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bot_client.h
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///////////////////////////////////////////////////////////////////////////////////////////////
//
// This file contains both GNU as VALVE licenced material.
//
// This source file contains VALVE LCC licence material.
// Read and Agree to the above stated header
// before distibuting or editing this source code.
//
// Please read and agree to the mb_gnu_license.txt file
// (the file is located in the marine_bot source folder)
// before editing or distributing this source code.
// This source code is free for use under the rules of the GNU General Public License.
// For more information goto:: http://www.gnu.org/licenses/
//
// credits to - valve, botman.
//
// Marine Bot - code by Frank McNeil, Kota@, Mav, Shrike.
//
// (http://marinebot.xf.cz)
//
//
// bot_client.h
//
////////////////////////////////////////////////////////////////////////////////////////////////
void BotClient_FA_VGUI(void *p, int bot_index);
void BotClient_FA_WeaponList(void *p, int bot_index);
void BotClient_FA_CurrentWeapon(void *p, int bot_index);
void BotClient_FA_AmmoX(void *p, int bot_index);
void BotClient_FA_AmmoPickup(void *p, int bot_index);
void BotClient_FA_WeaponPickup(void *p, int bot_index);
void BotClient_FA_ItemPickup(void *p, int bot_index);
void BotClient_FA_Health(void *p, int bot_index);
void BotClient_FA_Bandages(void *p, int bot_index);
void BotClient_FA_StatusIcon(void *p, int bot_index);
void BotClient_FA_Parachute(void *p, int bot_index); // code for FA 2.65 and versions below
void BotClient_FA_BrokenLeg(void *p, int bot_index); // code for FA 2.65 and versions below
void BotClient_FA_Battery(void *p, int bot_index);
void BotClient_FA_Damage(void *p, int bot_index);
void BotClient_FA_DeathMsg(void *p, int bot_index);
void BotClient_FA_TextMsg(void *p, int bot_index);
void BotClient_FA_TextMsg_ForAll(void *p, int bot_index);
void BotClient_FA_HUDMsg(void *p, int bot_index);
void BotClient_FA_FOV(void *p, int bot_index);
void BotClient_FA_Stamina(void *p, int bot_index);
void BotClient_FA_Reins(void *p, int bot_index);
void BotClient_FA_Concuss(void *p, int bot_index);
void BotClient_FA_ScreenFade(void *p, int bot_index);