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[BUG] Settings can not be multilingual #3359
Comments
So you suggest, that values should have normal and translated names, where you would see the corresponding translated name and use those names to change the settings via commands. But they would remain saved in native English, so that they would remain universal. That is easily implementable. |
@CzechHek gave a good summary (👍🏻). This is not an issue, just use english names. Our translation files do support chinese so you can just add translation values :) |
So this is already a thing? Cool |
LiquidBounce Branch
Nextgen
LiquidBounce Build/Version
all
Operating System
Windows 11
Minecraft Version
1.20.4
Describe the bug
I want to use the local language as the descriptive name so that other users can understand its meaning. The default setting is in English, which causes difficulty for other users to understand (this is a very common issue)
Steps to reproduce
such as create a setting
private val clip by float("距离",10.0f,1.0f..10.0f)
'
Open the GUI menu and click on the module with this setting and the GUI will crash freeze
Client Log
This problem I did not find the output error in the log
Screenshots
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