From cc64aee259fc155c2dc55f6ee2edec7d271eb42b Mon Sep 17 00:00:00 2001 From: BluSunrize Date: Wed, 1 May 2024 12:16:57 +0200 Subject: [PATCH] Build 173 --- changelog.json | 7 ++++--- changelog.md | 2 +- gradle.properties | 4 ++-- .../resources/assets/immersiveengineering/changelog.json | 3 ++- 4 files changed, 9 insertions(+), 7 deletions(-) diff --git a/changelog.json b/changelog.json index 7b9661a2a3..e20c9626aa 100644 --- a/changelog.json +++ b/changelog.json @@ -1,10 +1,11 @@ { "homepage": "https://minecraft.curseforge.com/projects/immersive-engineering", "promos": { - "1.20.4-latest": "1.20.4-11.1.0-172", - "1.20.4-recommended": "1.20.4-11.1.0-172" + "1.20.4-latest": "1.20.4-11.2.0-173", + "1.20.4-recommended": "1.20.4-11.2.0-173" }, "1.20.4": { - "1.20.4-11.1.0-172": "- First release for 1.20.4\n- Includes all features from 10.1.0\n- **All** of the porting work and bugfixing courtesy of Malte\n- Overhauled Mineral Veins (BluSunrize, voidsong-dragonfly)\n - Mineral veins now use biome tags as conditions, this replaces dimension keys and allows more precise filtering\n - New Vein: **Banded Iron**, a primary iron deposit because it's IE's most common resource\n - New Vein: **Lazulitic Intrusion**, comprised of lapis and gold, making it ideal for decoration and enchanting\n - New Vein: **Alluvial Sift**, only found in river biomes, this allows the excavator to mine for diamonds\n - New Vein: **Rich Auricupride**, only found in mesa biomes, high in gold and some copper\n - Changed **Pentlandite** to be primarily a nickel vein since its essential for IE's mid- and lategame architecture\n - Changed **Wolframite** to include tin when present\n - Changed all veins to output less sulfur\n - Changed a variety of other veins to prioritze secondary ores that IE relies on (lead, silver)\n - Changed weight and failchance on various veins, this makes \"necessary\" resources more common\n - Changed various veins to only show up in certain biomes, making \"decorative\" veins like Silt less common\n - Actually increased the weight of \"rare\" veins such as **Beryl** and **Uraninite**, because they are now limited by biome\n - Allow survey tools to be used on netherrack and soul sand, to make searching in the Nether viable" + "1.20.4-11.1.0-172": "- First release for 1.20.4\n- Includes all features from 10.1.0\n- **All** of the porting work and bugfixing courtesy of Malte\n- Overhauled Mineral Veins (BluSunrize, voidsong-dragonfly)\n - Mineral veins now use biome tags as conditions, this replaces dimension keys and allows more precise filtering\n - New Vein: **Banded Iron**, a primary iron deposit because it's IE's most common resource\n - New Vein: **Lazulitic Intrusion**, comprised of lapis and gold, making it ideal for decoration and enchanting\n - New Vein: **Alluvial Sift**, only found in river biomes, this allows the excavator to mine for diamonds\n - New Vein: **Rich Auricupride**, only found in mesa biomes, high in gold and some copper\n - Changed **Pentlandite** to be primarily a nickel vein since its essential for IE's mid- and lategame architecture\n - Changed **Wolframite** to include tin when present\n - Changed all veins to output less sulfur\n - Changed a variety of other veins to prioritze secondary ores that IE relies on (lead, silver)\n - Changed weight and failchance on various veins, this makes \"necessary\" resources more common\n - Changed various veins to only show up in certain biomes, making \"decorative\" veins like Silt less common\n - Actually increased the weight of \"rare\" veins such as **Beryl** and **Uraninite**, because they are now limited by biome\n - Allow survey tools to be used on netherrack and soul sand, to make searching in the Nether viable", + "1.20.4-11.2.0-173": "- Overhaul the Engineering's Manual (voidsong-dragonfly)\n - Splitting various long entries into multiple smaller ones (fluid transport, logic circuits, ...)\n - Adding new pages for undocumented features (gunpower barrel, minecarts, ...)\n - Sorting everything into a new list of more comprehensible categories\n - As a result, all translations of the manual are deprecated and need to be updated by community input\n- Add the Machine Interfact, a block designed to read a variety of data from multiblock machines (BluSunrize)\n- Change recipe for hempcrete to make it cheaper to mass produce (voidsong-dragonfly)\n- Fix covered conveyors crashing the game (BluSunrize)\n- Fix multiblocks being broken by flowing water (BluSunrize)\n- Fix buttons in the circuit table not behaving correctly with keyboard inputs (BluSunrize)" } } \ No newline at end of file diff --git a/changelog.md b/changelog.md index e104bf60b4..cf7dfbc9c1 100644 --- a/changelog.md +++ b/changelog.md @@ -1,4 +1,4 @@ -##### Version 1.20.4-11.1.1-pre +##### Version 1.20.4-11.2.0-173 - Overhaul the Engineering's Manual (voidsong-dragonfly) - Splitting various long entries into multiple smaller ones (fluid transport, logic circuits, ...) - Adding new pages for undocumented features (gunpower barrel, minecarts, ...) diff --git a/gradle.properties b/gradle.properties index 64c84210da..6b8a941634 100644 --- a/gradle.properties +++ b/gradle.properties @@ -7,8 +7,8 @@ version_neoforge=20.4.196 # "random" times. Updating this should usually be done in sync with updating the NeoForge version as there sometimes are # cross-dependencies in e.g. argument generation. version_neogradle=7.0.96 -version_ie=11.1.1 +version_ie=11.2.0 version_jei=17.0.0.30 version_cctweaked=1.102.0-SNAPSHOT -version_buildnumber=172 +version_buildnumber=173 modid=immersiveengineering diff --git a/src/main/resources/assets/immersiveengineering/changelog.json b/src/main/resources/assets/immersiveengineering/changelog.json index 93e5bb31ec..feda4e123e 100644 --- a/src/main/resources/assets/immersiveengineering/changelog.json +++ b/src/main/resources/assets/immersiveengineering/changelog.json @@ -1,3 +1,4 @@ { - "1.20.4-11.1.0-172": "- First release for 1.20.4\n- Includes all features from 10.1.0\n- **All** of the porting work and bugfixing courtesy of Malte\n- Overhauled Mineral Veins (BluSunrize, voidsong-dragonfly)\n - Mineral veins now use biome tags as conditions, this replaces dimension keys and allows more precise filtering\n - New Vein: **Banded Iron**, a primary iron deposit because it's IE's most common resource\n - New Vein: **Lazulitic Intrusion**, comprised of lapis and gold, making it ideal for decoration and enchanting\n - New Vein: **Alluvial Sift**, only found in river biomes, this allows the excavator to mine for diamonds\n - New Vein: **Rich Auricupride**, only found in mesa biomes, high in gold and some copper\n - Changed **Pentlandite** to be primarily a nickel vein since its essential for IE's mid- and lategame architecture\n - Changed **Wolframite** to include tin when present\n - Changed all veins to output less sulfur\n - Changed a variety of other veins to prioritze secondary ores that IE relies on (lead, silver)\n - Changed weight and failchance on various veins, this makes \"necessary\" resources more common\n - Changed various veins to only show up in certain biomes, making \"decorative\" veins like Silt less common\n - Actually increased the weight of \"rare\" veins such as **Beryl** and **Uraninite**, because they are now limited by biome\n - Allow survey tools to be used on netherrack and soul sand, to make searching in the Nether viable" + "1.20.4-11.1.0-172": "- First release for 1.20.4\n- Includes all features from 10.1.0\n- **All** of the porting work and bugfixing courtesy of Malte\n- Overhauled Mineral Veins (BluSunrize, voidsong-dragonfly)\n - Mineral veins now use biome tags as conditions, this replaces dimension keys and allows more precise filtering\n - New Vein: **Banded Iron**, a primary iron deposit because it's IE's most common resource\n - New Vein: **Lazulitic Intrusion**, comprised of lapis and gold, making it ideal for decoration and enchanting\n - New Vein: **Alluvial Sift**, only found in river biomes, this allows the excavator to mine for diamonds\n - New Vein: **Rich Auricupride**, only found in mesa biomes, high in gold and some copper\n - Changed **Pentlandite** to be primarily a nickel vein since its essential for IE's mid- and lategame architecture\n - Changed **Wolframite** to include tin when present\n - Changed all veins to output less sulfur\n - Changed a variety of other veins to prioritze secondary ores that IE relies on (lead, silver)\n - Changed weight and failchance on various veins, this makes \"necessary\" resources more common\n - Changed various veins to only show up in certain biomes, making \"decorative\" veins like Silt less common\n - Actually increased the weight of \"rare\" veins such as **Beryl** and **Uraninite**, because they are now limited by biome\n - Allow survey tools to be used on netherrack and soul sand, to make searching in the Nether viable", + "1.20.4-11.2.0-173": "- Overhaul the Engineering's Manual (voidsong-dragonfly)\n - Splitting various long entries into multiple smaller ones (fluid transport, logic circuits, ...)\n - Adding new pages for undocumented features (gunpower barrel, minecarts, ...)\n - Sorting everything into a new list of more comprehensible categories\n - As a result, all translations of the manual are deprecated and need to be updated by community input\n- Add the Machine Interfact, a block designed to read a variety of data from multiblock machines (BluSunrize)\n- Change recipe for hempcrete to make it cheaper to mass produce (voidsong-dragonfly)\n- Fix covered conveyors crashing the game (BluSunrize)\n- Fix multiblocks being broken by flowing water (BluSunrize)\n- Fix buttons in the circuit table not behaving correctly with keyboard inputs (BluSunrize)" } \ No newline at end of file