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GameListViewController.m
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GameListViewController.m
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//
// GameListViewController.m
// Puzzles
//
// Created by Greg Hewgill on 8/03/13.
// Copyright (c) 2013 Greg Hewgill. All rights reserved.
//
#import "GameListViewController.h"
#import "GameViewController.h"
#import "GameHelpController.h"
#include "puzzles.h"
#include "descriptions.h"
//#define LAUNCH_IMAGE
NSMutableSet *g_InProgress;
static NSString *CellIdentifier = @"Cell";
@interface GameListViewCell: UICollectionViewCell
@end
@implementation GameListViewCell
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
if (@available(iOS 13.0, *)) {
self.contentView.backgroundColor = [UIColor tertiarySystemBackgroundColor];
} else {
self.contentView.backgroundColor = [UIColor whiteColor];
}
if ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPad) {
UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.contentView.frame.size.width, 31)];
label.tag = 1;
label.font = [UIFont boldSystemFontOfSize:16];
label.textAlignment = NSTextAlignmentCenter;
[self.contentView addSubview:label];
UIImageView *image = [[UIImageView alloc] initWithFrame:CGRectMake((self.contentView.frame.size.width-96)/2, 31, 96, 96)];
image.tag = 2;
[self.contentView addSubview:image];
UILabel *detail = [[UILabel alloc] initWithFrame:CGRectMake(5, 31+96, self.contentView.frame.size.width-10, 50)];
detail.tag = 3;
detail.font = [UIFont systemFontOfSize:14];
detail.numberOfLines = 0;
[self.contentView addSubview:detail];
UIImageView *inprogress = [[UIImageView alloc] initWithFrame:CGRectMake(self.contentView.frame.size.width-50, 50, 40, 40)];
inprogress.tag = 4;
inprogress.image = [UIImage imageNamed:@"inprogress.png"];
[self.contentView addSubview:inprogress];
} else {
UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(100, 0, self.contentView.frame.size.width-100, 26)];
label.tag = 1;
label.font = [UIFont boldSystemFontOfSize:20];
[self.contentView addSubview:label];
UIImageView *image = [[UIImageView alloc] initWithFrame:CGRectMake(2, 2, 96, 96)];
image.tag = 2;
[self.contentView addSubview:image];
UILabel *detail = [[UILabel alloc] initWithFrame:CGRectMake(100, 30, self.contentView.frame.size.width-100, self.contentView.frame.size.height-30)];
detail.tag = 3;
detail.font = [UIFont systemFontOfSize:14];
detail.numberOfLines = 0;
[self.contentView addSubview:detail];
UIImageView *inprogress = [[UIImageView alloc] initWithFrame:CGRectMake(self.contentView.frame.size.width-40, 5, 40, 40)];
inprogress.tag = 4;
inprogress.image = [UIImage imageNamed:@"inprogress.png"];
[self.contentView addSubview:inprogress];
}
}
return self;
}
@end
@interface GameListViewController ()
@end
@implementation GameListViewController {
NSString *path;
NSDictionary *descriptions;
}
- (id)init
{
UICollectionViewFlowLayout *layout = [[UICollectionViewFlowLayout alloc] init];
if ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPad) {
layout.itemSize = CGSizeMake(246, 31+96+50);
} else {
layout.itemSize = CGSizeMake(320, 100);
}
self = [super initWithCollectionViewLayout:layout];
if (self) {
// Custom initialization
self.title = @"Puzzles";
g_InProgress = [[NSMutableSet alloc] init];
path = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES)[0];
NSArray *files = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:path error:NULL];
for (NSString *fn in files) {
if ([fn hasSuffix:@".save"]) {
[g_InProgress addObject:[fn substringToIndex:fn.length-5]];
}
}
NSMutableDictionary *descs = [[NSMutableDictionary alloc] init];
for (int i = 0; i < sizeof(GameDescriptions)/sizeof(GameDescriptions[0]); i++) {
descs[GameDescriptions[i][0]] = GameDescriptions[i][1];
}
descriptions = descs;
}
return self;
}
- (GameViewController *)savedGameViewController
{
GameViewController *gvc = nil;
NSString *lastgame = [[NSUserDefaults standardUserDefaults] stringForKey:@"lastgame"];
if (lastgame) {
int i = gamecount-1;
while (i >= 0) {
if ([[NSString stringWithUTF8String:gamelist[i]->name] isEqualToString:lastgame]) {
break;
}
i--;
}
if (i >= 0) {
gvc = [self gameViewControllerForGame:gamelist[i]];
}
}
return gvc;
}
- (GameViewController *)gameViewControllerForGame:(const game *)game
{
NSString *name = [NSString stringWithUTF8String:game->name];
BOOL inprogress = YES;
NSString *saved = [NSString stringWithContentsOfFile:[NSString stringWithFormat:@"%@/%@.save", path, name] encoding:NSUTF8StringEncoding error:NULL];
if (saved == nil) {
saved = [NSString stringWithContentsOfFile:[NSString stringWithFormat:@"%@/%@.new", path, name] encoding:NSUTF8StringEncoding error:NULL];
inprogress = NO;
}
return [[GameViewController alloc] initWithGame:game saved:saved inprogress:inprogress saver:self];
}
- (void)viewDidLoad
{
[super viewDidLoad];
[self.collectionView registerClass:[GameListViewCell class] forCellWithReuseIdentifier:CellIdentifier];
// Uncomment the following line to preserve selection between presentations.
// self.clearsSelectionOnViewWillAppear = NO;
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem;
#ifndef LAUNCH_IMAGE
self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"Help" style:UIBarButtonItemStylePlain target:self action:@selector(showHelp)];
#endif
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation
{
return YES;
}
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
[[NSUserDefaults standardUserDefaults] removeObjectForKey:@"lastgame"];
[self.collectionView reloadData];
}
- (void)saveGame:(NSString *)name state:(NSString *)save inprogress:(BOOL)inprogress
{
if (inprogress) {
[g_InProgress addObject:name];
} else {
[g_InProgress removeObject:name];
}
[save writeToFile:[NSString stringWithFormat:@"%@/%@.%@", path, name, (inprogress ? @"save" : @"new")] atomically:YES encoding:NSUTF8StringEncoding error:NULL];
if (!inprogress) {
[[NSFileManager defaultManager] removeItemAtPath:[NSString stringWithFormat:@"%@/%@.save", path, name] error:NULL];
}
}
- (void)showHelp
{
[self.navigationController pushViewController:[[GameHelpController alloc] initWithFile:@"help.html"] animated:YES];
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInCollectionView:(UICollectionView *)collectionView
{
// Return the number of sections.
#ifdef LAUNCH_IMAGE
return 0;
#endif
return 1;
}
- (NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section
{
// Return the number of rows in the section.
return gamecount;
}
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath
{
//UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
UICollectionViewCell *cell = [self.collectionView dequeueReusableCellWithReuseIdentifier:CellIdentifier forIndexPath:indexPath];
UILabel *label = (UILabel *)[cell viewWithTag:1];
UIImageView *image = (UIImageView *)[cell viewWithTag:2];
UILabel *detail = (UILabel *)[cell viewWithTag:3];
UIImageView *inprogress = (UIImageView *)[cell viewWithTag:4];
// Configure the cell...
NSString *name = [NSString stringWithUTF8String:gamelist[indexPath.row]->name];
label.text = name;
detail.text = descriptions[name];
NSString *iconname = [[name stringByReplacingOccurrencesOfString:@" " withString:@""] lowercaseString];
if ([iconname isEqualToString:@"rectangles"]) {
iconname = @"rect";
}
image.image = [UIImage imageNamed:[iconname stringByAppendingString:@"-96d24.png"]];
inprogress.hidden = ![g_InProgress containsObject:name];
return cell;
}
/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the specified item to be editable.
return YES;
}
*/
/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
[tableView deleteRowsAtIndexPaths:@[indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath
{
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
#pragma mark - Table view delegate
- (void)collectionView:(UICollectionView *)collectionView didSelectItemAtIndexPath:(NSIndexPath *)indexPath
{
// Navigation logic may go here. Create and push another view controller.
/*
<#DetailViewController#> *detailViewController = [[<#DetailViewController#> alloc] initWithNibName:@"<#Nib name#>" bundle:nil];
// ...
// Pass the selected object to the new view controller.
[self.navigationController pushViewController:detailViewController animated:YES];
*/
const game *game = gamelist[indexPath.row];
NSString *name = [NSString stringWithUTF8String:game->name];
GameViewController *gvc = [self gameViewControllerForGame:game];
[self.navigationController pushViewController:gvc animated:YES];
[[NSUserDefaults standardUserDefaults] setObject:name forKey:@"lastgame"];
}
@end