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AUTHORS
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ResidualVM
**********
Project Leaders
---------------
Pawel Kolodziejski
Einar Johan T. Soemaaen
Teams
-----
Grim Team:
James Brown - Grim developer (retired)
Giulio Camuffo - Grim developer (retired)
Dries Harnie - EMI, Android, OpenGL ES developer
Pawel Kolodziejski - Core developer (suspended)
Einar Johan T. Soemaaen - Grim, EMI developer
Christian Krause - EMI developer (retired)
Joel Teichroeb - EMI, Android developer
Joni Vahamaki - EMI developer (retired)
Myst 3 Team:
Bastien Bouclet - Core developer
Stark Team:
Bastien Bouclet - Core developer
Einar Johan T. Soemaaen - Core developer (retired)
Liu Zhaosong - Core developer
Contributors
------------
If you have contributed to this engine then you deserve to be on this
list. Contact us and we'll add you.
Grim:
Thomas Allen - Various engine code fixes and
improvements
Torbjorn Andersson - Various code fixes
Ori Avtalion - Lipsync, LAF support, various code
fixes
Robert Biro - Antialiasing support
Bastien Bouclet - Various fixes to engine
David Cardwell - Few fixes to EMI
Marcus Comstedt - Initial Dreamcast port
Andrea Corna - Patcher module, various engine
improvements
Jonathan Gray - Various code fixes
Tobias Gunkel - Initial Android port, few engines fixes
Azamat H. Hackimov - Configure fix
Vincent Hamm - Various engine code fixes and
improvements
Sven Hesse - Various compilation fixes
Matthew Hoops - Smush codec48, Grim and EMI engine
improvements
Erich Hoover - x86-64 fixes, various code fixes and
improvements
Max Horn - Few code fixes
Travis Howell - Various code fixes, Windows port
Joseph Jezak - A lot of engine improvements and fixes
Guillem Jover - Few code improvements
Filippos Karapetis - Compilation fixes
Ingo van Lil - Various fixes and improvements for EMI
Vincent Pelletier - Various engine and TinyGL improvements
Joost Peters - Various code fixes
George Macon - Few fixes
Josh Matthews - Few fixes to engine
Matthieu Milan - Various engine improvements
Gregory Montoir - Few fixes to engine
Stefano Musumeci - TinyGL backend and engine driver
improvements
Christian Neumair - Various optimisation patches
Daniel Schepler - Initial grim engine contributor, LUA
support
Dmitry Smirnov - Minor spelling corrections
Yaron Tausky - Fixes to subtitles
Julien Templier - create_project tool
Pino Toscano - Debian GNU/Linux package files
Lionel Ulmer - OpenGL optimisations
cmayer0087 - Various engine code fixes
JenniBee - Compilation fixes
karjonas - Various engine code fixes
PoulpiFr - Few fixes to Android port
sietschie - Few fixes to engine
Myst 3:
David Fioramonti - Autosave support and few fixes
Matthew Hoops - Various engine improvements and code
fixes
Stefano Musumeci - TinyGL engine driver support
Stark:
Bartosz Dudziak - Various engine improvements and code
fixes
Matthew Hoops - ADPCM decoder
Pawel Kolodziejski - Various engine code fixes
Awad Mackie - Few fixes to engine
Marius Ioan Orban - Code fix
Vincent Pelletier - Raw sound support
Jordi Vilalta Prat - Initial engine contributor
Scott Thomas - Initial engine author
Will Thomson - Few fixes to engine
Faalagorn - Few code improvements
orangeforest11 - Few engine improvements
ScummVM code
************
ResidualVM uses a lot of ScummVM code. For a list of authors look into
COPYRIGHT file.
Website code
************
Fredrik Wendel
Special thanks to
*****************
The LUA developers, for creating a nice compact script interpreter.
Tim Schafer, for obvious reasons, and everybody else who helped make Grim
Fandango a brilliant game; and the EMI team for giving it their best try.
Bret Mogilefsky, for managing to create a SPUTM-style 3D LUA engine, and
avoiding the horrible hack it could have been.
Benjamin Haisch, for emimeshviewer, which our EMI code borrows heavily
from.