft a and insert it into the slot on the back by right-clicking. Sneak and right-click to take the sawblade out again.
+Trying to remove the sawblade while in operation will cause injury. To ensure the machine is not in operation, disable the machine with redstone while the machine is empty.
+Running logs through the machine without a sawblade will create §2stripped logs§r that will not be cut apart. This process is much quicker than stripping them manually.
The sawblade will be damaged while it's in use and may need to be replaced after a while. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/scaffolding_and_ladders.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/scaffolding_and_ladders.txt new file mode 100644 index 0000000000..20c0608bfd --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/scaffolding_and_ladders.txt @@ -0,0 +1,6 @@ +Scaffolding & Ladders +Warning: Construction Site +<&scaffolding_recipes>Scaffolding is a versatile arrangement of metal rods that can be used in construction.
+Scaffolding can also be climbed like ladders along its sides. +<&ladder_recipes>Often, factories and machines have vertical drops that need to be traversed.
+Metal ladders provide a fireproof method, and can be covered in scaffolding to prevent accidental egress.
diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/shader.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/shader.txt deleted file mode 100644 index e7adea35f1..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/shader.txt +++ /dev/null @@ -1,8 +0,0 @@ -Shaders -Blue! No, yellow! -Shaders are items you can find in the world or aquire by trading with villagers. They don't have a purpose by themselves, but they can be equipped to , , , or (and possibly other things you still have to discover) to change the designs of the item. Simply put the item in an and equip the shader in the appropriate slot. -You can also apply them to a Minecart, Banner or a by rightclicking! - -For a full list of all available shaders, their looks, references and more details, -<&grab_bag>Shader Grabbags are items containing a random shader. They can be found in crates, traded from villagers or dropped by bosses. The rarity of the contained shader is equal to, or better than the rarity of the bag. When using a bag, you are more likely to get a shader you do not yet own, than one you already posess. -Shaders bags can be crafted into two bags of a lower level. This will lower your chances of getting rarer shaders but provide you with more attempts. diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/shaders.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/shaders.txt new file mode 100644 index 0000000000..c673cd86e0 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/shaders.txt @@ -0,0 +1,11 @@ +Shaders +Blue! No, yellow! +Shaders are items you can find in the world or aquire by trading with villagers.
+They don't have a purpose by themselves, but they can be equipped to , , , , , and (and possibly other things you still have to discover) to change the designs of the item.
+Simply put the item in an and equip the shader in the appropriate slot.
+You can also apply them to a Minecart, Banner or a by rightclicking!
+For a full list of all available shaders, their looks, references and more details, +<&grab_bag>Shader Grabbags are items containing a random shader. They can be found in crates, traded from villagers or dropped by bosses.
+The rarity of the contained shader is equal to, or better than the rarity of the bag.
+When using a bag, you are more likely to get a shader you do not yet own than one you already possess.
+Shaders bags can be crafted into two bags of a lower level. This will lower your chances of getting rarer shaders but provide you with more attempts. diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/silo.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/silo.txt index 98ae9f4dcd..f686963c93 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/silo.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/silo.txt @@ -1,5 +1,8 @@ Silo Full to the brim! -Silos offer space for a lot of items of the same type, making them excellent for mass storage of seeds, slag or cobblestone. They have space for 41472 items, equaling the capacity of 24 chests. -Items must be input through the top and extracted from the bottom. Applying a redstone signal to the bottom block will make it output automatically. -A comparator attached to the bottom center block will it emit a redstone signal proportional to how full the silo is. Attaching the comparator to one of the top 6 layers results in a signal proportional to the height of the comparator. For example, a comparator attached to the third layer of a silo would not emit any signal until the tank is 2/6 full and have a signal strength of 15 if the silo is half full or more. +Silos offer space for a lot of items of the same type, making them excellent for mass storage of seeds, slag or cobblestone. They have space for 41472 items, equaling the capacity of 24 chests. +Items can be input through the top grate, or through the bottom port. Items must be extracted from the bottom port.
+Applying a redstone signal to the bottom block will make it output automatically.
+A comparator attached to the bottom center block will it emit a redstone signal proportional the fill of the silo.
+Attaching the comparator to one of the top 6 layers results in a signal proportional to the height of the comparator.
+For example, a comparator attached to the third layer of a silo would not emit any signal until the tank is 2/6 full and have a signal strength of 15 if the silo is half full or more. diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/slag.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/slag.txt deleted file mode 100644 index 7dd7ec95ed..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/slag.txt +++ /dev/null @@ -1,12 +0,0 @@ -Slag Recycling -Zero Waste! -While slag is considered a waste product from the , its properties allow it to be reused in several ways. Specialty uses are detailed on the following pages. - -Slag can be made into various building blocks, including two thirds of a , and glass. Additionally, due to its mineral composition, slag can be used to create -<&slag_gravel>§2Slag Gravel§r is slag that has been processed in the to a rough grit. It shares its behavior with any other gravel, and can be crushed further into sand. - -Additionally, slag gravel contains valuable nutrients for aquatic flora. Any water plants planted on in (such as kelp) tend to grow faster than when grown on other blocks. -<&slag_glass>By melting slag in a normal furnace rather than crushing it, it becomes §2slag glass§r, a hard, semi-transparent material. It reduces the strength of light passing through it and can be used as an insulator in . -<&slag_bricks>§2Slag Bricks§r are slag shaped through crafting or stonecutting into glassy bricks. Due to their vitrified construction, slag bricks have a higher density and toughness than normal clay bricks, withstanding explosions more readily. - -Slag Bricks can be formed into stairs, slabs, and walls, which have a small sill of baked brick on the top-most layer. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/slag_products.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/slag_products.txt new file mode 100644 index 0000000000..9f6930932a --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/slag_products.txt @@ -0,0 +1,9 @@ +Slag Products +Zero Waste! +<&slag_gravel>§2Slag Gravel§r is slag that has been ground in the to a rough grit. As with other gravels, it can be crushed further into sand.
+Additionally, slag gravel contains valuable nutrients for aquatic flora. Waterlogged plants placed on slag gravel grow faster than when grown on other blocks. +<&slag_glass>Remelting slag in a §2Furnace§r vitrifies it to a hard, darkened §2slag glass§r.
+This glass reduces the strength of light passing through it and can be used as an insulator in . +<&slag_bricks>§2Slag Bricks§r are slag shaped into bricks similar in most respects to clay bricks.
+The ceramic in slag bricks is tougher than that of standard clay bricks, able to withstand explosions more readily.
+Slag Bricks can be formed into stairs, slabs, and walls, which have a small sill of baked brick on the top-most layer. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/squeezer.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/squeezer.txt index b40bf44ad3..d541126d3e 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/squeezer.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/squeezer.txt @@ -1,6 +1,6 @@ Squeezer Pressing matters -The Squeezer is a multiblock structure that presses juice or oil out of organic materials by use of a big piston. The structure is built as shown above and formed by using the Engineer's Hammer on the central wooden barrel, from the side that has the Engineering Blocks. -Items can be input into the Squeezer via the two hatches at the back that are marked with blue dots. The hatch with the orange dot serves as an item output and the block below it to output fluids. -Applying a redstone signal to the control panel at the front will halt the machine's process, this behavior can be inverted by use of the Engineer's Screwdriver. -The following list shows various items that can be squeezed into plant oil, and the amount they produce.<&list> +The Squeezer is a multiblock structure that presses juice or oil out of organic materials with a large piston. The structure is built as shown above and formed by using the Engineer's Hammer on the central wooden barrel, on the side of the redstone port.
+Items can be input into the Squeezer via the two hatches at the back that are marked with blue dots. The hatch with the orange dot serves as an item output and the block below it to output fluids.
+Applying a redstone signal to the control panel at the front will halt the machine's process, this behavior can be inverted by use of the Engineer's Screwdriver. +The following list shows various items that can be squeezed into plant oil, and the amount they produce.<&list> \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/storage_barrels.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/storage_barrels.txt new file mode 100644 index 0000000000..9c26684fba --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/storage_barrels.txt @@ -0,0 +1,6 @@ +Storage Barrels +Doesn't roll +<&wooden_barrel>Wooden Barrels are simple containers that can store up to 12 buckets of liquid, but not gasses or hot fluids.
+Right-clicking the vertical sides of the barrel with the Engineer's Hammer will configure them. +<&metal_barrel>Metal Barrels are identical to their wooden counterparts, other than the material of their construction.
+Metal barrels may store hot fluids as well as gasses, and their automatic output can be disabled by a redstone signal. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/storage_crates.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/storage_crates.txt new file mode 100644 index 0000000000..66b180806b --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/storage_crates.txt @@ -0,0 +1,8 @@ +Storage Crates +Move that gear up! +<&crate>Wooden Storage Crates are similar to a chest in function, storing up to 27 stacks of material.
+Unlike chests, all the material stored within a crate will be sealed inside before it can be picked up. +As with chests, crates will output a comparator signal based on the amount of items stored within.
+Storage crates cannot be broken by pistons, unlike Shulker Boxes. +<&reinforced_crate>Reinforced Storage Crates are framed with steel, allowing them to resist the otherwise devastating dangers posed by explosions.
+Due to this, they will not break or drop their items when explosions happen near enough to otherwise destroy them. diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/storage_minecarts.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/storage_minecarts.txt new file mode 100644 index 0000000000..9dbd8e3e63 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/storage_minecarts.txt @@ -0,0 +1,6 @@ +Storage Minecarts +Let The Bullgine Run +<&item_storage> can be placed into Minecarts, as with chests and hoppers.
+When placed into Minecarts, crates will act as they do outside, and store their items inside when they are broken, unlike chests. +<&fluid_storage> can be placed into Minecarts, as with chests and hoppers.
+When placed into Minecarts, barrels will act as they do outside, accepting fluids from bucketing and displaying fluid to containers. diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/strip_curtains.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/strip_curtains.txt new file mode 100644 index 0000000000..0c0f20dde8 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/strip_curtains.txt @@ -0,0 +1,6 @@ +Strip Curtains +What Mysteries Lie Beyond? +<&recipe>Strip Curtains are a bar with panels of mounted to them and hung down.
+Curtains can be used to block sight through doorways or conveyor openings without obstructing items or creatures.
+When an item or creature passes through them, they will emit a redstone signal. Rightclick them with an Engineer's Screwdriver to enable strong signals.
+They can be dyed in the same way leather armor can. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/tank.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/tank.txt index 74b823a924..3dc3209ce3 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/tank.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/tank.txt @@ -1,3 +1,8 @@ Tank Full to the brim! -The Tank is a multiblock that provides space for large amounts of fluid. It will store up to 512 buckets of any fluid, which can be piped in through the top or bottom block. Fluids can only be extracted from the bottom center block. Applying a redstone signal to the bottom center block will make the tank output automatically, a comparator placed there will emit a redstone signal proportional to how full the tank is. Attaching the comparator to one of the top 4 layers results in a signal proportional to the height of the comparator. For example, a comparator attached to the second layer of a tank would not emit any signal until the tank is 1/4 full and have a signal strength of 15 if the tank is half full or more. +The Tank is a multiblock that provides space for large amounts of fluid.
+It will store up to 512 buckets of any fluid, which can be piped in via the top or bottom port. +Fluids can only be extracted from the bottom center block.
+Applying a redstone signal to the bottom center block will make the tank output automatically, a comparator placed there will emit a redstone signal proportional to how full the tank is.
+Attaching the comparator to one of the top 4 layers results in a signal proportional to the height of the comparator. +For example, a comparator attached to the second layer of a tank would not emit any signal until the tank is 1/4 full and have a signal strength of 15 if the tank is half full or more. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/tesla_coil.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/tesla_coil.txt index b7c48c50ba..69a2b0d5e5 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/tesla_coil.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/tesla_coil.txt @@ -1,9 +1,15 @@ Tesla Coil This one goes up to 11 <&tesla_coil_recipe>The Tesla Coil started as a concept of wireless energy transfer. However, due to its potentially high loss rates and its rather interesting property of frying every living being in a 6 meter radius, it was quickly converted into an Engineer's dream of home defense. -The upkeep cost of this machine is high, clocking in at a regular 256 Flux in a passive consumption plus an additional 512 every time it applies damage. -The coil is disabled unless supplied with a redstone signal. Rightclicking it with an Engineer's Screwdriver will invert this behavior. -In addition to damage, the shocks will also apply a lingering debuff, "Stunned", preventing the entity from teleporting. -Rightclicking the coil with an Engineer's Screwdriver while sneaking will toggle the coil between high- and low-power mode. to be able to do so safely the coil has to be turned off. It is in high-power mode by default. When the coil is in low-power mode it will use half the usual energy and have half the range. -<&faraday_recipes>If you are wearing a full Faraday suit, a coil in low-power mode won't harm you, but still shoot lightning at you. The suit will also protect you from uninsulated wiring. Coils in high-power mode use special techniques to make their discharges more lethal and will cause the suit to melt, thereby increasing the damage done to you and additionally damaging the suit. -<&tube_recipes>Fluorescent tubes glow when placed inside a strong high-frequency electric field. Such a frequency is generated by any tesla coil, so placing a tube near an active tesla coil will cause it to glow. The range is about 1.5 times the range in which you will be hit by lightning. They can be colored in the engineer's workbench and rotated by sneak + rightclicking them with an Engineer's Hammer. Tubes can be picked up directly by sneak + rightclicking with an empty hand. +The upkeep cost of the coil is high, clocking in at 256 Flux of passive consumption plus an additional 512 every time it applies damage.
+The coil is disabled unless supplied with a redstone signal. Rightclicking it with an Engineer's Screwdriver will invert this behavior.
+In addition to damage, shocks will also apply a lingering debuff, "Stunned", preventing creatures from teleporting. +Rightclicking the coil with an Engineer's Screwdriver while sneaking will toggle the coil between high- and low-power mode. To be able to do so safely the coil has to be turned off.
+It is in high-power mode by default. When the coil is in low-power mode it will use half the usual energy and have half the range. +<&faraday_recipes>If a creature is wearing a full Faraday suit, a coil in low-power mode won't shock it, but still shoot lightning.
+Coils in high-power mode use special techniques to make their discharges more lethal and will cause the suit to melt, thereby increasing the damage done those wearing it and damaging the suit.
+The suit will also protect those wearing it from uninsulated wiring. +<&tube_recipes>Fluorescent tubes glow when placed inside a strong high-frequency electric field.
+Such a frequency is generated by any tesla coil, so placing a tube near an active tesla coil will cause it to glow. The range is about 1.5 times the range in which you will be hit by lightning.
+They can be colored in the engineer's workbench and rotated by sneak + rightclicking them with an Engineer's Hammer.
+Tubes can be picked up directly by sneak + rightclicking with an empty hand. diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/thermoelectric.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/thermoelectric.txt deleted file mode 100644 index c5b3fb85e4..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/thermoelectric.txt +++ /dev/null @@ -1,5 +0,0 @@ -Thermoelectric Generator -Hot and Cold -<&recipe>Thermoelectric Generators are another option of power generation and work without the use of any mechanical parts, instead they use the temperature gradients between two sources. -Placing a hot fluid on one side and a colder fluid on the opposing side generates energy based on the difference between the two temperatures. -<&values>The list below contains other, non-fluid blocks, which can be used as sources of temperature. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/thermoelectric_generator.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/thermoelectric_generator.txt new file mode 100644 index 0000000000..08b2183589 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/thermoelectric_generator.txt @@ -0,0 +1,7 @@ +Thermoelectric Generator +Hot and Cold +<&recipe>Thermoelectric Generators are another kind of power generation, and work without the use of any mechanical parts. These generators use the temperature gradient between two opposing sources to produce power. +Placing a heat source on one side and a colder source on the opposite side generates energy based on the difference between the two temperatures.
+Any fluid will work based on its temperature, along with some other blocks.
+Temperature gradients are only used across the generator, not across adjacent sides. +<&values>The list below contains non-fluid blocks which can be used as sources of temperature. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/toolbox.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/toolbox.txt deleted file mode 100644 index 4c41864e78..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/toolbox.txt +++ /dev/null @@ -1,4 +0,0 @@ -Engineer's Toolbox -The Engineer's Handbag -The toolbox is a simple, carried container, used to store all the essentials of an engineer! Hovering over the relevant slots tells you what they will accept. -'Food' and 'Anything' are quite self-explanatory, 'Wiring' slots are for coils, connectors and similar items, and 'Tools' will store any IE tool as well as picks, shovels and axes! Sneaking and right-clicking allows the toolbox to be placed as a block. While placed, it's inventory can still be accessed with a rightclick. Sneaking and right-clicking again will pick the toolbox up. diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/transformers.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/transformers.txt new file mode 100644 index 0000000000..26401d3f78 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/transformers.txt @@ -0,0 +1,8 @@ +Transformers +These go up AND down! +<&transformer_recipes>§lTransformers§r are laminated iron cores wrapped in coils of wire that convert between different voltages of wire.
+Standard transformers can convert between LV and MV freely, but specialty circuits found in the HV Transformer are needed to convert to HV.
+Their compact internals allow standard transformers to be placed on , however HV Transformers cannot be placed this way.
+The HV Transformer can step directly between LV and HV as necessary, thus reducing the number of transformers needed.
+Connection diagrams can be found on the following pages. +<&images> \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/treated_wood.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/treated_wood.txt index 1bac197e9a..0d2c1763f2 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/treated_wood.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/treated_wood.txt @@ -1,9 +1,7 @@ Treated Wood Highly Durable -<&treated_wood>Treated Wood is, quite simply, wooden planks covered in . Despite its simplicity, it is one of the most important materials you will be using in Immersive Engineering, so you'd better be prepared to craft a lot of it. +<&treated_wood>Treated wood is any kind of wooden planks impregnated with .
+Despite their simplicity, these weatherproof planks are used throughout industrial matters where a durable wood is needed. <&recipes> -<&posts>Posts made from treated wood make for excellent attachment points for your Wire Connectors. They are 4 blocks high, so you won't be able to place them without the proper clearance. -Using the hammer on the sides of the topmost block will attach an arm to the post. -You can also place on the pole, which makes it less obtrusive. -Placing blocks below the arms of the wooden post will flip the arms upside down. -<&wallmount>Treated wood can also be used to craft §2Wallmounts§r, which can be very useful to mount connectors in a visually attractive way without using posts. \ No newline at end of file +<&wallmount>Treated wood can also be used to craft §2Wallmounts§r, which can be very useful to mount connectors in a visually attractive way without using posts.
+Wallmounts can be placed facing upwards or downwards, and do not automatically connect to blocks placed near them. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/turntable.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/turntable.txt index f1e6aa1137..2c6d93beef 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/turntable.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/turntable.txt @@ -1,7 +1,6 @@ Turntable I can't keep up -<&recipe>The Turntable will rotate blocks placed against it. -Holding an Engineer's Hammer while looking at a side of the machine displays its rotating side and the turn direction associated with the targeted side. -The turn direction is set individually for each of the 4 sides around the turning axis, allowing for ±90° or 180° turns, depending on which side receives the redstone signal. - +<&recipe>The Turntable will rotate blocks placed against its front side through various angles.
+Holding an Engineer's Hammer while looking at a side of the machine displays its rotating side and the turn direction associated with the targeted side.
+The turn direction is set individually for each of the 4 sides around the turning axis, allowing for ±90° or 180° turns, depending on which side receives the redstone signal.
Rightclicking with the Hammer will reorient it, sneaking while doing so will cycle through the Turntable's turn directions. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/turrets.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/turrets.txt index 65bc7b2640..e3a53fd68a 100644 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/turrets.txt +++ b/src/main/resources/assets/immersiveengineering/manual/en_us/turrets.txt @@ -4,7 +4,7 @@ Turrets are the next step is automated defense of your factory. They feature a c All turrets feature energy ports at their base, and require a redstone signal to be active, although this behavior can be inverted by sneaking and rightclicking it with an Engineer's Screwdriver. Upon being placed, Turrets will remember their owner and will not allow other users to break or modify them. Rightclicking the turret brings up the GUI which features a list of names with an entry field, as well as multiple targeting options. By the default the list is a blacklist of targets that may not be attacked. This list utilizes creature names, so whitelisting animals is possible. -<&turret_chemthrower_recipe>The Chemthrower Turret utilizes the fluid propelling capabilities of the to cover targets in anything, ranging from water to douse flames, to diesel oil to start them. +<&turret_chemthrower_recipe>The Chemthrower Turret utilizes the fluid propelling capabilities of the to cover targets in anything, ranging from water to douse flames, to diesel oil to start them. This Turret features a fluid port in the bottom and back of the base to allow pipes to connect to it. Additionally, the GUI has a button on the left which dis- or enables the pilot flame, igniting the dispensed fluid, provided that it is flammable. §oThe providers of this blueprint are not liable for any damage to user, neighbours or various farm animals that may incur.§r diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/villagers.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/villagers.txt deleted file mode 100644 index 47bd9995d1..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/villagers.txt +++ /dev/null @@ -1,14 +0,0 @@ -Villagers -Testificate with a Degree -During your travels, you may have come across various villages and their studious inhabitants.
-Some of them, in fact, qualify as engineers! Their professions and trade goods are outlined here. -<&engineer> The §lStructural Engineer§r deals in construction materials such as treated wood, scaffolding, and concrete. If you get friendly enough with them, they might even sell you a treasure map to a nearby ... -Their workstation is a §2Turntable§r. -<&machinist> The §lMachinist§r is an expert in metals, mechanics and tools. They sell hammers, toolboxes and drill heads. Very experienced machinists even know how to draw blueprints for . -Their workstation is an §2Engineer's Crafting Table§r. -<&electrician> The §lElectrician§r offers wirecutters, coils of wire and pieces of a faraday suit. Some less reputable villagers may also have a stash of experimental weapon upgrades... -Their workstation is an §2Engineer's Circuit Table§r. -<&gunsmith> The §lGunsmith§r deals with the recently popular firearms. Apart from selling various kinds of ammunition, they also manufacture some rare pieces for the that influence its performance. -Their workstation is an §2Engineer's Workbench§r. -<&outfitter> The §lOutfitter§r may not seem like a traditional engineer, although their field of work is no less precise! Whereas others manufacture components and assemble large structures, they instead design unique colour patterns known as . -They sell shader grab bags, enabling you to randomly acquire pieces of their craft. Their workstation is a §2Shader Banner§r, which is created by using a shader on a normal, placed banner. diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/wiring.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/wiring.txt deleted file mode 100644 index 4cef4a3ef4..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/wiring.txt +++ /dev/null @@ -1,19 +0,0 @@ -Basic Wiring -Bzzzt! -The energy-net of Immersive Engineering has four important blocks: §lconnectors§r as inputs and outputs for the net, §lrelays§r to connect wires together and §ltransformers§r to switch between different levels of wire. -<&wire_recipes>To connect two blocks, simply click the first one with a wire coil, then use the same coil on the second block. The total transfer rate between two points depends on the weakest type of wire between them. -<&images>Note that restrictions apply based on blocks: Connectors and relays will only take wires of the same type that is already connected, transformers will only take two wires of a different type, and wires can only connect to blocks that match the voltage. There are two important values to note about wiring: -Each connector has an input value (§o§r) and each wire has a maximum transfer rate (§o§r). -The connector limits how much power can be in- and output, but multiple connectors can §ounify§r into a single wire, allowing you to combine the transfer over longer ranges. Note however that the §omaximum transfer rate of the wire must not be exceeded, or else the wire will §oburn up§r.
-Wires will transfer energy even through §ounloaded chunks§r as long as the input and output chunks are loaded.
-Uninsulated wires connected to an energy source will cause damage to players and mobs too close to them. Insulated wires are available for low and medium voltage.
-Sneaking when using the "Pick Block" function on a connector will pick the connected wire from your inventory.
-Wire connections will break if a block obstructing the wire is placed. -<&connector_recipes>§lConnectors§r serve as in- and outputs to the energy-net. You can place them on accumulators or other Flux handlers and they will transfer power through connected wires. §lRelays§r can't in- or output, they serve as connection points between wires. -<&transformer_recipes>§lTransformers§r allow you to transition between different types of wire. The weakest wire restricts the transfer rate. Note that HV Transformers can step down to LV or MV, so you do not need to chain two transformers. -You can attach as shown on the second image on page 4, however only non-HV Transformers can be placed like this. -<&wirecutter_recipe>The §lWire Cutters§r are used to remove all the wires connected to a block by simply rightclicking it. -<&voltmeter_recipe>The §lMultimeter§r is used to measure connections. Aiming it at any energy storage or rightclicking it will read its current storage. Sneak+rightclick two connectors to calculate the average loss between them. -It can also be used to read redstone levels. -<&feedthrough>Feedthrough Insulators allow connecting wiring from one side of a wall to wiring on the other side without a hole. They can be created with any "normal" solid block in the middle, by right-clicking either of two connectors with an Engineer's Hammer. -All common types of connectors (power and redstone) can be used to create feedthrough insulators for the corresponding wire type. \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/en_us/workbench.txt b/src/main/resources/assets/immersiveengineering/manual/en_us/workbench.txt deleted file mode 100644 index 6e473dfdba..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/en_us/workbench.txt +++ /dev/null @@ -1,6 +0,0 @@ -Workbench & Blueprints -Always cluttered -The Engineer's Workbench is a professional worktable for the educated engineer. It is widely used to construct the items described in . -A wide variety of blueprints can be crafted, as detailed in the respective manual entry, whereas a few select ones can only be discovered in the world or purchased from villagers. -To use a blueprint in the Workbench, put it in the slot on the left of the GUI and the necessary ingredients in the six slots in the middle. The resulting items can then be retrieved from the right side. Hovering your mouse over these output slots will inform you exactly which materials are needed for each item. -A secondary function of the Workbench is the modification and configuration of more complex tools and gadgets. The , or are examples of such items. When placed in the main slot of the workbench, it's use becomes that of modifying these tools by inserting applicable upgrades into the new slots that appear. diff --git a/src/main/resources/assets/immersiveengineering/manual/lighting.json b/src/main/resources/assets/immersiveengineering/manual/engineered_lighting.json similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/lighting.json rename to src/main/resources/assets/immersiveengineering/manual/engineered_lighting.json diff --git a/src/main/resources/assets/immersiveengineering/manual/metal_barrel.json b/src/main/resources/assets/immersiveengineering/manual/engineers_circuit_workbench.json similarity index 53% rename from src/main/resources/assets/immersiveengineering/manual/metal_barrel.json rename to src/main/resources/assets/immersiveengineering/manual/engineers_circuit_workbench.json index 434b3e4c0d..767ba91f65 100644 --- a/src/main/resources/assets/immersiveengineering/manual/metal_barrel.json +++ b/src/main/resources/assets/immersiveengineering/manual/engineers_circuit_workbench.json @@ -1,6 +1,6 @@ { "start": { "type": "crafting", - "recipe": "crafting/metal_barrel" + "recipe": "crafting/circuit_table" } } \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/craftingtable.json b/src/main/resources/assets/immersiveengineering/manual/engineers_crafting_table.json similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/craftingtable.json rename to src/main/resources/assets/immersiveengineering/manual/engineers_crafting_table.json diff --git a/src/main/resources/assets/immersiveengineering/manual/skyhook.json b/src/main/resources/assets/immersiveengineering/manual/engineers_skyhook.json similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/skyhook.json rename to src/main/resources/assets/immersiveengineering/manual/engineers_skyhook.json diff --git a/src/main/resources/assets/immersiveengineering/manual/toolbox.json b/src/main/resources/assets/immersiveengineering/manual/engineers_toolbox.json similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/toolbox.json rename to src/main/resources/assets/immersiveengineering/manual/engineers_toolbox.json diff --git a/src/main/resources/assets/immersiveengineering/manual/workbench.json b/src/main/resources/assets/immersiveengineering/manual/engineers_workbench.json similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/workbench.json rename to src/main/resources/assets/immersiveengineering/manual/engineers_workbench.json diff --git a/src/main/resources/assets/immersiveengineering/manual/excavator.json b/src/main/resources/assets/immersiveengineering/manual/excavator.json index 06bd3da5a9..ad04d3da46 100644 --- a/src/main/resources/assets/immersiveengineering/manual/excavator.json +++ b/src/main/resources/assets/immersiveengineering/manual/excavator.json @@ -1,14 +1,14 @@ { - "excavator": { + "full": { "type": "multiblock", - "name": "multiblocks/excavator" + "name": "excavator_demo" }, "wheel": { "type": "multiblock", "name": "multiblocks/bucket_wheel" }, - "full": { + "engine": { "type": "multiblock", - "name": "excavator_demo" + "name": "multiblocks/excavator" } } \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/feedthrough_insulators.json b/src/main/resources/assets/immersiveengineering/manual/feedthrough_insulators.json new file mode 100644 index 0000000000..a04b9a5264 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/feedthrough_insulators.json @@ -0,0 +1,6 @@ +{ + "feedthrough": { + "type": "multiblock", + "name": "feedthrough" + } +} \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/fluid_outlet.json b/src/main/resources/assets/immersiveengineering/manual/fluid_outlet.json new file mode 100644 index 0000000000..7917b68409 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/fluid_outlet.json @@ -0,0 +1,6 @@ +{ + "outlet_recipe": { + "type": "crafting", + "recipe": "crafting/fluid_placer" + } +} diff --git a/src/main/resources/assets/immersiveengineering/manual/fluid_pipes.json b/src/main/resources/assets/immersiveengineering/manual/fluid_pipes.json new file mode 100644 index 0000000000..b7cf32713e --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/fluid_pipes.json @@ -0,0 +1,6 @@ +{ + "pipe_recipe": { + "type": "crafting", + "recipe": "crafting/fluid_pipe" + } +} diff --git a/src/main/resources/assets/immersiveengineering/manual/fluid_pump.json b/src/main/resources/assets/immersiveengineering/manual/fluid_pump.json new file mode 100644 index 0000000000..c6a2c78d6c --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/fluid_pump.json @@ -0,0 +1,6 @@ +{ + "pump_recipe": { + "type": "crafting", + "recipe": "crafting/fluid_pump" + } +} diff --git a/src/main/resources/assets/immersiveengineering/manual/fluid_transport.json b/src/main/resources/assets/immersiveengineering/manual/fluid_transport.json deleted file mode 100644 index ff597ab53f..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/fluid_transport.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "pipe_recipe": { - "type": "crafting", - "recipe": "crafting/fluid_pipe" - }, - "pump_recipe": { - "type": "crafting", - "recipe": "crafting/fluid_pump" - }, - "outlet_recipe": { - "type": "crafting", - "recipe": "crafting/fluid_placer" - } -} diff --git a/src/main/resources/assets/immersiveengineering/manual/gunpowder_barrels.json b/src/main/resources/assets/immersiveengineering/manual/gunpowder_barrels.json new file mode 100644 index 0000000000..71d7a1c11c --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/gunpowder_barrels.json @@ -0,0 +1,6 @@ +{ + "recipe": { + "type": "crafting", + "recipe": "crafting/gunpowder_barrel" + } +} diff --git a/src/main/resources/assets/immersiveengineering/manual/shield.json b/src/main/resources/assets/immersiveengineering/manual/heavy_plated_shield.json similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/shield.json rename to src/main/resources/assets/immersiveengineering/manual/heavy_plated_shield.json diff --git a/src/main/resources/assets/immersiveengineering/manual/hempcrete.json b/src/main/resources/assets/immersiveengineering/manual/hempcrete.json new file mode 100644 index 0000000000..506dda1594 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/hempcrete.json @@ -0,0 +1,15 @@ +{ + "hempcrete": { + "type": "crafting", + "recipes": [ + [ + { + "recipe": "crafting/hempcrete" + }, + { + "recipe": "crafting/hempcrete2" + } + ] + ] + } +} \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/herbicide.json b/src/main/resources/assets/immersiveengineering/manual/herbicide.json deleted file mode 100644 index 25402f463c..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/herbicide.json +++ /dev/null @@ -1,16 +0,0 @@ -{ - "items": { - "type": "item_display", - "items": [ - { - "item": "immersiveengineering:herbicide_bucket" - } - ] - }, - "mixing": { - "type": "mixer", - "recipe": { - "fluid": "immersiveengineering:herbicide" - } - } -} diff --git a/src/main/resources/assets/immersiveengineering/manual/chemicals.json b/src/main/resources/assets/immersiveengineering/manual/industrial_byproducts.json similarity index 62% rename from src/main/resources/assets/immersiveengineering/manual/chemicals.json rename to src/main/resources/assets/immersiveengineering/manual/industrial_byproducts.json index 87f4a31a3b..75a20abf18 100644 --- a/src/main/resources/assets/immersiveengineering/manual/chemicals.json +++ b/src/main/resources/assets/immersiveengineering/manual/industrial_byproducts.json @@ -1,12 +1,25 @@ { - "start": { + "sulfur": { + "type": "item_display", + "items": [ + { + "item": "immersiveengineering:dust_sulfur" + } + ] + }, + "nitrate": { "type": "item_display", "items": [ { "item": "immersiveengineering:dust_saltpeter" - }, + } + ] + }, + "slag": { + "type": "item_display", + "items": [ { - "item": "immersiveengineering:dust_sulfur" + "item": "immersiveengineering:slag" } ] }, diff --git a/src/main/resources/assets/immersiveengineering/manual/dyes.json b/src/main/resources/assets/immersiveengineering/manual/industrial_dyes.json similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/dyes.json rename to src/main/resources/assets/immersiveengineering/manual/industrial_dyes.json diff --git a/src/main/resources/assets/immersiveengineering/manual/industrial_fluids.json b/src/main/resources/assets/immersiveengineering/manual/industrial_fluids.json new file mode 100644 index 0000000000..040cd54e4d --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/industrial_fluids.json @@ -0,0 +1,90 @@ +{ + "creosote_oil": { + "type": "item_display", + "items": [ + { + "item": "immersiveengineering:creosote_bucket" + } + ] + }, + "redstone_acid": { + "type": "item_display", + "items": [ + { + "item": "immersiveengineering:redstone_acid_bucket" + } + ] + }, + "redstone_acid_mixer": { + "type": "mixer", + "recipe": { + "fluid": "immersiveengineering:redstone_acid" + } + }, + "redstone_acid_copper": { + "type": "bottling", + "recipes": [ + { + "item": "minecraft:exposed_copper" + }, + { + "item": "minecraft:weathered_copper" + }, + { + "item": "minecraft:oxidized_copper" + } + ] + }, + "plant_oil_ethanol": { + "type": "item_display", + "items": [ + { + "item": "immersiveengineering:plantoil_bucket" + }, + { + "item": "immersiveengineering:ethanol_bucket" + } + ] + }, + "biodiesel": { + "type": "item_display", + "items": [ + { + "item": "immersiveengineering:biodiesel_bucket" + } + ] + }, + "resin_acetaldehyde": { + "type": "item_display", + "items": [ + { + "item": "immersiveengineering:phenolic_resin_bucket" + }, + { + "item": "immersiveengineering:acetaldehyde_bucket" + } + ] + }, + "herbicide": { + "type": "item_display", + "items": [ + { + "item": "immersiveengineering:herbicide_bucket" + } + ] + }, + "herbicide_mixing": { + "type": "mixer", + "recipe": { + "fluid": "immersiveengineering:herbicide" + } + }, + "potion": { + "type": "item_display", + "items": [ + { + "item": "immersiveengineering:potion_bucket" + } + ] + } +} \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/hemp.json b/src/main/resources/assets/immersiveengineering/manual/industrial_hemp.json similarity index 86% rename from src/main/resources/assets/immersiveengineering/manual/hemp.json rename to src/main/resources/assets/immersiveengineering/manual/industrial_hemp.json index 7c047085d1..9bb198e917 100644 --- a/src/main/resources/assets/immersiveengineering/manual/hemp.json +++ b/src/main/resources/assets/immersiveengineering/manual/industrial_hemp.json @@ -18,8 +18,8 @@ "type": "crafting", "recipe": "crafting/cushion" }, - "curtain_recipe": { + "ersatz_leather": { "type": "crafting", - "recipe": "crafting/strip_curtain" + "recipe": "crafting/ersatz_leather" } } diff --git a/src/main/resources/assets/immersiveengineering/manual/generator.json b/src/main/resources/assets/immersiveengineering/manual/kinetic_generators.json similarity index 78% rename from src/main/resources/assets/immersiveengineering/manual/generator.json rename to src/main/resources/assets/immersiveengineering/manual/kinetic_generators.json index a4eb630e54..4a6df280a9 100644 --- a/src/main/resources/assets/immersiveengineering/manual/generator.json +++ b/src/main/resources/assets/immersiveengineering/manual/kinetic_generators.json @@ -3,19 +3,6 @@ "type": "crafting", "recipe": "crafting/dynamo" }, - "waterwheel_recipes": { - "type": "crafting", - "recipes": [ - [ - { - "recipe": "crafting/watermill" - }, - { - "recipe": "crafting/waterwheel_segment" - } - ] - ] - }, "windmill_recipes": { "type": "crafting", "recipes": [ @@ -32,5 +19,18 @@ "sail_recipe": { "type": "crafting", "recipe": "crafting/windmill_sail" + }, + "waterwheel_recipes": { + "type": "crafting", + "recipes": [ + [ + { + "recipe": "crafting/watermill" + }, + { + "recipe": "crafting/waterwheel_segment" + } + ] + ] } } diff --git a/src/main/resources/assets/immersiveengineering/manual/large_constructions.json b/src/main/resources/assets/immersiveengineering/manual/large_constructions.json new file mode 100644 index 0000000000..3492d084bc --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/large_constructions.json @@ -0,0 +1,13 @@ +{ + "items": { + "type": "item_display", + "items": [ + { + "item": "immersiveengineering:crusher" + }, + { + "item": "immersiveengineering:arc_furnace" + } + ] + } +} \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/logic_circuits.json b/src/main/resources/assets/immersiveengineering/manual/logic_circuits.json deleted file mode 100644 index 1d41f0b78d..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/logic_circuits.json +++ /dev/null @@ -1,10 +0,0 @@ -{ - "start": { - "type": "crafting", - "recipe": "crafting/circuit_table" - }, - "unit": { - "type": "crafting", - "recipe": "crafting/logic_unit" - } -} \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/logic_unit.json b/src/main/resources/assets/immersiveengineering/manual/logic_unit.json new file mode 100644 index 0000000000..4049e25e3a --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/logic_unit.json @@ -0,0 +1,6 @@ +{ + "unit": { + "type": "crafting", + "recipe": "crafting/logic_unit" + } +} \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/multiblocks.json b/src/main/resources/assets/immersiveengineering/manual/machine_components.json similarity index 84% rename from src/main/resources/assets/immersiveengineering/manual/multiblocks.json rename to src/main/resources/assets/immersiveengineering/manual/machine_components.json index 1dd844958a..5ede13dc65 100644 --- a/src/main/resources/assets/immersiveengineering/manual/multiblocks.json +++ b/src/main/resources/assets/immersiveengineering/manual/machine_components.json @@ -13,13 +13,13 @@ "type": "crafting", "recipes": [ "crafting/heavy_engineering", - "crafting/generator" + "crafting/radiator" ] }, { "offset": 2, "type": "crafting", - "recipe": "crafting/radiator" + "recipe": "crafting/generator" } ] } \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/metalconstruction.json b/src/main/resources/assets/immersiveengineering/manual/metal_constructions.json similarity index 64% rename from src/main/resources/assets/immersiveengineering/manual/metalconstruction.json rename to src/main/resources/assets/immersiveengineering/manual/metal_constructions.json index d34d25eb8b..c45e7d9d4e 100644 --- a/src/main/resources/assets/immersiveengineering/manual/metalconstruction.json +++ b/src/main/resources/assets/immersiveengineering/manual/metal_constructions.json @@ -1,5 +1,5 @@ { - "storage_and_sheetmetal_recipes": { + "storage_recipes": { "type": "crafting", "recipes": [ [ @@ -36,7 +36,12 @@ { "recipe": "crafting/ingot_aluminum_to_storage_aluminum" } - ], + ] + ] + }, + "sheetmetal_recipes": { + "type": "crafting", + "recipes": [ [ { "recipe": "crafting/sheetmetal_copper" @@ -71,10 +76,60 @@ { "recipe": "crafting/sheetmetal_aluminum" } + ], + [ + { + "recipe": "crafting/sheetmetal_colored_white" + }, + { + "recipe": "crafting/sheetmetal_colored_orange" + }, + { + "recipe": "crafting/sheetmetal_colored_magenta" + }, + { + "recipe": "crafting/sheetmetal_colored_light_blue" + }, + { + "recipe": "crafting/sheetmetal_colored_yellow" + }, + { + "recipe": "crafting/sheetmetal_colored_lime" + }, + { + "recipe": "crafting/sheetmetal_colored_pink" + }, + { + "recipe": "crafting/sheetmetal_colored_gray" + }, + { + "recipe": "crafting/sheetmetal_colored_light_gray" + }, + { + "recipe": "crafting/sheetmetal_colored_cyan" + }, + { + "recipe": "crafting/sheetmetal_colored_purple" + }, + { + "recipe": "crafting/sheetmetal_colored_blue" + }, + { + "recipe": "crafting/sheetmetal_colored_brown" + }, + { + "recipe": "crafting/sheetmetal_colored_green" + }, + { + "recipe": "crafting/sheetmetal_colored_red" + }, + { + "recipe": "crafting/sheetmetal_colored_black" + } ] ] }, - "architecture_recipes": [ + "fence_recipes": [ { "type": "crafting", "offset": 0, @@ -86,68 +141,29 @@ { "recipe": "crafting/alu_fence" } - ], - [ - { - "recipe": "crafting/steel_post" - }, - { - "recipe": "crafting/alu_post" - } - ] - ] - }, - { - "type": "crafting", - "offset": 1, - "recipes": [ - [ - { - "recipe": "crafting/steel_wallmount" - }, - { - "recipe": "crafting/alu_wallmount" - } - ], - [ - { - "recipe": "crafting/steel_scaffolding_standard" - }, - { - "recipe": "crafting/alu_scaffolding_standard" - } ] ] } ], - "connector_recipes": { + "connector_recipe": { "type": "crafting", "recipes": [ [ { "recipe": "crafting/connector_structural" - }, - { - "recipe": "crafting/wirecoil_structure_rope" - }, - { - "recipe": "crafting/wirecoil_structure_steel" } ] ] }, - "ladder_recipes": { + "coil_recipes": { "type": "crafting", "recipes": [ [ { - "recipe": "crafting/metal_ladder_none" - }, - { - "recipe": "crafting/metal_ladder_alu" + "recipe": "crafting/wirecoil_structure_rope" }, { - "recipe": "crafting/metal_ladder_steel" + "recipe": "crafting/wirecoil_structure_steel" } ] ] diff --git a/src/main/resources/assets/immersiveengineering/manual/minerals.json b/src/main/resources/assets/immersiveengineering/manual/mineral_deposits.json similarity index 65% rename from src/main/resources/assets/immersiveengineering/manual/minerals.json rename to src/main/resources/assets/immersiveengineering/manual/mineral_deposits.json index 7409c9bace..f5a3d64434 100644 --- a/src/main/resources/assets/immersiveengineering/manual/minerals.json +++ b/src/main/resources/assets/immersiveengineering/manual/mineral_deposits.json @@ -18,5 +18,19 @@ }] } } + }, + "spoils": { + "type": "item_display", + "items": [ + { + "item": "minecraft:cobbled_deepslate" + }, + { + "item": "minecraft:cobblestone" + }, + { + "item": "minecraft:gravel" + } + ] } } diff --git a/src/main/resources/assets/immersiveengineering/manual/villagers.json b/src/main/resources/assets/immersiveengineering/manual/other_engineers.json similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/villagers.json rename to src/main/resources/assets/immersiveengineering/manual/other_engineers.json diff --git a/src/main/resources/assets/immersiveengineering/manual/plates.json b/src/main/resources/assets/immersiveengineering/manual/plates.json deleted file mode 100644 index 2c791c3576..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/plates.json +++ /dev/null @@ -1,42 +0,0 @@ -{ - "start": { - "type": "crafting", - "recipes": [ - [ - { - "recipe": "crafting/plate_silver_hammering" - }, - { - "recipe": "crafting/plate_aluminum_hammering" - }, - { - "recipe": "crafting/plate_constantan_hammering" - }, - { - "recipe": "crafting/plate_copper_hammering" - }, - { - "recipe": "crafting/plate_electrum_hammering" - }, - { - "recipe": "crafting/plate_gold_hammering" - }, - { - "recipe": "crafting/plate_iron_hammering" - }, - { - "recipe": "crafting/plate_lead_hammering" - }, - { - "recipe": "crafting/plate_nickel_hammering" - }, - { - "recipe": "crafting/plate_steel_hammering" - }, - { - "recipe": "crafting/plate_uranium_hammering" - } - ] - ] - } -} diff --git a/src/main/resources/assets/immersiveengineering/manual/posts_and_wallmounts.json b/src/main/resources/assets/immersiveengineering/manual/posts_and_wallmounts.json new file mode 100644 index 0000000000..75273be198 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/posts_and_wallmounts.json @@ -0,0 +1,31 @@ +{ + "post_recipes": { + "type": "crafting", + "recipes": [ + [ + { + "recipe": "crafting/treated_post" + }, + { + "recipe": "crafting/steel_post" + }, + { + "recipe": "crafting/alu_post" + } + ] + ] + }, + "wallmount_recipes": { + "type": "crafting", + "recipes": [ + [ + { + "recipe": "crafting/steel_wallmount" + }, + { + "recipe": "crafting/alu_wallmount" + } + ] + ] + } +} \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/redstone_acid.json b/src/main/resources/assets/immersiveengineering/manual/redstone_acid.json deleted file mode 100644 index 61b718f328..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/redstone_acid.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "start": { - "type": "crafting", - "recipe": "crafting/redstone_acid" - }, - "mixer": { - "type": "mixer", - "recipe": { - "fluid": "immersiveengineering:redstone_acid" - } - }, - "copper": { - "type": "bottling", - "recipes": [ - { - "item": "minecraft:exposed_copper" - }, - { - "item": "minecraft:weathered_copper" - }, - { - "item": "minecraft:oxidized_copper" - } - ] - } -} \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/redstone_wire.json b/src/main/resources/assets/immersiveengineering/manual/redstone_wiring.json similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/redstone_wire.json rename to src/main/resources/assets/immersiveengineering/manual/redstone_wiring.json diff --git a/src/main/resources/assets/immersiveengineering/manual/refinery.json b/src/main/resources/assets/immersiveengineering/manual/refinery.json index b471e5f7a7..9917659fb8 100644 --- a/src/main/resources/assets/immersiveengineering/manual/refinery.json +++ b/src/main/resources/assets/immersiveengineering/manual/refinery.json @@ -2,9 +2,5 @@ "multiblock": { "type": "multiblock", "name": "multiblocks/refinery" - }, - "diesel": { - "type": "item_display", - "item": "immersiveengineering:biodiesel_bucket" } } \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/plastic.json b/src/main/resources/assets/immersiveengineering/manual/resin_and_duroplast.json similarity index 82% rename from src/main/resources/assets/immersiveengineering/manual/plastic.json rename to src/main/resources/assets/immersiveengineering/manual/resin_and_duroplast.json index ba88517463..eb17924523 100644 --- a/src/main/resources/assets/immersiveengineering/manual/plastic.json +++ b/src/main/resources/assets/immersiveengineering/manual/resin_and_duroplast.json @@ -7,11 +7,14 @@ } ] }, - "acetaldehyde": { + "duroplast": { "type": "item_display", "items": [ { - "item": "immersiveengineering:acetaldehyde_bucket" + "item": "immersiveengineering:duroplast" + }, + { + "item": "immersiveengineering:plate_duroplast" } ] }, diff --git a/src/main/resources/assets/immersiveengineering/manual/bullets.json b/src/main/resources/assets/immersiveengineering/manual/revolver_cartridges.json similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/bullets.json rename to src/main/resources/assets/immersiveengineering/manual/revolver_cartridges.json diff --git a/src/main/resources/assets/immersiveengineering/manual/scaffolding_and_ladders.json b/src/main/resources/assets/immersiveengineering/manual/scaffolding_and_ladders.json new file mode 100644 index 0000000000..2ee7be4be2 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/scaffolding_and_ladders.json @@ -0,0 +1,45 @@ +{ + "scaffolding_recipes": { + "type": "crafting", + "recipes": [ + [ + { + "recipe": "crafting/steel_scaffolding_standard" + }, + { + "recipe": "crafting/alu_scaffolding_standard" + } + ], + [ + { + "recipe": "crafting/steel_scaffolding_grate_top_from_standard" + }, + { + "recipe": "crafting/steel_scaffolding_wooden_top_from_grate_top" + }, + { + "recipe": "crafting/alu_scaffolding_grate_top_from_standard" + }, + { + "recipe": "crafting/alu_scaffolding_wooden_top_from_grate_top" + } + ] + ] + }, + "ladder_recipes": { + "type": "crafting", + "recipes": [ + [ + { + "recipe": "crafting/metal_ladder_none" + }, + { + "recipe": "crafting/metal_ladder_alu" + }, + { + "recipe": "crafting/metal_ladder_steel" + } + ] + ] + } +} diff --git a/src/main/resources/assets/immersiveengineering/manual/shader.json b/src/main/resources/assets/immersiveengineering/manual/shaders.json similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/shader.json rename to src/main/resources/assets/immersiveengineering/manual/shaders.json diff --git a/src/main/resources/assets/immersiveengineering/manual/slag.json b/src/main/resources/assets/immersiveengineering/manual/slag_products.json similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/slag.json rename to src/main/resources/assets/immersiveengineering/manual/slag_products.json diff --git a/src/main/resources/assets/immersiveengineering/manual/storage_barrels.json b/src/main/resources/assets/immersiveengineering/manual/storage_barrels.json new file mode 100644 index 0000000000..a26c6e48e2 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/storage_barrels.json @@ -0,0 +1,10 @@ +{ + "wooden_barrel": { + "type": "crafting", + "recipe": "crafting/wooden_barrel" + }, + "metal_barrel": { + "type": "crafting", + "recipe": "crafting/metal_barrel" + } +} \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/crate.json b/src/main/resources/assets/immersiveengineering/manual/storage_crates.json similarity index 78% rename from src/main/resources/assets/immersiveengineering/manual/crate.json rename to src/main/resources/assets/immersiveengineering/manual/storage_crates.json index 5d8b18af0d..320b67c25f 100644 --- a/src/main/resources/assets/immersiveengineering/manual/crate.json +++ b/src/main/resources/assets/immersiveengineering/manual/storage_crates.json @@ -1,9 +1,9 @@ { - "normal": { + "crate": { "type": "crafting", "recipe": "crafting/crate" }, - "reinforced": { + "reinforced_crate": { "type": "crafting", "recipe": "crafting/reinforced_crate" } diff --git a/src/main/resources/assets/immersiveengineering/manual/storage_minecarts.json b/src/main/resources/assets/immersiveengineering/manual/storage_minecarts.json new file mode 100644 index 0000000000..1ed8b83f7c --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/storage_minecarts.json @@ -0,0 +1,24 @@ +{ + "item_storage": { + "type": "item_display", + "items": [ + { + "item": "immersiveengineering:minecart_woodencrate" + }, + { + "item": "immersiveengineering:minecart_reinforcedcrate" + } + ] + }, + "fluid_storage": { + "type": "item_display", + "items": [ + { + "item": "immersiveengineering:minecart_woodenbarrel" + }, + { + "item": "immersiveengineering:minecart_metalbarrel" + } + ] + } +} diff --git a/src/main/resources/assets/immersiveengineering/manual/barrel.json b/src/main/resources/assets/immersiveengineering/manual/strip_curtains.json similarity index 51% rename from src/main/resources/assets/immersiveengineering/manual/barrel.json rename to src/main/resources/assets/immersiveengineering/manual/strip_curtains.json index 58340d3e81..b3ff1b77c5 100644 --- a/src/main/resources/assets/immersiveengineering/manual/barrel.json +++ b/src/main/resources/assets/immersiveengineering/manual/strip_curtains.json @@ -1,6 +1,6 @@ { "recipe": { "type": "crafting", - "recipe": "crafting/wooden_barrel" + "recipe": "crafting/strip_curtain" } -} \ No newline at end of file +} diff --git a/src/main/resources/assets/immersiveengineering/manual/tesla_coil.json b/src/main/resources/assets/immersiveengineering/manual/tesla_coil.json index fc65054fec..ba1ad400f4 100644 --- a/src/main/resources/assets/immersiveengineering/manual/tesla_coil.json +++ b/src/main/resources/assets/immersiveengineering/manual/tesla_coil.json @@ -7,18 +7,10 @@ "type": "crafting", "recipes": [ [ - { - "recipe": "crafting/armor_faraday_feet" - }, - { - "recipe": "crafting/armor_faraday_legs" - }, - { - "recipe": "crafting/armor_faraday_chest" - }, - { - "recipe": "crafting/armor_faraday_head" - } + "crafting/armor_faraday_helmet", + "crafting/armor_faraday_chestplate", + "crafting/armor_faraday_leggings", + "crafting/armor_faraday_boots" ] ] }, diff --git a/src/main/resources/assets/immersiveengineering/manual/thermoelectric.json b/src/main/resources/assets/immersiveengineering/manual/thermoelectric_generator.json similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/thermoelectric.json rename to src/main/resources/assets/immersiveengineering/manual/thermoelectric_generator.json diff --git a/src/main/resources/assets/immersiveengineering/manual/transformers.json b/src/main/resources/assets/immersiveengineering/manual/transformers.json new file mode 100644 index 0000000000..28dcbfea49 --- /dev/null +++ b/src/main/resources/assets/immersiveengineering/manual/transformers.json @@ -0,0 +1,31 @@ +{ + "transformer_recipes": { + "type": "crafting", + "recipes": [ + [ + "crafting/transformer", + "crafting/transformer_hv" + ] + ] + }, + "images": { + "type": "image", + "offset": 1, + "images": [ + { + "location": "textures/misc/wiring.png", + "uMin": 0, + "vMin": 70, + "uSize": 110, + "vSize": 60 + }, + { + "location": "textures/misc/wiring.png", + "uMin": 0, + "vMin": 130, + "uSize": 110, + "vSize": 60 + } + ] + } +} \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/wiring.json b/src/main/resources/assets/immersiveengineering/manual/wiring.json deleted file mode 100644 index 65f5a69649..0000000000 --- a/src/main/resources/assets/immersiveengineering/manual/wiring.json +++ /dev/null @@ -1,128 +0,0 @@ -{ - "wire_recipes": { - "type": "crafting", - "recipes": [ - [ - { - "recipe": "crafting/wire_copper" - }, - { - "recipe": "crafting/wirecoil_copper" - }, - { - "recipe": "crafting/wirecoil_copper_ins" - }, - - { - "recipe": "crafting/wire_electrum" - }, - { - "recipe": "crafting/wirecoil_electrum" - }, - { - "recipe": "crafting/wirecoil_electrum_ins" - }, - { - "recipe": "crafting/wire_steel" - }, - { - "recipe": "crafting/wire_aluminum" - }, - { - "recipe": "crafting/wirecoil_steel" - } - ] - ] - }, - "images": [ - { - "type": "image", - "images": [ - { - "location": "textures/misc/wiring.png", - "uMin": 0, - "vMin": 0, - "uSize": 110, - "vSize": 40 - }, - { - "location": "textures/misc/wiring.png", - "uMin": 0, - "vMin": 40, - "uSize": 110, - "vSize": 30 - } - ] - }, - { - "type": "image", - "offset": 1, - "images": [ - { - "location": "textures/misc/wiring.png", - "uMin": 0, - "vMin": 70, - "uSize": 110, - "vSize": 60 - }, - { - "location": "textures/misc/wiring.png", - "uMin": 0, - "vMin": 130, - "uSize": 110, - "vSize": 60 - } - ] - } - ], - "connector_recipes": { - "type": "crafting", - "recipes": [ - [ - { - "recipe": "crafting/connector_lv" - }, - { - "recipe": "crafting/connector_lv_relay" - }, - { - "recipe": "crafting/connector_mv" - }, - { - "recipe": "crafting/connector_mv_relay" - }, - { - "recipe": "crafting/connector_hv" - }, - { - "recipe": "crafting/connector_hv_relay" - } - ] - ] - }, - "transformer_recipes": { - "type": "crafting", - "recipes": [ - [ - { - "recipe": "crafting/transformer" - }, - { - "recipe": "crafting/transformer_hv" - } - ] - ] - }, - "wirecutter_recipe": { - "type": "crafting", - "recipe": "crafting/wirecutter" - }, - "voltmeter_recipe": { - "type": "crafting", - "recipe": "crafting/voltmeter" - }, - "feedthrough": { - "type": "multiblock", - "name": "feedthrough" - } -} diff --git a/src/main/resources/assets/immersiveengineering/manual/cs_cz/accumulators.txt b/src/main/resources/assets/immersiveengineering/manual_old/cs_cz/accumulators.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/cs_cz/accumulators.txt rename to src/main/resources/assets/immersiveengineering/manual_old/cs_cz/accumulators.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/cs_cz/alloykiln.txt b/src/main/resources/assets/immersiveengineering/manual_old/cs_cz/alloykiln.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/cs_cz/alloykiln.txt rename to src/main/resources/assets/immersiveengineering/manual_old/cs_cz/alloykiln.txt index 41aa18a00b..30bfc03d6c 100644 --- a/src/main/resources/assets/immersiveengineering/manual/cs_cz/alloykiln.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/cs_cz/alloykiln.txt @@ -1,5 +1,5 @@ -Slitinová pec -Míchání kovů -<&recipe>Slitinová pec je jednoduchá pec vyrobená ze žáruvzdorného pískovce a cihel. Uvnitř, teploty jsou dostatečně vysoké, aby dovolily kovům se roztavit a smíchat, což vytváří . -Toto umožnuje tvoření důležitých slitin jako elektrum a konstantat bez vyžadování míchání prachu. <&multiblock>Pro stvoření pece, postav 8 Cihel slitinové pece ve tvaru 2x2x2 , jak ukázáno, a klikni pravým tlačítken na jeden postranní blok s Inženýrovým kladivem. +Slitinová pec +Míchání kovů +<&recipe>Slitinová pec je jednoduchá pec vyrobená ze žáruvzdorného pískovce a cihel. Uvnitř, teploty jsou dostatečně vysoké, aby dovolily kovům se roztavit a smíchat, což vytváří . +Toto umožnuje tvoření důležitých slitin jako elektrum a konstantat bez vyžadování míchání prachu. <&multiblock>Pro stvoření pece, postav 8 Cihel slitinové pece ve tvaru 2x2x2 , jak ukázáno, a klikni pravým tlačítken na jeden postranní blok s Inženýrovým kladivem. <&insulating_glass>Slitinová pec je také důležitvá ve tvorbě §2izolačního skla§r, součásti použité ve stavbě . \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/cs_cz/alloys.txt b/src/main/resources/assets/immersiveengineering/manual_old/cs_cz/alloys.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/cs_cz/alloys.txt rename to src/main/resources/assets/immersiveengineering/manual_old/cs_cz/alloys.txt index 23d3e98145..5b73aacdcb 100644 --- a/src/main/resources/assets/immersiveengineering/manual/cs_cz/alloys.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/cs_cz/alloys.txt @@ -1,3 +1,3 @@ -Slitiny -Díla s míchanými kovy +Slitiny +Díla s míchanými kovy Míchání prášků vytváří směs slitin, která může být vypečena na ingoty. Konstantan has termoelektrické vlastnosti a je použit v a elektrum je dobrý vodič ve . \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/cs_cz/arc_furnace.txt b/src/main/resources/assets/immersiveengineering/manual_old/cs_cz/arc_furnace.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/cs_cz/arc_furnace.txt rename to src/main/resources/assets/immersiveengineering/manual_old/cs_cz/arc_furnace.txt index 5ea643cf43..ea8ddf8e04 100644 --- a/src/main/resources/assets/immersiveengineering/manual/cs_cz/arc_furnace.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/cs_cz/arc_furnace.txt @@ -1,15 +1,15 @@ -Oblouková pec -Není to reaktor -Oblouková pec je obrovská struktura určená pro rychlé tavení kovů. Skládá se z ocelové kádě zavíčkovanou elektrodami, které zahřívají kovy. -Pec je dobrá v tavení rud a vytváření oceli a její schopnosti zpracování více předmětů najednou, ale je složitá ve své práci a vyžaduje údržbu pro funkci. -Struska musí být odstraněna ze stroje nebo přestane fungovat, a degradované elektrody musí být vyměněny. -Pro stvoření struktury, smontuj jí jako na první stránce, pak klikni na kotel s inženýrovým kladivem. -Energie je napojena přes tři spojení vzadu, a zasílání ruditového signálu do ovladače vypne stroj. Pravým kliknutím na panel, 'kbelík' nebo káď otevře rozhraní. -§lRozhraní:§r -Rozhraní se může zdát problematické při prvním vidění, ale je velmi jednoduché. - -Tři políčka na vrchu jsou pro . -Dvanáct políček na vrchu je pro kovy a rudy. Každé poličko má teplotní měřič, reprezentující proces tavby. -Čtyři políčka napravo jsou pro "přídavky", různé materiály přidané do tekutého kovu. Příklad tohoto je přidání Koksového prachu do tavícího železa pro vytvoření oceli. -Vstupy a přídavky jsou vloženy dvěma poklopy na vrchu struktury, vstupy nalevo a přídavky napravo od elektrod. +Oblouková pec +Není to reaktor +Oblouková pec je obrovská struktura určená pro rychlé tavení kovů. Skládá se z ocelové kádě zavíčkovanou elektrodami, které zahřívají kovy. +Pec je dobrá v tavení rud a vytváření oceli a její schopnosti zpracování více předmětů najednou, ale je složitá ve své práci a vyžaduje údržbu pro funkci. +Struska musí být odstraněna ze stroje nebo přestane fungovat, a degradované elektrody musí být vyměněny. +Pro stvoření struktury, smontuj jí jako na první stránce, pak klikni na kotel s inženýrovým kladivem. +Energie je napojena přes tři spojení vzadu, a zasílání ruditového signálu do ovladače vypne stroj. Pravým kliknutím na panel, 'kbelík' nebo káď otevře rozhraní. +§lRozhraní:§r +Rozhraní se může zdát problematické při prvním vidění, ale je velmi jednoduché. + +Tři políčka na vrchu jsou pro . +Dvanáct políček na vrchu je pro kovy a rudy. Každé poličko má teplotní měřič, reprezentující proces tavby. +Čtyři políčka napravo jsou pro "přídavky", různé materiály přidané do tekutého kovu. Příklad tohoto je přidání Koksového prachu do tavícího železa pro vytvoření oceli. +Vstupy a přídavky jsou vloženy dvěma poklopy na vrchu struktury, vstupy nalevo a přídavky napravo od elektrod. Sedm políček na spodku jsou výstupy a jedno políčko pro strusku. Výrobky jsou vytaženy z 'kbelíku' ve předu struktury, struska vstupem na straně stroje. Oblouková pec automaticky vysune výrobky a strusku do spojených inventářů (toto také obsahuje pásy). \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/cs_cz/assembler.txt b/src/main/resources/assets/immersiveengineering/manual_old/cs_cz/assembler.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/cs_cz/assembler.txt rename to src/main/resources/assets/immersiveengineering/manual_old/cs_cz/assembler.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/cs_cz/automated_workbench.txt b/src/main/resources/assets/immersiveengineering/manual_old/cs_cz/automated_workbench.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/cs_cz/automated_workbench.txt rename to src/main/resources/assets/immersiveengineering/manual_old/cs_cz/automated_workbench.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/cs_cz/balloon.txt b/src/main/resources/assets/immersiveengineering/manual_old/cs_cz/balloon.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/cs_cz/balloon.txt rename to src/main/resources/assets/immersiveengineering/manual_old/cs_cz/balloon.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/cs_cz/barrel.txt b/src/main/resources/assets/immersiveengineering/manual_old/cs_cz/barrel.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/cs_cz/barrel.txt rename to src/main/resources/assets/immersiveengineering/manual_old/cs_cz/barrel.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/cs_cz/blueprints.txt b/src/main/resources/assets/immersiveengineering/manual_old/cs_cz/blueprints.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/cs_cz/blueprints.txt rename to src/main/resources/assets/immersiveengineering/manual_old/cs_cz/blueprints.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/cs_cz/bottling_machine.txt b/src/main/resources/assets/immersiveengineering/manual_old/cs_cz/bottling_machine.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/cs_cz/bottling_machine.txt rename to src/main/resources/assets/immersiveengineering/manual_old/cs_cz/bottling_machine.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/cs_cz/breaker.txt b/src/main/resources/assets/immersiveengineering/manual_old/cs_cz/breaker.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/cs_cz/breaker.txt rename to src/main/resources/assets/immersiveengineering/manual_old/cs_cz/breaker.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/cs_cz/bullets.txt b/src/main/resources/assets/immersiveengineering/manual_old/cs_cz/bullets.txt similarity index 100% rename from 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a/src/main/resources/assets/immersiveengineering/manual/es_ve/railgun.txt b/src/main/resources/assets/immersiveengineering/manual_old/es_ve/railgun.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/es_ve/railgun.txt rename to src/main/resources/assets/immersiveengineering/manual_old/es_ve/railgun.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/es_ve/razor_wire.txt b/src/main/resources/assets/immersiveengineering/manual_old/es_ve/razor_wire.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/es_ve/razor_wire.txt rename to src/main/resources/assets/immersiveengineering/manual_old/es_ve/razor_wire.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/es_ve/redstone_wire.txt b/src/main/resources/assets/immersiveengineering/manual_old/es_ve/redstone_wire.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/es_ve/redstone_wire.txt rename to src/main/resources/assets/immersiveengineering/manual_old/es_ve/redstone_wire.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/es_ve/refinery.txt b/src/main/resources/assets/immersiveengineering/manual_old/es_ve/refinery.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/es_ve/refinery.txt rename to src/main/resources/assets/immersiveengineering/manual_old/es_ve/refinery.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/es_ve/revolver.txt b/src/main/resources/assets/immersiveengineering/manual_old/es_ve/revolver.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/es_ve/revolver.txt rename to src/main/resources/assets/immersiveengineering/manual_old/es_ve/revolver.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/es_ve/sawmill.txt b/src/main/resources/assets/immersiveengineering/manual_old/es_ve/sawmill.txt similarity index 100% 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a/src/main/resources/assets/immersiveengineering/manual/ja_jp/barrel.txt b/src/main/resources/assets/immersiveengineering/manual_old/ja_jp/barrel.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ja_jp/barrel.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ja_jp/barrel.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ja_jp/blueprints.txt b/src/main/resources/assets/immersiveengineering/manual_old/ja_jp/blueprints.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ja_jp/blueprints.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ja_jp/blueprints.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ja_jp/bottling_machine.txt b/src/main/resources/assets/immersiveengineering/manual_old/ja_jp/bottling_machine.txt similarity index 100% rename from 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similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ja_jp/cokeoven.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ja_jp/cokeoven.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ja_jp/components.txt b/src/main/resources/assets/immersiveengineering/manual_old/ja_jp/components.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ja_jp/components.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ja_jp/components.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ja_jp/concrete.txt b/src/main/resources/assets/immersiveengineering/manual_old/ja_jp/concrete.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ja_jp/concrete.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ja_jp/concrete.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ja_jp/conveyors.txt b/src/main/resources/assets/immersiveengineering/manual_old/ja_jp/conveyors.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ja_jp/conveyors.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ja_jp/conveyors.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ja_jp/craftingtable.txt b/src/main/resources/assets/immersiveengineering/manual_old/ja_jp/craftingtable.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ja_jp/craftingtable.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ja_jp/craftingtable.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ja_jp/crate.txt b/src/main/resources/assets/immersiveengineering/manual_old/ja_jp/crate.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ja_jp/crate.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ja_jp/crate.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ja_jp/crude_blast_furnace.txt b/src/main/resources/assets/immersiveengineering/manual_old/ja_jp/crude_blast_furnace.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ja_jp/crude_blast_furnace.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ja_jp/crude_blast_furnace.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ja_jp/crusher.txt b/src/main/resources/assets/immersiveengineering/manual_old/ja_jp/crusher.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ja_jp/crusher.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ja_jp/crusher.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ja_jp/current_transformer.txt 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rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/bottling_machine.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/bottling_machine.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/breaker.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/breaker.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/breaker.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/breaker.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/bullets.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/bullets.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/bullets.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/bullets.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/buzzsaw.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/buzzsaw.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/buzzsaw.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/buzzsaw.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/charging_station.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/charging_station.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/charging_station.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/charging_station.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/chemthrower.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/chemthrower.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/chemthrower.txt rename to 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from src/main/resources/assets/immersiveengineering/manual/ru_ru/concrete.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/concrete.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/conveyors.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/conveyors.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/conveyors.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/conveyors.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/craftingtable.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/craftingtable.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/craftingtable.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/craftingtable.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/crate.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/crate.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/crate.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/crate.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/crude_blast_furnace.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/crude_blast_furnace.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/crude_blast_furnace.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/crude_blast_furnace.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/crusher.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/crusher.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/crusher.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/crusher.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/current_transformer.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/current_transformer.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/current_transformer.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/current_transformer.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/diesel_generator.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/diesel_generator.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/diesel_generator.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/diesel_generator.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/ear_defenders.txt 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similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/fluid_transport.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/fluid_transport.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/garden_cloche.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/garden_cloche.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/garden_cloche.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/garden_cloche.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/generator.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/generator.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/generator.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/generator.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/graphite.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/graphite.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/graphite.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/graphite.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/hemp.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/hemp.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/hemp.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/hemp.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/herbicide.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/herbicide.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/herbicide.txt rename to 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b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/item_batcher.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/item_batcher.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/item_batcher.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/item_router.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/item_router.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/item_router.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/item_router.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/jerrycan.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/jerrycan.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/jerrycan.txt rename to 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similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/maintenance_kit.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/maintenance_kit.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/metal_barrel.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/metal_barrel.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/metal_barrel.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/metal_barrel.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/metal_press.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/metal_press.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/metal_press.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/metal_press.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/metalconstruction.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/metalconstruction.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/metalconstruction.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/metalconstruction.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/minerals.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/minerals.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/minerals.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/minerals.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/mining_drill.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/mining_drill.txt similarity index 100% rename from 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b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/ores.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/ores.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/ores.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/plates.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/plates.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/plates.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/plates.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/powerpack.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/powerpack.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/powerpack.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/powerpack.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/railgun.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/railgun.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/railgun.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/railgun.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/razor_wire.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/razor_wire.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/razor_wire.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/razor_wire.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/redstone_wire.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/redstone_wire.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/redstone_wire.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/redstone_wire.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/refinery.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/refinery.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/refinery.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/refinery.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/revolver.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/revolver.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/revolver.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/revolver.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/sawmill.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/sawmill.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/sawmill.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/sawmill.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/shader.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/shader.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/shader.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/shader.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/shield.txt b/src/main/resources/assets/immersiveengineering/manual_old/ru_ru/shield.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/ru_ru/shield.txt rename to src/main/resources/assets/immersiveengineering/manual_old/ru_ru/shield.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/ru_ru/silo.txt 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src/main/resources/assets/immersiveengineering/manual/uk_ua/plates.txt rename to src/main/resources/assets/immersiveengineering/manual_old/uk_ua/plates.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/uk_ua/powerpack.txt b/src/main/resources/assets/immersiveengineering/manual_old/uk_ua/powerpack.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/uk_ua/powerpack.txt rename to src/main/resources/assets/immersiveengineering/manual_old/uk_ua/powerpack.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/uk_ua/railgun.txt b/src/main/resources/assets/immersiveengineering/manual_old/uk_ua/railgun.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/uk_ua/railgun.txt rename to src/main/resources/assets/immersiveengineering/manual_old/uk_ua/railgun.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/uk_ua/razor_wire.txt b/src/main/resources/assets/immersiveengineering/manual_old/uk_ua/razor_wire.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/uk_ua/razor_wire.txt rename to src/main/resources/assets/immersiveengineering/manual_old/uk_ua/razor_wire.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/uk_ua/redstone_acid.txt b/src/main/resources/assets/immersiveengineering/manual_old/uk_ua/redstone_acid.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/uk_ua/redstone_acid.txt rename to src/main/resources/assets/immersiveengineering/manual_old/uk_ua/redstone_acid.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/uk_ua/redstone_wire.txt b/src/main/resources/assets/immersiveengineering/manual_old/uk_ua/redstone_wire.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/uk_ua/redstone_wire.txt rename to src/main/resources/assets/immersiveengineering/manual_old/uk_ua/redstone_wire.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/uk_ua/refinery.txt b/src/main/resources/assets/immersiveengineering/manual_old/uk_ua/refinery.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/uk_ua/refinery.txt rename to src/main/resources/assets/immersiveengineering/manual_old/uk_ua/refinery.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/uk_ua/revolver.txt b/src/main/resources/assets/immersiveengineering/manual_old/uk_ua/revolver.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/uk_ua/revolver.txt rename to src/main/resources/assets/immersiveengineering/manual_old/uk_ua/revolver.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/uk_ua/sawmill.txt b/src/main/resources/assets/immersiveengineering/manual_old/uk_ua/sawmill.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/uk_ua/sawmill.txt rename to src/main/resources/assets/immersiveengineering/manual_old/uk_ua/sawmill.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/uk_ua/shader.txt b/src/main/resources/assets/immersiveengineering/manual_old/uk_ua/shader.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/uk_ua/shader.txt rename to src/main/resources/assets/immersiveengineering/manual_old/uk_ua/shader.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/uk_ua/shield.txt b/src/main/resources/assets/immersiveengineering/manual_old/uk_ua/shield.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/uk_ua/shield.txt rename to src/main/resources/assets/immersiveengineering/manual_old/uk_ua/shield.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/uk_ua/silo.txt b/src/main/resources/assets/immersiveengineering/manual_old/uk_ua/silo.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/uk_ua/silo.txt rename to src/main/resources/assets/immersiveengineering/manual_old/uk_ua/silo.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/uk_ua/skyhook.txt b/src/main/resources/assets/immersiveengineering/manual_old/uk_ua/skyhook.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/uk_ua/skyhook.txt rename to src/main/resources/assets/immersiveengineering/manual_old/uk_ua/skyhook.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/uk_ua/slag.txt b/src/main/resources/assets/immersiveengineering/manual_old/uk_ua/slag.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/uk_ua/slag.txt rename to src/main/resources/assets/immersiveengineering/manual_old/uk_ua/slag.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/uk_ua/squeezer.txt b/src/main/resources/assets/immersiveengineering/manual_old/uk_ua/squeezer.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/uk_ua/squeezer.txt rename to src/main/resources/assets/immersiveengineering/manual_old/uk_ua/squeezer.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/uk_ua/tank.txt b/src/main/resources/assets/immersiveengineering/manual_old/uk_ua/tank.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/uk_ua/tank.txt rename to src/main/resources/assets/immersiveengineering/manual_old/uk_ua/tank.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/uk_ua/tesla_coil.txt b/src/main/resources/assets/immersiveengineering/manual_old/uk_ua/tesla_coil.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/uk_ua/tesla_coil.txt rename to src/main/resources/assets/immersiveengineering/manual_old/uk_ua/tesla_coil.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/uk_ua/thermoelectric.txt b/src/main/resources/assets/immersiveengineering/manual_old/uk_ua/thermoelectric.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/uk_ua/thermoelectric.txt rename to src/main/resources/assets/immersiveengineering/manual_old/uk_ua/thermoelectric.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/uk_ua/toolbox.txt b/src/main/resources/assets/immersiveengineering/manual_old/uk_ua/toolbox.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/uk_ua/toolbox.txt rename to src/main/resources/assets/immersiveengineering/manual_old/uk_ua/toolbox.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/uk_ua/treated_wood.txt b/src/main/resources/assets/immersiveengineering/manual_old/uk_ua/treated_wood.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/uk_ua/treated_wood.txt rename to src/main/resources/assets/immersiveengineering/manual_old/uk_ua/treated_wood.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/uk_ua/turntable.txt b/src/main/resources/assets/immersiveengineering/manual_old/uk_ua/turntable.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/uk_ua/turntable.txt rename to src/main/resources/assets/immersiveengineering/manual_old/uk_ua/turntable.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/uk_ua/turrets.txt b/src/main/resources/assets/immersiveengineering/manual_old/uk_ua/turrets.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/uk_ua/turrets.txt rename to src/main/resources/assets/immersiveengineering/manual_old/uk_ua/turrets.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/uk_ua/villagers.txt b/src/main/resources/assets/immersiveengineering/manual_old/uk_ua/villagers.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/uk_ua/villagers.txt rename to src/main/resources/assets/immersiveengineering/manual_old/uk_ua/villagers.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/uk_ua/wiring.txt b/src/main/resources/assets/immersiveengineering/manual_old/uk_ua/wiring.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/uk_ua/wiring.txt rename to src/main/resources/assets/immersiveengineering/manual_old/uk_ua/wiring.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/uk_ua/workbench.txt b/src/main/resources/assets/immersiveengineering/manual_old/uk_ua/workbench.txt similarity index 100% rename from src/main/resources/assets/immersiveengineering/manual/uk_ua/workbench.txt rename to src/main/resources/assets/immersiveengineering/manual_old/uk_ua/workbench.txt diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/accumulators.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/accumulators.txt similarity index 98% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/accumulators.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/accumulators.txt index a959cc7e2b..7029bdb2d5 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/accumulators.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/accumulators.txt @@ -1,3 +1,3 @@ -蓄电池 -Power 2 Go -<&recipes> §l蓄电池§r是一种电能储存装置。你可以用工程师锤来调整每一面的配置,蓝色代表输入,橙色代表输出,没有颜色标记则会阻止任何连接。潜行右击使用工程师锤可以配置对侧面。 +蓄电池 +Power 2 Go +<&recipes> §l蓄电池§r是一种电能储存装置。你可以用工程师锤来调整每一面的配置,蓝色代表输入,橙色代表输出,没有颜色标记则会阻止任何连接。潜行右击使用工程师锤可以配置对侧面。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/alloykiln.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/alloykiln.txt similarity index 98% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/alloykiln.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/alloykiln.txt index 52a8c68c54..797d6259b0 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/alloykiln.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/alloykiln.txt @@ -1,6 +1,6 @@ -合金窑 -金属混成 -<&recipe>这个简单的合金窑用一些耐热的砂岩和砖块就可以搭建。在窑内,金属因高温而熔化,继而混合成为。 -有了它,诸如琥珀金、康铜这样的重要合金就不需要每次都手动混合金属粉末来合成了。 -<&multiblock>像上图那样把八块窑砖搭成2x2x2的正方体,再用工程师锤右击任意面就可以造窑了。 -<&insulating_glass>合金窑在制造§2绝缘玻璃§r(用于制造)中必不可少。 +合金窑 +金属混成 +<&recipe>这个简单的合金窑用一些耐热的砂岩和砖块就可以搭建。在窑内,金属因高温而熔化,继而混合成为。 +有了它,诸如琥珀金、康铜这样的重要合金就不需要每次都手动混合金属粉末来合成了。 +<&multiblock>像上图那样把八块窑砖搭成2x2x2的正方体,再用工程师锤右击任意面就可以造窑了。 +<&insulating_glass>合金窑在制造§2绝缘玻璃§r(用于制造)中必不可少。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/alloys.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/alloys.txt similarity index 98% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/alloys.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/alloys.txt index 9c40734721..77c6e4ae6f 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/alloys.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/alloys.txt @@ -1,3 +1,3 @@ -合金 -混合金属的艺术 -将金属粉末混在一起可以得到合金粉,继而烧制成合金锭。康铜的良好热电性质使得它可以用来制造,而琥珀金因其超凡的导电性被用在中。 +合金 +混合金属的艺术 +将金属粉末混在一起可以得到合金粉,继而烧制成合金锭。康铜的良好热电性质使得它可以用来制造,而琥珀金因其超凡的导电性被用在中。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/arc_furnace.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/arc_furnace.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/arc_furnace.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/arc_furnace.txt index dd3b82615d..cccd4767ec 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/arc_furnace.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/arc_furnace.txt @@ -1,15 +1,15 @@ -电弧炉 -这玩意可不是反应堆 -电弧炉是用来快速熔化金属的大型结构。它由一个钢制大缸和上方的加热电极构成。 -电弧炉因其高速和并行处理能力,非常适合用来熔化金属或者炼钢,然而其工作原理相当复杂,也需要持续进行维护以维持运行。 -产生的炉渣需及时移出电弧炉,否则会停止运作。降解的电极也需要按时进行交换。 -按照第一页所示进行搭建,之后用工程师锤单击炼药锅就可以了。 -能量从背面的三个接线器输入,而用给正面的控制面板一个红石信号则会关闭电弧炉。右击面板、“桶”或者缸来打开GUI。 -§l指引:§r -一开始GUI可能看着让人不知所措,但实际上它的构成很直白。 - -顶上三个槽用来放。 -左侧的十二个槽则是用来输入原料的。每个槽旁边都有温度指示,代表熔化进度。 -右侧的四个槽是添加剂用槽。添加剂会在途中被加入熔融金属,产生新的产物。例如钢可以向液态铁中加入焦煤粉来制作。 -原料和添加剂从顶部的两个口输入。其中,原料要输入到电极的左侧,而添加剂要输入到电极的右侧。 -底部的七个槽由六个产物槽和一个炉渣槽组成。输出的材料可以从结构前方的“桶”处获得,而炉渣会从机器背部的口输出。电弧炉会自动识别相连接的容器或者传送带并将产物和炉渣输出。 +电弧炉 +这玩意可不是反应堆 +电弧炉是用来快速熔化金属的大型结构。它由一个钢制大缸和上方的加热电极构成。 +电弧炉因其高速和并行处理能力,非常适合用来熔化金属或者炼钢,然而其工作原理相当复杂,也需要持续进行维护以维持运行。 +产生的炉渣需及时移出电弧炉,否则会停止运作。降解的电极也需要按时进行交换。 +按照第一页所示进行搭建,之后用工程师锤单击炼药锅就可以了。 +能量从背面的三个接线器输入,而用给正面的控制面板一个红石信号则会关闭电弧炉。右击面板、“桶”或者缸来打开GUI。 +§l指引:§r +一开始GUI可能看着让人不知所措,但实际上它的构成很直白。 + +顶上三个槽用来放。 +左侧的十二个槽则是用来输入原料的。每个槽旁边都有温度指示,代表熔化进度。 +右侧的四个槽是添加剂用槽。添加剂会在途中被加入熔融金属,产生新的产物。例如钢可以向液态铁中加入焦煤粉来制作。 +原料和添加剂从顶部的两个口输入。其中,原料要输入到电极的左侧,而添加剂要输入到电极的右侧。 +底部的七个槽由六个产物槽和一个炉渣槽组成。输出的材料可以从结构前方的“桶”处获得,而炉渣会从机器背部的口输出。电弧炉会自动识别相连接的容器或者传送带并将产物和炉渣输出。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/assembler.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/assembler.txt similarity index 98% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/assembler.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/assembler.txt index 6118c4a09a..de67bc7071 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/assembler.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/assembler.txt @@ -1,10 +1,10 @@ -装配机 -需要一点装配 -<&multiblock>装配机是一个可以像玩家一样制作物品的机器。 -像上图一样搭建好结构,然后用锤子右击其中一条传送带就可以了。 -你右击的那条传送带会变成输入端,它上面的蓝色标记和机器侧面的箭头也指代输入端。 -装配机最多可以储存三个配方,并且会按配方顺序进行合成。这使得上一个配方的成品可以作为下一个配方的原材料。 -三个合成栏用来储存配方,而下方的十八个槽是用来储存原料的。 -输入端除了输入物品,也可以输入流体。流体会储存在机器内置的三个储罐中。 -这些储罐中的流体可以代替利用流体储罐的合成中所使用的流体。 +装配机 +需要一点装配 +<&multiblock>装配机是一个可以像玩家一样制作物品的机器。 +像上图一样搭建好结构,然后用锤子右击其中一条传送带就可以了。 +你右击的那条传送带会变成输入端,它上面的蓝色标记和机器侧面的箭头也指代输入端。 +装配机最多可以储存三个配方,并且会按配方顺序进行合成。这使得上一个配方的成品可以作为下一个配方的原材料。 +三个合成栏用来储存配方,而下方的十八个槽是用来储存原料的。 +输入端除了输入物品,也可以输入流体。流体会储存在机器内置的三个储罐中。 +这些储罐中的流体可以代替利用流体储罐的合成中所使用的流体。 装配机的能量需要从上方正中间的方块输入。 \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/automated_workbench.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/automated_workbench.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/automated_workbench.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/automated_workbench.txt index bc3494c890..5604b587df 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/automated_workbench.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/automated_workbench.txt @@ -1,6 +1,6 @@ -自动化工程师装配台 -不会开手动挡的人的福音 -<&multiblock>自动化工程师装配台是小规模工程中的重大发明之一。这台机器可以按照给定的执行一系列的工作,最终产出蓝图上设计的物品。 -在搭建多方块结构后,你可以在绘图台上摆一张蓝图。选定要合成的物品之后,它就会开始合成。这台机器需要原料和充足的电力来工作。 -两个蓝点标注的接口是用来输入物品的,而电力接口在物品接口的上侧。合成的物品会掉到传送带的末端。 +自动化工程师装配台 +不会开手动挡的人的福音 +<&multiblock>自动化工程师装配台是小规模工程中的重大发明之一。这台机器可以按照给定的执行一系列的工作,最终产出蓝图上设计的物品。 +在搭建多方块结构后,你可以在绘图台上摆一张蓝图。选定要合成的物品之后,它就会开始合成。这台机器需要原料和充足的电力来工作。 +两个蓝点标注的接口是用来输入物品的,而电力接口在物品接口的上侧。合成的物品会掉到传送带的末端。 在绘图台下侧的控制面板上施加红石信号将会停止机器的加工过程,可以通过使用工程师螺丝刀来反转信号效果。 \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/balloon.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/balloon.txt similarity index 98% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/balloon.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/balloon.txt index f838228aed..3c7535f38b 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/balloon.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/balloon.txt @@ -1,8 +1,8 @@ -气球 -……就做99个这个 -<&recipe>气球其实就是个有热源,可以飘在空中的纤维袋子。气球会发光,不过虽然里边有个火把,它们并不会着火。 -气球可以像普通方块一样放置。当不直接指向任何一个方块的时候,右键可以将它直接放在你面前的空气方块里。 -就像一样,你可以往气球上系麻绳或者钢线。 -潜行右击时可以设定放置气球时的高度偏移量。最大五格。 -放置在世界中的气球可以染色;你指向的位置决定了染色的位置。 +气球 +……就做99个这个 +<&recipe>气球其实就是个有热源,可以飘在空中的纤维袋子。气球会发光,不过虽然里边有个火把,它们并不会着火。 +气球可以像普通方块一样放置。当不直接指向任何一个方块的时候,右键可以将它直接放在你面前的空气方块里。 +就像一样,你可以往气球上系麻绳或者钢线。 +潜行右击时可以设定放置气球时的高度偏移量。最大五格。 +放置在世界中的气球可以染色;你指向的位置决定了染色的位置。 用工程师锤右击可以在水平和垂直花纹之间切换。 \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/barrel.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/barrel.txt similarity index 98% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/barrel.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/barrel.txt index 3e606cd6f1..89c22b346d 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/barrel.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/barrel.txt @@ -1,4 +1,4 @@ -木桶 -拒绝滚动 -<&recipe>木桶是一种简单的储液容器。一个木桶可以存储12桶流体,但材质毕竟是木质,所以木桶并不能存储高温流体。 -用锤子右击桶的顶部或底部可以在输入,输出和不连接三种模式中切换。 +木桶 +拒绝滚动 +<&recipe>木桶是一种简单的储液容器。一个木桶可以存储12桶流体,但材质毕竟是木质,所以木桶并不能存储高温流体。 +用锤子右击桶的顶部或底部可以在输入,输出和不连接三种模式中切换。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/blueprints.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/blueprints.txt similarity index 98% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/blueprints.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/blueprints.txt index a2332e38ef..ece5af2306 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/blueprints.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/blueprints.txt @@ -1,3 +1,3 @@ -工程师蓝图 -回到绘图板 -这一页包含了所有可以通过正常方法制作的蓝图。其它的蓝图需要在村民处购买或在世界中找到。它们都可以在中用来制作蓝图所设计的物品。 +工程师蓝图 +回到绘图板 +这一页包含了所有可以通过正常方法制作的蓝图。其它的蓝图需要在村民处购买或在世界中找到。它们都可以在中用来制作蓝图所设计的物品。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/bottling_machine.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/bottling_machine.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/bottling_machine.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/bottling_machine.txt index 76da80bd5c..06879f47f0 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/bottling_machine.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/bottling_machine.txt @@ -1,9 +1,9 @@ -灌装机 -把它填满! -<&multiblock>灌装机可以将流体装入容器。 -多方块结构如上所示,可以镜像。使用工程师锤右击中心传送带即可创建。传送带的方向很重要。 -该机器可存储8桶液体流体。流体从金属储罐的端口输入,能量则从另一侧的顶部输入。
-灌装机会固定一个容器,直到它完全充满灌装机内没有更多流体。因此灌装机可以灌装一些较大的容器,只要它得到稳定的流体输入。 -这种工作方式可以通过手持工程师之锤潜行右键禁用。 -<&potions>灌装机可以用来灌装任何在中酿造的药剂。
+灌装机 +把它填满! +<&multiblock>灌装机可以将流体装入容器。 +多方块结构如上所示,可以镜像。使用工程师锤右击中心传送带即可创建。传送带的方向很重要。 +该机器可存储8桶液体流体。流体从金属储罐的端口输入,能量则从另一侧的顶部输入。
+灌装机会固定一个容器,直到它完全充满灌装机内没有更多流体。因此灌装机可以灌装一些较大的容器,只要它得到稳定的流体输入。 +这种工作方式可以通过手持工程师之锤潜行右键禁用。 +<&potions>灌装机可以用来灌装任何在中酿造的药剂。
此外,灌装机可以使用酚醛树脂模压,也可以使用红石酸来。 \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/breaker.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/breaker.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/breaker.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/breaker.txt index 50493d7720..4aa73dcc8c 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/breaker.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/breaker.txt @@ -1,7 +1,7 @@ -断路刀闸 -扳开 - 扣合 -<&manual_breaker>断路刀闸是能够让线缆中的能量流动停止的一种简单闸门,它们能够连接两种相同的线缆并仅有在扣合时让能量通过。 -它能够被用于将高能耗机器从电网中分离,或者在需要时连接附加发电机组!因为高危,它们不会接受高压线缆。 -断路刀闸在开启状态下会发出红石信号;你可以使用工程师螺丝刀来反相。 -同时它们还是用来控制的好方法! -<&rs_breaker>红石控制断路刀闸功能同断路刀闸类似,但是无法手动操控。取而代之的是,它需要一个红石信号来断开连接。而作为回报,它良好的绝缘性使其能够连接高压线缆! +断路刀闸 +扳开 - 扣合 +<&manual_breaker>断路刀闸是能够让线缆中的能量流动停止的一种简单闸门,它们能够连接两种相同的线缆并仅有在扣合时让能量通过。 +它能够被用于将高能耗机器从电网中分离,或者在需要时连接附加发电机组!因为高危,它们不会接受高压线缆。 +断路刀闸在开启状态下会发出红石信号;你可以使用工程师螺丝刀来反相。 +同时它们还是用来控制的好方法! +<&rs_breaker>红石控制断路刀闸功能同断路刀闸类似,但是无法手动操控。取而代之的是,它需要一个红石信号来断开连接。而作为回报,它良好的绝缘性使其能够连接高压线缆! diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/bullets.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/bullets.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/bullets.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/bullets.txt index 063ca8e596..aa44b1511e 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/bullets.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/bullets.txt @@ -1,14 +1,14 @@ -左轮弹药 - -左轮手枪弹药需要工程师装配台以及特定的才能制作。你自己就可以绘制一般军火的制造蓝图,但一些高级军火的蓝图需要你从他人手中购买才能得到。 -<&empty>§l小型空弹壳§r和§l大型空弹壳§r是所有子弹的基础。小型空弹壳也可以使用通过弹壳模具制造,可以大大减少铜的消耗。类似的,大型空弹壳可以由灌装机使用灌装弹壳模具制作。 -<&casull>§l卡苏尔弹§r可以使用“普通子弹”蓝图制作。它们是简易的铅弹,能够造成中等的伤害。 -<&ap>§l穿甲弹§r可以使用“普通子弹”蓝图制作。它们能够造成同等伤害但却能用高动能穿透盔甲。 -<&buckshot>§l鹿弹§r可以使用“普通子弹”蓝图制作。内含大量小型弹丸,弹道呈圆锥状。短距离效果拔群。 -<&he>§l高爆弹§r可以使用“普通子弹”蓝图制作。它们在击中后会造成小型爆炸,对生物和地形造成伤害。 -<&silver>§l银弹§r可以使用“普通子弹”蓝图制作。是由铅芯被银所包裹而制成,会对……狼人十分有效? -<&dragon>§l龙息弹§r可以使用“特种子弹”蓝图制作。类似鹿弹,短距离十分有效,不过内部充满的是易燃金属粉末,产生一束短距离火舌。 -<&potion>§l药水弹§r可以使用“特种子弹”蓝图制作。它们能够和对应药水一起合成来装填任何药水,并且在子弹击中目标时生效。普通药水弹需要精准命中,喷溅型药水弹会有范围效果,滞留型药水弹会生成一片暂时的滞留药水云。 -<&flare>§l闪光弹§r可以使用“特种子弹”蓝图制作。当发射时,它会在一定距离处爆炸,然后慢慢下沉到地面。你可以在工作台结合子弹与染料以改变其颜色。 -<&homing>§l追踪弹§r可以使用“特种子弹”蓝图制作。利用末影之眼的追踪特性,这些子弹获得了寻找并追踪最近目标的能力。 -<&wolfpack>§l狼群弹§r可以使用“特种子弹”蓝图制作。集束子弹,发射时不会制导,击中目标时会分裂出六枚自动制导的弹头。 +左轮弹药 + +左轮手枪弹药需要工程师装配台以及特定的才能制作。你自己就可以绘制一般军火的制造蓝图,但一些高级军火的蓝图需要你从他人手中购买才能得到。 +<&empty>§l小型空弹壳§r和§l大型空弹壳§r是所有子弹的基础。小型空弹壳也可以使用通过弹壳模具制造,可以大大减少铜的消耗。类似的,大型空弹壳可以由灌装机使用灌装弹壳模具制作。 +<&casull>§l卡苏尔弹§r可以使用“普通子弹”蓝图制作。它们是简易的铅弹,能够造成中等的伤害。 +<&ap>§l穿甲弹§r可以使用“普通子弹”蓝图制作。它们能够造成同等伤害但却能用高动能穿透盔甲。 +<&buckshot>§l鹿弹§r可以使用“普通子弹”蓝图制作。内含大量小型弹丸,弹道呈圆锥状。短距离效果拔群。 +<&he>§l高爆弹§r可以使用“普通子弹”蓝图制作。它们在击中后会造成小型爆炸,对生物和地形造成伤害。 +<&silver>§l银弹§r可以使用“普通子弹”蓝图制作。是由铅芯被银所包裹而制成,会对……狼人十分有效? +<&dragon>§l龙息弹§r可以使用“特种子弹”蓝图制作。类似鹿弹,短距离十分有效,不过内部充满的是易燃金属粉末,产生一束短距离火舌。 +<&potion>§l药水弹§r可以使用“特种子弹”蓝图制作。它们能够和对应药水一起合成来装填任何药水,并且在子弹击中目标时生效。普通药水弹需要精准命中,喷溅型药水弹会有范围效果,滞留型药水弹会生成一片暂时的滞留药水云。 +<&flare>§l闪光弹§r可以使用“特种子弹”蓝图制作。当发射时,它会在一定距离处爆炸,然后慢慢下沉到地面。你可以在工作台结合子弹与染料以改变其颜色。 +<&homing>§l追踪弹§r可以使用“特种子弹”蓝图制作。利用末影之眼的追踪特性,这些子弹获得了寻找并追踪最近目标的能力。 +<&wolfpack>§l狼群弹§r可以使用“特种子弹”蓝图制作。集束子弹,发射时不会制导,击中目标时会分裂出六枚自动制导的弹头。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/buzzsaw.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/buzzsaw.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/buzzsaw.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/buzzsaw.txt index 987eec0364..9d55182617 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/buzzsaw.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/buzzsaw.txt @@ -1,10 +1,10 @@ -伐木机械锯 -我们不去莱温霍姆 -<&recipes>这个巨大的,便携式的伐木机械锯被设计用来快速处理树木和其他树叶,不然它们可能会挡住一个原始工厂的建筑之路。 -使用制作一个锯片,并且装入或其它燃料之后,它可以被用来砍伐任何树木,从小的白桦到大的丛林木。 -像其它工具一样,伐木机械锯也可以使用进行改装。这些升级影响内部储罐容量和锯片耐久。 -<&rockcutter_recipe>如果使用§2凿石机刀片§r代替普通的锯片,伐木机械锯可以从地下开采石块,就像§2精准采集§r附魔一样。但是,这种钻石边缘的锯片不能再用来砍伐树木。 -<&grinding_recipe>§2研磨盘§r由灌装铝粉制成。虽然不是很耐用,但这些圆盘非常适合快速切割金属块,但若用在其他材料上则很容易损坏。此外,它还可以像§2斧头§r一样用来刮掉铜块上的铜锈或蜡,或给原木去皮。 -<&tank_recipe>§2大型燃料缸§r增加储罐容量2000mB。 -<&lube_recipe>§2高级润滑系统§r向锯片添加额外的润滑剂,减少耐久的消耗。 -<&quiver_recipe>向锯子添加§2刀片盒子§r,你就可以携带额外两个锯片。你可以使用按键§l§r来进行锯片切换,如果按键绑定已设置。 +伐木机械锯 +我们不去莱温霍姆 +<&recipes>这个巨大的,便携式的伐木机械锯被设计用来快速处理树木和其他树叶,不然它们可能会挡住一个原始工厂的建筑之路。 +使用制作一个锯片,并且装入或其它燃料之后,它可以被用来砍伐任何树木,从小的白桦到大的丛林木。 +像其它工具一样,伐木机械锯也可以使用进行改装。这些升级影响内部储罐容量和锯片耐久。 +<&rockcutter_recipe>如果使用§2凿石机刀片§r代替普通的锯片,伐木机械锯可以从地下开采石块,就像§2精准采集§r附魔一样。但是,这种钻石边缘的锯片不能再用来砍伐树木。 +<&grinding_recipe>§2研磨盘§r由灌装铝粉制成。虽然不是很耐用,但这些圆盘非常适合快速切割金属块,但若用在其他材料上则很容易损坏。此外,它还可以像§2斧头§r一样用来刮掉铜块上的铜锈或蜡,或给原木去皮。 +<&tank_recipe>§2大型燃料缸§r增加储罐容量2000mB。 +<&lube_recipe>§2高级润滑系统§r向锯片添加额外的润滑剂,减少耐久的消耗。 +<&quiver_recipe>向锯子添加§2刀片盒子§r,你就可以携带额外两个锯片。你可以使用按键§l§r来进行锯片切换,如果按键绑定已设置。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/charging_station.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/charging_station.txt similarity index 98% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/charging_station.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/charging_station.txt index 6bc221557d..6c2e549320 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/charging_station.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/charging_station.txt @@ -1,5 +1,5 @@ -充电站 -干杯! -<&recipe>充电站允许你为工具或其它物品进行充电。 -能量能够从底部或后部输入,而物品可以手动放入或自动输入。 -在正面的电子管会给出一个物品当前电量的反馈,但是充电站方块同时也会输出一个同样的红石比较器信号。 +充电站 +干杯! +<&recipe>充电站允许你为工具或其它物品进行充电。 +能量能够从底部或后部输入,而物品可以手动放入或自动输入。 +在正面的电子管会给出一个物品当前电量的反馈,但是充电站方块同时也会输出一个同样的红石比较器信号。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/chemicals.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/chemicals.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/chemicals.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/chemicals.txt index b3eb0f5f29..4fa59a08a9 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/chemicals.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/chemicals.txt @@ -1,7 +1,7 @@ -化学原料 -6.022x10²³ -并非所有的工程材料都像木材、石头和各种金属一样简单。对化学过程有一个基本的了解,对于理解你所能获得的材料的广度至关重要。 -<&fertilizer>§l硝酸盐粉§r(也被称为硝石)是一种碱盐,可通过处理§2砂岩§r获得。 -硝酸盐粉在炼制的过程被用作催化剂;同时,它也可以用来合成化肥(如上所示)。 -<&gunpowder>§l硫磺粉§r是存在于某些矿石中的一种粉末,常见于中。其可偶尔在通过处理§2青金石矿石§r或§2煤矿石§r时获得,处理§2下界石英矿石§r时概率更高。更为可靠的来源则是以§2烈焰棒§r粉碎提取。 +化学原料 +6.022x10²³ +并非所有的工程材料都像木材、石头和各种金属一样简单。对化学过程有一个基本的了解,对于理解你所能获得的材料的广度至关重要。 +<&fertilizer>§l硝酸盐粉§r(也被称为硝石)是一种碱盐,可通过处理§2砂岩§r获得。 +硝酸盐粉在炼制的过程被用作催化剂;同时,它也可以用来合成化肥(如上所示)。 +<&gunpowder>§l硫磺粉§r是存在于某些矿石中的一种粉末,常见于中。其可偶尔在通过处理§2青金石矿石§r或§2煤矿石§r时获得,处理§2下界石英矿石§r时概率更高。更为可靠的来源则是以§2烈焰棒§r粉碎提取。 把硝酸盐粉、硫磺粉和木炭混合在一起就可以制造出火药,这可比杀死怪物以掠夺火药要科学得多。 \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/chemthrower.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/chemthrower.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/chemthrower.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/chemthrower.txt index d8ed7e4190..720d8f63ce 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/chemthrower.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/chemthrower.txt @@ -1,9 +1,9 @@ -化学喷射器 -全部烧光! -化学喷射器是一种能够将内部储液罐中流体喷射出去的装置。该装置能够装载任何流体或气体,并且,右键就会将其喷洒出去。 -它还有点燃流体的功能,当然必须是可燃流体。潜行右键来使用点火装置。 -同其它工具一样,化学喷射器可以在中进行改装。这些升级将会影响储罐的大小,喷射的范围以及喷射速度,具体见下页。 -<&large>§2大型燃料缸§r能够增加化学喷射器的储量2000mB。 -<&focus>§2聚焦喷嘴§r会降低喷射速度但会略微增加喷射范围,让你能够更精准的击中远处目标。 -<&multi>§2化学液体罐§r使得化学喷射器最多可以装3种不同的流体。你可以在按键键。 -它与§2大型燃料缸§r冲突。 +化学喷射器 +全部烧光! +化学喷射器是一种能够将内部储液罐中流体喷射出去的装置。该装置能够装载任何流体或气体,并且,右键就会将其喷洒出去。 +它还有点燃流体的功能,当然必须是可燃流体。潜行右键来使用点火装置。 +同其它工具一样,化学喷射器可以在中进行改装。这些升级将会影响储罐的大小,喷射的范围以及喷射速度,具体见下页。 +<&large>§2大型燃料缸§r能够增加化学喷射器的储量2000mB。 +<&focus>§2聚焦喷嘴§r会降低喷射速度但会略微增加喷射范围,让你能够更精准的击中远处目标。 +<&multi>§2化学液体罐§r使得化学喷射器最多可以装3种不同的流体。你可以在按键键。 +它与§2大型燃料缸§r冲突。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/cokeoven.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/cokeoven.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/cokeoven.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/cokeoven.txt index a5fd00a707..d1bce5b6db 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/cokeoven.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/cokeoven.txt @@ -1,5 +1,5 @@ -焦炉 -热门话题! -<&recipe>焦炉是你在发展沉浸工程时所建造的第一台重要设备。它的功能十分简单,让煤以及煤块在无氧环境下进行燃烧以产出焦煤,一种能长时间燃烧的燃料。 -<&outputs>更重要的是,这一加工过程能产生出§l杂酚油§r,它被用于的制作。同样你可以用原木在里面烧制得到木炭,同时得到少量的杂酚油。 +焦炉 +热门话题! +<&recipe>焦炉是你在发展沉浸工程时所建造的第一台重要设备。它的功能十分简单,让煤以及煤块在无氧环境下进行燃烧以产出焦煤,一种能长时间燃烧的燃料。 +<&outputs>更重要的是,这一加工过程能产生出§l杂酚油§r,它被用于的制作。同样你可以用原木在里面烧制得到木炭,同时得到少量的杂酚油。 <&multiblock>搭建一个焦炉,需要27个焦炉砖搭建出一个3x3x3的正方体结构,用工程师锤右击侧面的中心来完成建造。 \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/components.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/components.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/components.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/components.txt index a71d8d010a..db92a9f591 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/components.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/components.txt @@ -1,10 +1,10 @@ -制造零件 -不可或缺的部分 -<&mech_components>许多机器和工具是由不同的零件组成的。其中一些你必须经常使用,这就是为什么它们在本手册中有自己的条目。§2铁机械零件§r和§2钢机械零件§r是大部分多方块结构和机器不可或缺的部分。 -<&create_bp>由于你会发现自己制作这些组件的频率越来越高,建议你为它们做一个。 -<&mech_components>在中使用蓝图可以使你以更少的消耗制造零件。 -<&elec_components>§2电子元件§r比机械元件更复杂,需求量也更少。然而,对于任何具有控制扩展的设备,如,电子元件是必须的。 -<&light_bulbs>§2白炽灯泡§r是的核心部件是碳化的竹子或纸张,白炽灯泡通电时会产生光和热,主要用于工业. -<&tubes>另一个,尽管不太常用的部件是真空管。这些玻璃管被用于制作的和更复杂的电子机械。 -<&pcb>有一个零件很少会用到,但却很重要,它就是§2电路板§r。这种绝缘铜板上可以焊接多种组件,以制造。 - +制造零件 +不可或缺的部分 +<&mech_components>许多机器和工具是由不同的零件组成的。其中一些你必须经常使用,这就是为什么它们在本手册中有自己的条目。§2铁机械零件§r和§2钢机械零件§r是大部分多方块结构和机器不可或缺的部分。 +<&create_bp>由于你会发现自己制作这些组件的频率越来越高,建议你为它们做一个。 +<&mech_components>在中使用蓝图可以使你以更少的消耗制造零件。 +<&elec_components>§2电子元件§r比机械元件更复杂,需求量也更少。然而,对于任何具有控制扩展的设备,如,电子元件是必须的。 +<&light_bulbs>§2白炽灯泡§r是的核心部件是碳化的竹子或纸张,白炽灯泡通电时会产生光和热,主要用于工业. +<&tubes>另一个,尽管不太常用的部件是真空管。这些玻璃管被用于制作的和更复杂的电子机械。 +<&pcb>有一个零件很少会用到,但却很重要,它就是§2电路板§r。这种绝缘铜板上可以焊接多种组件,以制造。 + diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/concrete.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/concrete.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/concrete.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/concrete.txt index b502c1535b..1ad32245db 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/concrete.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/concrete.txt @@ -1,9 +1,9 @@ -混凝土 -要塞建材 -<&recipe>混凝土是一种极为坚硬,防御力极强的复合型材料。制造它花费极低,这是金属冶炼所产生的的一种极佳用途。 -<&partial>混凝土可用§2切石机§r切割成不同厚度的板。 -你也可以用切石机制作混凝土台阶和楼梯,以及更平滑、更光洁的混凝土瓦。 -<&leaded>镀铅混凝土是一种增强材料,具有很高的防爆性。如果你担心辐射的话,它也可以提供对辐射的防护。 -<&liquid>将半桶水与§2沙砾§r、§2黏土球§r和§2两份沙子§r在一个混合可以得到液态混凝土。液态混凝土倒在地上时,会像水一样扩散,并一段时间后凝固。 -
将多桶液态混凝土倒在特定的关键位置可以用来填满一个很大的区域。不过注意,如果液态混凝土扩散后深度不足,它凝固后会变成台阶而不是完整方块。 +混凝土 +要塞建材 +<&recipe>混凝土是一种极为坚硬,防御力极强的复合型材料。制造它花费极低,这是金属冶炼所产生的的一种极佳用途。 +<&partial>混凝土可用§2切石机§r切割成不同厚度的板。 +你也可以用切石机制作混凝土台阶和楼梯,以及更平滑、更光洁的混凝土瓦。 +<&leaded>镀铅混凝土是一种增强材料,具有很高的防爆性。如果你担心辐射的话,它也可以提供对辐射的防护。 +<&liquid>将半桶水与§2沙砾§r、§2黏土球§r和§2两份沙子§r在一个混合可以得到液态混凝土。液态混凝土倒在地上时,会像水一样扩散,并一段时间后凝固。 +
将多桶液态混凝土倒在特定的关键位置可以用来填满一个很大的区域。不过注意,如果液态混凝土扩散后深度不足,它凝固后会变成台阶而不是完整方块。 如果液态混凝土刚好在生物站在里面的时候凝固,生物就会被困住,无法移动。你也可以在装入液态混凝土用以搭建临时平台或困住敌人。 \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/conveyors.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/conveyors.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/conveyors.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/conveyors.txt index 171109357c..4601bfb47d 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/conveyors.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/conveyors.txt @@ -1,22 +1,22 @@ -传送带 -谁还需要铁路? -<&conveyor_recipes>传送带运输是把附近物品搬回家的便捷途径,虽然当有足够的动力时可以搬运像是牛、绵羊之类的生物,它们真正的优势还是在于物品的运输。 -把物品丢到传送带上即可实现搬运。如果末端是能够接收物品的容器,那物品将会被放入到容器里。 -对着传送带的漏斗可以把物品输出为可掉落形态,使用工程师锤可以转动传送器的方向(右击),或是调整为上行或下行(潜行时右击)。 -用任何染料右击一个传送带可以将侧壁染色,更容易识别通到哪里。 -<&conveyor_redstone_recipe>红石控制传送带可以在红石信号高时停止运行。 -在其侧面的面板允许附加一个拉杆,但红石信号可以从任何方向输入。用工程师锤右击以移动面板到另一边。 -<&conveyor_dropper_recipe>掉落传送带就是一个中间开洞的简单传送带,可以使它将物品下落传输。 -物品会装入下方的容器,但如果下方没有方块,它们就会简单地以掉落物形式出现在下方。 -在需要时,这个洞可以使用红石信号来关闭。 -<&conveyor_extract_recipe>抽取传送带拥有像漏斗一样从容器中抽取物品的能力。但不像后者,它没有内部容量,会将物品直接放到传送带上。 -使用工程师锤Shift右击可以转动输入方向。使用工程师螺丝刀来调整抽取速度。 -<&conveyor_vertical_recipe>垂直传送带适用于爬墙运输。使用自带的桶,它可以将实体向上提。虽然是“桶”,但它并不能提升流体。 -这个传送带可以输入到上方的方块或仅仅将顶部边缘的物品传送到其它的传送带。 -<&conveyor_splitter_recipe>分流传送带可以将物品和实体重定向,简单直白。它可以使你工厂中的物品分配更加均匀。 -<&conveyor_covered_recipe>遮蔽传送带就像普通传送带一样,但是有一层脚手架保护,防止玩家从上方取走物品。 -你可以用其它的脚手架或玻璃右击来改变外观。 -<&conveyor_other_covered_recipes>相似地,卸货、抽取、垂直和分流传送带都可以用脚手架遮蔽,达到防止玩家拿取的效果,同时不影响正常工作。 -<&chute_recipes>滑道是由金属板制成的简单结构,允许实体沿直线往下掉。 -它们可以输出到下面的方块中,也可以通过传送带或类似的设备输入。里面的物品不会被玩家捡起来,并且应该对大多数形式的吸引力免疫,无论是磁力还是魔法。 -用工程师锤Shift右击可以使它变成转角形式,让物品或实体转向一边。 +传送带 +谁还需要铁路? +<&conveyor_recipes>传送带运输是把附近物品搬回家的便捷途径,虽然当有足够的动力时可以搬运像是牛、绵羊之类的生物,它们真正的优势还是在于物品的运输。 +把物品丢到传送带上即可实现搬运。如果末端是能够接收物品的容器,那物品将会被放入到容器里。 +对着传送带的漏斗可以把物品输出为可掉落形态,使用工程师锤可以转动传送器的方向(右击),或是调整为上行或下行(潜行时右击)。 +用任何染料右击一个传送带可以将侧壁染色,更容易识别通到哪里。 +<&conveyor_redstone_recipe>红石控制传送带可以在红石信号高时停止运行。 +在其侧面的面板允许附加一个拉杆,但红石信号可以从任何方向输入。用工程师锤右击以移动面板到另一边。 +<&conveyor_dropper_recipe>掉落传送带就是一个中间开洞的简单传送带,可以使它将物品下落传输。 +物品会装入下方的容器,但如果下方没有方块,它们就会简单地以掉落物形式出现在下方。 +在需要时,这个洞可以使用红石信号来关闭。 +<&conveyor_extract_recipe>抽取传送带拥有像漏斗一样从容器中抽取物品的能力。但不像后者,它没有内部容量,会将物品直接放到传送带上。 +使用工程师锤Shift右击可以转动输入方向。使用工程师螺丝刀来调整抽取速度。 +<&conveyor_vertical_recipe>垂直传送带适用于爬墙运输。使用自带的桶,它可以将实体向上提。虽然是“桶”,但它并不能提升流体。 +这个传送带可以输入到上方的方块或仅仅将顶部边缘的物品传送到其它的传送带。 +<&conveyor_splitter_recipe>分流传送带可以将物品和实体重定向,简单直白。它可以使你工厂中的物品分配更加均匀。 +<&conveyor_covered_recipe>遮蔽传送带就像普通传送带一样,但是有一层脚手架保护,防止玩家从上方取走物品。 +你可以用其它的脚手架或玻璃右击来改变外观。 +<&conveyor_other_covered_recipes>相似地,卸货、抽取、垂直和分流传送带都可以用脚手架遮蔽,达到防止玩家拿取的效果,同时不影响正常工作。 +<&chute_recipes>滑道是由金属板制成的简单结构,允许实体沿直线往下掉。 +它们可以输出到下面的方块中,也可以通过传送带或类似的设备输入。里面的物品不会被玩家捡起来,并且应该对大多数形式的吸引力免疫,无论是磁力还是魔法。 +用工程师锤Shift右击可以使它变成转角形式,让物品或实体转向一边。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/craftingtable.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/craftingtable.txt similarity index 98% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/craftingtable.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/craftingtable.txt index 244afb0a5f..94e20c0836 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/craftingtable.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/craftingtable.txt @@ -1,4 +1,4 @@ -工程师工作台 -全能工作站 -工程师工作台是经过简单改良的普通工作台。它不仅有抛光的防腐木表面,而且当其界面被关闭时,可以在制作九宫格内保留原料。 -它还有一个小抽屉可用来存储你的一些制作材料。 +工程师工作台 +全能工作站 +工程师工作台是经过简单改良的普通工作台。它不仅有抛光的防腐木表面,而且当其界面被关闭时,可以在制作九宫格内保留原料。 +它还有一个小抽屉可用来存储你的一些制作材料。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/crate.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/crate.txt similarity index 98% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/crate.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/crate.txt index 21854f3bd9..23b8b889c0 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/crate.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/crate.txt @@ -1,7 +1,7 @@ -木制储物箱 -移动装备了! -<&normal>木制储物箱非常像箱子。用处理过的木材精制而成,它有27个物品槽,打破的时候物品不会掉出来,可以跟箱子一起移动。 -像箱子一样,它们可以输出基于物品的量的比较器信号。 - -<&reinforced>加强储物箱与木制储物箱容量相同,但不像木制的,它们免疫爆炸。讨厌的苦力怕和放错位置的挖矿炸弹再也不会毁掉你的贵重品了! -升级会保留内容物。 +木制储物箱 +移动装备了! +<&normal>木制储物箱非常像箱子。用处理过的木材精制而成,它有27个物品槽,打破的时候物品不会掉出来,可以跟箱子一起移动。 +像箱子一样,它们可以输出基于物品的量的比较器信号。 + +<&reinforced>加强储物箱与木制储物箱容量相同,但不像木制的,它们免疫爆炸。讨厌的苦力怕和放错位置的挖矿炸弹再也不会毁掉你的贵重品了! +升级会保留内容物。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/crude_blast_furnace.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/crude_blast_furnace.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/crude_blast_furnace.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/crude_blast_furnace.txt index 9a8ed5136c..9621233243 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/crude_blast_furnace.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/crude_blast_furnace.txt @@ -1,6 +1,6 @@ -粗制高炉 -简易炼钢 -<&block>粗制高炉用于提高铁的含碳量,使之成为§2钢§r。为了达成目的,只有含碳量高的纯燃料才可被用于高炉,比如。 -<&outputs>高炉炼钢还会产生§2矿渣§r,你必须定期清理,否则高炉便会停止工作。理论上来说矿渣属于废弃物,但还是有一些办法将利用。。 -<&multiblock>搭建一个高炉,你需要用27个高炉砖搭建出3x3x3的结构,然后用工程师锤右击其中一个侧面中央的方块。 -具体搭建参考上图。粗制高炉无法自动化生产。所有输入输出必须通过手动打开GUI完成。如果你想要自动化冶炼钢铁,你可能需要查看的相关搭建信息。 +粗制高炉 +简易炼钢 +<&block>粗制高炉用于提高铁的含碳量,使之成为§2钢§r。为了达成目的,只有含碳量高的纯燃料才可被用于高炉,比如。 +<&outputs>高炉炼钢还会产生§2矿渣§r,你必须定期清理,否则高炉便会停止工作。理论上来说矿渣属于废弃物,但还是有一些办法将利用。。 +<&multiblock>搭建一个高炉,你需要用27个高炉砖搭建出3x3x3的结构,然后用工程师锤右击其中一个侧面中央的方块。 +具体搭建参考上图。粗制高炉无法自动化生产。所有输入输出必须通过手动打开GUI完成。如果你想要自动化冶炼钢铁,你可能需要查看的相关搭建信息。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/crusher.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/crusher.txt similarity index 98% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/crusher.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/crusher.txt index ad4c15f6ea..99f3dc512d 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/crusher.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/crusher.txt @@ -1,7 +1,7 @@ -粉碎机 -管好你的手! -粉碎矿物是提高产量的有效途径,因为每个矿物都可以加工得到两份可以烧制的矿粉。这台工业级粉碎机让这个过程变得更加方便。机器的加工速度取决于能源供应量。 -向前方的控制板输入一个红石信号会暂停机器工作,可以用工程师螺丝刀反转。 -右击正前面中心方块以完成建造过程。它的前面是底部有一个轻型工程块的宽面。 -然而粉碎机不仅仅是用于粉碎矿物。生物落入粉碎机将会受到持续的伤害而最终的掉落物会从粉碎机的输出端输出。同样的,所有无法被处理的物品将会被销毁。 - +粉碎机 +管好你的手! +粉碎矿物是提高产量的有效途径,因为每个矿物都可以加工得到两份可以烧制的矿粉。这台工业级粉碎机让这个过程变得更加方便。机器的加工速度取决于能源供应量。 +向前方的控制板输入一个红石信号会暂停机器工作,可以用工程师螺丝刀反转。 +右击正前面中心方块以完成建造过程。它的前面是底部有一个轻型工程块的宽面。 +然而粉碎机不仅仅是用于粉碎矿物。生物落入粉碎机将会受到持续的伤害而最终的掉落物会从粉碎机的输出端输出。同样的,所有无法被处理的物品将会被销毁。 + diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/current_transformer.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/current_transformer.txt similarity index 98% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/current_transformer.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/current_transformer.txt index 75fbef4b8e..57b0b91a8d 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/current_transformer.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/current_transformer.txt @@ -1,3 +1,3 @@ -电流互感器 -88Flux每小时! -电流互感器是用于测量电流的设备。它可以挂在任何导线上,测量传输的能量,右击即可查看平均的Flux/t。 +电流互感器 +88Flux每小时! +电流互感器是用于测量电流的设备。它可以挂在任何导线上,测量传输的能量,右击即可查看平均的Flux/t。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/diesel_generator.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/diesel_generator.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/diesel_generator.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/diesel_generator.txt index 9f7cff1dbb..0121653360 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/diesel_generator.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/diesel_generator.txt @@ -1,7 +1,7 @@ -柴油发电机 -比产量更重要的是:更高的产量。 -高电压结构是令人着迷的,但要让它变得能用,你得有一个发电机来输出能源。 -柴油发电机是其中一种产生这类能量的方式。它由复杂的多结构方式组成,并且将要用到或者是其他燃料。由于其产出高,它将会快速消耗燃料来运作,所以请确保你有足够的燃料来支撑它的运转。 -<&structure>该装置由引擎,发电机及散热器块组建而成。将这些零件如上方所示形状放置好,接着用工程师锤敲一下位于中央的任意发电机模块或散热器模块即可。 -燃料需要从发电机的底部位置输入,而能量的输出口允许增加至三个。它所拥有的Flux/t的输出量将会平均分散在各个连接点上。发电机只有至少一个输出口有需求的时候才会工作。 -用红石信号激活侧面的控制面板可以关闭发电机,可以用工程师螺丝刀反转。 +柴油发电机 +比产量更重要的是:更高的产量。 +高电压结构是令人着迷的,但要让它变得能用,你得有一个发电机来输出能源。 +柴油发电机是其中一种产生这类能量的方式。它由复杂的多结构方式组成,并且将要用到或者是其他燃料。由于其产出高,它将会快速消耗燃料来运作,所以请确保你有足够的燃料来支撑它的运转。 +<&structure>该装置由引擎,发电机及散热器块组建而成。将这些零件如上方所示形状放置好,接着用工程师锤敲一下位于中央的任意发电机模块或散热器模块即可。 +燃料需要从发电机的底部位置输入,而能量的输出口允许增加至三个。它所拥有的Flux/t的输出量将会平均分散在各个连接点上。发电机只有至少一个输出口有需求的时候才会工作。 +用红石信号激活侧面的控制面板可以关闭发电机,可以用工程师螺丝刀反转。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/ear_defenders.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/ear_defenders.txt similarity index 98% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/ear_defenders.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/ear_defenders.txt index 9d1923312e..995e751ebb 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/ear_defenders.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/ear_defenders.txt @@ -1,7 +1,7 @@ -隔音耳罩 -噪音太大了! -<&recipe>隔音耳罩是用来保护听力的设备。它们对于在或其它吵闹机器附近工作的工程师特别有用。 -当戴上时,你听到的所有噪音将会减弱 90%。 -<&color_and_armor>将它们放入可以调整屏蔽噪音的种类和程度。 -你可以像皮革盔甲那样把它们染色。 -与其他头盔一起合成将会把耳罩附加到该装备上,把头盔单独放入合成栏合成将会再次移除耳罩,以允许进一步定制。 +隔音耳罩 +噪音太大了! +<&recipe>隔音耳罩是用来保护听力的设备。它们对于在或其它吵闹机器附近工作的工程师特别有用。 +当戴上时,你听到的所有噪音将会减弱 90%。 +<&color_and_armor>将它们放入可以调整屏蔽噪音的种类和程度。 +你可以像皮革盔甲那样把它们染色。 +与其他头盔一起合成将会把耳罩附加到该装备上,把头盔单独放入合成栏合成将会再次移除耳罩,以允许进一步定制。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/excavator.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/excavator.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/excavator.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/excavator.txt index 45cde9b30c..72d6fbc80e 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/excavator.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/excavator.txt @@ -1,4 +1,4 @@ -斗轮式挖掘机 -比矮人更为高效 -<&excavator>斗轮式挖掘机可谓是现代机械的巅峰之作。它能够将正常挖矿采集不到的从矿脉中挖掘出来。作为代价,斗轮式挖掘机拥有极为复杂的结构,并且需要消耗Flux/t来维持运作。 -<&wheel><&full>结构由两部分组成:第一页中的机器和前一页展示的斗轮,它正好能够嵌入机器的“吊带”位置。能量输入端在机器的侧面,后面添加了红石控制面板以及物品输出口。
当挖掘机开采矿物时,矿脉的范围会缓慢减小,不过一个矿脉能够支撑个方块的开采。 +斗轮式挖掘机 +比矮人更为高效 +<&excavator>斗轮式挖掘机可谓是现代机械的巅峰之作。它能够将正常挖矿采集不到的从矿脉中挖掘出来。作为代价,斗轮式挖掘机拥有极为复杂的结构,并且需要消耗Flux/t来维持运作。 +<&wheel><&full>结构由两部分组成:第一页中的机器和前一页展示的斗轮,它正好能够嵌入机器的“吊带”位置。能量输入端在机器的侧面,后面添加了红石控制面板以及物品输出口。
当挖掘机开采矿物时,矿脉的范围会缓慢减小,不过一个矿脉能够支撑个方块的开采。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/external_heater.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/external_heater.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/external_heater.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/external_heater.txt index c6979b2fcc..e918536d1d 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/external_heater.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/external_heater.txt @@ -1,6 +1,6 @@ -外置加热器 -你现在可以用能量烹饪食物啦! -<&recipe>外置加热器物如其名,能用 Flux 产生热量,当它被放置在熔炉旁边时可以使用热能驱动熔炉,这样熔炉便无需添加任何燃料。 -使用工程师锤右击一个面可以将其调整为能量的输入面,潜行右击以调整其另一面。 -外置加热器的每 tick 能耗会随着每个热量单位的温度升高提高 §o8 Flux/t§r。在为熔炉升温的初始阶段,加热器每 tick 会产生至多 §o4§r 热量单位,但熔炉达到最高温时,它只需要产生 §o1§r 热量单位来让温度保持下去。 +外置加热器 +你现在可以用能量烹饪食物啦! +<&recipe>外置加热器物如其名,能用 Flux 产生热量,当它被放置在熔炉旁边时可以使用热能驱动熔炉,这样熔炉便无需添加任何燃料。 +使用工程师锤右击一个面可以将其调整为能量的输入面,潜行右击以调整其另一面。 +外置加热器的每 tick 能耗会随着每个热量单位的温度升高提高 §o8 Flux/t§r。在为熔炉升温的初始阶段,加热器每 tick 会产生至多 §o4§r 热量单位,但熔炉达到最高温时,它只需要产生 §o1§r 热量单位来让温度保持下去。 更好的是,当熔炉达到最高温时,加热器将会消耗额外的 §o24 Flux/t§r 来提高熔炉的加工速度。加热器只会作用于一个有可用输入输出槽位的熔炉以节能。但你可以对其提供红石信号来禁用这一功能并让熔炉保持最大温度。 \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/fermenter.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/fermenter.txt similarity index 98% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/fermenter.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/fermenter.txt index d1c4c45971..225d32945b 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/fermenter.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/fermenter.txt @@ -1,6 +1,6 @@ -发酵机 -Skál! -发酵机是一个多方块结构,通过发酵过程从某些水果、谷物和蔬菜中提取乙醇。结构建立如上所示,并使用工程师锤在有工程块的一侧右击中央炼药锅形成。 -物品可以通过后面的两个标有蓝点的舱口输入。带有橙色圆点的舱口作为物品输出,它下面的方块输出流体。 -在前面的控制面板上通入红石信号将停止机器的进程,可以用工程师螺丝刀来反转。 -下面的列表显示了各种可以发酵成乙醇的物质,以及它们的产量。<&list> +发酵机 +Skál! +发酵机是一个多方块结构,通过发酵过程从某些水果、谷物和蔬菜中提取乙醇。结构建立如上所示,并使用工程师锤在有工程块的一侧右击中央炼药锅形成。 +物品可以通过后面的两个标有蓝点的舱口输入。带有橙色圆点的舱口作为物品输出,它下面的方块输出流体。 +在前面的控制面板上通入红石信号将停止机器的进程,可以用工程师螺丝刀来反转。 +下面的列表显示了各种可以发酵成乙醇的物质,以及它们的产量。<&list> diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/fluid_router.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/fluid_router.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/fluid_router.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/fluid_router.txt index 81e09240bc..b56470ac1c 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/fluid_router.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/fluid_router.txt @@ -1,6 +1,6 @@ -流体路由器 -牛奶向左,酸液向右 -<&recipe>流体路由器的工作方式与类似。任何一侧输入的流体将根据六侧筛选器的设置方式进行重新分配。 -用桶或任何其它种类的流体容器点击 GUI 中的格子可以将筛选器设置为这种流体。 -当任何流体通过管道进入路由器时,它们将被分配到一个与流体筛选选项匹配的输出端,但如果没有找到匹配的筛选器,流体将分配到一个未设置筛选器的输出端。如果没有可用路线,路由器就不会输出流体。 -筛选器上方的按钮可以设置筛选器是否忽略流体的NBT数值。 +流体路由器 +牛奶向左,酸液向右 +<&recipe>流体路由器的工作方式与类似。任何一侧输入的流体将根据六侧筛选器的设置方式进行重新分配。 +用桶或任何其它种类的流体容器点击 GUI 中的格子可以将筛选器设置为这种流体。 +当任何流体通过管道进入路由器时,它们将被分配到一个与流体筛选选项匹配的输出端,但如果没有找到匹配的筛选器,流体将分配到一个未设置筛选器的输出端。如果没有可用路线,路由器就不会输出流体。 +筛选器上方的按钮可以设置筛选器是否忽略流体的NBT数值。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/fluid_transport.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/fluid_transport.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/fluid_transport.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/fluid_transport.txt index 0f26e85ea7..2169f95ff4 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/fluid_transport.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/fluid_transport.txt @@ -1,13 +1,13 @@ -流体传输 -专业水管工 -<&pipe_recipe>流体传输在工程中已经变得相当重要。流体管道和流体泵正是做这个的。就其本身而言,流体管道的传输速度很慢,但如果用泵来提取流体,它会传输得快得多。 -你可以用工程师锤右击管道的连接部分,以防止它连接到另一边。 -流体管道可以用木制或钢制脚手架覆盖。用脚手架右击管道以覆盖它。打破管道来收回脚手架。 -此外,手持染料右键点击管道就可以给它上色,可以轻松识别其流向。彩色管道不会自动连接到新放置的管道。 -<&pump_recipe>流体泵有三个基本功能。它们可以在向管道输入高压流体,更快地输送流体,或者从世界各地采集流体。 -用你的锤子在泵的基座上右击,你可以切换基座的输入和输出。 -为了让泵收集流体,它需要顶部的电量输入和红石信号。泵也可用于从没有自动输出的储罐和其他流体容器中提取流体。这也将需要红石信号,但不会消耗电力。 -只要连接3格以上的水方块,就可以形成泵的无限水源。 - -收集的流体块将用圆石代替,以减少流体流动的延迟。该功能可以在泵上使用锤子来开关。 +流体传输 +专业水管工 +<&pipe_recipe>流体传输在工程中已经变得相当重要。流体管道和流体泵正是做这个的。就其本身而言,流体管道的传输速度很慢,但如果用泵来提取流体,它会传输得快得多。 +你可以用工程师锤右击管道的连接部分,以防止它连接到另一边。 +流体管道可以用木制或钢制脚手架覆盖。用脚手架右击管道以覆盖它。打破管道来收回脚手架。 +此外,手持染料右键点击管道就可以给它上色,可以轻松识别其流向。彩色管道不会自动连接到新放置的管道。 +<&pump_recipe>流体泵有三个基本功能。它们可以在向管道输入高压流体,更快地输送流体,或者从世界各地采集流体。 +用你的锤子在泵的基座上右击,你可以切换基座的输入和输出。 +为了让泵收集流体,它需要顶部的电量输入和红石信号。泵也可用于从没有自动输出的储罐和其他流体容器中提取流体。这也将需要红石信号,但不会消耗电力。 +只要连接3格以上的水方块,就可以形成泵的无限水源。 + +收集的流体块将用圆石代替,以减少流体流动的延迟。该功能可以在泵上使用锤子来开关。 <&outlet_recipe>流体出口作为管道系统的一个端点,允许在世界上放置流体。侧面可以配置输入,输出(打开出口)或关闭,红石信号可以用来关闭出口。它只能输出流体到自己的高度水平。 \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/garden_cloche.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/garden_cloche.txt similarity index 98% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/garden_cloche.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/garden_cloche.txt index e34f8e3410..87f0c3cd63 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/garden_cloche.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/garden_cloche.txt @@ -1,7 +1,7 @@ -园艺玻璃罩 -袖珍雨林 -<&recipe>园艺玻璃罩,又称花园钟罩,是一种用来加速植物生长的机械。即使是身为农业苦手的工程师也能用它来种植并收获作物。 -该设备通过其各接口输入能量、流体和物品。 -园艺玻璃罩需要水和能量来运行,你也可以在左边的槽位加入肥料来加速作物生长。 -土壤和种子需要被放在中间的槽位;每类种子都需要对应的土壤来生长,并且土壤会被自动翻耕为耕地。 -产品存储在右边的槽位,并可以通过玻璃罩前方的接口自动输出。 +园艺玻璃罩 +袖珍雨林 +<&recipe>园艺玻璃罩,又称花园钟罩,是一种用来加速植物生长的机械。即使是身为农业苦手的工程师也能用它来种植并收获作物。 +该设备通过其各接口输入能量、流体和物品。 +园艺玻璃罩需要水和能量来运行,你也可以在左边的槽位加入肥料来加速作物生长。 +土壤和种子需要被放在中间的槽位;每类种子都需要对应的土壤来生长,并且土壤会被自动翻耕为耕地。 +产品存储在右边的槽位,并可以通过玻璃罩前方的接口自动输出。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/generator.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/generator.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/generator.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/generator.txt index 58509147e4..6a9c9f4595 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/generator.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/generator.txt @@ -1,7 +1,7 @@ -发电 - -<&dynamo_recipe>只有当你产出能源时,能源的传输才是有意义的。为了能够真正产出Flux,你可以使用风车或者是水轮机所产生的动能。将其与发电机相连接便可产生能源,产出速度则取决于风车或水轮机的转速。 -<&waterwheel_recipes>水车是相当简单的发电方式。它的转动速度是基于驱动它的流水,所以为了能达到最佳的效果,你将需要引导流水从半轮的上方流到下方直到流经底部。你最多可以将三个水车叠加在同一侧。 -<&windmill_recipes>=风车是一种免费而简单的发电方式,虽然功率并不高。它的速度很大程度上取决于它所处的高度以及前方运作空间,如果空间不足效率会大幅降低。当下雨或者风暴降临时,它能运作得更快。 -<&sail_recipe>你的风车可以在叶片上覆盖布匹以升级。这样做增加了表面面积、旋转速度和能量输出。 +发电 + +<&dynamo_recipe>只有当你产出能源时,能源的传输才是有意义的。为了能够真正产出Flux,你可以使用风车或者是水轮机所产生的动能。将其与发电机相连接便可产生能源,产出速度则取决于风车或水轮机的转速。 +<&waterwheel_recipes>水车是相当简单的发电方式。它的转动速度是基于驱动它的流水,所以为了能达到最佳的效果,你将需要引导流水从半轮的上方流到下方直到流经底部。你最多可以将三个水车叠加在同一侧。 +<&windmill_recipes>=风车是一种免费而简单的发电方式,虽然功率并不高。它的速度很大程度上取决于它所处的高度以及前方运作空间,如果空间不足效率会大幅降低。当下雨或者风暴降临时,它能运作得更快。 +<&sail_recipe>你的风车可以在叶片上覆盖布匹以升级。这样做增加了表面面积、旋转速度和能量输出。 需要右击风车以覆盖。 \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/glider.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/glider.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/glider.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/glider.txt index d7d9daee0b..f3234d10fe 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/glider.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/glider.txt @@ -1,7 +1,7 @@ -可折叠滑翔翼 -翱翔天际 -<&recipe>§o村民们讲述着被巨龙守卫着的天空之城的故事,勇敢的冒险者可以获得神奇的翅膀,让他们翱翔于天际之中。§r -
这当然是骗人的,但这个概念却引起了工程师的注意。§2可折叠滑翔翼§r就是一种可以自由航行的设备,允许你在天空中翱翔。 -
它的功能和村民们所说的“鞘翅”一样,但也有一些缺点:耐久度较低,没有附魔的潜力。 -它轻质的结构由坚韧布料和铝棒组成,这也使得它在高速飞行中很吃力,在俯冲或被烟花加速时,它会受到更大的损害。 -它的材料很容易获得,并且可以很容易地用一些坚韧布料修复……前提是它在高速俯冲时没有完全损毁。 +可折叠滑翔翼 +翱翔天际 +<&recipe>§o村民们讲述着被巨龙守卫着的天空之城的故事,勇敢的冒险者可以获得神奇的翅膀,让他们翱翔于天际之中。§r +
这当然是骗人的,但这个概念却引起了工程师的注意。§2可折叠滑翔翼§r就是一种可以自由航行的设备,允许你在天空中翱翔。 +
它的功能和村民们所说的“鞘翅”一样,但也有一些缺点:耐久度较低,没有附魔的潜力。 +它轻质的结构由坚韧布料和铝棒组成,这也使得它在高速飞行中很吃力,在俯冲或被烟花加速时,它会受到更大的损害。 +它的材料很容易获得,并且可以很容易地用一些坚韧布料修复……前提是它在高速俯冲时没有完全损毁。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/graphite.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/graphite.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/graphite.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/graphite.txt index db0d075bfa..527a66621c 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/graphite.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/graphite.txt @@ -1,5 +1,5 @@ -石墨 -煤玩意儿 -高定向热解石墨是一种复杂的、高度压缩的、用于特殊工程结构的碳材料。 -高定向热解石墨粉可以在用8片煤粉合成。高定向热解石墨粉可以被烧成锭。 -<&electrode>高定向热解石墨最普遍的用途是制造的石墨电极。这些电极需要,你可以开箱或与村民交易得到。你也可以在金属冲压机中制作电极,使用棒模板冲压4块锭,但是这样制作的电极耐久度略低。 +石墨 +煤玩意儿 +高定向热解石墨是一种复杂的、高度压缩的、用于特殊工程结构的碳材料。 +高定向热解石墨粉可以在用8片煤粉合成。高定向热解石墨粉可以被烧成锭。 +<&electrode>高定向热解石墨最普遍的用途是制造的石墨电极。这些电极需要,你可以开箱或与村民交易得到。你也可以在金属冲压机中制作电极,使用棒模板冲压4块锭,但是这样制作的电极耐久度略低。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/hemp.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/hemp.txt similarity index 98% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/hemp.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/hemp.txt index c48cabf463..5e2c3f99a7 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/hemp.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/hemp.txt @@ -1,12 +1,12 @@ -工业大麻 -530纺织物 -<&items>工业大麻是一种备受瞩目的作物!不仅其种子可以用于加工 -,工业大麻纤维对于制作坚韧布料也至关重要。 -种子可以通过清理草丛获得。 -<&fabric_recipe>坚韧布料是一种使用大麻纤维制作的极富弹性的材料。 -它被广泛用于以及的制造。 -<&cushion_recipe>气垫是由坚韧布料充气制成的简单方块。 -它们能够吸收撞击,并在着陆时防止坠落造成的伤害,但是,与黏液块不同,它们不会把你弹回来。 -<&curtain_recipe>条形窗帘是安装在门框或其他开口上用来阻挡视线的织物。 -当实体通过它们时,它们将发出弱红石信号。用工程师螺丝刀右击它们,就能更改为发出强红石信号。 +工业大麻 +530纺织物 +<&items>工业大麻是一种备受瞩目的作物!不仅其种子可以用于加工 +,工业大麻纤维对于制作坚韧布料也至关重要。 +种子可以通过清理草丛获得。 +<&fabric_recipe>坚韧布料是一种使用大麻纤维制作的极富弹性的材料。 +它被广泛用于以及的制造。 +<&cushion_recipe>气垫是由坚韧布料充气制成的简单方块。 +它们能够吸收撞击,并在着陆时防止坠落造成的伤害,但是,与黏液块不同,它们不会把你弹回来。 +<&curtain_recipe>条形窗帘是安装在门框或其他开口上用来阻挡视线的织物。 +当实体通过它们时,它们将发出弱红石信号。用工程师螺丝刀右击它们,就能更改为发出强红石信号。 它们可以像皮革盔甲一样被染色。 \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/herbicide.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/herbicide.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/herbicide.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/herbicide.txt index 9f4f4723b3..0962f86348 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/herbicide.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/herbicide.txt @@ -1,6 +1,6 @@ -除草剂 -辣手摧花 -<&items>除草剂是一种化学混合物,对一片范围内的植物有剧毒效果。
-当其被装入中,就能以烟雾的形式被喷出,沾到除草剂的植物会枯萎并被破坏。 -除草剂会把树上的叶子抹去,摧毁花朵与作物,并且斩“草”除“根”。同时,它会使农田脱水并荒废。
+除草剂 +辣手摧花 +<&items>除草剂是一种化学混合物,对一片范围内的植物有剧毒效果。
+当其被装入中,就能以烟雾的形式被喷出,沾到除草剂的植物会枯萎并被破坏。 +除草剂会把树上的叶子抹去,摧毁花朵与作物,并且斩“草”除“根”。同时,它会使农田脱水并荒废。
<&mixing>将半桶和§2铜粉§r,§2硫磺粉§r在中一起混合以制作除草剂。 \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/improved_blast_furnace.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/improved_blast_furnace.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/improved_blast_furnace.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/improved_blast_furnace.txt index 9873554a03..1377eaf58e 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/improved_blast_furnace.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/improved_blast_furnace.txt @@ -1,6 +1,6 @@ -强化高炉 -工业化改良 -<&brick_recipe>强化高炉是的更专业方法。它不仅可以实现输入和输出的自动化,还可以配备,使用热空气来加快精炼过程。 -这个高炉是由强化高炉砖制成的,所以建议你把你的第一批钢材用于这个升级。 -<&multiblock>强化高炉的结构与其粗制的前身类似,但砖材已经过加固,并在顶部加了一个输入的料斗。钢材在炉的前部输出,矿渣在炉的后部输出,高炉将自动输出到连接的储存空间或。铁和焦炭则通过顶部送入高炉。 -<&preheater>高炉预热器用来加热空气,然后将其吹入高炉,以加速铁的精炼过程。每个炉可以有两个预热器连接到两边的端口,每个预热器需要Flux/t来运作。 +强化高炉 +工业化改良 +<&brick_recipe>强化高炉是的更专业方法。它不仅可以实现输入和输出的自动化,还可以配备,使用热空气来加快精炼过程。 +这个高炉是由强化高炉砖制成的,所以建议你把你的第一批钢材用于这个升级。 +<&multiblock>强化高炉的结构与其粗制的前身类似,但砖材已经过加固,并在顶部加了一个输入的料斗。钢材在炉的前部输出,矿渣在炉的后部输出,高炉将自动输出到连接的储存空间或。铁和焦炭则通过顶部送入高炉。 +<&preheater>高炉预热器用来加热空气,然后将其吹入高炉,以加速铁的精炼过程。每个炉可以有两个预热器连接到两边的端口,每个预热器需要Flux/t来运作。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/introduction.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/introduction.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/introduction.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/introduction.txt index b4d6c5f04b..6ed6a3f4ea 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/introduction.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/introduction.txt @@ -1,8 +1,8 @@ -前言 -工程学入门 -你好,工程师,欢迎游玩沉浸工程。本书能指导你部署新机器和游玩本模组提供的功能。 -从基础的部分讲起:沉浸工程是一个围绕复古未来风的电力生产和传输的模组。本模组使用的能量是ForgeEnergy,这是本模组与其他许多模组的共通之处。 -能量需要在§l接线器§r之间使用§l导线§r传输。但导线有最大长度限制,所以你需要§l继电器§r来作为线路中间的连接点。 -有三种类型的导线供你选择,每种导线的输电效率不同,分别为 Flux/tick。为了连接不同电压级别的导线,你需要使用§l变压器§r。 -<&hammer>工程师锤是你手边最重要的东西了。除了建造焦炉或高炉这样的多方块结构,把矿石敲成粉末以外,它还能用来配置木杆之类的方块。 -<&screwdriver>工程师螺丝刀是你工具箱里的另一个常客,可以用来给某些机器做精细的调整。 +前言 +工程学入门 +你好,工程师,欢迎游玩沉浸工程。本书能指导你部署新机器和游玩本模组提供的功能。 +从基础的部分讲起:沉浸工程是一个围绕复古未来风的电力生产和传输的模组。本模组使用的能量是ForgeEnergy,这是本模组与其他许多模组的共通之处。 +能量需要在§l接线器§r之间使用§l导线§r传输。但导线有最大长度限制,所以你需要§l继电器§r来作为线路中间的连接点。 +有三种类型的导线供你选择,每种导线的输电效率不同,分别为 Flux/tick。为了连接不同电压级别的导线,你需要使用§l变压器§r。 +<&hammer>工程师锤是你手边最重要的东西了。除了建造焦炉或高炉这样的多方块结构,把矿石敲成粉末以外,它还能用来配置木杆之类的方块。 +<&screwdriver>工程师螺丝刀是你工具箱里的另一个常客,可以用来给某些机器做精细的调整。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/item_batcher.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/item_batcher.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/item_batcher.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/item_batcher.txt index 27055e1ee5..1847ab8158 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/item_batcher.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/item_batcher.txt @@ -1,7 +1,7 @@ -计量分配器 -一起来,就现在 -<&recipe>计量分配器可以在输出之前将传送带的物品聚集起来,以便将优化的批量物品转移到机器中。 -放置方块并打开它的接口以设置各种过滤器。任何传入的物品都将被直接接收到过滤器下面的槽中,并且只在满足所有过滤器时输出收集的物品。 -此行为可以通过“输出模式”按钮进行调整。上面提到的默认行为称为§2收集模式§r。在§2单个模式§r中,任何满足其过滤数量的产品将被输出。 -使用缓冲器下方的9个按钮,你可以在的颜色间切换。附加一个,当满足过滤器时,计量分配器将沿着红石线发送信号。 +计量分配器 +一起来,就现在 +<&recipe>计量分配器可以在输出之前将传送带的物品聚集起来,以便将优化的批量物品转移到机器中。 +放置方块并打开它的接口以设置各种过滤器。任何传入的物品都将被直接接收到过滤器下面的槽中,并且只在满足所有过滤器时输出收集的物品。 +此行为可以通过“输出模式”按钮进行调整。上面提到的默认行为称为§2收集模式§r。在§2单个模式§r中,任何满足其过滤数量的产品将被输出。 +使用缓冲器下方的9个按钮,你可以在的颜色间切换。附加一个,当满足过滤器时,计量分配器将沿着红石线发送信号。 这使你可以在需要的数量满足时,禁用部分的传送带和机器。注意如果多个过滤器使用同样的颜色,想要输出信号都要满足。 \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/item_router.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/item_router.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/item_router.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/item_router.txt index 7f603b50e9..f4220a5f67 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/item_router.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/item_router.txt @@ -1,9 +1,9 @@ -物品分配器 -左脚黄,右手绿 -<&recipe>物品分配器是一个按筛选后的路径重新分发物品的方块。放置物品分配器并右击它来打开界面,它显示6种不同的颜色和方向的筛选器。 -当一个物品进入分配器时,它将被分配到一个匹配该物品的筛选器的输出口,如果没有找到匹配的筛选器,它将被分配到一个没有筛选器的输出口。如果分配器不能处理该物品,它将不允许该物品进入。 -物品也不能被输出到它被输入的那一边。 -每个筛选器上面的按钮可以用来更深入地调整筛选器的工作规则: -§2筛选器:标签§r,如果物品的标签与指定的物品匹配,筛选器便使其通过。这个筛选器可以用于筛选不同模组添加的同种金属锭。 -§2筛选器:NBT数据§r选项可以根据物品上的附加数据筛选,比如说附魔效果。 +物品分配器 +左脚黄,右手绿 +<&recipe>物品分配器是一个按筛选后的路径重新分发物品的方块。放置物品分配器并右击它来打开界面,它显示6种不同的颜色和方向的筛选器。 +当一个物品进入分配器时,它将被分配到一个匹配该物品的筛选器的输出口,如果没有找到匹配的筛选器,它将被分配到一个没有筛选器的输出口。如果分配器不能处理该物品,它将不允许该物品进入。 +物品也不能被输出到它被输入的那一边。 +每个筛选器上面的按钮可以用来更深入地调整筛选器的工作规则: +§2筛选器:标签§r,如果物品的标签与指定的物品匹配,筛选器便使其通过。这个筛选器可以用于筛选不同模组添加的同种金属锭。 +§2筛选器:NBT数据§r选项可以根据物品上的附加数据筛选,比如说附魔效果。 §2筛选器:耐久§r选项可以使筛选器忽略工具或武器的耐久值。 \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/jerrycan.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/jerrycan.txt similarity index 98% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/jerrycan.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/jerrycan.txt index 39670e2889..fde679af25 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/jerrycan.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/jerrycan.txt @@ -1,5 +1,5 @@ -油罐 -比桶更好 -<&recipe>油罐是一种简易的用于盛放流体的金属容器。它们最多能够存储10桶流体,并能够将流体灌注到机器或倾倒至世界当中。 -不过,油罐无法回收流体。
+油罐 +比桶更好 +<&recipe>油罐是一种简易的用于盛放流体的金属容器。它们最多能够存储10桶流体,并能够将流体灌注到机器或倾倒至世界当中。 +不过,油罐无法回收流体。
值得一提的是,它们还能够为一些消耗流体的物品比如进行装填,只需将两者一起合成即可。 \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/lighting.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/lighting.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/lighting.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/lighting.txt index a50c11c5b1..88863ddd80 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/lighting.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/lighting.txt @@ -1,7 +1,7 @@ -工程照明 -照亮荒芜之地 -<&lantern>工厂长廊的深处可能会十分昏暗。为了能够找到通往机器的路,你可能需要用一些灯来照亮这些区域。这些灯能够提供最多等同于荧石块的亮度。 -<&electric_lantern>电灯是最早使用电能的发明之一。你需要用线缆将它们直接连至你的电网当中来使其工作。电能可以通过它们,因此你可以将它们连成一排。 -使用工程师锤右击可以使它们上下颠倒。只需为它们提供一点点能量,它们就可以像正常灯一样照亮周围区域,不仅如此,它们还能防止敌对生物在半径32格范围内生成! -<&floodlight>泛光灯是一种强光源。尽管它们对电能的需求比普通电灯高一些,它们能够产生一个32格远的光锥。对其顶部或底部使用工程师锤来旋转灯光或对其侧面使用来改变倾角。 -一般地,泛光灯需要红石信号来工作,但是可以使用工程师锤反转。 +工程照明 +照亮荒芜之地 +<&lantern>工厂长廊的深处可能会十分昏暗。为了能够找到通往机器的路,你可能需要用一些灯来照亮这些区域。这些灯能够提供最多等同于荧石块的亮度。 +<&electric_lantern>电灯是最早使用电能的发明之一。你需要用线缆将它们直接连至你的电网当中来使其工作。电能可以通过它们,因此你可以将它们连成一排。 +使用工程师锤右击可以使它们上下颠倒。只需为它们提供一点点能量,它们就可以像正常灯一样照亮周围区域,不仅如此,它们还能防止敌对生物在半径32格范围内生成! +<&floodlight>泛光灯是一种强光源。尽管它们对电能的需求比普通电灯高一些,它们能够产生一个32格远的光锥。对其顶部或底部使用工程师锤来旋转灯光或对其侧面使用来改变倾角。 +一般地,泛光灯需要红石信号来工作,但是可以使用工程师锤反转。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/lightning_rod.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/lightning_rod.txt similarity index 98% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/lightning_rod.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/lightning_rod.txt index 26736d91ed..a05776150a 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/lightning_rod.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/lightning_rod.txt @@ -1,7 +1,7 @@ -避雷针 -雷击! -闪电是一种自然现象。它包含了大量的原始力量,而避雷针能够驾驭这种力量。 -通过在多方块结构上堆叠大量钢栅栏,可以增加在雨天或雷暴天气闪电击中它的概率。 -当钢柱被击中时,产生的大量能量会被储存在避雷针中然后缓慢的传输到侧面的能量连接点。手持工程师锤右击中央方块完成搭建。 - -你可以在最顶端的钢栅栏搭建一个相互连接的钢栅栏“网”来增加避雷针被击中的概率。 +避雷针 +雷击! +闪电是一种自然现象。它包含了大量的原始力量,而避雷针能够驾驭这种力量。 +通过在多方块结构上堆叠大量钢栅栏,可以增加在雨天或雷暴天气闪电击中它的概率。 +当钢柱被击中时,产生的大量能量会被储存在避雷针中然后缓慢的传输到侧面的能量连接点。手持工程师锤右击中央方块完成搭建。 + +你可以在最顶端的钢栅栏搭建一个相互连接的钢栅栏“网”来增加避雷针被击中的概率。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/logic_circuits.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/logic_circuits.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/logic_circuits.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/logic_circuits.txt index 89ab0a1448..2c1fbf87b4 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/logic_circuits.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/logic_circuits.txt @@ -1,17 +1,17 @@ -逻辑电路板 -图灵完备 -有了的巨大速度和多功能性以及的独特属性,现在可以大大减少复杂红石电路的占地面积。 -使用电路台,你可以创建更小的逻辑电路。要做到这一点,你需要一个、一些真空管和一些铅或铜线等焊料。该电路台还需要通过其背面的输入端来提供能量。 - -使用各种组件,然后你选择你想做的电路模式,并决定输入值以及指定的输出。 -可用的输入和输出是红石线的16个彩色频道,以及8个“寄存器”。这些频道与寄存器能够在处理逻辑的方块中临时存储一个值——稍后会有更多关于这个的内容。 - -设置完运算器、输入和输出后,你会看到左边输入槽旁边的所需元件清单。所需元件的数量取决于电路的复杂程度,其中§l与非§r是最容易制作的。只要有足够的元件,你就可以从右边的输出端取出做好的电路板。 -有帮助的小技巧: -- 当把鼠标悬停在一个输入或输出按钮上时,按一个数字键可以把它改成数字寄存器。按一个字母可以在以该字母开头的颜色中循环。 -- 拿起一个已完成的逻辑电路板,在电路台的界面中央点击它,可以将指令复制到表中。 -<&unit>逻辑单元是在其中插入已完成的逻辑电路板以供使用的方块。它有足够的空间容纳总共§210个电路板§r,并具有完整的§28个内置寄存器§r,它能用于任何电路。 -为了让逻辑单元与彩色红石系统对接,它需要在其侧面连接一个。 -每当任何一个连接的连接器改变它们的状态,逻辑单元就会在它的电路中循环,执行所有的10个操作。 -如果一个电路板使用一个寄存器作为输出,那么产生的值将被保存在寄存器中,并可以被后面的电路板作为输入使用。 +逻辑电路板 +图灵完备 +有了的巨大速度和多功能性以及的独特属性,现在可以大大减少复杂红石电路的占地面积。 +使用电路台,你可以创建更小的逻辑电路。要做到这一点,你需要一个、一些真空管和一些铅或铜线等焊料。该电路台还需要通过其背面的输入端来提供能量。 + +使用各种组件,然后你选择你想做的电路模式,并决定输入值以及指定的输出。 +可用的输入和输出是红石线的16个彩色频道,以及8个“寄存器”。这些频道与寄存器能够在处理逻辑的方块中临时存储一个值——稍后会有更多关于这个的内容。 + +设置完运算器、输入和输出后,你会看到左边输入槽旁边的所需元件清单。所需元件的数量取决于电路的复杂程度,其中§l与非§r是最容易制作的。只要有足够的元件,你就可以从右边的输出端取出做好的电路板。 +有帮助的小技巧: +- 当把鼠标悬停在一个输入或输出按钮上时,按一个数字键可以把它改成数字寄存器。按一个字母可以在以该字母开头的颜色中循环。 +- 拿起一个已完成的逻辑电路板,在电路台的界面中央点击它,可以将指令复制到表中。 +<&unit>逻辑单元是在其中插入已完成的逻辑电路板以供使用的方块。它有足够的空间容纳总共§210个电路板§r,并具有完整的§28个内置寄存器§r,它能用于任何电路。 +为了让逻辑单元与彩色红石系统对接,它需要在其侧面连接一个。 +每当任何一个连接的连接器改变它们的状态,逻辑单元就会在它的电路中循环,执行所有的10个操作。 +如果一个电路板使用一个寄存器作为输出,那么产生的值将被保存在寄存器中,并可以被后面的电路板作为输入使用。 用于输入的同一个接口连接器也可以用作输出。 \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/maintenance_kit.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/maintenance_kit.txt similarity index 98% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/maintenance_kit.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/maintenance_kit.txt index f978ead569..61d24e3945 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/maintenance_kit.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/maintenance_kit.txt @@ -1,7 +1,7 @@ -维护工具包 -忙着修理 -<&recipe>在那些周游世界或花大量时间在矿下的工程师中,有一个问题会变得清晰起来。 -他们的工具需要经常维护,而携带整个工作台是不可行的。 -幸运的是,大部分的小维修和重新配置都可以通过维护工具包来完成。 - -包裹在坚韧布料中的一组工具可以使你如在中那样自定义工具。你将不再需要重新浮出水面来改变你的采矿钻头或回到你的工作室来配置你的耳罩。所有这些现在都可以通过维护工具包执行了! +维护工具包 +忙着修理 +<&recipe>在那些周游世界或花大量时间在矿下的工程师中,有一个问题会变得清晰起来。 +他们的工具需要经常维护,而携带整个工作台是不可行的。 +幸运的是,大部分的小维修和重新配置都可以通过维护工具包来完成。 + +包裹在坚韧布料中的一组工具可以使你如在中那样自定义工具。你将不再需要重新浮出水面来改变你的采矿钻头或回到你的工作室来配置你的耳罩。所有这些现在都可以通过维护工具包执行了! diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/metal_barrel.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/metal_barrel.txt similarity index 98% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/metal_barrel.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/metal_barrel.txt index 304ed789f9..bd466ea5e6 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/metal_barrel.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/metal_barrel.txt @@ -1,3 +1,3 @@ -金属桶 -拒绝滚动 -金属桶功能同完全一样。它们的储量相同,输入输出的配置方式也相同,但和木桶不同的是,金属桶能够存储气体和高温流体,且可用红石信号关闭自动输出。 +金属桶 +拒绝滚动 +金属桶功能同完全一样。它们的储量相同,输入输出的配置方式也相同,但和木桶不同的是,金属桶能够存储气体和高温流体,且可用红石信号关闭自动输出。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/metal_press.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/metal_press.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/metal_press.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/metal_press.txt index ae3fd7fc52..4f699d0296 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/metal_press.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/metal_press.txt @@ -1,7 +1,7 @@ -金属冲压机 -压力山大! -<&multiblock>金属冲压机可用于一些金属的自动化成型。它用一个高压活塞将模具压到金属锭上,将其成型为金属板材,金属杆或其他金属元件。 -结构如上图所示,用工程师锤敲击活塞来完成搭建。能量从上方输入,物品通过传送带,沿着其显示方向输入输出。下方中部的方块用于红石控制,使用工程师螺丝刀右击来反转配置。 -<&mold_blueprint>若想正常工作,需要在活塞上加装一个模具。这些模具可以在使用蓝图制作。 -<&mold_recipes>模具的制作方式如上图所示,每次合成剪线钳会消耗一点耐久。手持模具右击多方块结构以放入。 -<&packing>“金属冲压模具:压缩包”和“金属冲压模具:解压包”可用于将4个或9个相同物品压缩成相应的储存形式,也可解压。它们可以用来将锭制作成块,或自动制作简单的方块,比如砂岩。 +金属冲压机 +压力山大! +<&multiblock>金属冲压机可用于一些金属的自动化成型。它用一个高压活塞将模具压到金属锭上,将其成型为金属板材,金属杆或其他金属元件。 +结构如上图所示,用工程师锤敲击活塞来完成搭建。能量从上方输入,物品通过传送带,沿着其显示方向输入输出。下方中部的方块用于红石控制,使用工程师螺丝刀右击来反转配置。 +<&mold_blueprint>若想正常工作,需要在活塞上加装一个模具。这些模具可以在使用蓝图制作。 +<&mold_recipes>模具的制作方式如上图所示,每次合成剪线钳会消耗一点耐久。手持模具右击多方块结构以放入。 +<&packing>“金属冲压模具:压缩包”和“金属冲压模具:解压包”可用于将4个或9个相同物品压缩成相应的储存形式,也可解压。它们可以用来将锭制作成块,或自动制作简单的方块,比如砂岩。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/metalconstruction.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/metalconstruction.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/metalconstruction.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/metalconstruction.txt index 1a936ab6ba..f1b78102b0 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/metalconstruction.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/metalconstruction.txt @@ -1,9 +1,9 @@ -金属结构 -铆接 -<&storage_and_sheetmetal_recipes>除了防腐木,加工过的金属也可用于建筑。你可以将绝大多数金属制成块或台阶,你还可以用锤子把铁锭敲成金属板方块。 -<&architecture_recipes>钢不仅是高压设备不可或缺的一部分,还是非常有用的上好建筑材料,钢制脚手架可用于快速搭建建筑结构,钢围栏能让你建立防线抵御敌人,钢制臂架构是你搭建高压继电器的接点。 -<&connector_recipes>钢制接线器的作用与普通接线器类似,但它们是纯装饰性物品,不能用于传输能量。 -它们无法与普通线缆相连接,但能够与麻线圈或钢线圈连接。 -你可以手持工程师锤右击来旋转它们。 -<&ladder_recipes>金属梯子……是用金属做的梯子。你可以爬上去,它们看起来很酷。 +金属结构 +铆接 +<&storage_and_sheetmetal_recipes>除了防腐木,加工过的金属也可用于建筑。你可以将绝大多数金属制成块或台阶,你还可以用锤子把铁锭敲成金属板方块。 +<&architecture_recipes>钢不仅是高压设备不可或缺的一部分,还是非常有用的上好建筑材料,钢制脚手架可用于快速搭建建筑结构,钢围栏能让你建立防线抵御敌人,钢制臂架构是你搭建高压继电器的接点。 +<&connector_recipes>钢制接线器的作用与普通接线器类似,但它们是纯装饰性物品,不能用于传输能量。 +它们无法与普通线缆相连接,但能够与麻线圈或钢线圈连接。 +你可以手持工程师锤右击来旋转它们。 +<&ladder_recipes>金属梯子……是用金属做的梯子。你可以爬上去,它们看起来很酷。 你也可以把它们和脚手架结合起来,做成遮蔽的梯子。 \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/minerals.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/minerals.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/minerals.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/minerals.txt index d0c0899cc6..1bc94122fa 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/minerals.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/minerals.txt @@ -1,13 +1,13 @@ -矿脉 -矿石相关 -在你的世界中发现的矿床分布对你来说并不新鲜。而如今我们一直忽略的是矿脉,其中混合着多种矿石的存在。由于它们细长的分布,普通的矿工难以发现它们,但一种或许能够提供一些帮助。 -<&survey_tools>要开始寻找矿脉,你需要使用§2矿物探测器§r。四处冒险并在自然土壤的各种块上使用该工具,你可以确定矿脉和找到他们的大概位置。你从同一矿脉中抽取的每一个样本都能使你更准确地了解它所含的成分和来源。注意,矿脉可以重叠,所以你可能发现不同矿脉的痕迹非常接近彼此。 -<&sample_drill>在确定了矿脉的类型和位置之后,使用一个§2岩芯钻井§r来获得在某精确位置上矿脉的数据。 -向机器通电并使用红石信号激活。它消耗Flux/t,然后能在给定的位置提取岩芯样本,提供矿脉详细信息。 -还要注意的是,如果在较远的地方开掘矿脉,那么挖掘机的提取效率就会很低,会挖出更多的废物,比如石头和土壤。 -开采效率低的矿脉产出的矿石要比比开采效率高的矿脉少。 -<&core_sample>样本不仅能告诉你在那里发现了哪些矿物,包括它们的相对存在率,还能告诉你它们各自的饱和度。较高的饱和度意味着挖掘机填充斗轮的机会更高。 - -Shift右击以将样本放在世界上,以便读取它的位置和信息。此外,当放置时,你可以用地图右击它,以标记它的位置。 - +矿脉 +矿石相关 +在你的世界中发现的矿床分布对你来说并不新鲜。而如今我们一直忽略的是矿脉,其中混合着多种矿石的存在。由于它们细长的分布,普通的矿工难以发现它们,但一种或许能够提供一些帮助。 +<&survey_tools>要开始寻找矿脉,你需要使用§2矿物探测器§r。四处冒险并在自然土壤的各种块上使用该工具,你可以确定矿脉和找到他们的大概位置。你从同一矿脉中抽取的每一个样本都能使你更准确地了解它所含的成分和来源。注意,矿脉可以重叠,所以你可能发现不同矿脉的痕迹非常接近彼此。 +<&sample_drill>在确定了矿脉的类型和位置之后,使用一个§2岩芯钻井§r来获得在某精确位置上矿脉的数据。 +向机器通电并使用红石信号激活。它消耗Flux/t,然后能在给定的位置提取岩芯样本,提供矿脉详细信息。 +还要注意的是,如果在较远的地方开掘矿脉,那么挖掘机的提取效率就会很低,会挖出更多的废物,比如石头和土壤。 +开采效率低的矿脉产出的矿石要比比开采效率高的矿脉少。 +<&core_sample>样本不仅能告诉你在那里发现了哪些矿物,包括它们的相对存在率,还能告诉你它们各自的饱和度。较高的饱和度意味着挖掘机填充斗轮的机会更高。 + +Shift右击以将样本放在世界上,以便读取它的位置和信息。此外,当放置时,你可以用地图右击它,以标记它的位置。 + 下面将会列出所有矿脉的种类以及在其中能够找到的矿石种类。 \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/mining_drill.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/mining_drill.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/mining_drill.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/mining_drill.txt index 22bd38e7ba..1c72730386 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/mining_drill.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/mining_drill.txt @@ -1,9 +1,9 @@ -采矿机械钻 -我的钻头将打穿基岩! -<&drill_base_recipes>这把手持的柴油动力机械钻是采矿领域的一次卓越进步。通过可更换的钻头和升级,它的性能几乎可以自由调整。想要改造它,只需将其放入。如若机械钻的耗尽,可以直接在炼油厂中填满。 -机械钻的挖掘区域取决于使用的钻头材质,但你可以潜行放置将挖掘区域限制在单一一个块。你还可以潜行右键单击将机械钻更改为单块模式。 -<&drill_head_recipes>§2钻头§r将决定基础采矿等级,速度,范围以及攻击伤害。当你在挖掘方块时,钻头会受到磨损,但它能够在铁砧中被修复。 -<&drill_waterproof_recipe>因为机械钻由内燃机驱动,它无法在水下工作,除非你为它安装了压缩空气罐。然而,当装配这项升级后,它不仅能够在水下工作,水下挖掘所造成的迟缓也会消失不见。 -<&drill_lube_recipe>§2高级润滑系统§r在正常基础上为机械钻提供了额外的润滑效果,使其运行与挖掘更加快速。 -<&drill_damage_recipe>通过为机械钻添加附加螺旋钻,它对于生物和方块的破坏性能得到提升。该项升级最高可叠加3次,每次升级会提供一点额外伤害。 +采矿机械钻 +我的钻头将打穿基岩! +<&drill_base_recipes>这把手持的柴油动力机械钻是采矿领域的一次卓越进步。通过可更换的钻头和升级,它的性能几乎可以自由调整。想要改造它,只需将其放入。如若机械钻的耗尽,可以直接在炼油厂中填满。 +机械钻的挖掘区域取决于使用的钻头材质,但你可以潜行放置将挖掘区域限制在单一一个块。你还可以潜行右键单击将机械钻更改为单块模式。 +<&drill_head_recipes>§2钻头§r将决定基础采矿等级,速度,范围以及攻击伤害。当你在挖掘方块时,钻头会受到磨损,但它能够在铁砧中被修复。 +<&drill_waterproof_recipe>因为机械钻由内燃机驱动,它无法在水下工作,除非你为它安装了压缩空气罐。然而,当装配这项升级后,它不仅能够在水下工作,水下挖掘所造成的迟缓也会消失不见。 +<&drill_lube_recipe>§2高级润滑系统§r在正常基础上为机械钻提供了额外的润滑效果,使其运行与挖掘更加快速。 +<&drill_damage_recipe>通过为机械钻添加附加螺旋钻,它对于生物和方块的破坏性能得到提升。该项升级最高可叠加3次,每次升级会提供一点额外伤害。 <&drill_capacity_recipe>§2大型燃料缸§r允许机械钻在内部存储更多燃料,延长再次填充之前你的使用时间。 \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/mixer.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/mixer.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/mixer.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/mixer.txt index 84c2bfab4e..cbe7fee914 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/mixer.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/mixer.txt @@ -1,6 +1,6 @@ -搅拌机 -大桶的饼干面团! -搅拌机是一个多方块结构,可以用来将固体溶解在流体中,将它们混合在一起。结构建立如上所示,用工程师锤右击中央金属板块形成。 -这台机器最常见的用途是混合制造,或用水和各种配料制造药水。
-流体通过电源底部的端口输入到搅拌机中。物品可以通过在后面的两个舱口输入。前端的流体孔作为流体输出。
-在前面的控制面板上通入红石信号将停止机器的工作,可以用工程师螺丝刀来反转。 +搅拌机 +大桶的饼干面团! +搅拌机是一个多方块结构,可以用来将固体溶解在流体中,将它们混合在一起。结构建立如上所示,用工程师锤右击中央金属板块形成。 +这台机器最常见的用途是混合制造,或用水和各种配料制造药水。
+流体通过电源底部的端口输入到搅拌机中。物品可以通过在后面的两个舱口输入。前端的流体孔作为流体输出。
+在前面的控制面板上通入红石信号将停止机器的工作,可以用工程师螺丝刀来反转。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/multiblocks.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/multiblocks.txt similarity index 98% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/multiblocks.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/multiblocks.txt index d9bd754f86..49ef959aae 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/multiblocks.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/multiblocks.txt @@ -1,4 +1,4 @@ -多方块结构 -我的内六角扳手在哪? -除非你有魔法或者缩小光线,否则在1x1x1大小的空间内搭建复杂的机器是一件极其艰难的任务。为了能搭建出拥有更为复杂的操作系统的机器,你需要用到组装方块。那些最为常见的将在下面揭晓。 -<&recipes> +多方块结构 +我的内六角扳手在哪? +除非你有魔法或者缩小光线,否则在1x1x1大小的空间内搭建复杂的机器是一件极其艰难的任务。为了能搭建出拥有更为复杂的操作系统的机器,你需要用到组装方块。那些最为常见的将在下面揭晓。 +<&recipes> diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/ores.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/ores.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/ores.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/ores.txt index 1b3a29b97a..05768cfeaa 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/ores.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/ores.txt @@ -1,12 +1,12 @@ -矿石 -挖吧挖吧挖洞吧 -<&alu>§l铝土矿石§r能在主世界层找到,需要用石镐开采。 -这种粗矿能冶炼成铝锭,它是高压结构中不可或缺的部分。 -<&lead>§l铅矿石§r能在主世界层找到,需要用铁镐开采。 -这种粗矿能冶炼成铅锭,用来制作游戏前期的蓄电池。 -<&silver>§l银矿石§r能在主世界层找到,需要用铁镐开采。 -这种粗矿能冶炼成银锭,与金一同加工能做出琥珀金,它是一种更为高效的导体。 -<&nickel>§l镍矿石§r能在主世界层找到,但在层以下更为丰富,需要用铁镐开采。 -这种粗矿能冶炼成镍锭,与铜一同加工能做出康铜,用于制作中的耐热导线。 -<&uranium>§l铀矿石§r能在主世界层找到,需要用铁镐开采。 +矿石 +挖吧挖吧挖洞吧 +<&alu>§l铝土矿石§r能在主世界层找到,需要用石镐开采。 +这种粗矿能冶炼成铝锭,它是高压结构中不可或缺的部分。 +<&lead>§l铅矿石§r能在主世界层找到,需要用铁镐开采。 +这种粗矿能冶炼成铅锭,用来制作游戏前期的蓄电池。 +<&silver>§l银矿石§r能在主世界层找到,需要用铁镐开采。 +这种粗矿能冶炼成银锭,与金一同加工能做出琥珀金,它是一种更为高效的导体。 +<&nickel>§l镍矿石§r能在主世界层找到,但在层以下更为丰富,需要用铁镐开采。 +这种粗矿能冶炼成镍锭,与铜一同加工能做出康铜,用于制作中的耐热导线。 +<&uranium>§l铀矿石§r能在主世界层找到,需要用铁镐开采。 这些粗矿能冶炼成铀锭,但目前这种金属的用途并不多。铀块可作为的热源,未来将有更多用途。 \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/plastic.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/plastic.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/plastic.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/plastic.txt index fa624ead7b..b6c3ac9838 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/plastic.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/plastic.txt @@ -1,12 +1,12 @@ -树脂和工程塑胶 -这太棒了! -<&resin>酚醛树脂是一种粘稠的流体,它可以被模压成一种弹性塑料,称为工程塑胶。这种不可思议的新材料坚硬、不易燃、不导电,是电气工程中极好的绝缘体。 -此外,它的成型能力使其在大规模生产中比木材或陶瓦更可靠。 -<&acetaldehyde>然而,它的生产过程更复杂,依赖于复杂的化学过程,只能在中生产。
-首先,植物发酵获得的必须被氧化成乙醛。在炼油厂的一个罐中装满乙醇(另一个罐为空)使用§2银板§r作为催化剂,精炼以获得乙醛。 -产生的乙醛被转移到§o第二个§r炼油厂,在那里它与一起精炼以制造§2酚醛树脂§r。这个过程不需要催化剂。 -<&duroplast_sheet>通过使用酚醛树脂填充适当的可以模压制造工程塑胶相关物品,灌装机能够对模具施加足够的热量和压力,使树脂硬化。
-工程塑胶板是一种良好的绝缘体,可用于制造 -<&duroplast_block>工程塑胶块可以用于建筑和装饰,尽管不是每个人都喜欢它们的颜色。不过,更重要的是,当制作时,它们可以替代§2陶瓦§r,从而减少黏土的需求! -<&fiberboard>纤维块是将和树脂压缩混合而成的致密压缩块。它与木材具有相同的特性,在大多数合成中都可用作木板的替代品。这是一种回收废物的极好方法! -<&empty_shell>你也可以使用树脂制造的弹壳,这是一种更便宜,更简单的批量生产方式。 +树脂和工程塑胶 +这太棒了! +<&resin>酚醛树脂是一种粘稠的流体,它可以被模压成一种弹性塑料,称为工程塑胶。这种不可思议的新材料坚硬、不易燃、不导电,是电气工程中极好的绝缘体。 +此外,它的成型能力使其在大规模生产中比木材或陶瓦更可靠。 +<&acetaldehyde>然而,它的生产过程更复杂,依赖于复杂的化学过程,只能在中生产。
+首先,植物发酵获得的必须被氧化成乙醛。在炼油厂的一个罐中装满乙醇(另一个罐为空)使用§2银板§r作为催化剂,精炼以获得乙醛。 +产生的乙醛被转移到§o第二个§r炼油厂,在那里它与一起精炼以制造§2酚醛树脂§r。这个过程不需要催化剂。 +<&duroplast_sheet>通过使用酚醛树脂填充适当的可以模压制造工程塑胶相关物品,灌装机能够对模具施加足够的热量和压力,使树脂硬化。
+工程塑胶板是一种良好的绝缘体,可用于制造 +<&duroplast_block>工程塑胶块可以用于建筑和装饰,尽管不是每个人都喜欢它们的颜色。不过,更重要的是,当制作时,它们可以替代§2陶瓦§r,从而减少黏土的需求! +<&fiberboard>纤维块是将和树脂压缩混合而成的致密压缩块。它与木材具有相同的特性,在大多数合成中都可用作木板的替代品。这是一种回收废物的极好方法! +<&empty_shell>你也可以使用树脂制造的弹壳,这是一种更便宜,更简单的批量生产方式。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/plates.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/plates.txt similarity index 98% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/plates.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/plates.txt index c0e047e8c9..062099a5d2 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/plates.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/plates.txt @@ -1,3 +1,3 @@ -金属板材 -平而光滑 -金属板是一种用于制作一些机器或方块的必要材料。它们可以通过工程师锤打制金属锭或使用制作。 +金属板材 +平而光滑 +金属板是一种用于制作一些机器或方块的必要材料。它们可以通过工程师锤打制金属锭或使用制作。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/powerpack.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/powerpack.txt similarity index 98% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/powerpack.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/powerpack.txt index 7a17aca6c2..c0f81cf8dc 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/powerpack.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/powerpack.txt @@ -1,6 +1,6 @@ -蓄电池背包 -做……电……大多! -能量存储需要空间和一些很重的部件。因此,在每个工具中单独储存大量能量是低效的,而且使它们难于使用。 -蓄电池背包是一种折衷,为任何电动工具提供了集中式的能量存储。 -这个背包可以给你随身携带的任何工具以及你身上的盔甲充电。 -蓄电池背包像胸甲一样可以穿在你的盔甲槽,或者你可以把它连接到常见的盔甲,以同时获得电源和保护。 +蓄电池背包 +做……电……大多! +能量存储需要空间和一些很重的部件。因此,在每个工具中单独储存大量能量是低效的,而且使它们难于使用。 +蓄电池背包是一种折衷,为任何电动工具提供了集中式的能量存储。 +这个背包可以给你随身携带的任何工具以及你身上的盔甲充电。 +蓄电池背包像胸甲一样可以穿在你的盔甲槽,或者你可以把它连接到常见的盔甲,以同时获得电源和保护。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/railgun.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/railgun.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/railgun.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/railgun.txt index aa8ca2beaf..1ee528cf91 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/railgun.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/railgun.txt @@ -1,11 +1,11 @@ -磁轨炮 -速杀(拉丁语) -轨道炮(或者更准确地说,便携式感应弹射器)是工程学上的一个奇迹。它由两条轨道组成,电流通过这两条轨道来加速弹载,通过这两条轨道来加速抛射物体。 -这个过程需要大量能量,但会使各种炮弹加速到极高的速度。 -要从你的背包中发射一枚炮弹,点击并按住按钮,直到电量达到99,然后释放。 -常见的子弹类型包括:§2铁棒§r,§2钢棒§r,§2铝棒§r以及§2石墨电极§r。 -然而,你也可以发射更奇特的弹药,例如可以点燃敌人的§2烈焰棒§r,可以击中末影人的§2末地烛§r,可以增加射程的§2末影珍珠§r,可以刺穿目标的和§2三叉戟§r。 -由于内部储能低,建议与一起使用轨道炮。 -与其它沉浸工具一样,磁轨炮也可以用升级,也可应用 -<&speed>§2附加电容§r可大幅减少磁轨炮的充能时间。 -<&scope>§2瞄准镜§r使得你可以在使用磁轨炮时缩放。潜行使用磁轨炮并用鼠标滚轮来调整缩放距离。 +磁轨炮 +速杀(拉丁语) +轨道炮(或者更准确地说,便携式感应弹射器)是工程学上的一个奇迹。它由两条轨道组成,电流通过这两条轨道来加速弹载,通过这两条轨道来加速抛射物体。 +这个过程需要大量能量,但会使各种炮弹加速到极高的速度。 +要从你的背包中发射一枚炮弹,点击并按住按钮,直到电量达到99,然后释放。 +常见的子弹类型包括:§2铁棒§r,§2钢棒§r,§2铝棒§r以及§2石墨电极§r。 +然而,你也可以发射更奇特的弹药,例如可以点燃敌人的§2烈焰棒§r,可以击中末影人的§2末地烛§r,可以增加射程的§2末影珍珠§r,可以刺穿目标的和§2三叉戟§r。 +由于内部储能低,建议与一起使用轨道炮。 +与其它沉浸工具一样,磁轨炮也可以用升级,也可应用 +<&speed>§2附加电容§r可大幅减少磁轨炮的充能时间。 +<&scope>§2瞄准镜§r使得你可以在使用磁轨炮时缩放。潜行使用磁轨炮并用鼠标滚轮来调整缩放距离。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/razor_wire.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/razor_wire.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/razor_wire.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/razor_wire.txt index 8b158b4e52..f46ff99e00 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/razor_wire.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/razor_wire.txt @@ -1,4 +1,4 @@ -刀片刺网 -太大的切蛋器 -<&recipe>刀片刺网是一种带有锋利金属片的金属丝。它将减缓并切割任何试图通过它的实体。 +刀片刺网 +太大的切蛋器 +<&recipe>刀片刺网是一种带有锋利金属片的金属丝。它将减缓并切割任何试图通过它的实体。 刀片刺网只能用剪线钳移除,任何其他破坏的尝试都会伤害玩家。此外,一个LV电线可以连接到带电的刀片刺网增加额外的伤害。 \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/redstone_acid.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/redstone_acid.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/redstone_acid.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/redstone_acid.txt index ba0aa28826..e11a2cd56c 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/redstone_acid.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/redstone_acid.txt @@ -1,6 +1,6 @@ -红石酸 -色彩斑斓的电解液! -尽管红石的确切性质即使对与最博学的工程师来说也是个谜,但最近的实验表明,它是一种酸性盐,溶解在水中会产生红石酸。 -这种酸的强度不足以溶解有机物,但对金属有轻微的腐蚀性,是一种用于的优秀电解质。
-<&mixer>使用混合1个§2红石粉§r和1/4桶水可以很轻松地大规模生产红石酸。
+红石酸 +色彩斑斓的电解液! +尽管红石的确切性质即使对与最博学的工程师来说也是个谜,但最近的实验表明,它是一种酸性盐,溶解在水中会产生红石酸。 +这种酸的强度不足以溶解有机物,但对金属有轻微的腐蚀性,是一种用于的优秀电解质。
+<&mixer>使用混合1个§2红石粉§r和1/4桶水可以很轻松地大规模生产红石酸。
<&copper>在中使用红石酸可以氧化铜块,产生美丽的铜绿,可以达到同样的效果,即消耗1/8桶红石酸以氧化一块铜。 \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/redstone_wire.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/redstone_wire.txt similarity index 98% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/redstone_wire.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/redstone_wire.txt index 2d9e691ca0..eb8de485d4 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/redstone_wire.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/redstone_wire.txt @@ -1,24 +1,24 @@ -红石线缆 -整合收购 -<&coil>§2红石线缆§r就是包着红石粉的导线。这种导线可以长距离无损耗传输红石信号。<&connector>§2红石接线器§r和其它接线器那样可以连接导线;但是,它们不需要继电器,接线器就是继电器。 -使用工程师螺丝刀,红石接线器可以在输入输出中切换,也可以设置为16色频道中的一种。 -<&probe>§2红石探测接线器§r具有部分红石比较器的功能,探测库存储量。不仅如此,它们还可以配置一个特定的§l信号阈值§r,并且只有在满足该阈值时才会输出(类似于红石比较器)。 -此外,这些探测器可以在两个频道上工作,在一个频道上发送读取信号,同时在另一个频道上接收信号。这些通道也可以使用工程师螺丝刀配置。 - -请注意,许多沉浸工程的多方块结构具有比较器功能,如下面的页面所述。在可用的情况下,多方块结构的红石控制面是连接比较器的指定点。 -§l储罐:§r如所述。 -§l筒仓:§r如所述。 -§l装配器:§r输出一个相对于库存容量的信号。 -§l自动工作台:§r输出一个相对于库存容量的信号。 -§l粉碎机:§r输出一个相对于库存容量的信号。 -§l挤压机:§r输出一个相对于库存容量的信号。 -§l发酵机:§r输出一个相对于库存容量的信号。 -§l采掘机:§r输出一个相对于矿脉剩余储量的信号。 -§l电弧炉:§r输出一个相对于库存容量的信号。 -此外,将比较器连接到顶部的电极将发送基于它们的完整性的信号。 -§l搅拌机:§r输出一个相对于库存容量的信号。 - -<&bundled>§2红石接口连接器§r被设计为可以附加到其他可以利用彩色红石频道信号的方块上。 -接口连接器是内置的,不具有颜色、输入或输出状态,但它允许诸如直接与线缆网络相连。 - - +红石线缆 +整合收购 +<&coil>§2红石线缆§r就是包着红石粉的导线。这种导线可以长距离无损耗传输红石信号。<&connector>§2红石接线器§r和其它接线器那样可以连接导线;但是,它们不需要继电器,接线器就是继电器。 +使用工程师螺丝刀,红石接线器可以在输入输出中切换,也可以设置为16色频道中的一种。 +<&probe>§2红石探测接线器§r具有部分红石比较器的功能,探测库存储量。不仅如此,它们还可以配置一个特定的§l信号阈值§r,并且只有在满足该阈值时才会输出(类似于红石比较器)。 +此外,这些探测器可以在两个频道上工作,在一个频道上发送读取信号,同时在另一个频道上接收信号。这些通道也可以使用工程师螺丝刀配置。 + +请注意,许多沉浸工程的多方块结构具有比较器功能,如下面的页面所述。在可用的情况下,多方块结构的红石控制面是连接比较器的指定点。 +§l储罐:§r如所述。 +§l筒仓:§r如所述。 +§l装配器:§r输出一个相对于库存容量的信号。 +§l自动工作台:§r输出一个相对于库存容量的信号。 +§l粉碎机:§r输出一个相对于库存容量的信号。 +§l挤压机:§r输出一个相对于库存容量的信号。 +§l发酵机:§r输出一个相对于库存容量的信号。 +§l采掘机:§r输出一个相对于矿脉剩余储量的信号。 +§l电弧炉:§r输出一个相对于库存容量的信号。 +此外,将比较器连接到顶部的电极将发送基于它们的完整性的信号。 +§l搅拌机:§r输出一个相对于库存容量的信号。 + +<&bundled>§2红石接口连接器§r被设计为可以附加到其他可以利用彩色红石频道信号的方块上。 +接口连接器是内置的,不具有颜色、输入或输出状态,但它允许诸如直接与线缆网络相连。 + + diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/refinery.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/refinery.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/refinery.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/refinery.txt index c92b0a054a..bd067247c2 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/refinery.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/refinery.txt @@ -1,8 +1,8 @@ -炼油厂 -混合流体! -<&multiblock>炼油厂是一个复杂的多方块结构,可以将一种或两种流体提炼成另一种流体。最常见的应用是制作生物柴油。 -右击中间一层的重型工程块来形成结构。 -流体由两个在任何一边的端口输入,由前面的橙色标记的端口输出。桶也可以用于与炼油厂的储罐进行交互。 -在前面的控制面板上通入红石信号将停止机器的工作,可以用工程师螺丝刀来反转。 -<&diesel>大多数精炼过程都需要添加催化剂的参与。催化剂不会被消耗,但没有它,精炼就无法进行。 +炼油厂 +混合流体! +<&multiblock>炼油厂是一个复杂的多方块结构,可以将一种或两种流体提炼成另一种流体。最常见的应用是制作生物柴油。 +右击中间一层的重型工程块来形成结构。 +流体由两个在任何一边的端口输入,由前面的橙色标记的端口输出。桶也可以用于与炼油厂的储罐进行交互。 +在前面的控制面板上通入红石信号将停止机器的工作,可以用工程师螺丝刀来反转。 +<&diesel>大多数精炼过程都需要添加催化剂的参与。催化剂不会被消耗,但没有它,精炼就无法进行。
为了生产§l生物柴油§r,需要等量的,同时使用作为催化剂。 \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/revolver.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/revolver.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/revolver.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/revolver.txt index 41bb579c54..f521714e6a 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/revolver.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/revolver.txt @@ -1,14 +1,14 @@ -左轮手枪 -通缉:无论死活 -<&recipe>左轮手枪,一把来自文明时代的优雅武器,可谓是小型机械的智慧结晶。小型仅仅是相对而言,毕竟这把武器填装的是12号弹药。 -与采矿机械钻一样,左轮手枪也可以使用来进行升级,详细的信息在下面的页面列出。 - -请注意,左轮手枪射击会发出巨大的声响,并将吸引在该地区敌对生物的注意! - -左轮手枪可以接受不同种类的。要装弹,只要Shift右击,然后把子弹装入即可。 -<&speedloader>装满的左轮快速装弹器可以在你开完最后一枪之后快速装填它。 - -<&scope>§2瞄准镜§r允许你使用左轮手枪放大瞄准。按下§l§r来使用瞄准镜,滚动鼠标滚轮来在不同放大级别之间切换。 -<&bayonet>向左轮手枪加入§2刺刀§r,即可使其拥有近战能力,伤害和铁剑相等。 -<&extmag>§2扩充弹夹§r允许在左轮手枪上多装6个子弹。它不会被快速装填器填充。 -<&tubes>§2加强电子管§r对发射的子弹施加电能。这种电能会持续直到它击中目标(不要问它是如何工作的),然后传递下去。目标会晕眩几分之一秒,他们使用的所有动力装备都会受到轻微的电量损耗。 +左轮手枪 +通缉:无论死活 +<&recipe>左轮手枪,一把来自文明时代的优雅武器,可谓是小型机械的智慧结晶。小型仅仅是相对而言,毕竟这把武器填装的是12号弹药。 +与采矿机械钻一样,左轮手枪也可以使用来进行升级,详细的信息在下面的页面列出。 + +请注意,左轮手枪射击会发出巨大的声响,并将吸引在该地区敌对生物的注意! + +左轮手枪可以接受不同种类的。要装弹,只要Shift右击,然后把子弹装入即可。 +<&speedloader>装满的左轮快速装弹器可以在你开完最后一枪之后快速装填它。 + +<&scope>§2瞄准镜§r允许你使用左轮手枪放大瞄准。按下§l§r来使用瞄准镜,滚动鼠标滚轮来在不同放大级别之间切换。 +<&bayonet>向左轮手枪加入§2刺刀§r,即可使其拥有近战能力,伤害和铁剑相等。 +<&extmag>§2扩充弹夹§r允许在左轮手枪上多装6个子弹。它不会被快速装填器填充。 +<&tubes>§2加强电子管§r对发射的子弹施加电能。这种电能会持续直到它击中目标(不要问它是如何工作的),然后传递下去。目标会晕眩几分之一秒,他们使用的所有动力装备都会受到轻微的电量损耗。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/sawmill.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/sawmill.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/sawmill.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/sawmill.txt index 12213c9e63..07e7365713 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/sawmill.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/sawmill.txt @@ -1,9 +1,9 @@ -锯木机 -??? -锯木厂是一种把木头切成整齐堆放的木板的机器。该机器分两个阶段运行,首先剥离原木的树皮,然后使用来将去皮原木切开。 -<&sawdust>这两个步骤都会生成§2锯末§r,通过机器前端的端口收集和输出。这些锯末随后可以被加工成纸。 -该机器的建立方法如第一页所示,用§2工程师锤§r在中央金属板块右击以形成。 -在前面的控制面板上通入红石信号将停止机器的工作,可以用§2工程师螺丝刀§r来反转。 -想要准备工作,你需要制作并右击后面的槽以放入。Shift右击以拿出锯片。 -没有锯片的机器只会生产§2去皮原木§r而不会将它们切开。这可比手动去皮快多了。 +锯木机 +??? +锯木厂是一种把木头切成整齐堆放的木板的机器。该机器分两个阶段运行,首先剥离原木的树皮,然后使用来将去皮原木切开。 +<&sawdust>这两个步骤都会生成§2锯末§r,通过机器前端的端口收集和输出。这些锯末随后可以被加工成纸。 +该机器的建立方法如第一页所示,用§2工程师锤§r在中央金属板块右击以形成。 +在前面的控制面板上通入红石信号将停止机器的工作,可以用§2工程师螺丝刀§r来反转。 +想要准备工作,你需要制作并右击后面的槽以放入。Shift右击以拿出锯片。 +没有锯片的机器只会生产§2去皮原木§r而不会将它们切开。这可比手动去皮快多了。 锯片使用时会被磨损,一段时间后可能需要更换。 \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/shader.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/shader.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/shader.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/shader.txt index f271fd1a46..4fe93ce70b 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/shader.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/shader.txt @@ -1,8 +1,8 @@ -皮肤 -蓝色!不,黄色! -皮肤是一些你能够在世界当中找到或与村民交易获得的物品。它们本身没有什么功能,但它们可以装配到(也许还有其他需要你去发现的东西)来改变物品的设计。只需要将物品放入然后把皮肤放入对应的槽就可以装入了。 -你也可以右击将皮肤应用于矿车、旗帜和! - -对于所有可用皮肤的完整列表,它们的外观,参考和更多的细节, -<&grab_bag>皮肤奖励袋包含有一种随机皮肤。可以在地牢箱子中找到,或者和村民交易以及怪物掉落。所开出的皮肤稀有度和袋子本身相同或者更稀有。当使用一个袋子时,你得到未拥有的皮肤的概率要比已获取的更高一些。 -皮肤奖励袋能够被逆合成为两个低级奖励袋,减少了获取稀有皮肤的几率,但让你能够有机会重新尝试。 +皮肤 +蓝色!不,黄色! +皮肤是一些你能够在世界当中找到或与村民交易获得的物品。它们本身没有什么功能,但它们可以装配到(也许还有其他需要你去发现的东西)来改变物品的设计。只需要将物品放入然后把皮肤放入对应的槽就可以装入了。 +你也可以右击将皮肤应用于矿车、旗帜和! + +对于所有可用皮肤的完整列表,它们的外观,参考和更多的细节, +<&grab_bag>皮肤奖励袋包含有一种随机皮肤。可以在地牢箱子中找到,或者和村民交易以及怪物掉落。所开出的皮肤稀有度和袋子本身相同或者更稀有。当使用一个袋子时,你得到未拥有的皮肤的概率要比已获取的更高一些。 +皮肤奖励袋能够被逆合成为两个低级奖励袋,减少了获取稀有皮肤的几率,但让你能够有机会重新尝试。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/shield.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/shield.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/shield.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/shield.txt index 84555e50a5..9d50f0a5d4 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/shield.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/shield.txt @@ -1,6 +1,6 @@ -重型盾牌 -一人方阵 -<&recipe>重型盾牌是一个升级的普通木盾,你可能会熟悉。同样的,这个护盾可以阻挡来自前方的大部分伤害,但是它的耐用性大大提高了,而且还可以升级。 -<&flashbulb>§2闪光灯§r升级为盾牌增加了明亮的灯泡和反射屏。在受到攻击时,该设备会发出明亮的、令人目眩的闪光,让前面的人失去方向感。 -<&electric>加入§2震击发生器§r可以对攻击的敌人进行报复。当盾牌被攻击时,它会发出震动,对攻击者造成轻微伤害。此外,它将汽化投射物而不是仅仅挡住他们。 -<&magnetic>而§2磁力手套§r当受到威胁时,可以很容易地拿出盾牌。有了此升级装备,只需双击§l§r即可从你的物品栏中取回盾牌并将其放在副手的位置。 +重型盾牌 +一人方阵 +<&recipe>重型盾牌是一个升级的普通木盾,你可能会熟悉。同样的,这个护盾可以阻挡来自前方的大部分伤害,但是它的耐用性大大提高了,而且还可以升级。 +<&flashbulb>§2闪光灯§r升级为盾牌增加了明亮的灯泡和反射屏。在受到攻击时,该设备会发出明亮的、令人目眩的闪光,让前面的人失去方向感。 +<&electric>加入§2震击发生器§r可以对攻击的敌人进行报复。当盾牌被攻击时,它会发出震动,对攻击者造成轻微伤害。此外,它将汽化投射物而不是仅仅挡住他们。 +<&magnetic>而§2磁力手套§r当受到威胁时,可以很容易地拿出盾牌。有了此升级装备,只需双击§l§r即可从你的物品栏中取回盾牌并将其放在副手的位置。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/silo.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/silo.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/silo.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/silo.txt index 36241a1e9d..ded7750c6f 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/silo.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/silo.txt @@ -1,5 +1,5 @@ -筒仓 -满满当当! -筒仓为大量同种类型的物品提供了空间,这使得它们非常适合大量储存种子、矿渣或圆石。它们有41472件物品的空间,相当于24个箱子的容量。 -物品必须通过顶部输入并从底部提取。对底部方块应用红石信号将使其自动输出。 -连接到底部中心块的比较器将发出与筒仓的满度成比例的红石信号。将比较器附加到最上面的层之一,会产生与比较器的高度成比例的信号。例如,一个附在筒仓第三层的比较器不会发出任何信号,直到筒仓是2/6满,如果筒仓是半满或更多,信号强度为15。 +筒仓 +满满当当! +筒仓为大量同种类型的物品提供了空间,这使得它们非常适合大量储存种子、矿渣或圆石。它们有41472件物品的空间,相当于24个箱子的容量。 +物品必须通过顶部输入并从底部提取。对底部方块应用红石信号将使其自动输出。 +连接到底部中心块的比较器将发出与筒仓的满度成比例的红石信号。将比较器附加到最上面的层之一,会产生与比较器的高度成比例的信号。例如,一个附在筒仓第三层的比较器不会发出任何信号,直到筒仓是2/6满,如果筒仓是半满或更多,信号强度为15。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/skyhook.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/skyhook.txt similarity index 98% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/skyhook.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/skyhook.txt index b07eaf0425..8299ba6568 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/skyhook.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/skyhook.txt @@ -1,8 +1,8 @@ -工程师天钩 -Booker,抓住! -工程师天钩是一个机动化的锁扣系统,可以用于钩挂线缆、麻绳或钢线。 -有了它,工程师们就可以通过电网快速穿梭于各种分站或设备中心。只需在接近线缆时按住右键,就会被吸附在线缆上。 -你可以在滑行时松开右键,但放开天钩或潜行会从中脱离。 - -重力足以让你以适当的速度沿着下降的电线移动,标准的移动键可以用来沿着上升的电线移动。 -当天钩到达一个交叉点时,它将继续朝着尽可能接近玩家所看的方向移动。 +工程师天钩 +Booker,抓住! +工程师天钩是一个机动化的锁扣系统,可以用于钩挂线缆、麻绳或钢线。 +有了它,工程师们就可以通过电网快速穿梭于各种分站或设备中心。只需在接近线缆时按住右键,就会被吸附在线缆上。 +你可以在滑行时松开右键,但放开天钩或潜行会从中脱离。 + +重力足以让你以适当的速度沿着下降的电线移动,标准的移动键可以用来沿着上升的电线移动。 +当天钩到达一个交叉点时,它将继续朝着尽可能接近玩家所看的方向移动。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/slag.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/slag.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/slag.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/slag.txt index e713a8d6eb..4b1285b129 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/slag.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/slag.txt @@ -1,8 +1,8 @@ -矿渣回收 -零浪费! -<&slag_gravel>虽然矿渣被认为是来自的废料,但它的矿物成分使它可以以各种方式重复利用! -§2矿渣沙砾§r是矿渣在粗磨而成。它和沙砾具有相同的特性,可以进一步被碾碎成沙子。 -此外,矿渣沙砾还含有水生植物的宝贵营养物质。任何种植在上面的水生植物(如海带)都比生长在其他地方的植物生长得更快。 -
<&slag_glass>通过在普通的熔炉中烧制而非碾碎矿渣,它就变成了“矿渣玻璃”,一种坚硬的半透明材料。它降低了通过它的光的强度,可作为绝缘体以合成制造 -由于其营养特性,矿渣也可作为的原料。 -
最后,由于能够被粉碎成沙砾和沙子,矿渣占了原料的三分之二,在大型建筑工程中非常有用。 +矿渣回收 +零浪费! +<&slag_gravel>虽然矿渣被认为是来自的废料,但它的矿物成分使它可以以各种方式重复利用! +§2矿渣沙砾§r是矿渣在粗磨而成。它和沙砾具有相同的特性,可以进一步被碾碎成沙子。 +此外,矿渣沙砾还含有水生植物的宝贵营养物质。任何种植在上面的水生植物(如海带)都比生长在其他地方的植物生长得更快。 +
<&slag_glass>通过在普通的熔炉中烧制而非碾碎矿渣,它就变成了“矿渣玻璃”,一种坚硬的半透明材料。它降低了通过它的光的强度,可作为绝缘体以合成制造 +由于其营养特性,矿渣也可作为的原料。 +
最后,由于能够被粉碎成沙砾和沙子,矿渣占了原料的三分之二,在大型建筑工程中非常有用。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/squeezer.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/squeezer.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/squeezer.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/squeezer.txt index d664ebcb3d..e5662e9001 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/squeezer.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/squeezer.txt @@ -1,6 +1,6 @@ -工业挤压机 -挤压很重要 -工业压榨机是一种多方块结构,利用一个大活塞将有机材料中的汁或油压榨出来。结构如上面所示,并使用工程师锤在有工程块的一侧右击中央木桶形成。 -物品可以通过蓝色点标记的后面的两个舱口输入到挤压机。带有橙色圆点的舱口作为物品输出,它下面的方块输出流体。 -在前面的控制面板上通入红石信号将停止机器的工作,可以用工程师螺丝刀来反转。 -下面的列表显示了可以被榨成植物油的各种物品,以及它们的产量。<&list> +工业挤压机 +挤压很重要 +工业压榨机是一种多方块结构,利用一个大活塞将有机材料中的汁或油压榨出来。结构如上面所示,并使用工程师锤在有工程块的一侧右击中央木桶形成。 +物品可以通过蓝色点标记的后面的两个舱口输入到挤压机。带有橙色圆点的舱口作为物品输出,它下面的方块输出流体。 +在前面的控制面板上通入红石信号将停止机器的工作,可以用工程师螺丝刀来反转。 +下面的列表显示了可以被榨成植物油的各种物品,以及它们的产量。<&list> diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/tank.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/tank.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/tank.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/tank.txt index 28020f538d..5c8c3bb65e 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/tank.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/tank.txt @@ -1,4 +1,4 @@ -储罐 -全部装满! -储罐是一个多方块结构,为大量的流体提供了空间。它可以储存多达 512 桶的任何流体,这些流体可以用管道通过顶部或底部的方块输入。流体只能从底部中心方块中提取。 -将红石信号用于底部中心方块将使储罐自动输出,放置在那里的比较器将发出与其满度相关的红石信号。将比较器附加到上面的层之一,可以产生与比较器的高度成比例的信号。例如,一个附在第二层的比较器,在储罐 1/4 满之前不会发出任何信号,如果储罐是半满或更多,则信号强度为 15。 +储罐 +全部装满! +储罐是一个多方块结构,为大量的流体提供了空间。它可以储存多达 512 桶的任何流体,这些流体可以用管道通过顶部或底部的方块输入。流体只能从底部中心方块中提取。 +将红石信号用于底部中心方块将使储罐自动输出,放置在那里的比较器将发出与其满度相关的红石信号。将比较器附加到上面的层之一,可以产生与比较器的高度成比例的信号。例如,一个附在第二层的比较器,在储罐 1/4 满之前不会发出任何信号,如果储罐是半满或更多,则信号强度为 15。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/tesla_coil.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/tesla_coil.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/tesla_coil.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/tesla_coil.txt index 6da614364b..ca68a26c20 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/tesla_coil.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/tesla_coil.txt @@ -1,9 +1,9 @@ -特斯拉线圈 -这个达到11 -<&tesla_coil_recipe>特斯拉线圈最初是一种无线能量传输的概念。然而,由于它潜在的高损失率和它在6米半径内烤焦每一个生物的相当有趣的特性,它很快就变成了一个工程师梦中的家园防御。 -这台机器的维护成本很高,被动消耗256Flux,加上每次施加伤害时额外的512Flux。 -线圈是禁用的,除非提供红石信号。用工程师螺丝刀右击它将反转此行为。 -除了伤害之外,震击还会产生一个持续的负面效果:“晕眩”,阻止实体传送。 -潜行右击点击线圈将切换线圈的高和低功率模式。为了能够安全地这样做线圈必须关闭。它默认处于高功率模式。当线圈是在低功率模式,它将使用通常一半的能源,只有一半的范围。 -<&faraday_recipes>如果你穿着全套法拉第服,低功率模式下的线圈不会伤害你,但仍然会向你射出闪电。这套衣服还可以保护你免受未绝缘电线的伤害。线圈在高功率模式下使用特殊技术能使它们的放电更致命,并将导致衣服熔化,从而增加对你的伤害和衣服的附加伤害。 +特斯拉线圈 +这个达到11 +<&tesla_coil_recipe>特斯拉线圈最初是一种无线能量传输的概念。然而,由于它潜在的高损失率和它在6米半径内烤焦每一个生物的相当有趣的特性,它很快就变成了一个工程师梦中的家园防御。 +这台机器的维护成本很高,被动消耗256Flux,加上每次施加伤害时额外的512Flux。 +线圈是禁用的,除非提供红石信号。用工程师螺丝刀右击它将反转此行为。 +除了伤害之外,震击还会产生一个持续的负面效果:“晕眩”,阻止实体传送。 +潜行右击点击线圈将切换线圈的高和低功率模式。为了能够安全地这样做线圈必须关闭。它默认处于高功率模式。当线圈是在低功率模式,它将使用通常一半的能源,只有一半的范围。 +<&faraday_recipes>如果你穿着全套法拉第服,低功率模式下的线圈不会伤害你,但仍然会向你射出闪电。这套衣服还可以保护你免受未绝缘电线的伤害。线圈在高功率模式下使用特殊技术能使它们的放电更致命,并将导致衣服熔化,从而增加对你的伤害和衣服的附加伤害。 <&tube_recipes>荧光灯管放置在强高频电场中会发光。这样的频率可由任何特斯拉线圈产生,所以将荧光灯管放置在特斯拉线圈附近会使它发光。这个距离是你被闪电击中的距离的1.5倍。它们可以在工程师装配台上着色,用工程师锤按住Shift右击旋转它们。 \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/thermoelectric.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/thermoelectric.txt similarity index 98% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/thermoelectric.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/thermoelectric.txt index bb097f5938..1483c22f0e 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/thermoelectric.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/thermoelectric.txt @@ -1,5 +1,5 @@ -热传导发电机 -冷和热 -<&recipe>热传导发电机是另一种可用发电方式,它不依靠其他机械部件,而是借助两个温度差之间的梯度发电。 -在发电机侧面放置热源和冷源各一,即可根据温差来产生能量。 +热传导发电机 +冷和热 +<&recipe>热传导发电机是另一种可用发电方式,它不依靠其他机械部件,而是借助两个温度差之间的梯度发电。 +在发电机侧面放置热源和冷源各一,即可根据温差来产生能量。 <&values>下表中包括了其他可用作热源或冷源的非流体方块。 \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/toolbox.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/toolbox.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/toolbox.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/toolbox.txt index e47590f56f..055b7dfa1b 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/toolbox.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/toolbox.txt @@ -1,4 +1,4 @@ -工程师工具箱 -工程师手提包 -工具箱是一个简单的可携带的容器,用来存放工程师的所有必需品!鼠标悬停在相关的格子上,你就会知道它们会接受什么。 -“食物”和“任何东西”是相当不言自明的,“线路”插槽是线圈,连接器和类似的物品,“工具”将存储任何沉浸工具以及镐,锹和斧头!潜行右击允许将工具箱作为方块放置。当放置的时候,它的库存仍然可以通过右击访问。潜行再次右击,工具箱就会被拿起来。 +工程师工具箱 +工程师手提包 +工具箱是一个简单的可携带的容器,用来存放工程师的所有必需品!鼠标悬停在相关的格子上,你就会知道它们会接受什么。 +“食物”和“任何东西”是相当不言自明的,“线路”插槽是线圈,连接器和类似的物品,“工具”将存储任何沉浸工具以及镐,锹和斧头!潜行右击允许将工具箱作为方块放置。当放置的时候,它的库存仍然可以通过右击访问。潜行再次右击,工具箱就会被拿起来。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/treated_wood.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/treated_wood.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/treated_wood.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/treated_wood.txt index 15a364e936..f6a56773e6 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/treated_wood.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/treated_wood.txt @@ -1,9 +1,9 @@ -防腐木 -非常耐用 -<&treated_wood>防腐木实际上就是被浸泡过的木板。尽管如此简单,但它是沉浸工程里用到的最重要的材料之一,为此你需要大量制作。 -<&recipes> -<&posts>你的线缆接线器需要有一个依附点,这时用防腐木做成的木杆将会是最好选择。它有四格高,所以你不能把将它放在空间不够的地方。 -在最上面的木块的两侧用锤子右击可以使得它伸出一个支架。 -你也可以在杆上放置使得它不怎么显眼。 -在木杆侧面支架下方放置方块会使支架翻转朝向。 +防腐木 +非常耐用 +<&treated_wood>防腐木实际上就是被浸泡过的木板。尽管如此简单,但它是沉浸工程里用到的最重要的材料之一,为此你需要大量制作。 +<&recipes> +<&posts>你的线缆接线器需要有一个依附点,这时用防腐木做成的木杆将会是最好选择。它有四格高,所以你不能把将它放在空间不够的地方。 +在最上面的木块的两侧用锤子右击可以使得它伸出一个支架。 +你也可以在杆上放置使得它不怎么显眼。 +在木杆侧面支架下方放置方块会使支架翻转朝向。 <&wallmount>防腐木也可以用来制作壁挂支架,这对于在不使用立柱的情况下,以一种视觉上吸引人的方式安装连接器而言,非常有用。 \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/turntable.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/turntable.txt similarity index 98% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/turntable.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/turntable.txt index a10446ec3d..151b13e8c9 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/turntable.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/turntable.txt @@ -1,7 +1,7 @@ -旋转台 -我跟不上了 -<&recipe>旋转台可以旋转贴着的方块。 -拿着工程师锤,同时看向机器的一边,就可以显示它的旋转方向和与目标方向相关的方向。 -围绕旋转轴的4边分别设置旋转方向,根据哪边接收红石信号,可进行±90度或180度旋转。 - +旋转台 +我跟不上了 +<&recipe>旋转台可以旋转贴着的方块。 +拿着工程师锤,同时看向机器的一边,就可以显示它的旋转方向和与目标方向相关的方向。 +围绕旋转轴的4边分别设置旋转方向,根据哪边接收红石信号,可进行±90度或180度旋转。 + 用锤子右击将重新定位,潜行时这样做将循环它的转向方向。 \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/turrets.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/turrets.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/turrets.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/turrets.txt index 6bcaa8e762..7fad5daba5 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/turrets.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/turrets.txt @@ -1,13 +1,13 @@ -炮塔 -你还在这里吗? -炮塔是你的工厂自动化防御的下一步。它们的特点是用一个复杂的光学系统结合了一个电子“大脑”来有效地识别和获取目标,并使用内置的武器来攻击它们。 -所有的炮塔都有其基座上的能源端口,并且需要红石信号才能激活,尽管这种行为可以通过工程师螺丝刀潜行右击来逆转。 -一旦被放置,炮塔将记住它们的主人,不会允许其他用户破坏或修改它们。右键单击炮塔会弹出GUI,其中包含一个带有输入字段的名称列表,以及多个目标选项。 -默认情况下,该列表是不可被攻击的目标的黑名单。此列表使用生物名称,因此把动物列入白名单是可能的。 -<&turret_chemthrower_recipe>化学喷射炮塔利用了同名工具的流体喷射能力以覆盖任何目标,从喷水灭火,再到喷洒柴油。 -这个炮塔的特点是底部有一个流体端口,允许管道连接。此外,GUI的左边有一个按钮,它可以禁用或启用引燃火焰,点燃所喷射的流体,只要它是易燃的。 -§o此蓝图的提供者不承担任何可能对用户、邻居或各种农场动物造成的损害。§r -<&turret_gun_recipe>机枪炮塔是一个超级修改版本的,有一个更大和更壮观的外壳。建造还包括一个扩展弹匣,以允许增加弹药的内部存储。 -用于自动输入弹药和取出用过的外壳的端口位于底座的背面和底部。炮塔最多可以存储一组子弹,GUI提供了一个按钮来切换是否自动排出用过的弹壳。 - +炮塔 +你还在这里吗? +炮塔是你的工厂自动化防御的下一步。它们的特点是用一个复杂的光学系统结合了一个电子“大脑”来有效地识别和获取目标,并使用内置的武器来攻击它们。 +所有的炮塔都有其基座上的能源端口,并且需要红石信号才能激活,尽管这种行为可以通过工程师螺丝刀潜行右击来逆转。 +一旦被放置,炮塔将记住它们的主人,不会允许其他用户破坏或修改它们。右键单击炮塔会弹出GUI,其中包含一个带有输入字段的名称列表,以及多个目标选项。 +默认情况下,该列表是不可被攻击的目标的黑名单。此列表使用生物名称,因此把动物列入白名单是可能的。 +<&turret_chemthrower_recipe>化学喷射炮塔利用了同名工具的流体喷射能力以覆盖任何目标,从喷水灭火,再到喷洒柴油。 +这个炮塔的特点是底部有一个流体端口,允许管道连接。此外,GUI的左边有一个按钮,它可以禁用或启用引燃火焰,点燃所喷射的流体,只要它是易燃的。 +§o此蓝图的提供者不承担任何可能对用户、邻居或各种农场动物造成的损害。§r +<&turret_gun_recipe>机枪炮塔是一个超级修改版本的,有一个更大和更壮观的外壳。建造还包括一个扩展弹匣,以允许增加弹药的内部存储。 +用于自动输入弹药和取出用过的外壳的端口位于底座的背面和底部。炮塔最多可以存储一组子弹,GUI提供了一个按钮来切换是否自动排出用过的弹壳。 + §o请注意,某些弹药可能会对使用者或其财产造成附带损害。§r \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/villagers.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/villagers.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/villagers.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/villagers.txt index 3d8f1782dc..5d89a15403 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/villagers.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/villagers.txt @@ -1,14 +1,14 @@ -村民 -学位证明 -在旅行中,你可能会遇到不同的村庄和那里勤奋的居民。
-事实上,他们中的一些人有工程师资格!这里列举了他们的职业和贸易商品。 -<&engineer> §l结构工程师§r负责处理木材、脚手架和混凝土等建筑材料。如果你和他们足够友好,他们甚至可能卖给你一张指向附近的藏宝图…… -他们的工作站是§2工程师工作台§r。 -<&machinist> §l机械师§r是金属、机械和工具方面的专家。他们出售多余的工程师锤、工具箱和钻头。经验丰富的机械师甚至知道如何绘制的蓝图。 -他们的工作站是§2铁砧§r。 -<&electrician> §l电工§r提供剪线钳、线圈和法拉第套装。一些名声不太好的村民可能还藏有实验性武器升级…… -他们的工作站是§2工程师电路台§r。 -<&gunsmith> §l枪匠§r出售最近流行的枪支。除了销售各种弹药外,他们还制造一些可以增进性能的稀有零件。 -他们的工作站是§2工程师装配台§r。 -<&outfitter> §l皮肤商§r看起来可能不像传统的工程师,尽管他们的工作领域同样精细!当其他人制造部件和组装大型结构的时候,取而代之的,他们却设计独特的颜色图案,被称为。 -他们出售皮肤奖励袋,你可以随机获得他们的作品。他们的工作站是§2皮肤旗帜§r,使用皮肤奖励袋右键普通旗帜获得。 +村民 +学位证明 +在旅行中,你可能会遇到不同的村庄和那里勤奋的居民。
+事实上,他们中的一些人有工程师资格!这里列举了他们的职业和贸易商品。 +<&engineer> §l结构工程师§r负责处理木材、脚手架和混凝土等建筑材料。如果你和他们足够友好,他们甚至可能卖给你一张指向附近的藏宝图…… +他们的工作站是§2工程师工作台§r。 +<&machinist> §l机械师§r是金属、机械和工具方面的专家。他们出售多余的工程师锤、工具箱和钻头。经验丰富的机械师甚至知道如何绘制的蓝图。 +他们的工作站是§2铁砧§r。 +<&electrician> §l电工§r提供剪线钳、线圈和法拉第套装。一些名声不太好的村民可能还藏有实验性武器升级…… +他们的工作站是§2工程师电路台§r。 +<&gunsmith> §l枪匠§r出售最近流行的枪支。除了销售各种弹药外,他们还制造一些可以增进性能的稀有零件。 +他们的工作站是§2工程师装配台§r。 +<&outfitter> §l皮肤商§r看起来可能不像传统的工程师,尽管他们的工作领域同样精细!当其他人制造部件和组装大型结构的时候,取而代之的,他们却设计独特的颜色图案,被称为。 +他们出售皮肤奖励袋,你可以随机获得他们的作品。他们的工作站是§2皮肤旗帜§r,使用皮肤奖励袋右键普通旗帜获得。 diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/wiring.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/wiring.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/wiring.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/wiring.txt index 2ed0a091c9..10a7f91692 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/wiring.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/wiring.txt @@ -1,18 +1,18 @@ -基础布线 -滋滋滋! -沉浸的能源网络主要有三个重要设备:§l接线器§r用于网络内能源的输入输出,§l继电器§r将线缆连接在一起,§l变压器§r用于不同线缆间的切换。 -<&wire_recipes>要连接两个方块,只需手持线圈右击一个方块,然后使用相同的线圈右击另一个。两点间总传输速率由最差的线缆决定。 -<&images>注意到这些方块还有一定的限制:接线器跟继电器只能与已经与其连接的同种导线相连接,而变压器只能连接两根不同种类的导线,并且线缆只能与其电压匹配的方块相连。布线中有两个重要的数值需要注意: -每个接线器会有输入值(§o§r)而每种线缆会有最大传输速率(§o§r)。 -接线器会限制输入输出能量的大小,但多个接线器可以§o合并§r至同一根线缆,让你能够在远距离传输后合并能量。然而要注意的是一定不要超过线缆的§o最大传输速率§r,否则线缆会§o烧毁§r。
-线缆甚至可以通过§o未加载的区块§r传输能量,只要输入输出端已被加载。
-连接到能量源的未绝缘线缆将会对靠得太近的玩家和生物造成伤害。绝缘线缆只可用于中低电压。
-潜行时对接线器使用“挑选方块”功能键将从背包中选中连接的电线。 -如果放置了阻塞线缆的方块,线缆连接就会断开。 -<&connector_recipes>§l接线器§r是沉浸能源网络的输入输出端。你可以把它加装在电容器或者是其他支持Flux的设备上,它们将通过连接的线缆传输能量。§l继电器§r会接受线缆但不会输入输出,可以作为线缆连接的中继。 -<&transformer_recipes>§l变压器§r允许你在两种不同类型的线缆间运输能源。最弱的线缆会限制传输的速率。另外高压变压器可以变压为低压或中压,所以你并不需要接2个变压器。 -你可以将像第四页的第二张图那样搭建,然而只有非高压变压器才能这样搭建。 -<&wirecutter_recipe>§l剪线钳§r用于移除已经被安装好的线缆。只需右击便可移除线缆。 -<&voltmeter_recipe>§l多用表§r用于测量连接情况。右击一个蓄电池能读取当前的能量储存,按住Shift右击两个接线器还能计算它们之间的平均损耗。 -它也可以用来读取红石强度。 +基础布线 +滋滋滋! +沉浸的能源网络主要有三个重要设备:§l接线器§r用于网络内能源的输入输出,§l继电器§r将线缆连接在一起,§l变压器§r用于不同线缆间的切换。 +<&wire_recipes>要连接两个方块,只需手持线圈右击一个方块,然后使用相同的线圈右击另一个。两点间总传输速率由最差的线缆决定。 +<&images>注意到这些方块还有一定的限制:接线器跟继电器只能与已经与其连接的同种导线相连接,而变压器只能连接两根不同种类的导线,并且线缆只能与其电压匹配的方块相连。布线中有两个重要的数值需要注意: +每个接线器会有输入值(§o§r)而每种线缆会有最大传输速率(§o§r)。 +接线器会限制输入输出能量的大小,但多个接线器可以§o合并§r至同一根线缆,让你能够在远距离传输后合并能量。然而要注意的是一定不要超过线缆的§o最大传输速率§r,否则线缆会§o烧毁§r。
+线缆甚至可以通过§o未加载的区块§r传输能量,只要输入输出端已被加载。
+连接到能量源的未绝缘线缆将会对靠得太近的玩家和生物造成伤害。绝缘线缆只可用于中低电压。
+潜行时对接线器使用“挑选方块”功能键将从背包中选中连接的电线。 +如果放置了阻塞线缆的方块,线缆连接就会断开。 +<&connector_recipes>§l接线器§r是沉浸能源网络的输入输出端。你可以把它加装在电容器或者是其他支持Flux的设备上,它们将通过连接的线缆传输能量。§l继电器§r会接受线缆但不会输入输出,可以作为线缆连接的中继。 +<&transformer_recipes>§l变压器§r允许你在两种不同类型的线缆间运输能源。最弱的线缆会限制传输的速率。另外高压变压器可以变压为低压或中压,所以你并不需要接2个变压器。 +你可以将像第四页的第二张图那样搭建,然而只有非高压变压器才能这样搭建。 +<&wirecutter_recipe>§l剪线钳§r用于移除已经被安装好的线缆。只需右击便可移除线缆。 +<&voltmeter_recipe>§l多用表§r用于测量连接情况。右击一个蓄电池能读取当前的能量储存,按住Shift右击两个接线器还能计算它们之间的平均损耗。 +它也可以用来读取红石强度。 <&feedthrough>§l通透绝缘体§r允许在没有孔的情况下将电线从墙的一边连接到另一边。它们的中间可以用任何“普通”固体方块制作。所有常见类型的连接器(电和红石)都可以用来为相应类型的导线制作通透绝缘体。 \ No newline at end of file diff --git a/src/main/resources/assets/immersiveengineering/manual/zh_cn/workbench.txt b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/workbench.txt similarity index 99% rename from src/main/resources/assets/immersiveengineering/manual/zh_cn/workbench.txt rename to src/main/resources/assets/immersiveengineering/manual_old/zh_cn/workbench.txt index 350324d867..d06fafcf72 100644 --- a/src/main/resources/assets/immersiveengineering/manual/zh_cn/workbench.txt +++ b/src/main/resources/assets/immersiveengineering/manual_old/zh_cn/workbench.txt @@ -1,6 +1,6 @@ -装配台和蓝图 -总是乱糟糟的 -工程师装配台是为受过教育的工程师准备的专业工作台。它被广泛地用于构造中所描述的物品。 -各种各样的蓝图都可以制作出来,详见各自的手册记录,而少数的蓝图只能在世界中发现或者从村民那里购买。 -要在装配台中使用蓝图,请将它放在GUI左侧的槽中,并将必要的材料放在中间的6个槽中。然后可以从右侧取得结果。将鼠标悬停在这些输出槽上将会准确地告诉你每个物品需要哪些材料。 -装配台的第二个功能是修改和配置更复杂的工具和小工具。例如:。当工具被放置在装配台的主槽中时,它的用途就变成了将适用的升级放入出现的新槽来修改这些工具。 +装配台和蓝图 +总是乱糟糟的 +工程师装配台是为受过教育的工程师准备的专业工作台。它被广泛地用于构造中所描述的物品。 +各种各样的蓝图都可以制作出来,详见各自的手册记录,而少数的蓝图只能在世界中发现或者从村民那里购买。 +要在装配台中使用蓝图,请将它放在GUI左侧的槽中,并将必要的材料放在中间的6个槽中。然后可以从右侧取得结果。将鼠标悬停在这些输出槽上将会准确地告诉你每个物品需要哪些材料。 +装配台的第二个功能是修改和配置更复杂的工具和小工具。例如:。当工具被放置在装配台的主槽中时,它的用途就变成了将适用的升级放入出现的新槽来修改这些工具。