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When parsing the string to the key code, Minecraft's key name translation system is used, which causes a problem:
Miencraft maps the key names directly to their respective key-code on a qwerty keyboard not considering the real location and that key-code is then used as-is.
Steps to reproduce
For example on qwertz:
Run .bind nuker z
-> The module will be bound to Y
Screenshots
No response
The text was updated successfully, but these errors were encountered:
LiquidBounce Branch
Nextgen
LiquidBounce Build/Version
all
Operating System
Windows 11
Minecraft Version
all
Describe the bug
When parsing the string to the key code, Minecraft's key name translation system is used, which causes a problem:
Miencraft maps the key names directly to their respective key-code on a qwerty keyboard not considering the real location and that key-code is then used as-is.
Steps to reproduce
For example on qwertz:
.bind nuker z
-> The module will be bound to
Y
Screenshots
No response
The text was updated successfully, but these errors were encountered: