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Currently, before exporting a model, transforms on each objects must be applied. If not, the model would look terrible in-game, leaving the poor user clueless on what went wrong, since the model would look perfectly fine in Blender.
Now, I don't know if transforms should be applied to the model directly, since exporting must be a non disruptive function. An option would be to make a copy of the mesh, apply transforms and export.
The text was updated successfully, but these errors were encountered:
Currently, before exporting a model, transforms on each objects must be applied. If not, the model would look terrible in-game, leaving the poor user clueless on what went wrong, since the model would look perfectly fine in Blender.
Now, I don't know if transforms should be applied to the model directly, since exporting must be a non disruptive function. An option would be to make a copy of the mesh, apply transforms and export.
The text was updated successfully, but these errors were encountered: