New Games:
- The Longest Journey is now supported
General:
- Enabled the window to be resized
- Added a GUI option to enable anti-aliasing
- Added support for saving screenshots
Myst III changes:
- Added automatic saves
- Added support for playing with a game controller
- Added support for inverting the mouse y axis using ctrl-i
- Fixed music tracks sometimes not playing (#1522)
- Fixed music tracks sometimes incorrectly restarting (#1476)
- Fixed a crash when opening the menu while on the Amateria tracks (#1514)
- Improved save file error handling
- Improved performance during node transitions on hi-resolution displays
Myst III changes:
- Fixed a rare crash when walking near the magnetic rings in Amateria (#1249)
- Fixed unresponsive controls for the holographic projectors in J'nanin (#1400)
General:
- Switched SDL backend to SDL2 by default. SDL1 is still a fallback
- Added support for selecting between the legacy OpenGL and shaders OpenGL game renderers at runtime
- Improvements and fixes in TinyGL renderer
- Enabled support for multi language
Grim changes:
- Added support for German, French, Italian and Spanish Grim Fandango Demo
- Added support for English Grim Fandango Demo (with intro video version)
- Improved lighting
- Fixed buggy character in the Blue Casket when using the TinyGL Renderer (#1251)
Myst III changes:
- Added support for the XBox version of Myst III
- Added an option to take advantage of wide screens
- Updated the game scripts to the newest official version for non-DVD releases
- Implemented the Narayan shield effect
- Fixed the game running too fast in some conditions (#1277)
- Added support for the Hebrew version (#1348)
- Fixed hotspots sometimes being too small (#1329)
- Fixed ambient sounds sometimes not refreshing (#1349, #1350)
- Added fullscreen toggling
Grim fixes:
- Fixed crash on IRIX platform
Myst III fixes:
- Fixed crash when Polish subtitles are enabled
New Games:
- Myst III game supported
General:
- Improved TinyGL renderer
- Improved Fullscreen mode, see README.md file
Grim changes:
- Added game data integrity check
- Fixed: Shadow only rendered on stairs outside the DOD (#741)
- Fixed crash upon entering the Lola Engine Room Set (#843)
- Fixed: Year 4 - Character stuck on Aztec Temple (#861)
- Fixed: [Tim plays GRIM] Can see shirt through glottis' open mouth (#887)
- Fixed crash during animation of the guy at the photo-finish booth (#1039)
- Fixed crash when entering Domino's office (#1115)
New features:
- New config option "use_arb_shaders" to cope with some graphics drivers lying about their capabilities and causing rendering problems.
Engine fixes:
- Fixed bad rendering of the cats race animation
- Fixed characters' lipsync going sometimes out of sync
- Fixed wrong animation when entering Toto's scrimshaw parlor in year 2 (#621)
- Fixed Domino's mouth not stopping moving after talking sometimes (#633)
- Fixed bad render of Glottis outside the beavers dam (#143)
- Fixed Manny teleporting around in the High Rollers Lounge's elevator (#682)
- Fixed mixed up music at the Mayan temple and at the end of the game (#614)
- Fixed the Bonewagon and the monster disappearing in the tunnel when using the software renderer (#701)
- Fixed stuck music when opening the photofinish and examining it immediately later (#246)
- Fixed Manny freezing sometimes when talking to the Angelitos and in some other cases (#483)
- Fixed shadow artifacts when picking up some objects with the OpenGL renderer (#294)
- Fixed the spider orientation when entering the spiders room the first time (#368)
- Fixed Manny going inside some poles outside the Calavera Cafe and outside Velasco's garage (#578)
- Fixed Manny flickering with the OpenGL renderer outside the morgue (#678)
- Fixed subtitles overlapping when talking to Nick with Glottis screaming in the background (#685)
- Fixed the Bonewagon popping when Glottis starts driving in the Petrified Forest (#691)
- Fixed a crash happening sometimes in the beavers dam (#453)
- Fixed audio volumes resetting or changing on their own (#710)
- Fixed a crash happening sometimes when a character talks (#711)
- Fixed the cat race animation not stopping when changing room (#679)
- Fixed the gun not disappearing when Manny puts it away outside the greenhouse (#422)
- Fixed Toto abruptly interrupting when talking sometimes when Naranja is asleep
Game data fixes:
- Fixed vanishing of Manny's nautical hat in year 3 when using the inventory
- Fixed the sequence of Bowlsley pointing the gun at Manny in his shop
- Fixed bonewagon popping when entering and exiting the room with the pump tree (#280)
- Fixed the DOD door animation and duplicated sfx when using it
- Fixed Glottis' animation when he hands Manny the work order (#237)
- Fixed the wine cellar forklift not showing a part of its model (#707)
- Fixed the sound of punching bag in Dom's office occurring before the animation (#351)
- Fixed an animation glitch upon breaking the Neon-Lady (#300)
- Fixed the turkey baster becoming full again after Manny empties it (#680)
- Fixed Toto not looking at Manny when speaking to him (#285)
- Fixed Toto's phone being rendered two times when Manny uses it (#622)
- Fixed Manny's animations freezing when using Toto's phone and skipping dialogue lines
- Made walking from behind Manny's desk in his room in the Cafe easier
- Fixed wrong Manny positioning when going from the stairs of the cat race track to the folding bridge
Demo:
- Fixed invisible Domino's drawer (#29)
- Fixed Manny's walk/run animation not running (#28)
- Fixed wrong head orientation when looking at something
- Fixed various objects not showing
- First release.
- Grim Fandango full game and demo supported.