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There are two bugs that show in the game API. Both are minor, but should be looked into eventually.
First, it seems that there are race conditions in the API. Deep into the libraries it seem. They can be seen when running the drd tool from valgrind.
Second, it seems the application dies if the user code is compiled against the debug c++ library using -D_GLIBCXX_DEBUG. I believe this is because the library is compiled withou it and there are now pieces with different expectations of what objects from the STL look like. Still we should look into it when we have time.
The text was updated successfully, but these errors were encountered:
There are two bugs that show in the game API. Both are minor, but should be looked into eventually.
First, it seems that there are race conditions in the API. Deep into the libraries it seem. They can be seen when running the drd tool from valgrind.
Second, it seems the application dies if the user code is compiled against the debug c++ library using -D_GLIBCXX_DEBUG. I believe this is because the library is compiled withou it and there are now pieces with different expectations of what objects from the STL look like. Still we should look into it when we have time.
The text was updated successfully, but these errors were encountered: